Connecting to server... Alter Aeon v2.25 - alter aeon `.rL ` Alter Aeon ' oo, /mdo-/-+ `/ \' `.+/yms` .mMNy+/::+` `s. +\ `.+:/smMN+ :NMh. `-/o: /s s: `+o/"` `+NMh -NMs `:` `s+ `. .' /+ :- -mMy hMm- +s. 'o o` +/ oNN: -dMh- `` s. .s '' `/mNo .yNm+. .:+s+. ++. .++ :oo:. `-sNN+ '+dNmyo+++ooyhyo- `/yhyo+///+ohmNh- `\ymNNNmNNmds:` `. .' .+hdmmmmNNNms:` ':oyhdmds/` +: :+ -odNNmdyo:` ```` \"'+. `` '' .+'"/ `````` ",0_\ /_0," (To log on an existing character, enter the name now.) Would you like to create a new character? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome back! Your previously played characters are: ender - level: 110 erasmus - level: 10 slave - level: 18 darklord - level: 37 shadowfax - level: 107 Please enter the name of the character you want to play, or 'new' to start a new character. Password: =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to Alter Aeon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1) Enter Alter Aeon 2) See where you will log in 6) See who's logged on 7) Change password 0) Leave Alter Aeon Enter Selection -> Logging in character 'darklord' Central Bulletin Board Hall On top of a very large and complex waypoint cut into a huge slab of stone, someone has built a pig sty and filled it with mud and hogs. Looking around, you see a large, featureless room, with gigantic bulletin boards on the walls and people clustered around each. ( 6)(linkdead)Jerk is here. ( 3)A hog covered in mud snorts at you. [Exits: north east south west up ] [bovine] Shryth: pay/quest ones at least, nod ------------------------------------------------------------------ You have 100 credits that you can spend. There is currently a 'credit buy' sale in progress! Use the 'sale' command for details. ------------------------------------------------------------------ (notify) Tarron stole a level 52 soul from An elderly svirfneblin (freak 256!) You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] [MA CL TH WA NC DR] New Players -------------- [ 0 0 0 0 0 3] Siodhach [ 1 0 0 5 0 0] Lorraley [ 0 0 3 9 0 0] Atheena [ 0 14 0 0 9 3] Kenjiro [18 7 0 0 3 13] Marblea [ 0 15 4 9 0 21] Carassie [ 5 21 0 11 0 16] Eatos An angel in the making. [11 7 23 18 21 2] Tarron send tells for caneS And poo! [ 9 15 25 20 4 0] Bandit [10 15 21 25 0 5] Tanis keks! [21 27 16 11 6 1] Pheerblue hello, is it me you looking for? [21 16 0 10 5 28] Guya [17 22 6 12 1 28] Watras [17 25 20 28 10 1] Timby [14 17 6 21 1 29] Kiana the peaceful flower [18 27 37 17 2 6] Caelan [MA CL TH WA NC DR] Active Players ----------- [19 9 25 30 4 14] Ultrakick [25 20 9 15 4 30] Gabrielle voice in the wind [25 30 5 15 21 10] Nury harming the undead, one turn at a time! [25 20 10 15 5 31] Elrond the elven druid [22 27 33 17 12 7] Starmoon Princess of the Forest Palace [22 17 12 28 33 7] Vestara fade to black [20 25 15 10 30 35] Arbus Where's Captain Planet when you need him? [30 35 14 25 20 9] Roseberg lover of nature [17 22 27 12 36 7] Ribbon marry christmas [20 30 25 36 15 8] Tboss peon of Chaos [20 25 37 33 7 13] Decoy slipS from the shAdows [27 22 34 37 18 11] *Darklord - Every Day is an Adventure ~<Lawful Evil>~ [33 22 8 28 37 12] Shrukin Thank mr. skeltal. doot doot [12 23 28 33 37 17] Red Restorations get your mana back 1S of Airem [37 29 17 22 37 12] *(afk)Nyx .(o_o^). SA [19 24 30 37 37 14] Shryth sells selfish shellfish shells by the sea shore [37 37 27 22 37 16] *Budster Just an all round good guy [28 37 37 37 22 17] Martin SA [37 32 37 37 25 18] Colonel tells you, 'rub some bacon on it.' [37 37 33 28 37 23] Neenah ***DRAGON*** [ DREAMS ] Morpheus What a caterpillar calls the end of life, a wise man would call a butterfly. [ CRYO ] Draak http://www.cafepress.com/alteraeon *ICE* [ ADMIN ] Dentin http://www.alteraeon.com [MA CL TH WA NC DR] Idle Players ------------- [20 15 2 9 26 36] Banjo clown master of the oud. [ 0 0 0 1 0 0] Clebeon 41 visible players out of 41 connected (max was 42). There is currently an event in progress! (see 'show event' for detailed event information) (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. Mud was last booted at: Mon Jan 1 07:24:05 2018 Current system time: Mon Jan 1 07:42:35 2018 Total uptime: 18 minutes, 30 seconds. [2429] ---- Dec 31, 17 Fixups and improvement to avatar channel and moderator commands. Strengthen admin-set forced ignore. Remove the fractional hp/mana gain when microleveling so that players no longer gain negative hp/mana on the final microlevel. Give second wind stronger con scaling, and make the cooldown strictly constitution