Connecting to server... Alter Aeon v2.25 - alter aeon `.rL ` Alter Aeon ' oo, /mdo-/-+ `/ \' `.+/yms` .mMNy+/::+` `s. +\ `.+:/smMN+ :NMh. `-/o: /s s: `+o/"` `+NMh -NMs `:` `s+ `. .' /+ :- -mMy hMm- +s. 'o o` +/ oNN: -dMh- `` s. .s '' `/mNo .yNm+. .:+s+. ++. .++ :oo:. `-sNN+ '+dNmyo+++ooyhyo- `/yhyo+///+ohmNh- `\ymNNNmNNmds:` `. .' .+hdmmmmNNNms:` ':oyhdmds/` +: :+ -odNNmdyo:` ```` \"'+. `` '' .+'"/ `````` ",0_\ /_0," (To log on an existing character, enter the name now.) Would you like to create a new character? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome back! Your previously played characters are: capitolina - level: 103 leilah - level: 13 felonia - level: 37 ender - level: 110 kagome - level: 103 erasmus - level: 10 slave - level: 18 darklord - level: 37 shadowfax - level: 107 Please enter the name of the character you want to play, or 'new' to start a new character. Password: *interrupt* Wrong password. If you have an account, try using the 'account password' command. You can also reset your password on the web at: https://alteraeon.com:8081/login Connection closed by server. To log in again, type 'connect' or use the File / Connect menu option. Connecting to server... Alter Aeon v2.25 - alter aeon `.rL ` Alter Aeon ' oo, /mdo-/-+ `/ \' `.+/yms` .mMNy+/::+` `s. +\ `.+:/smMN+ :NMh. `-/o: /s s: `+o/"` `+NMh -NMs `:` `s+ `. .' /+ :- -mMy hMm- +s. 'o o` +/ oNN: -dMh- `` s. .s '' `/mNo .yNm+. .:+s+. ++. .++ :oo:. `-sNN+ '+dNmyo+++ooyhyo- `/yhyo+///+ohmNh- `\ymNNNmNNmds:` `. .' .+hdmmmmNNNms:` ':oyhdmds/` +: :+ -odNNmdyo:` ```` \"'+. `` '' .+'"/ `````` ",0_\ /_0," (To log on an existing character, enter the name now.) Would you like to create a new character? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome back! Your previously played characters are: capitolina - level: 103 leilah - level: 13 felonia - level: 37 ender - level: 110 kagome - level: 103 erasmus - level: 10 slave - level: 18 darklord - level: 37 shadowfax - level: 107 Please enter the name of the character you want to play, or 'new' to start a new character. Password: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to Alter Aeon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1) Enter Alter Aeon 2) See where you will log in 6) See who's logged on 7) Change password 0) Leave Alter Aeon Enter Selection -> Logging in character 'darklord' The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Mud was last booted at: Sat Sep 2 16:02:07 2017 Current system time: Mon Sep 4 08:24:58 2017 Total uptime: 1 days, 16 hours, 22 minutes, 51 seconds. There is currently an event in progress! (see 'show event' for detailed event information) (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. Current Event Information ------------------------------------------------------------------ Around this time of every year, a group of people gather information about the poor people in every city. They travel around the world to help feed every poor person who cannot find food or does not have enough. However, they are in need of more people to help find sheep, butcher them and fairly distribute the meat to whomever needs it. They look for people to join this noble work. Type 'event start 142' to enter the event area. You can start each of the two event quests by talking to Brad the mayor and Salma the candymaker. Aziz will be holding a raffle on the evening of the final day of the event. There will three drawings for 1000 credits each. To obtain your ticket, enter the Bulletin Board Central Hub and talk to Xena in the event room, then give your ticket to Aziz, who will be in the event room on Tuesday, September 5th. The drawing will in the evening, server time. ------------------------------------------------------------------ (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. Current Event Quests: Done Name -------------------------------------------------------- TODO Made some children's day by giving them some candy. TODO Made a donation to help the poor on Eid al-Adha 2017! [MA CL TH WA NC DR] New Players -------------- [ 0 0 0 0 1 0] Werben [ 0 8 0 0 0 3] Fredd [ 0 10 0 4 0 0] Mirilex [ 0 0 0 4 0 10] Tharifas [ 0 5 10 0 0 0] Aden [ 0 0 8 13 0 3] Taurus [ 0 4 9 0 15 0] Ransonna The thiever of hearts [ 0 5 16 10 0 0] Whiskeyjack [ 0 0 5 11 0 16] Beowolf [11 0 0 6 16 0] Deniss [ 7 2 17 12 0 0] India [22 11 0 5 0 17] Pytho, M<A>ster of Deception. Defiler of Inno<C>ence. [17 11 1 7 0 22] (afk)Noitcurtser the destructor [22 0 7 12 2 17] Oiox master of elementals and brewing [12 22 2 7 0 17] Caralee the eternal peacemaker [ 7 2 12 18 0 23] Alegra [ 7 2 18 23 0 12] Cebastian the ranger/warrior [24 14 4 19 0 9] Santos [14 19 9 24 3 0] Warpath [10 21 16 26 0 5] Gerugon [27 22 11 16 1 6] Gilly giggley gilly [13 22 27 18 0 6] *Octobur Changeling Warrior [22 27 7 17 12 2] Sandry healer of those in need [22 12 1 6 17 27] Bodmall the mudslayer! [ 2 6 22 17 27 12] Zari [23 28 2 8 18 12] Kalila [20 25 29 14 4 9] Backlash stealing and healing [MA CL TH WA NC DR] Active Players ----------- [19 26 9 14 3 30] Ralts The name of the demon is HEROIN. [30 18 14 9 26 22] Maaike death is the winner in any war [27 22 12 7 33 17] Nocturnus enlightened nocturnal monkey [28 12 7 17 23 34] Nero [34 28 23 18 13 7] Peeon lowest form of employee [29 24 8 13 34 18] Spite the newbie [19 24 34 29 13 8] Peapod is an evil veggie! {D}ominio{N} [31 25 20 15 35 9] Ryok aamy doe key [23 29 7 18 12 36] Andi lets love each other [31 26 20 15 36 8] (afk)Spiritsinger sings the song that never ends [36 31 21 26 16 10] Shaletty the magic strangen :) [24 37 8 18 13 30] Whitegoblin [29 22 12 7 27 37] Jasondo I'd still be oblivious, but for -Oblivion- [10 20 25 31 37 15] Red necks are really white [32 26 21 15 37 10] Rowroad the Demon of Yeah! [26 32 21 16 11 37] Cobin The Hispanic Druid with Beer Powers! [27 35 21 14 37 10] Cornish well no one said i was sensable [23 16 37 28 33 8] Ciella hugs frozen kittens. [27 22 34 37 18 11] Darklord - Every Day is an Adventure ~<Lawful Evil>~ [28 23 18 13 32 37] Nermthegerm . [12 17 28 34 37 22] A terrible winged Demon Lord /^\_/^-^._.^-^\_/^\ Demon [32 37 20 22 37 13] Teros, the haw of the land * {D}ominio{N} * [19 24 30 37 37 14] Shryth the mean seal [36 31 17 24 37 12] Slej [37 36 23 26 30 15] Rain Clan Mortefus looking for new members [35 37 21 26 37 16] Addie Walker between the worlds. [37 36 21 25 37 15] Victorious protests the level cost change [37 37 27 21 37 16] *Budster Just an all round good guy [28 22 37 36 37 16] Rhorae get hammer, smash stupid attacky mob [36 30 37 37 22 16] Laeg Kaokens in the name of the conclave <-AC-> [37 33 37 37 23 17] Serkanal vote force relevel! [37 37 37 37 37 25] Weyoun (afk) {D}ominio{N} [ DREAMS ] Morpheus Experience is something you don't get until just after you need it. [MA CL TH WA NC DR] Idle Players ------------- [ 0 0 5 11 0 0] Grotek [32 37 19 25 14 9] (afk)Kliro Puppy Smasher in the name of Alegra! [16 27 2 7 24 10] Justified and Ancient. [25 30 15 20 35 9] Sesuka Sano, Spirit Guardian of the Rising Sun [10 14 5 27 19 0] (afk)Bonk [22 12 7 17 27 1] (afk)Archilanos is salem's soul sucking centaur! [24 19 8 13 29 3] Grayle [ BUILDER ] Gandor is. [ ADMIN ] (afk)Dentin starred in FacePalm III: You can't handle the truth! [ 0 5 0 0 0 0] Wyrmling [ 1 0 0 0 0 0] Talker [ 0 19 8 3 13 0] (afk)Morticia [ 2 0 0 1 0 0] Altkeeper keeps track of alts so you don't have to! [ 0 0 0 0 5 0] Klit [ 0 0 0 0 6 0] Doink [ 4 0 0 0 10 0] (afk)Plugh A hollow voice says "Plugh". [ 1 1 10 0 0 10] (afk)Xyth wants a volcano wing, and he has a nice cap. [ 1 11 0 5 17 0] (afk)Molian [ 9 14 19 0 0 4] (afk)Satin [19 14 9 0 4 25] Phinnious [21 27 1 6 16 11] (afk)Melodus Weaving together the threads that bind [30 22 20 31 0 0] Samon no more mails, i have no more gifts for you [22 27 12 17 7 33] (afk)Icemaster [28 18 13 23 33 7] Buzzbegone [15 23 34 28 6 11] *Fess [30 24 14 19 35 9] (afk)Trevon (M)"?"?"?"*103.5*"?"?"?"