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Alter Aeon v2.25 - alter aeon
   `.rL              `             Alter Aeon            '               oo,
  /mdo-/-+          `/                                   \'           `.+/yms`
 .mMNy+/::+`        `s.                                  +\         `.+:/smMN+
 :NMh.  `-/o:        /s                                  s:       `+o/"` `+NMh
 -NMs      `:`       `s+    `.                    .'    /+        :-      -mMy
  hMm-                 +s.  'o                    o`   +/                 oNN:
  -dMh-                 ``   s.                  .s   ''                `/mNo
   .yNm+.       .:+s+.       ++.                .++       :oo:.       `-sNN+
    '+dNmyo+++ooyhyo-                                     `/yhyo+///+ohmNh-
      `\ymNNNmNNmds:`             `.         .'            .+hdmmmmNNNms:`
         ':oyhdmds/`               +:       :+              -odNNmdyo:`
              ````        \"'+.    ``       ''    .+'"/      ``````
                           ",0_\                 /_0,"

(To log on an existing character, enter the name now.)
Would you like to create a new character?   

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Welcome back!  Your previously played characters are:

    capitolina      - level: 103
    leilah          - level:  13
    felonia         - level:  37
    ender           - level: 110
    kagome          - level: 103
    erasmus         - level:  10
    slave           - level:  18
    darklord        - level:  37
    shadowfax       - level: 107

Please enter the name of the character you want
to play, or 'new' to start a new character.
Password: 
*interrupt*

Wrong password.

If you have an account, try using the 'account password' command.
You can also reset your password on the web at: https://alteraeon.com:8081/login




Connection closed by server.

To log in again, type 'connect' or use the File / Connect menu option.



Connecting to server...

Alter Aeon v2.25 - alter aeon
   `.rL              `             Alter Aeon            '               oo,
  /mdo-/-+          `/                                   \'           `.+/yms`
 .mMNy+/::+`        `s.                                  +\         `.+:/smMN+
 :NMh.  `-/o:        /s                                  s:       `+o/"` `+NMh
 -NMs      `:`       `s+    `.                    .'    /+        :-      -mMy
  hMm-                 +s.  'o                    o`   +/                 oNN:
  -dMh-                 ``   s.                  .s   ''                `/mNo
   .yNm+.       .:+s+.       ++.                .++       :oo:.       `-sNN+
    '+dNmyo+++ooyhyo-                                     `/yhyo+///+ohmNh-
      `\ymNNNmNNmds:`             `.         .'            .+hdmmmmNNNms:`
         ':oyhdmds/`               +:       :+              -odNNmdyo:`
              ````        \"'+.    ``       ''    .+'"/      ``````
                           ",0_\                 /_0,"

(To log on an existing character, enter the name now.)
Would you like to create a new character?   

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Welcome back!  Your previously played characters are:

    capitolina      - level: 103
    leilah          - level:  13
    felonia         - level:  37
    ender           - level: 110
    kagome          - level: 103
    erasmus         - level:  10
    slave           - level:  18
    darklord        - level:  37
    shadowfax       - level: 107

Please enter the name of the character you want
to play, or 'new' to start a new character.
Password: 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            Welcome to Alter Aeon!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        1)  Enter Alter Aeon
        2)  See where you will log in

        6)  See who's logged on
        7)  Change password

        0)  Leave Alter Aeon

Enter Selection -> 

Logging in character 'darklord'


The Heart of Darkness
You are in a HUGE black structure.  All around you, obsidian walls jut out
and tower up toward the sky.  The pure black obsidian shines brightly and
gives the entire surrounding area an eerie dark hue.  Strange runes
decorate the walls, probably some ultra-evil, demon-summoning,
gates-of-hell-opening hieroglyphics.  A stone staircase spirals around the
whole cylindrical cavern, leading up to a curtain of bluish-white fire.

(40)A portal to the realm of the living floats ominously here.
[Exits: north east west ] [Doors: south northeast southeast southwest northwest up ]

Mud was last booted at:  Sat Sep  2 16:02:07 2017
Current system time:     Mon Sep  4 08:24:58 2017

Total uptime:  1 days, 16 hours, 22 minutes, 51 seconds.

There is currently an event in progress!
(see 'show event' for detailed event information)
(see 'show schedule' for a schedule of events)


There are open event areas!
Use the 'event list' command to see them.

Current Event Information
------------------------------------------------------------------
Around this time of every year, a group of people gather information about
the poor people in every city. They travel around the world to help feed
every poor person who cannot find food or does not have enough.  However,
they are in need of more people to help find sheep, butcher them and fairly
distribute the meat to whomever needs it.  They look for people to join
this noble work.

Type 'event start 142' to enter the event area.  You can start each of the
two event quests by talking to Brad the mayor and Salma the candymaker.

Aziz will be holding a raffle on the evening of the final day of the event.
There will three drawings for 1000 credits each.  To obtain your ticket,
enter the Bulletin Board Central Hub and talk to Xena in the event room,
then give your ticket to Aziz, who will be in the event room on Tuesday,
September 5th.  The drawing will in the evening, server time.
------------------------------------------------------------------
(see 'show schedule' for a schedule of events)

There are open event areas!  Use the 'event list' command to see them.


Current Event Quests:

Done  Name
--------------------------------------------------------
TODO  Made some children's day by giving them some candy.
TODO  Made a donation to help the poor on Eid al-Adha 2017!
[MA CL TH WA NC DR]   New Players --------------
[ 0  0  0  0  1  0]   Werben  
[ 0  8  0  0  0  3]   Fredd  
[ 0 10  0  4  0  0]   Mirilex  
[ 0  0  0  4  0 10]   Tharifas  
[ 0  5 10  0  0  0]   Aden  
[ 0  0  8 13  0  3]   Taurus  
[ 0  4  9  0 15  0]   Ransonna The thiever of hearts 
[ 0  5 16 10  0  0]   Whiskeyjack  
[ 0  0  5 11  0 16]   Beowolf  
[11  0  0  6 16  0]   Deniss  
[ 7  2 17 12  0  0]   India  
[22 11  0  5  0 17]   Pytho, M<A>ster of Deception. Defiler of Inno<C>ence. 
[17 11  1  7  0 22]   (afk)Noitcurtser the destructor 
[22  0  7 12  2 17]   Oiox master of elementals and brewing 
[12 22  2  7  0 17]   Caralee the eternal peacemaker 
[ 7  2 12 18  0 23]   Alegra  
[ 7  2 18 23  0 12]   Cebastian the ranger/warrior 
[24 14  4 19  0  9]   Santos  
[14 19  9 24  3  0]   Warpath  
[10 21 16 26  0  5]   Gerugon  
[27 22 11 16  1  6]   Gilly giggley gilly 
[13 22 27 18  0  6]  *Octobur Changeling Warrior 
[22 27  7 17 12  2]   Sandry healer of those in need 
[22 12  1  6 17 27]   Bodmall the mudslayer! 
[ 2  6 22 17 27 12]   Zari  
[23 28  2  8 18 12]   Kalila  
[20 25 29 14  4  9]   Backlash stealing and healing 