based. Give cry of victory stronger con scaling, and lower the requirements for invoking it. From Draak: Spell casting failures caused by being dazed or stunned now send a different message than equipment failures. (Breloom) Legendary and artificer enchant should now work with crafted items (Rhorae). Reworks for skinning and leathercrafting: Weight requirements removed from leathercrafting. Only the size of the hide or sheet of scales matters now. Certain furry creatures will yield pelts instead of skin or hide when skinned. If you are highly skilled at skinning, you are more likely to completely skin a creature instead of ending up with many small pieces of hide. If you are highly skilled at leathercrafted and are using skins much larger than the object you are crafting, you may end up with scraps big enough to craft with... You can now combine together skins from the same type of creature using the 'leathercraft bundle' command. New level 11 crafting skill 'furrier'. This skill allows you line crafted armor and clothing with fur from pelts. New pelt-only leathercraft items: stoles, muffs and coats Leathercrafted slings are now one-handed ranged weapons. [2428] ---- Dec 30, 17 Add a account-based channel moderator flags. Old per-player moderator flags transfer automatically to the account. All characters in a mod account can moderate, and if any character in a mod account uses a channel, the whole account can't moderate the channel for a while. Moderation actions still only hit single targets. Moderators can no longer see each other on the who list or via the moderator commands, and moderator actions should now be mostly anonymous to other moderators and avatars. Tweak down minion hitpoints at lower levels. This should be close to no change for high level minions. From Shadowfax: Make pets follow players like minions do. Have all instances belonging to your account displayed on 'instances show' command. (Druidia) Weather command now checks for nearby precipitation when you're inside. Snow and rain accumulation is now tracked. It can take up to one game hour to start accumulating. Accumulation is shown automatically if you have brief off, and it will be displayed when the weather command is used. For now, this is purely for cosmetic purposes. (Samon) Add chance of falling meteorites whenever a meteor shower occurs. These are deposits of sky iron. From Draak: Glance command, for seeing the ground string of a targeted object or mob in the room. Almost as useful as smell and taste! Some skill lag is now more strongly affected by attack speed. Minor fixes and changes to forged weapons. Increased stamina can now gradually improve without combat points by using warrior attack skills. Mortally wounded opponents should be easier to disarm. Being disamred or tripped is now slightly demoralizing. Having your weapon or shield sundered is now highly demoralizing: that was your father's sword and now it's gone :'( Morale should now linger a bit longer, but not too much. New woodcrafted weapon: staff sling - made by adding a leathercrafted sling to a woodcrafted pole. [2426] ---- Dec 18, 17 From Draak: Dirt throwing causes a little bit of morale damage (the "annoy" aspect mentioned in the help page). New forged weapon 'main-gauche' (parrying dagger). New forged weapon part 'cup guard'. Scales from some rare types of dragon may have special effects, <3 Lokar. Cleanup and bugfixes to crafting code changes. Let Draak know if anything else is not working the way it should. Forge list armor and forge list parts will display "min. weight" instead of just "weight" because weapons and armor can weigh up to 50% more if larger ingots are used. Weapon hilts will add parry dependent on the AC bonus of their metal. No other stats from hilts will be added to finished weapons. If you want more parry on your blade, use a higher AC metal such as adamantium. If you do not want to add parry to your weapon, use a softer metal such as copper or brass. [2425] ---- Dec 14, 17 From Draak: Vampire minions now receive extra healing from blood sacrifice and bloodbond. You can no longer add gems to lapidary rings made from the same material. Typo that prevented lapidary tumblers from being made fixed, sorry about that, Tyrinia. Doors now have a composition. This doesn't change much except for those using msp/dclient sounds (for now). Crafting skills should improve more often as you use them. New woodcrafted item - 'fishing pole'. Tweaks to the 'check' command's output to make it more uniform. Playstyle for 