(N) [31 25 19 15 35 8] (afk)Balbus is Balbus [22 27 10 16 31 37] Dernan puts the pro in procrastonation {D}ominio{N} [31 27 19 36 37 13] (afk)Neryll has his own small, gigantic bundle of joy [37 33 37 30 22 17] Estuan with me little ukulele in me hand [ builder ] Aziz The royal guardian of the fax family. [ ENGINEER ] Valront 92 visible players out of 96 connected (max was 112). Teleporting to event area 142 - A small city Beginning of a field You stand in a massive stretch of green grass. Several trees are at both sides, they appear to dance in the slight breeze. A few birds are flying from branch to branch, their tweets creating a soothing melody. It is night. [Exits: north ] A field Several tall trees flank this part of the field, their branches are entwined together. A few wild flowers are growing amongst the green grass. A small city can be seen in the distance. It is night. [Exits: north south ] Approaching a small city The beautiful green grass is replaced with a heavily packed dirt as you approach the city. Two long poles flank the entrance, with a sign above each of them which says, "Welcome to our humble city". The multicolored buildings of the city appear to be small from this point of view, and you see a stretch of field to the south. It is night. [Exits: north south ] Entering a city A large street stretches to the north and south, with smaller streets that lead to the east and west. It's lit by a small lamp at the side. Two buildings can be seen nearby, decorated by several beautiful carvings at their sides. It is night. [Exits: north east south west ] A side street A small street which connects the main street to the residential part of the city. A stone building is to the north, several carvings can be seen on its walls. To the south is the city brick wall, stretching pretty high. It is night. [Exits: east west ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the east and south of here, one made of red bricks, and the other of well-built brown bricks. To the west the street leads to the busier sections of the city. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A small home Two large sofas are sitting against the white painted walls, facing each other. Two small beds can be seen next to them. A red rug lies across the entryway. Along the back wall there is an iron stove with what seems to be a washing area. ( 5)A man sings as he prepares a meal. [Exits: west ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the east and south of here, one made of red bricks, and the other of well-built brown bricks. To the west the street leads to the busier sections of the city. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A small home This home is furnished with a black carpet, a mahogany table, and a large bed against the white painted wall. Two leather chairs are located around the table. Along the back wall there is a small stove next to a washing area. ( 6)An old man is enjoying a cup of coffee. [Exits: north ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the east and south of here, one made of red bricks, and the other of well-built brown bricks. To the west the street leads to the busier sections of the city. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A quiet street This street is less trodden than the other parts of the city, judging by its well-polished cobblestones and the rarity of people. a single lamp emits a dim golden light that struggles to light the far corners of the street. It is night. [Exits: north south ] A quiet street A small shop lies to the east of here, between two iron lampholders. One of the lamps is missing, the holder hanging forlorn and empty. A sweet smell emits from the shop. It is night. [Exits: north east south ] A candy shop The mesmerizing smell of chocolate fills the air in this small shop. A wooden table can be seen at the middle of the shop, with a piece of white silk draped over it. Several shelves occupy the walls, full of snacks and candy bars. ( 5)A beautiful young lady is here, selling snacks. [Exits: west ] You try to strike up a conversation with Salma... Salma says, 'Hello! This time of the year, children of different ages go from house to house to get candy. But this time most of our people are out of town, helping to give food to the poor. I want to cheer the children up by giving them some candy, but I am waiting for a big candy delivery because we want to go across the mainland to try making the children's day. I will appreciate it if you can find the children around our small city and hand them some candy, thank you so much.' Salma gives you a candied chocolate. You receive A candied chocolate. A quiet street A small shop lies to the east of here, between two iron lampholders. One of the lamps is missing, the holder hanging forlorn and empty. A sweet smell emits from the shop. It is night. [Exits: north east south ] A quiet street This street is less trodden than the other parts of the city, judging by its well-polished cobblestones and the rarity of people. a single lamp emits a dim golden light that struggles to light the far corners of the street. It is night. [Exits: north south ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the east and south of here, one made of red bricks, and the other of well-built brown bricks. To the west the street leads to the busier sections of the city. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A group of children leaves south. (item is in your inventory) a chocolate candy bar is wrapped in a small package. A sweet smell emits from it, and it is surprisingly well-preserved. A small home This home is furnished with a black carpet, a mahogany table, and a large bed against the white painted wall. Two leather chairs are located around the table. Along the back wall there is a small stove next to a washing area. ( 3)A group of happy looking children are walking around the city, singing as they go. ( 6)An old man is enjoying a cup of coffee. [Exits: north ] You give A candied chocolate to a group of children. The children look at you with a wide smile. With happy and cheerful voice they say, 'thank you so much!'. You gain 912500 experience! You get 204 gold coins. You set 20 gold aside for your clan. The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the east and south of here, one made of red bricks, and the other of well-built brown bricks. To the west the street leads to the busier sections of the city. It is night. [Exits: north east south west ] A quiet street This street is less trodden than the other parts of the city, judging by its well-polished cobblestones and the rarity of people. a single lamp emits a dim golden light that struggles to light the far corners of the street. It is night. [Exits: north south ] A quiet street A small shop lies to the east of here, between two iron lampholders. One of the lamps is missing, the holder hanging forlorn and empty. A sweet smell emits from the shop. It is night. [Exits: north east south ] A quiet street This street is less trodden than the other parts of the city, judging by its well-polished cobblestones and the rarity of people. a single lamp emits a dim golden light that struggles to light the far corners of the street. It is night. [Exits: north south ] The northeast part of the city This part of the city is quiet, suggesting that it's the residential part. Two homes are to the north and east, one is made of red bricks while the other is made of tan bricks. To the south is a quiet street and there is another street to the west which leads to the busy section of the city. It is night. [Exits: north east south west ] In front of a butcher shop The smell of lamb wafting from the shop south attracts your attention. A sign on its doorway has the words "Ahmad's butchering shop" proudly written in black. Here the traffic is extreme, as people pass in and out of the butcher shop. It is night. [Exits: east south west ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. It is night. [Exits: north east south west ] In front of a large building A large building stands to the north of you, and it is spanned by an archway that's illuminated by two lamps at either side, glowing with a golden flame. The flowers planted in this section are a vibrant green and gold. They emit a sweet perfumic scent. It is night. [Exits: north south ] The mayor's office The mayor's office is furnished with a very fine rug. A large desk of a white marble dominates the center of the office. The white walls seem to almost glow from how clean they are, and the air of the beautiful chamber is inviting. ( 6)An old man is sitting at the desk with a distant look. [Exits: south ] You do not see anyone named 'bard' here. You try to strike up a conversation with Brad the mayor... Brad the mayor says, 'I have a task for you. Around this time of the year, we try to help the poor with food and clothes if needed. Most of the men of this city are out around the islands and the mainland, doing what they can to