[MA CL TH WA NC DR]   Active Players -----------
[19 26  9 14  3 30]   Ralts The name of the demon is HEROIN. 
[30 18 14  9 26 22]   Maaike death is the winner in any war 
[27 22 12  7 33 17]   Nocturnus enlightened nocturnal monkey 
[28 12  7 17 23 34]   Nero  
[34 28 23 18 13  7]   Peeon lowest form of employee 
[29 24  8 13 34 18]   Spite the newbie 
[19 24 34 29 13  8]   Peapod is an evil veggie!  {D}ominio{N} 
[31 25 20 15 35  9]   Ryok aamy doe key 
[23 29  7 18 12 36]   Andi lets love each other 
[31 26 20 15 36  8]   (afk)Spiritsinger sings the song that never ends 
[36 31 21 26 16 10]   Shaletty the magic strangen :) 
[24 37  8 18 13 30]   Whitegoblin  
[29 22 12  7 27 37]   Jasondo I'd still be oblivious, but for -Oblivion- 
[10 20 25 31 37 15]   Red necks are really white 
[32 26 21 15 37 10]   Rowroad the Demon of Yeah! 
[26 32 21 16 11 37]   Cobin The Hispanic Druid with Beer Powers! 
[27 35 21 14 37 10]   Cornish well no one said i was sensable  
[23 16 37 28 33  8]   Ciella hugs frozen kittens. 
[27 22 34 37 18 11]   Darklord - Every Day is an Adventure  ~<Lawful Evil>~  
[28 23 18 13 32 37]   Nermthegerm . 
[12 17 28 34 37 22]   A terrible winged Demon Lord /^\_/^-^._.^-^\_/^\ Demon 
[32 37 20 22 37 13]   Teros, the haw of the land * {D}ominio{N} *  
[19 24 30 37 37 14]   Shryth the mean seal 
[36 31 17 24 37 12]   Slej  
[37 36 23 26 30 15]   Rain Clan Mortefus looking for new members 
[35 37 21 26 37 16]   Addie Walker between the worlds. 
[37 36 21 25 37 15]   Victorious protests the level cost change 
[37 37 27 21 37 16]  *Budster Just an all round good guy 
[28 22 37 36 37 16]   Rhorae get hammer, smash stupid attacky mob 
[36 30 37 37 22 16]   Laeg Kaokens in the name of the conclave <-AC-> 
[37 33 37 37 23 17]   Serkanal vote force relevel! 
[37 37 37 37 37 25]   Weyoun (afk) {D}ominio{N}  
[     DREAMS      ]   Morpheus Experience is something you don't get until just after you need it. 

[MA CL TH WA NC DR]   Idle Players -------------
[ 0  0  5 11  0  0]   Grotek  
[32 37 19 25 14  9]   (afk)Kliro Puppy Smasher in the name of Alegra! 
[16 27  2  7 24 10]   Justified and Ancient. 
[25 30 15 20 35  9]   Sesuka Sano, Spirit Guardian of the Rising Sun 
[10 14  5 27 19  0]   (afk)Bonk  
[22 12  7 17 27  1]   (afk)Archilanos is salem's soul sucking centaur! 
[24 19  8 13 29  3]   Grayle  
[     BUILDER     ]   Gandor is. 
[      ADMIN      ]   (afk)Dentin starred in FacePalm III:  You can't handle the truth! 
[ 0  5  0  0  0  0]   Wyrmling  
[ 1  0  0  0  0  0]   Talker  
[ 0 19  8  3 13  0]   (afk)Morticia  
[ 2  0  0  1  0  0]   Altkeeper keeps track of alts so you don't have to! 
[ 0  0  0  0  5  0]   Klit  
[ 0  0  0  0  6  0]   Doink  
[ 4  0  0  0 10  0]   (afk)Plugh A hollow voice says "Plugh". 
[ 1  1 10  0  0 10]   (afk)Xyth wants a volcano wing, and he has a nice cap. 
[ 1 11  0  5 17  0]   (afk)Molian  
[ 9 14 19  0  0  4]   (afk)Satin  
[19 14  9  0  4 25]   Phinnious  
[21 27  1  6 16 11]   (afk)Melodus Weaving together the threads that bind 
[30 22 20 31  0  0]   Samon no more mails, i have no more gifts for you 
[22 27 12 17  7 33]   (afk)Icemaster  
[28 18 13 23 33  7]   Buzzbegone  
[15 23 34 28  6 11]  *Fess  
[30 24 14 19 35  9]   (afk)Trevon (M)"?"?"?"*103.5*"?"?"?"(N) 
[31 25 19 15 35  8]   (afk)Balbus is Balbus 
[22 27 10 16 31 37]   Dernan puts the pro in procrastonation  {D}ominio{N} 
[31 27 19 36 37 13]   (afk)Neryll has his own small, gigantic bundle of joy 
[37 33 37 30 22 17]   Estuan with me little ukulele in me hand 
[     builder     ]   Aziz The royal guardian of the fax family. 
[    ENGINEER     ]   Valront  
92 visible players out of 96 connected (max was 112).
Teleporting to event area 142 - A small city

Beginning of a field
You stand in a massive stretch of green grass. Several trees are at both
sides, they appear to dance in the slight breeze. A few birds are flying
from branch to branch, their tweets creating a soothing melody.
It is night.

[Exits: north ]
A field
Several tall trees flank this part of the field, their branches are
entwined together. A few wild flowers are growing amongst the green grass.
A small city can be seen in the distance.
It is night.

[Exits: north south ]
Approaching a small city
The beautiful green grass is replaced with a heavily packed dirt as you
approach the city. Two long poles flank the entrance, with a sign above
each of them which says, "Welcome to our humble city". The multicolored
buildings of the city appear to be small from this point of view,  and you
see a stretch of field to the south.
It is night.

[Exits: north south ]
Entering a city
A large street stretches to the north and south,  with smaller streets that
lead to the east and west. It's lit by a small lamp at the side. Two
buildings can be seen nearby, decorated by several beautiful carvings at
their sides.
It is night.

[Exits: north east south west ]
A side street
A small street which connects the main street to the residential part of
the city. A stone building is to the north, several carvings can be seen on
its walls. To the south is the city brick wall, stretching pretty high.
It is night.

[Exits: east west ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the east and
south of here, one made of red bricks, and the other of well-built brown
bricks. To the west the street leads to the busier sections of the city.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A small home
Two large sofas are sitting against the white painted walls, facing each
other. Two small beds can be seen next to them. A  red rug lies across
the entryway.  Along the back wall there is an iron stove with what seems
to be a washing area.

( 5)A man sings as he prepares a meal.
[Exits: west ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the east and
south of here, one made of red bricks, and the other of well-built brown
bricks. To the west the street leads to the busier sections of the city.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A small home
This home is furnished with a black carpet, a mahogany table, and a large
bed against the white painted wall. Two leather chairs are located around
the table. Along the back wall there is a small stove next to a washing
area.

( 6)An old man is enjoying a cup of coffee.
[Exits: north ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the east and
south of here, one made of red bricks, and the other of well-built brown
bricks. To the west the street leads to the busier sections of the city.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A quiet street
This street is less trodden than the other parts of the city, judging by
its well-polished cobblestones and the rarity of people. a single lamp
emits a dim golden light that struggles to light the far corners of the
street.
It is night.

[Exits: north south ]
A quiet street
A small shop lies to the east of here, between two iron lampholders. One of
the lamps is missing, the holder hanging forlorn and empty. A sweet smell
emits from the shop.
It is night.

[Exits: north east south ]
A candy shop
The mesmerizing smell of chocolate fills the air in this small shop. A
wooden table can be seen at the middle of the shop, with a piece of white
silk draped over it. Several shelves occupy the walls, full of snacks and
candy bars.

( 5)A beautiful young lady is here, selling snacks.
[Exits: west ]
You try to strike up a conversation with Salma...
Salma says, 'Hello! This time of the year, children of different ages go
from house to house to get candy. But this time most of our people are out
of town, helping to give food to the poor. I want to cheer the children up
by giving them some candy, but I am waiting for a big candy delivery
because we want to go across the mainland to try making the children's day.
I will appreciate it if you can find the children around our small city and
hand them some candy, thank you so much.'

Salma gives you a candied chocolate.
You receive A candied chocolate.
A quiet street
A small shop lies to the east of here, between two iron lampholders. One of
the lamps is missing, the holder hanging forlorn and empty. A sweet smell
emits from the shop.
It is night.

[Exits: north east south ]
A quiet street
This street is less trodden than the other parts of the city, judging by
its well-polished cobblestones and the rarity of people. a single lamp
emits a dim golden light that struggles to light the far corners of the
street.
It is night.

[Exits: north south ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the east and
south of here, one made of red bricks, and the other of well-built brown
bricks. To the west the street leads to the busier sections of the city.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A group of children leaves south.
(item is in your inventory)
a chocolate candy bar is wrapped in a small package. A sweet smell emits
from it, and it is surprisingly well-preserved.
A small home
This home is furnished with a black carpet, a mahogany table, and a large
bed against the white painted wall. Two leather chairs are located around
the table. Along the back wall there is a small stove next to a washing
area.