'barbarian' added to check command. Forged weapons should now be rune-enchantable. "Blank" druidic fetishes should now manifest the traits of whatever kind of wood they are carved from. Spelunking, moutaineering, forest navigation, swimming and mudwalker should now (slowly) improve without investing combat points. Changes to crafting crossbows - with woodcraft and bowcrafting you can construct a crossbow stock. You must manually 'woodcraft add' forged crossbow hardware in order to finish a crossbow, instead of having it in your inventory when the cross bow is crafted. You can now make jewelry such as beads and rings from common stones like granite, diorite, talc, basalt, limestone and sandstone if you have the gemcutting skill. They still cannot be crafted into gemstones. [2424] ---- Dec 14, 17 Remove the 'legend' command. Mob exp/mob hitpoint tweaks. Most recent 5 entries displayed. To see recent area additions, use the 'area new' command. You slowly fade into existence. You feel less protected from evil. You feel righteous. You slowly fade out of existence. The white aura around your body fades. You are surrounded by a white aura. Your magical protection from electricity weakens, then fades. You suddenly feel better, but realize that your protection from poison has worn off. You feel slightly sick for a moment as a 'slow poison' spell takes hold. You are coated by a thin film of electrically conductive magic. Your coat of crystal scales suddenly shatters in a chain reaction! The magical flames protecting you flicker and go out. Your ice shield fades and is gone. You are quickly covered in a coat of crystal scales! Recasting is now disabled. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 11/19 items with weight 215/480 pounds. Encumbrance: 8% You have collected 44 normal teeth and 23 dragon teeth. You have 1072/1072 hit, 505/516 mana, 399/399 movement. Str: 29 Int: 27 Wis: 25 Dex: 29 Con: 26 Chr: 17 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 6440064 experience points, and 1158 gold coins. Hitroll: 3 Damroll: 0 Armor: 47 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -537 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 30 minutes remaining, level 24 Spell 'faith shield', one hour, 0 minutes remaining Spell 'ground', one hour, 40 minutes remaining Spell 'slow poison', one hour, 40 minutes remaining Spell 'dexterity', two hours, 0 minutes remaining, level 27 Spell 'infravision', two hours, 10 minutes remaining, level 27 Spell 'strength', two hours, 10 minutes remaining, level 27 Spell 'invisibility', two hours, 50 minutes remaining Spell 'water breathing', 3 hours remaining Spell 'protection from evil', 4 hours remaining Spell 'bless', 6 hours remaining, level 24 Spell 'fly' Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 You deposit 1158 gold coins. There is currently an event in progress! (see 'show event' for detailed event information) (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. For other options, use the 'event help' command. Currently Open Event Areas ----------------------------------------------------------------- 103 - The holiday gift and supply house 104 - Challenge of the Snow Baron 105 - Challenge of the Flame Baron 122 - The tunnels of Icarrus 123 - Frostvale Keep 124 - Runn-Ciru, the stronghold of the glacier dwarves 125 - The Icereave Caverns 126 - Kenrick's ice fishing camp 127 - The winter warehouse 142 - The tunnels of Flarrus 143 - The passages of Farustal 144 - Runn-Faru, the stronghold of the brimstone dwarves 145 - The Firereave Caverns You can use the 'event start' command to go to a given event area. [bovine] Shryth: You cut a small pelt from The fox, then quickly scrape the back and oil it. [bovine] Red: kill them [bovine] Shryth: aww yeah! Teleporting to event area 104 - Challenge of the Snow Baron Chamber of the Snow Baron This is a massive, circular-shaped chamber, which is much brighter than the previous passages. There is none of the spear-like protrusions that jutted down from the ceiling or up from the floor that you encountered in the tunnels. In the center of the room is a large throne carved out of the same kind of ice that makes up the rest of this place. It is night. ( 6)The Snow Baron sits upon a throne of ice. [Exits: none ] You try to strike up a conversation with The Snow Baron... The Snow Baron doesn't appear to have anything interesting to say. You have discovered or been given the following quests: ------------------------------------------------------------ Quest 1 - Your first