help out. I want you to seek Ahmad the butcher for more information about how can you assist us. Thank you Your shield of faith dissipates, and you no longer feel as protected by your god. Something you are wearing inhibits your ability to cast the spell. You fail to cast the spell. You use your faith in Schlyne as a shield to protect you. In front of a large building A large building stands to the north of you, and it is spanned by an archway that's illuminated by two lamps at either side, glowing with a golden flame. The flowers planted in this section are a vibrant green and gold. They emit a sweet perfumic scent. It is night. [Exits: north south ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. It is night. [Exits: north east south west ] In front of a skinning place A medium to large-sized place stands to the south of here with a sign on its doorway, claiming it as a skinning place. The smell wafting out of it is of cured sheepskin, and a dim inviting light comes from it. It is night. [Exits: east south west ] The northwest part of the city This part of the city is quiet, suggesting that it's the residential part. Two homes are to the north and west, one is made of red bricks while the other is made of tan bricks. To the south is a quiet street and there is another street to the east which leads to the busy section of the city. It is night. [Exits: north east south west ] A small home This home is furnished with a nondescript black carpet, a chair, a small desk with many drawers and a finely built bed. A cupboard hangs against the far wall, and there is a large stretch of empty space within the home. ( 5)A woman beams a welcoming smile as you enter the house. [Exits: east ] The northwest part of the city This part of the city is quiet, suggesting that it's the residential part. Two homes are to the north and west, one is made of red bricks while the other is made of tan bricks. To the south is a quiet street and there is another street to the east which leads to the busy section of the city. It is night. [Exits: north east south west ] A small home This home is furnished with a black carpet, a mahogany table, and a large bed against the white painted wall. Two leather chairs are located around the table. Along the back wall there is a small stove next to a washing area. ( 5)An old woman is taking care of her housekeeping. [Exits: south ] The northwest part of the city This part of the city is quiet, suggesting that it's the residential part. Two homes are to the north and west, one is made of red bricks while the other is made of tan bricks. To the south is a quiet street and there is another street to the east which leads to the busy section of the city. It is night. [Exits: north east south west ] A quiet street This street is paved with beautiful red bricks, and lit with a small lamp at the corner. It is flanked by a stone building to the east and the city wall to the west. Judging by the nearly immaculate condition of the pavement, it appears to be almost deserted. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north south ] A quiet street The nearly deserted street continues to stretch to the north and south, lit by a small lamp which emits a beautiful golden light. It's completely empty, except for a stone building and several trees which sway in the gentle breeze. It is night. [Exits: north south ] A quiet street The nearly deserted street continues to stretch to the north and south, lit by a small lamp which emits a beautiful golden light. It's flanked by a stone building to the east and several large trees to the west, which form a border for the city. It is night. [Exits: north south ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the south and west of here, one made of red bricks, and the other of well-built brown bricks. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A small home Two large sofas are sitting against the freshly painted walls, facing each other with two small beds can be seen next to them. A black rug lies across the entryway. Along the back wall there is an iron stove with a small table sitting next to it, several dishes and silverware piled up on it. ( 5)A beautiful woman is doing her house duties. [Exits: east ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the south and west of here, one made of red bricks, and the other of well-built brown bricks. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A small home This home is furnished with leather sofas, a few tables, and two beds which lies side by side. A black rug is laid at the front door. At the back there is a table full of dishes and silverware. ( 3)A young boy smiles happily as you enter the house. [Exits: north ] The street turns sharply The small street turns northward, where you can see that it is less populated than the rest of the city. Two small homes lie to the south and west of here, one made of red bricks, and the other of well-built brown bricks. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north east south west ] A side street A small street which connects the main street to the residential part of the city. A stone building is to the north, several carvings can be seen on its walls. To the south is the city brick wall, stretching pretty high. It is night. [Exits: east west ] Entering a city A large street stretches to the north and south, with smaller streets that lead to the east and west. It's lit by a small lamp at the side. Two buildings can be seen nearby, decorated by several beautiful carvings at their sides. It is night. [Exits: north east south west ] Main street The street continues to stretch to the north and south. It paved with multicolored bricks. Several flower beds can be seen at both side, filled with beautiful roses. It is night. [Exits: north south ] Main street The street continues to stretch to the north and south. It's paved with multicolored bricks. Two stone buildings can be seen to the east and west, decorated with several beautiful carvings on every side. It is night. [Exits: north south ] Main street The brick paved street ends up at an intersection to the north. Several roses fill two large flower beds at both sides, filling the air with a comforting smell. A small lamp is located at the side of the street, providing light to the area. It is night. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north south ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. It is night. [Exits: north east south west ] In front of a skinning place A medium to large-sized place stands to the south of here with a sign on its doorway, claiming it as a skinning place. The smell wafting out of it is of cured sheepskin, and a dim inviting light comes from it. It is night. [Exits: east south west ] The Skinning Place You enter into a medium-sized place. A small lamp hangs near the door, providing comfortable illumination to the room. A large roundtable is set in the center of the room, covered with all manner of skins and skinning blades, and chairs are set all around it. A small cabinet stands in a dark corner of the room, away from the lamp's lighting. ( 6)A tall cheerful man stands behind the table, cleaning his skinning blades and singing. [Exits: north ] In front of a skinning place A medium to large-sized place stands to the south of here with a sign on its doorway, claiming it as a skinning place. The smell wafting out of it is of cured sheepskin, and a dim inviting light comes from it. It is night. [Exits: east south west ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. It is night. [Exits: north east south west ] In front of a butcher shop The smell of lamb wafting from the shop south attracts your attention. A sign on its doorway has the words "Ahmad's butchering shop" proudly written in black. Here the traffic is extreme, as people pass in and out of the butcher shop. It is night. [Exits: east south west ] A butcher shop The floor of this shop is bathed in dried blood and the scent of flesh fills the air. Several cleavers of different sizes lie on a bloody table at the far corner of the room. Two hooks for hanging meat extend from the ceiling, dangling above a large hole to contain the mess. ( 5)A short fat man stands behind the counter, selling meat. [Exits: north ] You try to strike up a conversation with Ahmad the butcher... You receive a butchering knife. Ahmad the butcher says, 'The mayor sent you? ok. Here is something I want you to do. I want you to