( 3)A group of happy looking children are walking around the city, singing as they go.
( 6)An old man is enjoying a cup of coffee.
[Exits: north ]
You give A candied chocolate to a group of children.
The children look at you with a wide smile. With happy and cheerful voice
they say, 'thank you so much!'.
You gain 912500 experience!
You get 204 gold coins.
You set 20 gold aside for your clan.
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the east and
south of here, one made of red bricks, and the other of well-built brown
bricks. To the west the street leads to the busier sections of the city.
It is night.

[Exits: north east south west ]
A quiet street
This street is less trodden than the other parts of the city, judging by
its well-polished cobblestones and the rarity of people. a single lamp
emits a dim golden light that struggles to light the far corners of the
street.
It is night.

[Exits: north south ]
A quiet street
A small shop lies to the east of here, between two iron lampholders. One of
the lamps is missing, the holder hanging forlorn and empty. A sweet smell
emits from the shop.
It is night.

[Exits: north east south ]
A quiet street
This street is less trodden than the other parts of the city, judging by
its well-polished cobblestones and the rarity of people. a single lamp
emits a dim golden light that struggles to light the far corners of the
street.
It is night.

[Exits: north south ]
The northeast part of the city
This part of the city is quiet, suggesting that it's the residential part.
Two homes are to the north and east, one is made of red bricks while the
other is made of tan bricks. To the south is a quiet street and there is
another street to the west which leads to the busy section of the city.
It is night.

[Exits: north east south west ]
In front of a butcher shop
The smell of lamb wafting from the shop south attracts your attention. A
sign on its doorway has the words "Ahmad's butchering shop" proudly written
in black. Here the traffic is extreme, as people pass in and out of the
butcher shop.
It is night.

[Exits: east south west ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
It is night.

[Exits: north east south west ]
In front of a large building
A large building stands to the north of you, and it is spanned by an
archway that's illuminated by two lamps at either side, glowing with a
golden flame. The flowers planted in this section are a vibrant green and
gold. They emit a sweet perfumic scent.
It is night.

[Exits: north south ]
The mayor's office
The mayor's office is furnished with a very fine rug. A large desk of a
white marble dominates the center of the office. The white walls seem to
almost glow from how clean they are, and the air of the beautiful chamber
is inviting.

( 6)An old man is sitting at the desk with a distant look.
[Exits: south ]
You do not see anyone named 'bard' here.
You try to strike up a conversation with Brad the mayor...
Brad the mayor says, 'I have a task for you. Around this time of the year,
we try to help the poor with food and clothes if needed. Most of the men of
this city are out around the islands and the mainland, doing what they can
to help out. I want you to seek Ahmad the butcher for more information
about how can you assist us. Thank you
Your shield of faith dissipates, and you no longer feel as protected by your god.
Something you are wearing inhibits your ability to cast the spell.
You fail to cast the spell.
You use your faith in Schlyne as a shield to protect you.
In front of a large building
A large building stands to the north of you, and it is spanned by an
archway that's illuminated by two lamps at either side, glowing with a
golden flame. The flowers planted in this section are a vibrant green and
gold. They emit a sweet perfumic scent.
It is night.

[Exits: north south ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
It is night.

[Exits: north east south west ]
In front of a  skinning place
A medium to large-sized place stands to the south of here with a sign on
its doorway, claiming it as a skinning place. The smell wafting out of it
is of cured sheepskin, and a dim inviting light comes from it.
It is night.

[Exits: east south west ]
The northwest part of the city
This part of the city is quiet, suggesting that it's the residential part.
Two homes are to the north and west, one is made of red bricks while the
other is made of tan bricks. To the south is a quiet street and there is
another street to the east which leads to the busy section of the city.
It is night.

[Exits: north east south west ]
A small home
This home is furnished with a nondescript black carpet, a chair, a small
desk with many drawers and a finely built bed. A cupboard hangs against the
far wall, and there is a large stretch of empty space within the home.

( 5)A woman beams a welcoming smile as you enter the house.
[Exits: east ]
The northwest part of the city
This part of the city is quiet, suggesting that it's the residential part.
Two homes are to the north and west, one is made of red bricks while the
other is made of tan bricks. To the south is a quiet street and there is
another street to the east which leads to the busy section of the city.
It is night.

[Exits: north east south west ]
A small home
This home is furnished with a black carpet, a mahogany table, and a large
bed against the white painted wall. Two leather chairs are located around
the table. Along the back wall there is a small stove next to a washing
area.

( 5)An old woman is taking care of her housekeeping.
[Exits: south ]
The northwest part of the city
This part of the city is quiet, suggesting that it's the residential part.
Two homes are to the north and west, one is made of red bricks while the
other is made of tan bricks. To the south is a quiet street and there is
another street to the east which leads to the busy section of the city.
It is night.

[Exits: north east south west ]
A quiet street
This street is paved with beautiful red bricks, and lit with a small lamp
at the corner. It is flanked by a stone building to the east and the city
wall to the west. Judging by the nearly immaculate condition of the
pavement, it appears to be almost deserted.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north south ]
A quiet street
The nearly deserted street continues to stretch to the north and south, lit
by a small lamp which emits a beautiful golden light. It's  completely
empty, except for a stone building and several trees which sway in the
gentle breeze.
It is night.

[Exits: north south ]
A quiet street
The nearly deserted street continues to stretch to the north and south, lit
by a small lamp which emits a beautiful golden light. It's flanked by a
stone building to the east and several large trees to the west, which form
a border for the city.
It is night.

[Exits: north south ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the south and
west of here, one made of red bricks, and the other of well-built brown
bricks.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A small home
Two large sofas are sitting against the freshly  painted walls, facing each
other with two small beds can be seen next to them. A  black rug lies
across the entryway.  Along the back wall there is an iron stove with a
small table sitting next to it, several dishes and silverware piled up on
it.

( 5)A beautiful woman is doing her house duties.
[Exits: east ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the south and
west of here, one made of red bricks, and the other of well-built brown
bricks.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A small home
This home is furnished with leather sofas, a few tables, and two beds which
lies side by side. A black rug is laid at the front door. At the back there
is a table full of dishes and silverware.

( 3)A young boy smiles happily as you enter the house.
[Exits: north ]
The street turns sharply
The small street turns northward, where you can see that it is less
populated than the rest of the city. Two small homes lie to the south and
west of here, one made of red bricks, and the other of well-built brown
bricks.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north east south west ]
A side street
A small street which connects the main street to the residential part of
the city. A stone building is to the north, several carvings can be seen on
its walls. To the south is the city brick wall, stretching pretty high.
It is night.

[Exits: east west ]
Entering a city
A large street stretches to the north and south,  with smaller streets that
lead to the east and west. It's lit by a small lamp at the side. Two
buildings can be seen nearby, decorated by several beautiful carvings at
their sides.
It is night.

[Exits: north east south west ]
Main street
The street continues to stretch to the north and south. It paved with
multicolored bricks. Several flower beds can be seen at both side, filled
with beautiful roses.
It is night.

[Exits: north south ]
Main street
The street continues to stretch to the north and south. It's paved with
multicolored bricks. Two stone buildings can be seen to the east and west,
decorated with several beautiful carvings on every side.
It is night.

[Exits: north south ]
Main street
The brick paved street ends up at an intersection to the north. Several
roses fill two large flower beds at both sides, filling the air with a
comforting smell. A small lamp is located at the side of the street,
providing light to the area.
It is night.

( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north south ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
It is night.

[Exits: north east south west ]
In front of a  skinning place
A medium to large-sized place stands to the south of here with a sign on
its doorway, claiming it as a skinning place. The smell wafting out of it
is of cured sheepskin, and a dim inviting light comes from it.
It is night.

[Exits: east south west ]
The Skinning Place
You enter into a medium-sized place. A small lamp hangs near the door,
providing comfortable illumination to the room. A large roundtable is set
in the center of the room, covered with all manner of skins and skinning
blades, and chairs are set all around it. A small cabinet stands in a dark
corner of the room, away from the lamp's lighting.

( 6)A tall cheerful man stands behind the table, cleaning his skinning blades and singing.
[Exits: north ]
In front of a  skinning place
A medium to large-sized place stands to the south of here with a sign on
its doorway, claiming it as a skinning place. The smell wafting out of it
is of cured sheepskin, and a dim inviting light comes from it.
It is night.