find some sheep, and butcher them to help giving meat to the poor. We will take care of handing over the meat to who needs it, all you have to do is give it to our men who are traveling around the islands and the mainland. You might keep the skin, because the skinner will make you a cloak out of it, free of charge. Here, take this knife, it will be perfect for butchering sheep. Remember, if you lose your knife you can give me 200 gold and I'll hand you another one. Thank you for your time.' In front of a butcher shop The smell of lamb wafting from the shop south attracts your attention. A sign on its doorway has the words "Ahmad's butchering shop" proudly written in black. Here the traffic is extreme, as people pass in and out of the butcher shop. It is night. [Exits: east south west ] You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Waypoints you can get to from here: ------------------------------------------------------------ 1 - Before five ancient statues -> 4 - The Heart of Darkness 7 - The Temple of Zin 9 - Glade of spirits 12 - Overlooking a small lake high in the Ash mountains 16 - The Blessed Garden of the Amagawa Spirits 20 - The Wellinghall Waypoint 28 - The Marikest Temple Waypoint 99 - Central Bulletin Board Hall Waypoints that are almost out of range: ------------------------------------------------------------ 2 (bridge 16) A shrine to Dentin 8 (bridge 16) On the steps of Aomizu Temple 11 (bridge 1) Atop a small knoll 13 (bridge 9) A church of Shift Waypoints that are out of range: ------------------------------------------------------------ 3 (bridge 9) The Unholy Temple of Dentin 5 (bridge 16) The Center of Vandar 6 (no bridge) The Temple of Stillness in Gad's Landing 10 (bridge 12) A small meditation room 14 (bridge 13) A small campfire in the woods. 15 (no bridge) Inside a long log building. 17 (bridge 9) Inside a small deserted chapel 18 (bridge 11) A vine covered temple 19 (bridge 11) City of Airam, Town Square 21 (no bridge) The city square of Elborat 22 (no bridge) The temple of the Summer Sun 23 (no bridge) The Dragon Tooth Waypoint 24 (bridge 11) Before a massive oak tree. 25 (no bridge) A large blackened waypoint 26 (bridge 13) A tall room in the fortress of Koralia's Heart 27 (bridge 16) A stone tower 29 (no bridge) The Seaside village square 30 (no bridge) Central square of Dorna To use a waypoint, give its number, for example 'waypoint 2'. You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- Overlooking a small lake high in the Ash mountains Looking from below, this appeared to be two separate hills. From the low point between them, you suddenly notice that what looked to be two hills is really just two protrusions on a much larger hill. Between the two hills and their father, a small pond has formed. The vegetation and mossy black ground is gone here, and stark black rock makes up most of what you see. The lake is held in by a ring of this rock, and is crystal clear. You can see to its shallow bottom, and notice that there is nothing alive in it. The water is too cold. At the far side of the lake can be seen a very small stream trickling water down from above, as the snowy peaks far away give up some of their content. Looking northward, you see a valley winding low through the high mountains, and at the bottom of it can be seen a river snaking through the lowest parts. Far to the north east the river disappears behind hills and peaks. The mountains also get much higher to the northeast, becoming almost a solid mass of white snow. It is night. ( 2)A small camp fire is slowly burning away to ash here. [Exits: north south ] Fredd newbies, 'how to make mana heal faster?' No-one by that name found. The distance is too great for this waypoint to bridge the gap. (You can use waypoint 14 to bridge the distance.) You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- A small campfire in the woods. A campfire burns in the middle of a small clearing in the woods. Several marshmallows are propped up on sticks roasting in the warm red-orange flames. It is night. ( 5)Roxana is here. Roxana is surrounded with a dark black aura. ( 6)An injured scout sits here poking around in the fire. [Exits: west ] No-one by that name found. You receive an explorer point! You receive 69 gold! You receive 365000 experience! You now have 873 explorer points. You set 6 gold aside for your clan. You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- A large blackened waypoint The road continues on its northern and southern route along side the river Ilfing. A light breeze blowing in from the river causes the high grasses of the Nemean fields to the east to rock back and forth. Also to the east is what appears to be a small game trail with several animal tracks clearly visible in the soft dirt. Just off the main road is a vast circle of black, somehow permanently scorched into the earth. Inside the circle dark lines carve out runes in the ground, and an almost undetectable binding magic holds other creatures at bay. This is clearly a waypoint, but from the looks of it you wonder just how safe it would be to use. It is night. [Exits: north east south ] No-one by that name found. You make a hmm noise to let everyone know you are deep in thought. No-one by that name found. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 2 practices (4351 hours) You are carrying 3/17 items with weight 383/500 pounds. Encumbrance: 43% You have collected 44 normal teeth and 23 dragon teeth. You have 1263/1263 hit, 374/374 mana, 387/461 movement. Str: 30 Int: 25 Wis: 24 Dex: 26 Con: 30 Chr: 15 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 16835091 experience points, and 247 gold coins. Hitroll: 0 Damroll: 2 Armor: 486 (you are wearing heavy armor) You have one 'get out of death free' card! Alignment: -655 (An evil aura radiates from your body.) You are affected by: Spell 'faith shield', two hours, 10 minutes remaining Spell 'detect invisibility', maintained, level 27 Spell 'armor', maintained, level 23 Things take on a ghostly red hue. A black and white sheep -> Into the tall grass Taurus newbies, 'find equ with mana reg on it' You say, 'ah' Morpheus newbies, 'sleep get eq with manaregenon it. age, although aging has its negs too like lwoer hp, move, hpregen and mvoeregen.' You are surrounded by a strong force shield. Your form shifts slightly, then separates from where your body actually is. You are surrounded by a white aura. You are using: head - (artifact) an iron helmet with a headdress of human skulls neck - (relic) the Seal of the Dark Knight neck - (relic) a pounded iron collar arms - (relic) pounded iron pauldrons wrist - (artifact) a titanium bracer wrist - (epic) a titanium bracer hands - (relic) pounded iron gauntlets finger - (antique) a titanium ring finger - (antique) a titanium ring on body - (antique) a titanium breastplate about body - (antique) a titanium chainmail cloak waist - (antique) the girdle of stone giant strength legs - grey scaled leggings (light) feet - (antique) walking boots shield - (rare) The Shield of the Dark Lord (glow) weapon - an Ooahu tribe totem You stop using an Ooahu tribe totem. You stop using an iron helmet with a headdress of human skulls. You stop using the Seal of the Dark Knight. You stop using a pounded iron collar. You stop using pounded iron pauldrons. You stop using a titanium bracer. You stop using a titanium bracer. You stop using pounded iron gauntlets. You stop using a titanium ring. You stop using a titanium ring. You stop using a titanium breastplate. You stop using a titanium chainmail cloak. You stop using the girdle of stone giant strength. You stop using grey scaled leggings. You stop using walking boots. You stop using The Shield of the Dark Lord. You put The Shield of the Dark Lord in the dead realm of Angmar. You put walking boots in the dead realm of Angmar. You put grey scaled leggings in the dead realm of Angmar. You put the girdle of stone giant strength in the dead realm of Angmar. You put a titanium chainmail cloak in the dead realm of Angmar. You put a titanium breastplate in the dead realm of Angmar. You put a titanium ring in the dead realm of Angmar. You put a titanium ring in the dead realm of Angmar. You put pounded iron gauntlets in the dead realm of Angmar. You put a titanium bracer in the dead realm of Angmar. You put a titanium bracer in the dead realm of Angmar. You put pounded iron pauldrons in the dead realm of Angmar. You put a pounded iron collar in the dead realm of Angmar. You put the Seal of the Dark Knight in the dead realm of Angmar. You put an iron helmet with a headdress of human skulls in the dead realm of Angmar. You put an Ooahu tribe totem in the dead realm of Angmar. You put a butchering knife in the dead realm of Angmar. You put a red ioun stone in the dead realm of Angmar. You are engulfed in darkness. You get a red ioun stone from the dead realm of Angmar. You retrieve longhorned leather boots. You wear longhorned leather boots on your feet. You retrieve a set of demon leg wraps. Nothing with that keyword found. You retrieve the girdle of stone giant strength. You wear a set of demon leg wraps to protect your legs. You retrieve a whirling tempest. You wear the girdle of stone giant strength on your waist. A breeze stirs around you, and builds to a raging whirlwind. You retrieve the Shadowstrike breastplate. You retrieve a ring of power. You wear the Shadowstrike breastplate for protection of your torso. You retrieve a spiked platinum ring. You wear a ring of power on your right hand. You wear a spiked platinum ring on your left hand. You retrieve gauntlets of carnage. You retrieve a bracelet of fire. You wear gauntlets of carnage on your hands. You retrieve a black widow engraved bracer. As you place the bracelet on your wrist, the flames expand to cover your arm. You wear a black widow engraved bracer around your left wrist. You retrieve bracers of the hunter. You retrieve holy symbol of talos. You wear bracers of the hunter on your arms. You retrieve the Seal of the Dark Knight. You wear holy symbol of talos around your neck. You wear the Seal of the Dark Knight around your neck. You retrieve a crown of bestial fury. You retrieve a bone-handled ritual blade. You wear a crown of bestial fury on your head. You wield a bone-handled ritual blade. You are now wearing set 'hitdam'. You put a red ioun stone in the dead realm of Angmar. You are engulfed in darkness. You get a yellow ioun stone from the dead realm of Angmar. You are using: head - (artifact) a crown of bestial fury (glow) neck - (artifact) the Seal of the Dark Knight neck - (artifact) holy symbol of talos arms - (artifact) bracers of the hunter (glow) wrist - (artifact) a black widow engraved bracer (glow) wrist - (artifact) a bracelet of fire (glow) hands - gauntlets of carnage finger - (artifact) a spiked platinum ring (glow) finger - (antique) a ring of power (glow) (invis) on body - the Shadowstrike breastplate about body - (artifact) a whirling tempest waist - (antique) the girdle of stone giant strength legs - a set of demon leg wraps (glow) feet - (artifact) longhorned leather boots weapon - a bone-handled ritual blade You scan the surrounding area... Nearby you see: Nothing. Nearby you see: A demonic key Nearby you see: Nothing. Along the river at the edge of the Nemean Fields What is known as the river Ilfing runs along the west side of this wide dirt road. To the east side of the road are the high grasses of the Nemean fields. Coming from deep within these high grasses can be heard various animal sounds, but the thick grass completely conceals them from your view. The sky begins to lighten, indicating dawn is not far off. ( 0)A scary key floats above the ground. [Exits: north south ] Along the river at the edge of the Nemean Fields This very compacted and wide road has seen many years of use. It travels along the river Ilfing which lies off to the west, while the high grasses of the Nemean fields lie off to the east. A light breeze blowing in from the river to the west causes the high grasses to the east to twist and turn. The sky begins to lighten, indicating dawn is not far off. [Exits: north south ] Along the river at the edge of the Nemean Fields Once again the road turns back to the north with the river Ilfing lying off to the west. What look to be birds can be seen flying out over the river, occasionally diving down towards the water and back up quickly. Along the road to the east are more of the high grasses of the Nemean fields. The sky begins to lighten, indicating dawn is not far off. [Exits: north west ] Along the river at the edge of the Nemean Fields Following along the river the road turns once again to the east. What is known as the river Ilfing lies off to the north with the high grasses of the Nemean fields lying off to the south. Deep from within the high grasses to the south can be heard the grunts and sounds of various animals, but the thick grass completely hides them from view. The sky begins to lighten, indicating dawn is not far off. [Exits: east south ] Along the river at the edge of the Nemean Fields A movement in the grasses to the east catches your eye, but as quickly as whatever caused the disturbance has vanished just as fast. Small rocks and other debris lie scattered along the road and a light breeze blows in from the river to the west. Looking out over the river, one can see very little other than the river and what might be a large ship or two. The sky begins to lighten, indicating dawn is not far off. [Exits: north south ] Along the river at the edge of the Nemean Fields This very compacted and wide road has seen many years of use. It travels along the river Ilfing which lies off to the west, while the high grasses of the Nemean fields lie off to the east. A light breeze blowing in from the river to the west causes the high grasses to the east to twist and turn. The sky begins to lighten, indicating dawn is not far off. [Exits: north south ] A road along the river Ilfing Both the river and road make a sharp turn at this point and head towards the north. All along the south side of the road are the high and thick grasses of the Nemean fields. To the east are more high grasses along with what appears to be a small game trail with several animal tracks clearly visible in the soft dirt. The sky begins to lighten, indicating dawn is not far off. [Exits: north east west ] Nearby you see: Nothing. A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The sky begins to lighten, indicating dawn is not far off. [Exits: east west ] A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The sky begins to lighten, indicating dawn is not far off. ( 6)An ostrich runs across the plains. ( 6)A black and white striped zebra munches on some grass. [Exits: east south west ] You get The Blade of Death and Disease from the dead realm of Angmar. You get The eye of Ils from the dead realm of Angmar. You stop using a bone-handled ritual blade. Demonic thoughts slip into your mind and then vanish. You hold The eye of Ils for a security blanket. You couldn't find anyone by that name. A gazelle has arrived. A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The sky begins to lighten, indicating dawn is not far off. ( 6)A longhorn gazelle gallops through the fields. ( 6)An ostrich runs across the plains. ( 6)A black and white striped zebra munches on some grass. [Exits: east south west ] A gazelle leaves east. A gazelle has arrived. You say, 'heh zebra' A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The first signs of dawn light up the morning sky. ( 6)A longhorn gazelle gallops through the fields. [Exits: north west ] A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The first signs of dawn light up the morning sky. [Exits: north south ] A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The first signs of dawn light up the morning sky. [Exits: east south ] Into the tall grasses You venture into the tallest grasses of the plains, barely able to see above the thick golden grain. The first signs of dawn light up the morning sky. [Exits: north east west ] Nearby you see: Nothing. Nearby you see: A gazelle Back into the Nemean fields The ground here is noticeably less boggy, the grass is dry and glows golden in the sun. The sky begins to lighten, indicating dawn is not far off. [Exits: north south west ] Nearby you see: An ostrich An ostrich Into the tall grasses An assortment of golden grasses reaches up to your waist, The wind sends waves running through the vast expanse. The first signs of dawn light up the morning sky. ( 6)An ostrich runs across the plains. ( 6)An ostrich runs across the plains. [Exits: north east west ] Nearby you see: A zebra A gazelle Nearby you see: An ostrich A gazelle has arrived. Into the tall grasses An assortment of golden grasses reaches up to your waist, the wind sends waves running through the vast expanse. The sky begins