[Exits: east south west ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
It is night.

[Exits: north east south west ]
In front of a butcher shop
The smell of lamb wafting from the shop south attracts your attention. A
sign on its doorway has the words "Ahmad's butchering shop" proudly written
in black. Here the traffic is extreme, as people pass in and out of the
butcher shop.
It is night.

[Exits: east south west ]
A butcher shop
The floor of this shop is bathed in dried blood and the scent of flesh
fills  the air. Several cleavers of different sizes lie on a bloody table
at the far corner of the room. Two hooks for hanging meat extend from the
ceiling, dangling above a large hole to contain the mess.

( 5)A short fat man stands behind the counter, selling meat.
[Exits: north ]
You try to strike up a conversation with Ahmad the butcher...
You receive a butchering knife.
Ahmad the butcher says, 'The mayor sent you? ok. Here is something I want
you to do. I want you to find some sheep, and butcher them to help giving
meat to the poor. We will take care of handing over the meat to who needs
it, all you have to do is give it to our men who are traveling around the
islands and the mainland. You might keep the skin, because the skinner will
make you a cloak out of it, free of charge. Here, take this knife, it will
be perfect for butchering sheep. Remember, if you lose your knife you can
give me 200 gold and I'll hand you another one. Thank you for your time.'
In front of a butcher shop
The smell of lamb wafting from the shop south attracts your attention. A
sign on its doorway has the words "Ahmad's butchering shop" proudly written
in black. Here the traffic is extreme, as people pass in and out of the
butcher shop.
It is night.

[Exits: east south west ]
You pray to Schlyne for transportation...
-----------------------------------------------------------------
The Heart of Darkness
You are in a HUGE black structure.  All around you, obsidian walls jut out
and tower up toward the sky.  The pure black obsidian shines brightly and
gives the entire surrounding area an eerie dark hue.  Strange runes
decorate the walls, probably some ultra-evil, demon-summoning,
gates-of-hell-opening hieroglyphics.  A stone staircase spirals around the
whole cylindrical cavern, leading up to a curtain of bluish-white fire.

(40)A portal to the realm of the living floats ominously here.
[Exits: north east west ] [Doors: south northeast southeast southwest northwest up ]
Waypoints you can get to from here:
------------------------------------------------------------
     1 - Before five ancient statues
->   4 - The Heart of Darkness
     7 - The Temple of Zin
     9 - Glade of spirits
    12 - Overlooking a small lake high in the Ash mountains
    16 - The Blessed Garden of the Amagawa Spirits
    20 - The Wellinghall Waypoint
    28 - The Marikest Temple Waypoint
    99 - Central Bulletin Board Hall

Waypoints that are almost out of range:
------------------------------------------------------------
     2 (bridge 16) A shrine to Dentin
     8 (bridge 16) On the steps of Aomizu Temple
    11 (bridge  1) Atop a small knoll
    13 (bridge  9) A church of Shift

Waypoints that are out of range:
------------------------------------------------------------
     3 (bridge  9) The Unholy Temple of Dentin
     5 (bridge 16) The Center of Vandar
     6 (no bridge) The Temple of Stillness in Gad's Landing
    10 (bridge 12) A small meditation room
    14 (bridge 13) A small campfire in the woods.
    15 (no bridge) Inside a long log building.
    17 (bridge  9) Inside a small deserted chapel
    18 (bridge 11) A vine covered temple
    19 (bridge 11) City of Airam, Town Square
    21 (no bridge) The city square of Elborat
    22 (no bridge) The temple of the Summer Sun
    23 (no bridge) The Dragon Tooth Waypoint
    24 (bridge 11) Before a massive oak tree.
    25 (no bridge) A large blackened waypoint
    26 (bridge 13) A tall room in the fortress of Koralia's Heart
    27 (bridge 16) A stone tower
    29 (no bridge) The Seaside village square
    30 (no bridge) Central square of Dorna


To use a waypoint, give its number, for example 'waypoint 2'.
You are surrounded by a flickering blue glow.  When it fades, you find yourself elsewhere...
-----------------------------------------------------------------
Overlooking a small lake high in the Ash mountains
Looking from below, this appeared to be two separate hills.  From the low
point between them, you suddenly notice that what looked to be two hills
is really just two protrusions on a much larger hill.  Between the two
hills and their father, a small pond has formed. The vegetation and mossy
black ground is gone here, and stark black rock makes up most of what you
see.  The lake is held in by a ring of this rock, and is crystal clear. 
You can see to its shallow bottom, and notice that there is nothing alive
in it.  The water is too cold.  At the far side of the lake can be seen a
very small stream trickling water down from above, as the snowy peaks far
away give up some of their content.

Looking northward, you see a valley winding low through the high
mountains, and at the bottom of it can be seen a river snaking through the
lowest parts.  Far to the north east the river disappears behind hills and
peaks.  The mountains also get much higher to the northeast, becoming
almost a solid mass of white snow.
It is night.

( 2)A small camp fire is slowly burning away to ash here.
[Exits: north south ]
Fredd newbies, 'how to make mana heal faster?'
No-one by that name found.
The distance is too great for this waypoint to bridge the gap.
(You can use waypoint 14 to bridge the distance.)
You are surrounded by a flickering blue glow.  When it fades, you find yourself elsewhere...
-----------------------------------------------------------------
A small campfire in the woods.
A campfire burns in the middle of a small clearing in the woods. Several 
marshmallows are propped up on sticks roasting in the warm red-orange flames.
It is night.

( 5)Roxana is here.
Roxana is surrounded with a dark black aura.
( 6)An injured scout sits here poking around in the fire.
[Exits: west ]
No-one by that name found.

       You receive an explorer point!
           You receive 69 gold!
       You receive 365000 experience!
      You now have 873 explorer points.

You set 6 gold aside for your clan.
You are surrounded by a flickering blue glow.  When it fades, you find yourself elsewhere...
-----------------------------------------------------------------
A large blackened waypoint
The road continues on its northern and southern route along side the river
Ilfing. A light breeze blowing in from the river causes the high grasses of
the Nemean fields to the east to rock back and forth. Also to the east is
what appears to be a small game trail with several animal tracks clearly
visible in the soft dirt.

Just off the main road is a vast circle of black, somehow permanently
scorched into the earth.  Inside the circle dark lines carve out runes in
the ground, and an almost undetectable binding magic holds other creatures
at bay.  This is clearly a waypoint, but from the looks of it you wonder
just how safe it would be to use.
It is night.

[Exits: north east south ]
No-one by that name found.
You make a hmm noise to let everyone know you are deep in thought.
No-one by that name found.
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 2 practices  (4351 hours)
You are carrying 3/17 items with weight 383/500 pounds.  Encumbrance:  43%
You have collected 44 normal teeth and 23 dragon teeth.
You have 1263/1263 hit, 374/374 mana, 387/461 movement.