to lighten, indicating dawn is not far off. ( 6)An ostrich runs across the plains. [Exits: north south west ] An ostrich has arrived. Nearby you see: Nothing. Nearby you see: Nothing. A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The first signs of dawn light up the morning sky. [Exits: north south ] An ostrich has arrived. The ground turns damp Movement is getting harder and the ground is becoming more water and less earth with every step. A few trees once tried to grow here but were quickly poisoned by the foul waters and now jut from the mushy ground at odd angles, rotting. The first signs of dawn light up the morning sky. [Exits: north south ] Walking on marshy ground Movement is getting harder and the ground is becoming more water and less earth with every step. A few trees once tried to grow here but were quickly poisoned by the foul waters and now jut from the mushy ground at odd angles, rotting. The first signs of dawn light up the morning sky. ( 6)An ostrich runs across the plains. [Exits: north west ] An ostrich leaves west. An ostrich has arrived. [xp] Sandry: Better at turning undead. Nearby you see: a sign attached to a rotting stump The ground turns damp Movement is getting harder and the ground is becoming more water and less earth with every step. A few trees once tried to grow here but were quickly poisoned by the foul waters and now jut from the mushy ground at odd angles, rotting. The first signs of dawn light up the morning sky. [Exits: north south ] An ostrich has arrived. A game path through the fields Some sort of plains animal seems to have made a path through the fields here. Closer examination reveals the hoofprints of gazelles. The first signs of dawn light up the morning sky. [Exits: north south ] Into the tall grasses An assortment of golden grasses reaches up to your waist, the wind sends waves running through the vast expanse. The first signs of dawn light up the morning sky. ( 6)An ostrich runs across the plains. [Exits: north south west ] Into the tall grasses An assortment of golden grasses reaches up to your waist, The wind sends waves running through the vast expanse. The first signs of dawn light up the morning sky. ( 6)A black and white striped zebra munches on some grass. ( 6)An ostrich runs across the plains. [Exits: north east west ] Back into the Nemean fields The ground here is noticeably less boggy, the grass is dry and glows golden in the sun. The sky begins to lighten, indicating dawn is not far off. [Exits: north south west ] Marshy Fields The ground beneath you is boggy and wet, the grasses brush water onto your clothes. With each step you sink a little deeper into the ground. The first signs of dawn light up the morning sky. [Exits: east south ] Nearby you see: Nothing. Marshy Fields The ground beneath you is boggy and wet, the grasses brush water onto your clothes. With each step you sink a little deeper into the ground. The first signs of dawn light up the morning sky. [Exits: north west ] A small watering hole This small pool of water contains just enough fluid to get an animal through a dry spell in the summer. Hardly clean, it is muddy and smells slightly of sweat. The sky begins to lighten, indicating dawn is not far off. [Exits: east south ] A small watering hole This small pool of water contains just enough fluid to get an animal through a dry spell in the summer. Hardly clean, it is muddy and smells slightly of sweat. The first signs of dawn light up the morning sky. ( 6)A longhorn gazelle gallops through the fields. ( 6)An ostrich runs across the plains. [Exits: north south west ] An ostrich leaves north. Nearby you see: Nothing. Nearby you see: An ostrich Into the tall grasses An assortment of golden grasses reaches up to your waist, The wind sends waves running through the vast expanse. The first signs of dawn light up the morning sky. [Exits: north east south ] A game path through the fields Some sort of plains animal seems to have made a path through the fields here closer examination reveals the hoove prints of gazelles. The first signs of dawn light up the morning sky. [Exits: north south west ] A black and white sheep -> Into the tall grasses Nearby you see: A zebra Nearby you see: A gigantic elephant A game path through the fields Some sort of plains animal seems to have made a path through the fields here closer examination reveals the hoove prints of gazelles. The first signs of dawn light up the morning sky. (13)A gigantic elephant lumbers across the savannah. [Exits: north east ] You parry A gigantic elephant's attack. You miss A gigantic elephant. A gigantic elephant tries to trip you, but you see the move well in advance. Nearby you see: An ostrich A gigantic elephant's crush mauls you. Your pierce DISMEMBERS A gigantic elephant! A gigantic elephant misses you. An ostrich has arrived. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. Amidst the Nemean fields Savannah reaches out in an almost infinite plane. The sun beats down on you, and a breeze wafts through the air. The sky begins to lighten, indicating dawn is not far off. [Exits: east west ] Into the tall grass An assortment of golden grasses reaches up to your waist, The wind sends waves running through the vast expanse. The sky begins to lighten, indicating dawn is not far off. ( 6)An ostrich runs across the plains. ( 6)A black and white striped zebra munches on some grass. [Exits: north east west ] Nearby you see: Nothing. [xp] Woem: better armor Nothing special there. A gazelle has arrived. Nearby you see: An ostrich Amidst the tall grasses Savannah reaches out in an almost infinite plane. The sun beats down on you, and a breeze wafts through the air. The sky begins to lighten, indicating dawn is not far off. ( 6)An ostrich runs across the plains. [Exits: east west ] Into the tall grasses You push aside the tall grass as you pass through it. You are following a trail of some sort, but it is ill-defined. The sky begins to lighten, indicating dawn is not far off. ( 6)An ostrich runs across the plains. [Exits: north west ] Nearby you see: A black and white sheep An ostrich has arrived. Into the tall grasses You push aside the tall grass as you pass through it. You are following a trail of some sort, but it is ill-defined. The sky begins to lighten, indicating dawn is not far off. ( 4)A black and white sheep noses around the area, looking out of place. [Exits: east south ] You couldn't find anyone by that name. Into the tall grasses You push aside the tall grass as you pass through it. You are following a trail of some sort, but it is ill-defined. The sky begins to lighten, indicating dawn is not far off. [Exits: east south ] Nearby you see: A black and white sheep An ostrich Nearby you see: A zebra Into the tall grasses You push aside the tall grass as you pass through it. You are following a trail of some sort, but it is ill-defined. The sky begins to lighten, indicating dawn is not far off. ( 4)A black and white sheep noses around the area, looking out of place. ( 6)An ostrich runs across the plains. [Exits: north west ] You drive a stake through A black and white sheep's shadow, pinning it in place! You gain 32840 experience! You stealthily move into position... Your backstab does considerable damage to A black and white sheep. You parry A black and white sheep's attack. An ostrich has arrived. Your pierce *** MASSACRES *** A black and white sheep! A black and white sheep's stomp mauls you. You stop using The Blade of Death and Disease. You put The Blade of Death and Disease in the dead realm of Angmar. You *** MASSACRE *** A black and white sheep! You stop using The eye of Ils. You put The eye of Ils in the dead realm of Angmar. You wield a bone-handled ritual blade. You put a yellow ioun stone in the dead realm of Angmar. You are engulfed in darkness. You get a yellow ioun stone from the dead realm of Angmar. A black and white sheep dodges your attack. Your slash *** MASSACRES *** A black and white sheep! A black and white sheep's stomp mauls you. Your slash MASSACRES A black and white sheep! A black and white sheep misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A black and white sheep! You gain 19058 experience! Your blood freezes as you hear A black and white sheep's death cry! A black and white sheep is DEAD! You are too high level, but still receive 695 experience. An ostrich leaves west. You are carrying: a yellow ioun stone (light) the dead realm of Angmar A freshly