Str: 30  Int: 25  Wis: 24  Dex: 26  Con: 30  Chr: 15
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 16835091 experience points, and 247 gold coins.
Hitroll: 0  Damroll: 2
Armor: 486    (you are wearing heavy armor)
You have one 'get out of death free' card!
Alignment: -655 (An evil aura radiates from your body.)
You are affected by:
Spell 'faith shield', two hours, 10 minutes remaining
Spell 'detect invisibility', maintained, level 27
Spell 'armor', maintained, level 23
Things take on a ghostly red hue.
A black and white sheep -> Into the tall grass
Taurus newbies, 'find equ with mana reg on it'
You say, 'ah'
Morpheus newbies, 'sleep get eq with manaregenon it.  age, although aging has its negs too like lwoer hp, move, hpregen and mvoeregen.'
You are surrounded by a strong force shield.
Your form shifts slightly, then separates from where your body actually is.
You are surrounded by a white aura.
You are using:
head        - (artifact)  an iron helmet with a headdress of human skulls
neck        - (relic)     the Seal of the Dark Knight
neck        - (relic)     a pounded iron collar
arms        - (relic)     pounded iron pauldrons
wrist       - (artifact)  a titanium bracer
wrist       - (epic)      a titanium bracer
hands       - (relic)     pounded iron gauntlets
finger      - (antique)   a titanium ring
finger      - (antique)   a titanium ring
on body     - (antique)   a titanium breastplate
about body  - (antique)   a titanium chainmail cloak
waist       - (antique)   the girdle of stone giant strength
legs        -             grey scaled leggings (light)
feet        - (antique)   walking boots
shield      - (rare)      The Shield of the Dark Lord (glow)
weapon      -             an Ooahu tribe totem
You stop using an Ooahu tribe totem.
You stop using an iron helmet with a headdress of human skulls.
You stop using the Seal of the Dark Knight.
You stop using a pounded iron collar.
You stop using pounded iron pauldrons.
You stop using a titanium bracer.
You stop using a titanium bracer.
You stop using pounded iron gauntlets.
You stop using a titanium ring.
You stop using a titanium ring.
You stop using a titanium breastplate.
You stop using a titanium chainmail cloak.
You stop using the girdle of stone giant strength.
You stop using grey scaled leggings.
You stop using walking boots.
You stop using The Shield of the Dark Lord.
You put The Shield of the Dark Lord in the dead realm of Angmar.
You put walking boots in the dead realm of Angmar.
You put grey scaled leggings in the dead realm of Angmar.
You put the girdle of stone giant strength in the dead realm of Angmar.
You put a titanium chainmail cloak in the dead realm of Angmar.
You put a titanium breastplate in the dead realm of Angmar.
You put a titanium ring in the dead realm of Angmar.
You put a titanium ring in the dead realm of Angmar.
You put pounded iron gauntlets in the dead realm of Angmar.
You put a titanium bracer in the dead realm of Angmar.
You put a titanium bracer in the dead realm of Angmar.
You put pounded iron pauldrons in the dead realm of Angmar.
You put a pounded iron collar in the dead realm of Angmar.
You put the Seal of the Dark Knight in the dead realm of Angmar.
You put an iron helmet with a headdress of human skulls in the dead realm of Angmar.
You put an Ooahu tribe totem in the dead realm of Angmar.
You put a butchering knife in the dead realm of Angmar.
You put a red ioun stone in the dead realm of Angmar.
You are engulfed in darkness.
You get a red ioun stone from the dead realm of Angmar.
You retrieve longhorned leather boots.
You wear longhorned leather boots on your feet.
You retrieve a set of demon leg wraps.
Nothing with that keyword found.
You retrieve the girdle of stone giant strength.
You wear a set of demon leg wraps to protect your legs.
You retrieve a whirling tempest.
You wear the girdle of stone giant strength on your waist.
A breeze stirs around you, and builds to a raging whirlwind.
You retrieve the Shadowstrike breastplate.
You retrieve a ring of power.
You wear the Shadowstrike breastplate for protection of your torso.
You retrieve a spiked platinum ring.
You wear a ring of power on your right hand.
You wear a spiked platinum ring on your left hand.
You retrieve gauntlets of carnage.
You retrieve a bracelet of fire.
You wear gauntlets of carnage on your hands.
You retrieve a black widow engraved bracer.
As you place the bracelet on your wrist, the flames expand to cover your arm.
You wear a black widow engraved bracer around your left wrist.
You retrieve bracers of the hunter.
You retrieve holy symbol of talos.
You wear bracers of the hunter on your arms.
You retrieve the Seal of the Dark Knight.
You wear holy symbol of talos around your neck.
You wear the Seal of the Dark Knight around your neck.
You retrieve a crown of bestial fury.
You retrieve a bone-handled ritual blade.
You wear a crown of bestial fury on your head.
You wield a bone-handled ritual blade.
You are now wearing set 'hitdam'.
You put a red ioun stone in the dead realm of Angmar.
You are engulfed in darkness.
You get a yellow ioun stone from the dead realm of Angmar.
You are using:
head        - (artifact)  a crown of bestial fury (glow)
neck        - (artifact)  the Seal of the Dark Knight
neck        - (artifact)  holy symbol of talos
arms        - (artifact)  bracers of the hunter (glow)
wrist       - (artifact)  a black widow engraved bracer (glow)
wrist       - (artifact)  a bracelet of fire (glow)
hands       -             gauntlets of carnage
finger      - (artifact)  a spiked platinum ring (glow)
finger      - (antique)   a ring of power (glow) (invis)
on body     -             the Shadowstrike breastplate
about body  - (artifact)  a whirling tempest
waist       - (antique)   the girdle of stone giant strength
legs        -             a set of demon leg wraps (glow)
feet        - (artifact)  longhorned leather boots
weapon      -             a bone-handled ritual blade
You scan the surrounding area...
Nearby you see:
Nothing.
Nearby you see:
A demonic key
Nearby you see:
Nothing.
Along the river at the edge of the Nemean Fields
What is known as the river Ilfing runs along the west side of this
wide dirt road. To the east side of the road are the high grasses of
the Nemean fields. Coming from deep within these high grasses can be
heard various animal sounds, but the thick grass completely conceals
them from your view. 
The sky begins to lighten, indicating dawn is not far off.

( 0)A scary key floats above the ground.
[Exits: north south ]
Along the river at the edge of the Nemean Fields
This very compacted and wide road has seen many years of use. It
travels along the river Ilfing which lies off to the west, while the
high grasses of the Nemean fields lie off to the east. A light breeze
blowing in from the river to the west causes the high grasses to the
east to twist and turn. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north south ]
Along the river at the edge of the Nemean Fields
Once again the road turns back to the north with the river Ilfing
lying off to the west. What look to be birds can be seen flying out
over the river, occasionally diving down towards the water and back
up quickly. Along the road to the east are more of the high grasses
of the Nemean fields. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north west ]
Along the river at the edge of the Nemean Fields
Following along the river the road turns once again to the east. What is
known as the river Ilfing lies off to the north with the high grasses of
the Nemean fields lying off to the south. Deep from within the high grasses
to the south can be heard the grunts and sounds of various animals, but the
thick grass completely hides them from view. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: east south ]
Along the river at the edge of the Nemean Fields
A movement in the grasses to the east catches your eye, but as quickly as
whatever caused the disturbance has vanished just as fast. Small rocks
and other debris lie scattered along the road and a light breeze blows in
from the river to the west. Looking out over the river, one can see very
little other than the river and what might be a large ship or two. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north south ]
Along the river at the edge of the Nemean Fields
This very compacted and wide road has seen many years of use. It
travels along the river Ilfing which lies off to the west, while the
high grasses of the Nemean fields lie off to the east. A light breeze
blowing in from the river to the west causes the high grasses to the
east to twist and turn. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north south ]
A road along the river Ilfing
Both the river and road make a sharp turn at this point and head
towards the north. All along the south side of the road are the high
and thick grasses of the Nemean fields. To the east are more high
grasses along with what appears to be a small game trail with several
animal tracks clearly visible in the soft dirt. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north east west ]
Nearby you see:
Nothing.
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The sky begins to lighten, indicating dawn is not far off.

[Exits: east west ]
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The sky begins to lighten, indicating dawn is not far off.

( 6)An ostrich runs across the plains.
( 6)A black and white striped zebra munches on some grass. 
[Exits: east south west ]
You get The Blade of Death and Disease from the dead realm of Angmar.
You get The eye of Ils from the dead realm of Angmar.
You stop using a bone-handled ritual blade.
Demonic thoughts slip into your mind and then vanish.
You hold The eye of Ils for a security blanket.
You couldn't find anyone by that name.
A gazelle has arrived.
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The sky begins to lighten, indicating dawn is not far off.

( 6)A longhorn gazelle gallops through the fields. 
( 6)An ostrich runs across the plains.
( 6)A black and white striped zebra munches on some grass. 
[Exits: east south west ]
A gazelle leaves east.
A gazelle has arrived.
You say, 'heh zebra'
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The first signs of dawn light up the morning sky.

( 6)A longhorn gazelle gallops through the fields. 
[Exits: north west ]
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The first signs of dawn light up the morning sky.

[Exits: north south ]
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The first signs of dawn light up the morning sky.

[Exits: east south ]
Into the tall grasses
You venture into the tallest grasses of the plains, barely able to see above
the thick golden grain.
The first signs of dawn light up the morning sky.

[Exits: north east west ]
Nearby you see:
Nothing.
Nearby you see:
A gazelle
Back into the Nemean fields
The ground here is noticeably less boggy, the grass is dry and glows golden
in the sun. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north south west ]
Nearby you see:
An ostrich
An ostrich
Into the tall grasses
An assortment of golden grasses reaches up to your waist, The wind sends waves
running through the vast expanse.
The first signs of dawn light up the morning sky.

( 6)An ostrich runs across the plains.
( 6)An ostrich runs across the plains.
[Exits: north east west ]
Nearby you see:
A zebra
A gazelle
Nearby you see:
An ostrich
A gazelle has arrived.
Into the tall grasses
An assortment of golden grasses reaches up to your waist, the wind sends
waves running through the vast expanse.
The sky begins to lighten, indicating dawn is not far off.

( 6)An ostrich runs across the plains.
[Exits: north south west ]
An ostrich has arrived.
Nearby you see:
Nothing.
Nearby you see:
Nothing.
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The first signs of dawn light up the morning sky.

[Exits: north south ]
An ostrich has arrived.
The ground turns damp
Movement is getting harder and the ground is becoming more water and less
earth  with every step.  A few trees once tried to grow here but were
quickly poisoned  by the foul waters and now jut from the mushy ground at
odd angles, rotting.
The first signs of dawn light up the morning sky.

[Exits: north south ]
Walking on marshy ground
Movement is getting harder and the ground is becoming more water and less
earth  with every step.  A few trees once tried to grow here but were
quickly poisoned  by the foul waters and now jut from the mushy ground at
odd angles, rotting.
The first signs of dawn light up the morning sky.

( 6)An ostrich runs across the plains.
[Exits: north west ]
An ostrich leaves west.
An ostrich has arrived.
[xp] Sandry: Better at turning undead.
Nearby you see:
a sign attached to a rotting stump
The ground turns damp
Movement is getting harder and the ground is becoming more water and less
earth  with every step.  A few trees once tried to grow here but were
quickly poisoned  by the foul waters and now jut from the mushy ground at
odd angles, rotting.
The first signs of dawn light up the morning sky.

[Exits: north south ]
An ostrich has arrived.
A game path through the fields
Some sort of plains animal seems to have made a path through the fields
here.  Closer examination reveals the hoofprints of gazelles.
The first signs of dawn light up the morning sky.

[Exits: north south ]
Into the tall grasses
An assortment of golden grasses reaches up to your waist, the wind sends
waves running through the vast expanse.
The first signs of dawn light up the morning sky.

( 6)An ostrich runs across the plains.
[Exits: north south west ]
Into the tall grasses
An assortment of golden grasses reaches up to your waist, The wind sends waves
running through the vast expanse.
The first signs of dawn light up the morning sky.

( 6)A black and white striped zebra munches on some grass. 
( 6)An ostrich runs across the plains.
[Exits: north east west ]
Back into the Nemean fields
The ground here is noticeably less boggy, the grass is dry and glows golden
in the sun. 
The sky begins to lighten, indicating dawn is not far off.

[Exits: north south west ]
Marshy Fields
The ground beneath you is boggy and wet, the grasses brush water onto your 
clothes. With each step you sink a little deeper into the ground.
The first signs of dawn light up the morning sky.

[Exits: east south ]
Nearby you see:
Nothing.
Marshy Fields
The ground beneath you is boggy and wet, the grasses brush water onto your 
clothes. With each step you sink a little deeper into the ground.
The first signs of dawn light up the morning sky.

[Exits: north west ]
A small watering hole
This small pool of water contains just enough fluid to get an animal through
a dry spell in the summer. Hardly clean, it is muddy and smells slightly of 
sweat.
The sky begins to lighten, indicating dawn is not far off.

[Exits: east south ]
A small watering hole
This small pool of water contains just enough fluid to get an animal through
a dry spell in the summer. Hardly clean, it is muddy and smells slightly of
sweat.
The first signs of dawn light up the morning sky.

( 6)A longhorn gazelle gallops through the fields. 
( 6)An ostrich runs across the plains.
[Exits: north south west ]
An ostrich leaves north.
Nearby you see:
Nothing.
Nearby you see:
An ostrich
Into the tall grasses
An assortment of golden grasses reaches up to your waist, The wind sends waves
running through the vast expanse.
The first signs of dawn light up the morning sky.

[Exits: north east south ]
A game path through the fields
Some sort of plains animal seems to have made a path through the fields here
closer examination reveals the hoove prints of gazelles.
The first signs of dawn light up the morning sky.

[Exits: north south west ]
A black and white sheep -> Into the tall grasses
Nearby you see:
A zebra
Nearby you see:
A gigantic elephant
A game path through the fields
Some sort of plains animal seems to have made a path through the fields here
closer examination reveals the hoove prints of gazelles.
The first signs of dawn light up the morning sky.

(13)A gigantic elephant lumbers across the savannah.
[Exits: north east ]
You parry A gigantic elephant's attack.
You miss A gigantic elephant.
A gigantic elephant tries to trip you, but you see the move well in advance.
Nearby you see:
An ostrich
A gigantic elephant's crush mauls you.
Your pierce DISMEMBERS A gigantic elephant!
A gigantic elephant misses you.
An ostrich has arrived.
You yell, 'Retreat!  Retreat!'
You manage to successfully retreat from this battle.
Amidst the Nemean fields
Savannah reaches out in an almost infinite plane. The sun beats down on
you, and a breeze wafts through the air.
The sky begins to lighten, indicating dawn is not far off.

[Exits: east west ]
Into the tall grass
An assortment of golden grasses reaches up to your waist, The wind sends waves
running through the vast expanse.
The sky begins to lighten, indicating dawn is not far off.

( 6)An ostrich runs across the plains.
( 6)A black and white striped zebra munches on some grass.
[Exits: north east west ]
Nearby you see:
Nothing.
[xp] Woem: better armor
Nothing special there.
A gazelle has arrived.
Nearby you see:
An ostrich
Amidst the tall grasses
Savannah reaches out in an almost infinite plane. The sun beats down on you, and a breeze wafts through the air.
The sky begins to lighten, indicating dawn is not far off.

( 6)An ostrich runs across the plains.
[Exits: east west ]
Into the tall grasses
You push aside the tall grass as you pass through it.  You are following a
trail of some sort, but it is ill-defined.
The sky begins to lighten, indicating dawn is not far off.

( 6)An ostrich runs across the plains.
[Exits: north west ]
Nearby you see:
A black and white sheep
An ostrich has arrived.
Into the tall grasses
You push aside the tall grass as you pass through it.  You are following a
trail of some sort, but it is ill-defined.
The sky begins to lighten, indicating dawn is not far off.

( 4)A black and white sheep noses around the area, looking out of place.
[Exits: east south ]
You couldn't find anyone by that name.
Into the tall grasses
You push aside the tall grass as you pass through it.  You are following a
trail of some sort, but it is ill-defined.
The sky begins to lighten, indicating dawn is not far off.

[Exits: east south ]
Nearby you see:
A black and white sheep
An ostrich
Nearby you see:
A zebra
Into the tall grasses
You push aside the tall grass as you pass through it.  You are following a
trail of some sort, but it is ill-defined.
The sky begins to lighten, indicating dawn is not far off.

( 4)A black and white sheep noses around the area, looking out of place.
( 6)An ostrich runs across the plains.
[Exits: north west ]
You drive a stake through A black and white sheep's shadow, pinning it in place!
You gain 32840 experience!
You stealthily move into position...
Your backstab does considerable damage to A black and white sheep.
You parry A black and white sheep's attack.
An ostrich has arrived.
Your pierce *** MASSACRES *** A black and white sheep!
A black and white sheep's stomp mauls you.
You stop using The Blade of Death and Disease.
You put The Blade of Death and Disease in the dead realm of Angmar.
You *** MASSACRE *** A black and white sheep!
You stop using The eye of Ils.
You put The eye of Ils in the dead realm of Angmar.
You wield a bone-handled ritual blade.
You put a yellow ioun stone in the dead realm of Angmar.
You are engulfed in darkness.
You get a yellow ioun stone from the dead realm of Angmar.
A black and white sheep dodges your attack.
Your slash *** MASSACRES *** A black and white sheep!
A black and white sheep's stomp mauls you.
Your slash MASSACRES A black and white sheep!
A black and white sheep misses you.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DESTROYS *** A black and white sheep!
You gain 19058 experience!