killed sheep isn't a container. You get a freshly killed sheep. An ostrich has arrived. You don't seem to have anything by that name. You are carrying: a freshly killed sheep a yellow ioun stone (light) the dead realm of Angmar An ostrich leaves west. You get a butchering knife from the dead realm of Angmar. You butcher the sheep using a butchering knife. Some butchered meat is now bound permanently to your account! The white aura around your body fades. The sun rises in the east. An ostrich leaves north. (notify) Whitegoblin turned undead at level 70, freak 30. An ostrich has arrived. You say, 'huh' You are carrying: some sheep skin some butchered meat a butchering knife a yellow ioun stone (light) the dead realm of Angmar You pray to Schlyne for transportation... ----------------------------------------------------------------- A large blackened waypoint The road continues on its northern and southern route along side the river Ilfing. A light breeze blowing in from the river causes the high grasses of the Nemean fields to the east to rock back and forth. Also to the east is what appears to be a small game trail with several animal tracks clearly visible in the soft dirt. Just off the main road is a vast circle of black, somehow permanently scorched into the earth. Inside the circle dark lines carve out runes in the ground, and an almost undetectable binding magic holds other creatures at bay. This is clearly a waypoint, but from the looks of it you wonder just how safe it would be to use. The morning sun shines brightly in the eastern sky. [Exits: north east south ] Teleporting to event area 142 - A small city Beginning of a field You stand in a massive stretch of green grass. Several trees are at both sides, they appear to dance in the slight breeze. A few birds are flying from branch to branch, their tweets creating a soothing melody. The morning sun shines brightly in the eastern sky. [Exits: north ] A field Several tall trees flank this part of the field, their branches are entwined together. A few wild flowers are growing amongst the green grass. A small city can be seen in the distance. The morning sun shines brightly in the eastern sky. [Exits: north south ] Approaching a small city The beautiful green grass is replaced with a heavily packed dirt as you approach the city. Two long poles flank the entrance, with a sign above each of them which says, "Welcome to our humble city". The multicolored buildings of the city appear to be small from this point of view, and you see a stretch of field to the south. The morning sun shines brightly in the eastern sky. [Exits: north south ] Entering a city A large street stretches to the north and south, with smaller streets that lead to the east and west. It's lit by a small lamp at the side. Two buildings can be seen nearby, decorated by several beautiful carvings at their sides. The morning sun shines brightly in the eastern sky. [Exits: north east south west ] Main street The street continues to stretch to the north and south. It paved with multicolored bricks. Several flower beds can be seen at both side, filled with beautiful roses. The morning sun shines brightly in the eastern sky. [Exits: north south ] Talker teamtalks, '"logan" has logged in.' Main street The street continues to stretch to the north and south. It's paved with multicolored bricks. Two stone buildings can be seen to the east and west, decorated with several beautiful carvings on every side. The morning sun shines brightly in the eastern sky. [Exits: north south ] Main street The brick paved street ends up at an intersection to the north. Several roses fill two large flower beds at both sides, filling the air with a comforting smell. A small lamp is located at the side of the street, providing light to the area. The morning sun shines brightly in the eastern sky. ( 3)A group of happy looking children are walking around the city, singing as they go. ( 3)A group of happy looking children are walking around the city, singing as they go. [Exits: north south ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. The morning sun shines brightly in the eastern sky. [Exits: north east south west ] In front of a butcher shop The smell of lamb wafting from the shop south attracts your attention. A sign on its doorway has the words "Ahmad's butchering shop" proudly written in black. Here the traffic is extreme, as people pass in and out of the butcher shop. The morning sun shines brightly in the eastern sky. [Exits: east south west ] At an intersection You stand in a crossroad in the center of the city. Small flowers have been strewn along the pathed crossroad, and four triangular lamps have been affixed in a small circular formation, glowing with an eerie light and illuminating each road. The morning sun shines brightly in the eastern sky. [Exits: north east south west ] In front of a skinning place A medium to large-sized place stands to the south of here with a sign on its doorway, claiming it as a skinning place. The smell wafting out of it is of cured sheepskin, and a dim inviting light comes from it. The morning sun shines brightly in the eastern sky. [Exits: east south west ] The Skinning Place You enter into a medium-sized place. A small lamp hangs near the door, providing comfortable illumination to the room. A large roundtable is set in the center of the room, covered with all manner of skins and skinning blades, and chairs are set all around it. A small cabinet stands in a dark corner of the room, away from the lamp's lighting. Light from the morning sun filters in from outside. ( 6)A tall cheerful man stands behind the table, cleaning his skinning blades and singing. [Exits: north ] [xp] Sharinggan: More adept at dragon lore. You give some sheep skin to Saeed the skinner. Talker teamtalks, '"giggley gilly" has logged in.' Saeed the skinner puts the finishing touches on a sheep skin cloak. Saeed the skinner gives you a sheep skin cloak. You sense something different about the cloak... You are carrying a sheep skin cloak. Item: 'sheep skin cloak' Weight: 2 Size: 3'6" Total levels: 120 (very common) Type: ARMOR Composition: HIDE Defense: 0 ac-apply Object is: Wear locations are: ABOUT_BODY Item has other effects: Affects: CHR by 2 Affects: MANA_REGEN by 2.0 Affects: CAST_ABILITY by 2 Affects: MANA by 13 Affects: WIS by -1 Affects: SAVING_SPELL by 5% You chuckle. Talker teamtalks, '"Aaronr" has logged in.' You donate a sheep skin cloak. Talker teamtalks, '"Aaronr" has logged out.' You pray to Schlyne for transportation... ----------------------------------------------------------------- A large blackened waypoint The road continues on its northern and southern route along side the river Ilfing. A light breeze blowing in from the river causes the high grasses of the Nemean fields to the east to rock back and forth. Also to the east is what appears to be a small game trail with several animal tracks clearly visible in the soft dirt. Just off the main road is a vast circle of black, somehow permanently scorched into the earth. Inside the circle dark lines carve out runes in the ground, and an almost undetectable binding magic holds other creatures at bay. This is clearly a waypoint, but from the looks of it you wonder just how safe it would be to use. The morning sun shines brightly in the eastern sky. [Exits: north east south ] You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] You enter beyond the grave. The Unholy Temple of Dentin You stand in the main entrance hallway, with the exit to the south. At either end of this room you can see wide stone stairs leading downward into other levels of the Temple. Tall columns interfere with your vision, and you can see the poor and downtrodden littering the ground between them. To the east is the town's donation room, and to the west is the preparation room for sacrifices. Heavy doors guard the inner sanctum of the temple to the north, while through the open archways to the south can be seen the city of Ralnoth. Light from the morning sun filters in from outside. ( 3)A shiny sword glimmers in the light. ( 6)A crude clay man stands upright here. ( 0)A ball of light hovers peacefully here. ( 5)Peeon is here, sound asleep. ( 7)Gandor stands here with a contemplative expression upon his face, pondering the ponderable. ( 5)Trevon is here. (++)A glowing white rift has opened on the wall here. [Exits: north east south west down ] Talker teamtalks, '"Aaronr" has logged