Your blood freezes as you hear A black and white sheep's death cry!
A black and white sheep is DEAD!
You are too high level, but still receive 695 experience.
An ostrich leaves west.
You are carrying:
a yellow ioun stone (light)
the dead realm of Angmar
A freshly killed sheep isn't a container.
You get a freshly killed sheep.
An ostrich has arrived.
You don't seem to have anything by that name.
You are carrying:
a freshly killed sheep
a yellow ioun stone (light)
the dead realm of Angmar
An ostrich leaves west.
You get a butchering knife from the dead realm of Angmar.
You butcher the sheep using a butchering knife.
Some butchered meat is now bound permanently to your account!
The white aura around your body fades.
The sun rises in the east.
An ostrich leaves north.
(notify) Whitegoblin turned undead at level 70, freak 30.
An ostrich has arrived.
You say, 'huh'
You are carrying:
some sheep skin
some butchered meat
a butchering knife
a yellow ioun stone (light)
the dead realm of Angmar
You pray to Schlyne for transportation...
-----------------------------------------------------------------
A large blackened waypoint
The road continues on its northern and southern route along side the river
Ilfing. A light breeze blowing in from the river causes the high grasses of
the Nemean fields to the east to rock back and forth. Also to the east is
what appears to be a small game trail with several animal tracks clearly
visible in the soft dirt.

Just off the main road is a vast circle of black, somehow permanently
scorched into the earth.  Inside the circle dark lines carve out runes in
the ground, and an almost undetectable binding magic holds other creatures
at bay.  This is clearly a waypoint, but from the looks of it you wonder
just how safe it would be to use.
The morning sun shines brightly in the eastern sky.

[Exits: north east south ]
Teleporting to event area 142 - A small city

Beginning of a field
You stand in a massive stretch of green grass. Several trees are at both
sides, they appear to dance in the slight breeze. A few birds are flying
from branch to branch, their tweets creating a soothing melody.
The morning sun shines brightly in the eastern sky.

[Exits: north ]
A field
Several tall trees flank this part of the field, their branches are
entwined together. A few wild flowers are growing amongst the green grass.
A small city can be seen in the distance.
The morning sun shines brightly in the eastern sky.

[Exits: north south ]
Approaching a small city
The beautiful green grass is replaced with a heavily packed dirt as you
approach the city. Two long poles flank the entrance, with a sign above
each of them which says, "Welcome to our humble city". The multicolored
buildings of the city appear to be small from this point of view,  and you
see a stretch of field to the south.
The morning sun shines brightly in the eastern sky.

[Exits: north south ]
Entering a city
A large street stretches to the north and south,  with smaller streets that
lead to the east and west. It's lit by a small lamp at the side. Two
buildings can be seen nearby, decorated by several beautiful carvings at
their sides.
The morning sun shines brightly in the eastern sky.

[Exits: north east south west ]
Main street
The street continues to stretch to the north and south. It paved with
multicolored bricks. Several flower beds can be seen at both side, filled
with beautiful roses.
The morning sun shines brightly in the eastern sky.

[Exits: north south ]
Talker teamtalks, '"logan" has logged in.'
Main street
The street continues to stretch to the north and south. It's paved with
multicolored bricks. Two stone buildings can be seen to the east and west,
decorated with several beautiful carvings on every side.
The morning sun shines brightly in the eastern sky.

[Exits: north south ]
Main street
The brick paved street ends up at an intersection to the north. Several
roses fill two large flower beds at both sides, filling the air with a
comforting smell. A small lamp is located at the side of the street,
providing light to the area.
The morning sun shines brightly in the eastern sky.

( 3)A group of happy looking children are walking around the city, singing as they go.
( 3)A group of happy looking children are walking around the city, singing as they go.
[Exits: north south ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
The morning sun shines brightly in the eastern sky.

[Exits: north east south west ]
In front of a butcher shop
The smell of lamb wafting from the shop south attracts your attention. A
sign on its doorway has the words "Ahmad's butchering shop" proudly written
in black. Here the traffic is extreme, as people pass in and out of the
butcher shop.
The morning sun shines brightly in the eastern sky.

[Exits: east south west ]
At an intersection
You stand in a crossroad in the center of the city. Small flowers have been
strewn along the pathed crossroad, and four triangular lamps have been
affixed in a small circular formation, glowing with an eerie light and
illuminating each road.
The morning sun shines brightly in the eastern sky.

[Exits: north east south west ]
In front of a  skinning place
A medium to large-sized place stands to the south of here with a sign on
its doorway, claiming it as a skinning place. The smell wafting out of it
is of cured sheepskin, and a dim inviting light comes from it.
The morning sun shines brightly in the eastern sky.

[Exits: east south west ]
The Skinning Place
You enter into a medium-sized place. A small lamp hangs near the door,
providing comfortable illumination to the room. A large roundtable is set
in the center of the room, covered with all manner of skins and skinning
blades, and chairs are set all around it. A small cabinet stands in a dark
corner of the room, away from the lamp's lighting.
Light from the morning sun filters in from outside.

( 6)A tall cheerful man stands behind the table, cleaning his skinning blades and singing.
[Exits: north ]
[xp] Sharinggan: More adept at dragon lore.
You give some sheep skin to Saeed the skinner.
Talker teamtalks, '"giggley gilly" has logged in.'
Saeed the skinner puts the finishing touches on a sheep skin cloak.
Saeed the skinner gives you a sheep skin cloak.
You sense something different about the cloak...
You are carrying a sheep skin cloak.

Item: 'sheep skin cloak'  
Weight: 2  Size: 3'6"  Total levels: 120 (very common)
Type: ARMOR   Composition: HIDE   Defense: 0 ac-apply
Object is: 
Wear locations are: ABOUT_BODY 
Item has other effects:
Affects:  CHR by 2
Affects:  MANA_REGEN by 2.0
Affects:  CAST_ABILITY by 2
Affects:  MANA by 13
Affects:  WIS by -1
Affects:  SAVING_SPELL by 5%
You chuckle.
Talker teamtalks, '"Aaronr" has logged in.'
You donate a sheep skin cloak.
Talker teamtalks, '"Aaronr" has logged out.'
You pray to Schlyne for transportation...
-----------------------------------------------------------------
A large blackened waypoint
The road continues on its northern and southern route along side the river
Ilfing. A light breeze blowing in from the river causes the high grasses of
the Nemean fields to the east to rock back and forth. Also to the east is
what appears to be a small game trail with several animal tracks clearly
visible in the soft dirt.

Just off the main road is a vast circle of black, somehow permanently
scorched into the earth.  Inside the circle dark lines carve out runes in
the ground, and an almost undetectable binding magic holds other creatures
at bay.  This is clearly a waypoint, but from the looks of it you wonder
just how safe it would be to use.
The morning sun shines brightly in the eastern sky.

[Exits: north east south ]
You are surrounded by a flickering blue glow.  When it fades, you find yourself elsewhere...
-----------------------------------------------------------------
The Heart of Darkness
You are in a HUGE black structure.  All around you, obsidian walls jut out
and tower up toward the sky.  The pure black obsidian shines brightly and
gives the entire surrounding area an eerie dark hue.  Strange runes
decorate the walls, probably some ultra-evil, demon-summoning,
gates-of-hell-opening hieroglyphics.  A stone staircase spirals around the
whole cylindrical cavern, leading up to a curtain of bluish-white fire.

(40)A portal to the realm of the living floats ominously here.
[Exits: north east west ] [Doors: south northeast southeast southwest northwest up ]
You enter beyond the grave.

The Unholy Temple of Dentin
You stand in the main entrance hallway, with the exit to the south.  At
either end of this room you can see wide stone stairs leading downward into
other levels of the Temple.  Tall columns interfere with your vision, and
you can see the poor and downtrodden littering the ground between them. To
the east is the town's donation room, and to the west is the preparation
room for sacrifices.

Heavy doors guard the inner sanctum of the temple to the north, while
through the open archways to the south can be seen the city of Ralnoth.
Light from the morning sun filters in from outside.

( 3)A shiny sword glimmers in the light.
( 6)A crude clay man stands upright here.
( 0)A ball of light hovers peacefully here.
( 5)Peeon is here, sound asleep.
( 7)Gandor stands here with a contemplative expression upon his face, pondering the ponderable.
( 5)Trevon is here.
(++)A glowing white rift has opened on the wall here.
[Exits: north east south west down ]
Talker teamtalks, '"Aaronr" has logged in.'
the meat collector -> Outside the East Gate
Direction -> SE
The Dark Temple Square
This is a small area that is constantly in the shadow of the great
temple.  The large magical fountain that is here provides most of the
water for the entire town, and the mages of the temple control the 
townspeople by controlling the water from the fountain.
The morning sun shines brightly in the eastern sky.

( 5)Red is here.
( 6)A large black fountain is gushing forth water here.
[Exits: north east south west ]
Center Street
The street below you is quite worn out due to constant use. Many travelers,
visitors and residents of Ralnoth pass through this busy street every day.
A large boar's head hangs from the door frame of the building to the east.
The sound of raucous laughter can be heard through the open door. It must
be a tavern of some sort.
The morning sun shines brightly in the eastern sky.

( 6)Pieces of hide partially cover the gutted carcass of The drunkard.
( 0)A gallon bottle of fortified wine has been carelessly thrown in the streets.
[Exits: north east south ]
Center Street
The street is quite worn, with muddy patches interspersed with the
cobblestones. This is a very busy district in the city. To the north a
large inn sits by the side of the road. Far to the north stands the temple
of Dentin.
The morning sun shines brightly in the eastern sky.

[Exits: north south west ]
Ralnoth Square
You have arrived at the famous Ralnoth Square.  All travelers through these
parts have stopped here at one time or another.  A few of them even left
their initials carved into the street itself.  The dark temple square is
to your north, while the commoner's square is south.  Main street leads
both east and west from here.  Enjoy your stay in Ralnoth.
The morning sun shines brightly in the eastern sky.

( 7)A snowman wanders the streets in search of converts for Draak.
( 6)A wavering void awaits your conversion to Squeak.
(35)A huge portal to another city hovers between colossal stone towers.
[Exits: north east south west ]
Main Street
This is a busy, wide cobblestone street that forms the main street of
Ralnoth. Both sides of the street are lined with buildings and shops. To
the north is a general store, and to the south a jewelry shop. Ralnoth
Square, the center of Ralnoth, is to the west.
The morning sun shines brightly in the eastern sky.

( 0)A tiny black ant scurries around looking for its anthill.
( 0)A tiny black ant scurries around looking for its anthill.
( 0)A tiny black ant scurries around looking for its anthill.
[Exits: north east south west ]
Main Street
The road runs toward the eastern gate of Ralnoth, and west toward the
center of town. To both the north and the south, the poster and advertising
covered walls of tall buildings block the way, with windows visible higher
up for tenants. While having a window at the lower level would be an open
invitation for theft, second and higher floor windows would limit thefts to
the kind of well planned jobs that would find a way in regardless of
height. 
The morning sun shines brightly in the eastern sky.

( 0)A tiny black ant scurries around looking for its anthill.
( 0)A tiny black ant scurries around looking for its anthill.
[Exits: east south west ]
Main Street
You are walking on a large, cobblestone street that forms the main roadway
of the city of Ralnoth.  The street is lined with various shops and buildings.
To the north you can hear the clang of a weaponsmith busy at work.  To the 
south is the warriors' guild. East of here, is the eastern gate of Ralnoth.
The morning sun shines brightly in the eastern sky.

( 0)A tiny black ant scurries around looking for its anthill.
[Exits: north east south west ]
Main Street in Ralnoth
This wide, cobblestone street forms the main roadway in the city of
Ralnoth.  The street is lined with various shops and buildings. On the
north side of the street is an apothecary shop which serves as the entrance
to the Druids' Guild Hall. To the south is the wall of the Warriors'
Guildhall. Off to the east is the eastern gate of Ralnoth.
The morning sun shines brightly in the eastern sky.

[Exits: north east west ]
Main Street
This wide, cobblestone street forms the main roadway in the city of
Ralnoth.  The street is lined with various shops and buildings. To the
north a sign proclaims the shop to be a 'Clinic'. To the east is Wall Road
and the eastern gate of Ralnoth.
The morning sun shines brightly in the eastern sky.

[Exits: north east west ]
Inside the East Gate
This is an archway in the stone wall that surrounds the city of Ralnoth.
There is a heavy wooden gate that can be closed and locked in times of
danger. To the west is the main street of Ralnoth, and to the east you
will find yourself outside of Ralnoth's protective walls.
The morning sun shines brightly in the eastern sky.

( 6)An alert cityguard stands watch here.
( 6)An alert cityguard stands watch here.
[Exits: north east south west ]

You are now leaving the city of Ralnoth.
Passing through the Ralnoth City East Gate
You stand inside the eastern gate, in a tall tunnel through the city
wall itself.  Heavy gates are in both directions, able to be actuated
from above or below if needed. One of the primary defenses of Ralnoth
is its tall city wall, assembled over many years by the prodigious
efforts of the local mages and other guilds.  This passageway is one
of four into the city proper.
The morning sun shines brightly in the eastern sky.

[Exits: east west ]
Outside the East Gate
You are standing right outside the east gate of the great city of Ralnoth.
To the west is a stone archway and the heavy wooden gate that protects the
city from the dangers of the outside world.  To the east is a road that
beckons you towards great adventures. To the south is vantage point
overlooking a wide gully.
The morning sun shines brightly in the eastern sky.

( 4)Part of an uprooted tree trunk decays here.
( 5)The meat collector is ready to take your donation.
( 6)An alert cityguard stands watch here.
( 6)An alert cityguard stands watch here.
[Exits: north east south west ]
You are carrying:
some butchered meat
a butchering knife
a yellow ioun stone (light)
the dead realm of Angmar
You give some butchered meat to the meat collector.
The meat collector says, 'Thank you for your donation. I'll make sure it
will be given to who mostly needs it. If you have some skin, you may visit
Saeed the skinner, he will make you a cloak.'
You gain 547500 experience!
You get 203 gold coins.
You set 20 gold aside for your clan.
Currently Open Event Areas
-----------------------------------------------------------------
   142 - A small city

You can use the 'event start' command to go to a given event area.
Current Event Information
------------------------------------------------------------------
Around this time of every year, a group of people gather information about
the poor people in every city. They travel around the world to help feed
every poor person who cannot find food or does not have enough.  However,
they are in need of more people to help find sheep, butcher them and fairly
distribute the meat to whomever needs it.  They look for people to join
this noble work.

Type 'event start 142' to enter the event area.  You can start each of the
two event quests by talking to Brad the mayor and Salma the candymaker.

Aziz will be holding a raffle on the evening of the final day of the event.
There will three drawings for 1000 credits each.  To obtain your ticket,
enter the Bulletin Board Central Hub and talk to Xena in the event room,
then give your ticket to Aziz, who will be in the event room on Tuesday,
September 5th.  The drawing will in the evening, server time.
------------------------------------------------------------------
(see 'show schedule' for a schedule of events)

There are open event areas!  Use the 'event list' command to see them.


Current Event Quests:

Done  Name
--------------------------------------------------------
DONE  Made some children's day by giving them some candy.
DONE  Made a donation to help the poor on Eid al-Adha 2017!
You get a magical knapsack from the dead realm of Angmar.
You open a magical knapsack.
You put a butchering knife in a magical knapsack.
You close a magical knapsack.
You put a magical knapsack in the dead realm of Angmar.
You pray to Schlyne for transportation...
-----------------------------------------------------------------
The Heart of Darkness
You are in a HUGE black structure.  All around you, obsidian walls jut out
and tower up toward the sky.  The pure black obsidian shines brightly and
gives the entire surrounding area an eerie dark hue.  Strange runes
decorate the walls, probably some ultra-evil, demon-summoning,
gates-of-hell-opening hieroglyphics.  A stone staircase spirals around the
whole cylindrical cavern, leading up to a curtain of bluish-white fire.

(40)A portal to the realm of the living floats ominously here.
[Exits: north east west ] [Doors: south northeast southeast southwest northwest up ]
Saving your character...
Done!  Come back soon!

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