in.' the meat collector -> Outside the East Gate Direction -> SE The Dark Temple Square This is a small area that is constantly in the shadow of the great temple. The large magical fountain that is here provides most of the water for the entire town, and the mages of the temple control the townspeople by controlling the water from the fountain. The morning sun shines brightly in the eastern sky. ( 5)Red is here. ( 6)A large black fountain is gushing forth water here. [Exits: north east south west ] Center Street The street below you is quite worn out due to constant use. Many travelers, visitors and residents of Ralnoth pass through this busy street every day. A large boar's head hangs from the door frame of the building to the east. The sound of raucous laughter can be heard through the open door. It must be a tavern of some sort. The morning sun shines brightly in the eastern sky. ( 6)Pieces of hide partially cover the gutted carcass of The drunkard. ( 0)A gallon bottle of fortified wine has been carelessly thrown in the streets. [Exits: north east south ] Center Street The street is quite worn, with muddy patches interspersed with the cobblestones. This is a very busy district in the city. To the north a large inn sits by the side of the road. Far to the north stands the temple of Dentin. The morning sun shines brightly in the eastern sky. [Exits: north south west ] Ralnoth Square You have arrived at the famous Ralnoth Square. All travelers through these parts have stopped here at one time or another. A few of them even left their initials carved into the street itself. The dark temple square is to your north, while the commoner's square is south. Main street leads both east and west from here. Enjoy your stay in Ralnoth. The morning sun shines brightly in the eastern sky. ( 7)A snowman wanders the streets in search of converts for Draak. ( 6)A wavering void awaits your conversion to Squeak. (35)A huge portal to another city hovers between colossal stone towers. [Exits: north east south west ] Main Street This is a busy, wide cobblestone street that forms the main street of Ralnoth. Both sides of the street are lined with buildings and shops. To the north is a general store, and to the south a jewelry shop. Ralnoth Square, the center of Ralnoth, is to the west. The morning sun shines brightly in the eastern sky. ( 0)A tiny black ant scurries around looking for its anthill. ( 0)A tiny black ant scurries around looking for its anthill. ( 0)A tiny black ant scurries around looking for its anthill. [Exits: north east south west ] Main Street The road runs toward the eastern gate of Ralnoth, and west toward the center of town. To both the north and the south, the poster and advertising covered walls of tall buildings block the way, with windows visible higher up for tenants. While having a window at the lower level would be an open invitation for theft, second and higher floor windows would limit thefts to the kind of well planned jobs that would find a way in regardless of height. The morning sun shines brightly in the eastern sky. ( 0)A tiny black ant scurries around looking for its anthill. ( 0)A tiny black ant scurries around looking for its anthill. [Exits: east south west ] Main Street You are walking on a large, cobblestone street that forms the main roadway of the city of Ralnoth. The street is lined with various shops and buildings. To the north you can hear the clang of a weaponsmith busy at work. To the south is the warriors' guild. East of here, is the eastern gate of Ralnoth. The morning sun shines brightly in the eastern sky. ( 0)A tiny black ant scurries around looking for its anthill. [Exits: north east south west ] Main Street in Ralnoth This wide, cobblestone street forms the main roadway in the city of Ralnoth. The street is lined with various shops and buildings. On the north side of the street is an apothecary shop which serves as the entrance to the Druids' Guild Hall. To the south is the wall of the Warriors' Guildhall. Off to the east is the eastern gate of Ralnoth. The morning sun shines brightly in the eastern sky. [Exits: north east west ] Main Street This wide, cobblestone street forms the main roadway in the city of Ralnoth. The street is lined with various shops and buildings. To the north a sign proclaims the shop to be a 'Clinic'. To the east is Wall Road and the eastern gate of Ralnoth. The morning sun shines brightly in the eastern sky. [Exits: north east west ] Inside the East Gate This is an archway in the stone wall that surrounds the city of Ralnoth. There is a heavy wooden gate that can be closed and locked in times of danger. To the west is the main street of Ralnoth, and to the east you will find yourself outside of Ralnoth's protective walls. The morning sun shines brightly in the eastern sky. ( 6)An alert cityguard stands watch here. ( 6)An alert cityguard stands watch here. [Exits: north east south west ] You are now leaving the city of Ralnoth. Passing through the Ralnoth City East Gate You stand inside the eastern gate, in a tall tunnel through the city wall itself. Heavy gates are in both directions, able to be actuated from above or below if needed. One of the primary defenses of Ralnoth is its tall city wall, assembled over many years by the prodigious efforts of the local mages and other guilds. This passageway is one of four into the city proper. The morning sun shines brightly in the eastern sky. [Exits: east west ] Outside the East Gate You are standing right outside the east gate of the great city of Ralnoth. To the west is a stone archway and the heavy wooden gate that protects the city from the dangers of the outside world. To the east is a road that beckons you towards great adventures. To the south is vantage point overlooking a wide gully. The morning sun shines brightly in the eastern sky. ( 4)Part of an uprooted tree trunk decays here. ( 5)The meat collector is ready to take your donation. ( 6)An alert cityguard stands watch here. ( 6)An alert cityguard stands watch here. [Exits: north east south west ] You are carrying: some butchered meat a butchering knife a yellow ioun stone (light) the dead realm of Angmar You give some butchered meat to the meat collector. The meat collector says, 'Thank you for your donation. I'll make sure it will be given to who mostly needs it. If you have some skin, you may visit Saeed the skinner, he will make you a cloak.' You gain 547500 experience! You get 203 gold coins. You set 20 gold aside for your clan. Currently Open Event Areas ----------------------------------------------------------------- 142 - A small city You can use the 'event start' command to go to a given event area. Current Event Information ------------------------------------------------------------------ Around this time of every year, a group of people gather information about the poor people in every city. They travel around the world to help feed every poor person who cannot find food or does not have enough. However, they are in need of more people to help find sheep, butcher them and fairly distribute the meat to whomever needs it. They look for people to join this noble work. Type 'event start 142' to enter the event area. You can start each of the two event quests by talking to Brad the mayor and Salma the candymaker. Aziz will be holding a raffle on the evening of the final day of the event. There will three drawings for 1000 credits each. To obtain your ticket, enter the Bulletin Board Central Hub and talk to Xena in the event room, then give your ticket to Aziz, who will be in the event room on Tuesday, September 5th. The drawing will in the evening, server time. ------------------------------------------------------------------ (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. Current Event Quests: Done Name -------------------------------------------------------- DONE Made some children's day by giving them some candy. DONE Made a donation to help the poor on Eid al-Adha 2017! You get a magical knapsack from the dead realm of Angmar. You open a magical knapsack. You put a butchering knife in a magical knapsack. You close a magical knapsack. You put a magical knapsack in the dead realm of Angmar. You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Saving your character... Done! Come back soon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Connection closed by server. To log in again, type 'connect' or use the File / Connect menu option.