challenge is to bring me the crown of Mikitarvis the fire king. Quest 2 - Enter the Sas'kwal Dale and defeat the spirit of the murlock biomancer. Quest 3 - Destroy Es'pawmarow, the lich king Quest 4 - Give the note regarding Don Milano to the Gohk Shin commander in Linholt Quest 5 - Now to enter the mirror portal, find the culprit, and bring them to swift and messy justice. Quest 6 - Give 10,000 gold coins to the Wallachia City innkeeper in exchange for lifetime usage of the inn's dormitory Quest 7 - Search the jungle for Centehua Quest 8 - Go and see if you can convince Krustallos to give up her ring. Quest 9 - Seek the fate of the Wild Huntsman. Quest 10 - Give the sealed scroll case to the satyr Regunus in the Giftsmarch Quest 11 - Claim Don Milano's sword of power for yourself Quest 12 - Kill Cuauhtemoc, Emperor of the Aztecs Quest 13 - Slay the drow king of Schwergheim Quest 14 - Enter the portal leading to the Domed Sea, infiltrate the Temple of Sand and Water, and rescue the Abelhadi children Quest 15 - Find a record of ancient Quelese metallurgy. Quest 16 - Defeat each of the four Elemental Lords, whose realms are accessible at the Cathedral of Elementals Quest 17 - Rescue Lady Lyonors and slay Lady Morgana Quest 18 - Rescue Calvin from the tunnels under Stoke-on-the-Mound and return him to his mother, Flo You can also see extra information with the 'quest info' command. (You may be able to start a new quest by using the 'talk' command to talk to one of the people here.) Information for quest 1: ------------------------------------------------------------ The Snow Baron says, 'So, you have come to accept my challenge? Very well, your first test is to head to the tunnels of Flarrus, work your way to the bottom and bring me back the crown of Mikitarvis the fire king. Good luck and may the icy winds of Draak sustain you.' To find The tunnels of Flarrus, recall and type "event join 142". (For more information, try 'quest extra 1'.) You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Currently Open Event Areas ----------------------------------------------------------------- 103 - The holiday gift and supply house 104 - Challenge of the Snow Baron 105 - Challenge of the Flame Baron 122 - The tunnels of Icarrus 123 - Frostvale Keep 124 - Runn-Ciru, the stronghold of the glacier dwarves 125 - The Icereave Caverns 126 - Kenrick's ice fishing camp 127 - The winter warehouse 142 - The tunnels of Flarrus 143 - The passages of Farustal 144 - Runn-Faru, the stronghold of the brimstone dwarves 145 - The Firereave Caverns You can use the 'event start' command to go to a given event area. Teleporting to event area 142 - The tunnels of Flarrus A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. ( 1)A large elf stone floats in the center of the room. [Exits: none ] You place your hand on the elf stone, it glows brightly for a moment and slowly begins to spin. [bovine] Draak: what does the fox say? [bovine] Draak: NO my fur!!! The elf stone suddenly stops spinning and slowly fades from view. The wall to the northwest glows for a moment and then vanishes. To activate this teleporter, touch the elf stone and it will be ready in a tick or so. [bovine] Red: it's still alive? you monster A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: northwest ] You don't seem to have anything by that name. [bovine] Shryth: http://www.bioacoustics.info/article/structure-and-function-red-fox-vulpes-vulpes-vocalisations The white aura around your body fades. To activate this teleporter, touch the elf stone and it will be ready in a tick or so. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: northwest ] A hot, dry passage This is an underground tunnel that appears to have been dug with some precision and care through the rock, which exhibits a dull red hue, is mostly smooth, and dry and warm to the touch. The air is stale and there is a disconcerting absence of any sound travelling up from the tunnel which slopes gently downwards to the northwest. [Exits: north southeast ] [bovine] Draak: ask Shadowfax about the rabbits he saw being skinned in Venezuella [bovine] Shryth: skinny wabbit! [bovine] Darklord: i've done my best to forget that An ash bat has arrived. You dodge An ash bat's attack. You miss An ash bat. An ash bat's burning bite injures you. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 11/19 items with weight 215/480 pounds. Encumbrance: 8% You have collected 44 normal teeth and 23 dragon teeth. You have 1065/1072 hit, 516/516 mana, 399/399 movement. Str: 29 Int: 27 Wis: 25 Dex: 29 Con: 26 Chr: 17 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 6440064 experience points, and 0 gold coins. Hitroll: 3 Damroll: 0 Armor: 47 (you are wearing light armor) You have one 'get out of death free' card! You are fighting An ash bat! You are sneaking. Alignment: -537 (An evil aura radiates from your body.) You are affected by: Spell 'faith shield', 10 minutes remaining Spell 'ground', 50 minutes remaining Spell 'slow poison', 50 minutes remaining Spell 'dexterity', one hour, 10 minutes remaining, level 27 Spell 'infravision', one hour, 20 minutes remaining, level 27 Spell 'strength', one hour, 20 minutes remaining, level 27 Spell 'invisibility', two hours, 0 minutes remaining Spell 'water breathing', two hours, 30 minutes remaining Spell 'protection from evil', 3 hours remaining Spell 'bless', 5 hours remaining, level 24 Spell 'fly' Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 An ash bat's flaming bite maims you! Your whip scratches An ash bat. An ash bat's claw *** DEVASTATES *** you! An ash bat's fiery bite MASSACRES you! You miss An ash bat. An ash bat dodges your attack. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: northwest ] You stop using an entwood staff. You stop using the royal crown of Vandar. You stop using Vember's holy symbol. You stop using a peridot pendant. You stop using chrysolite armplates. You stop using a green scarab bracelet. You stop using a green scarab bracelet. You stop using the claws of the werewolf. You stop using a ring of bound light. You stop using a ring of bound light. You stop using raiment of black magic. You stop using a robe of prisms. You stop using a beaded belt. You stop using chrysolite legplates. You stop using chrysolite-rimmed boots. You stop using a petrified werewolf heart. You put a petrified werewolf heart in the dead realm of Angmar. You put chrysolite-rimmed boots in the dead realm of Angmar. You put chrysolite legplates in the dead realm of Angmar. You put a beaded belt in the dead realm of Angmar. You put a robe of prisms in the dead realm of Angmar. You put raiment of black magic in the dead realm of Angmar. You put a ring of bound light in the dead realm of Angmar. You put a ring of bound light in the dead realm of Angmar. You put the claws of the werewolf in the dead realm of Angmar. You put a green scarab bracelet in the dead realm of Angmar. You put a green scarab bracelet in the dead realm of Angmar. You put chrysolite armplates in the dead realm of Angmar. You put a peridot pendant in the dead realm of Angmar. You put Vember's holy symbol in the dead realm of Angmar. You put the royal crown of Vandar in the dead realm of Angmar. You put an entwood staff in the dead realm of Angmar. You put a red Christmas scarf in the dead realm of Angmar. You put a green present in the dead realm of Angmar. You put a large wooden train in the dead realm of Angmar. The dead realm of Angmar cannot carry any more weight without sinking. The dead realm of Angmar cannot carry any more weight without sinking. The dead realm of Angmar cannot carry any more weight without sinking. You put a red Christmas scarf in the dead realm of Angmar. The dead realm of Angmar cannot carry any more weight without sinking. A holiday stocking refuses to be put inside another container. You put a violet ioun stone in the dead realm of Angmar. You get a violet ioun stone from the dead realm of Angmar. You retrieve longhorned leather boots. You wear longhorned leather boots on your feet. You retrieve a set of demon leg wraps. Nothing with that keyword found. You retrieve the girdle of stone giant strength. You wear a set of demon leg wraps to protect your legs. You retrieve a whirling tempest. You wear the girdle of stone giant strength on your waist. A breeze stirs around you, and builds to a raging whirlwind. You retrieve the Shadowstrike breastplate. You retrieve a ring of power. You wear the Shadowstrike breastplate for protection of your torso. You retrieve a spiked platinum ring. You wear a ring of power on your right hand. You wear a spiked platinum ring on your left hand. You retrieve gauntlets of carnage. You retrieve a bracelet of fire. You wear gauntlets of carnage on your hands. You retrieve a black widow engraved bracer. As you place the bracelet on your wrist, the flames expand to cover your arm. You wear a black widow engraved bracer around your left wrist. You retrieve bracers of the hunter. [bovine] Draak: hey bro You retrieve holy symbol of talos. You wear bracers of the hunter on your arms. You retrieve the Seal of the Dark Knight. You wear holy symbol of talos around your neck. You wear the Seal of the Dark Knight around your neck. You retrieve a crown of bestial fury. You retrieve a bone-handled ritual blade. You wear a crown of bestial fury on your head. You wield a bone-handled ritual blade. You are now wearing set 'hitdam'. You put a violet ioun stone in the dead realm of Angmar. You get a yellow ioun stone from the dead realm of Angmar. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 7/22 items with weight 359/540 pounds. Encumbrance: 28% You have collected 44 normal teeth and 23 dragon teeth. You have 925/1261 hit, 488/378 mana, 396/576 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 32 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 6440067 experience points, and 0 gold coins. Hitroll: 33 Damroll: 44 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are targeting An ash bat. You are sneaking. Alignment: -537 (An evil aura radiates from your body.) You are affected by: Spell 'faith shield', 0 minutes remaining Spell 'ground', 40 minutes remaining Spell 'slow poison', 40 minutes remaining Spell 'dexterity', one hour, 0 minutes remaining, level 27 Spell 'infravision', one hour, 10 minutes remaining, level 27 Spell 'strength', one hour, 10 minutes remaining, level 27 Spell 'water breathing', two hours, 20 minutes remaining Spell 'protection from evil', 3 hours remaining Spell 'bless', 5 hours remaining, level 24 Spell 'fly' Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' They are no longer here. You are protected from fire by a magical film of ice. A hot, dry passage This is an underground tunnel that appears to have been dug with some precision and care through the rock, which exhibits a dull red hue, is mostly smooth, and dry and warm to the touch. The air is stale and there is a disconcerting absence of any sound travelling up from the tunnel which slopes gently downwards to the northwest. [Exits: north southeast ] You do not see that character here. A hot, dry passage The sloping tunnel curves gracefully in a wide arc making it difficult to see further than a few feet in either direction. A light dusting of red powder coats the ground at the edges of the passage and the air is dry and warm. ( 1)A winged rodent drops from the ceiling and swoops at you. [Exits: south west ] You parry An ash bat's attack. You're already fighting An ash bat! You dodge An ash bat's attack. An ash bat's flaming bite maims you! An ash bat dodges your attack. You gather yourself for the attack... You parry An ash bat's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash bat! You gain 26352 experience! You parry An ash bat's attack. You parry An ash bat's attack. You gather yourself for the attack... You dodge An ash bat's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash bat! You gain 20705 experience! You parry An ash bat's attack. An ash bat misses you. Your shield of faith dissipates, and you no longer feel as protected by your god. Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: You would have little difficulty penetrating An ash bat's armor. Your armor would be no defense against An ash bat's attacks. An ash bat could hurt you a lot worse than you could hurt it, given the chance. An ash bat would not hesitate to come after you. You use your knowledge of animals: An ash bat... Might be somewhat resistant to spells. Might be somewhat resistant to fire. Might not be vulnerable or resistant to cold. Might be very slightly resistant to electricity. Is probably somewhat resistant to breath damage. Might be very slightly resistant to poison. Might not be vulnerable or resistant to normal damage. Might not be vulnerable or resistant to magic. An ash bat is an animal and would be vulnerable to flexible attacks such as whips and flails. An ash bat is made of fire, and would benefit from fiery attacks. An ash bat misses you. You dodge An ash bat's attack. Your slash wounds An ash bat. An ash bat's flaming bite DISEMBOWELS you! You dodge An ash bat's attack. An ash bat dodges your attack. An ash bat's claw DISMEMBERS you! You parry An ash bat's attack. You miss An ash bat. You throw a ball of freezing unfire at An ash bat! An ash bat's burning bite injures you. You dodge An ash bat's attack. You throw a ball of freezing unfire at An ash bat! You dodge An ash bat's attack. You miss An ash bat. You dodge An ash bat's attack. You throw your head back and cackle with insane glee. You gather yourself for the attack... An ash bat's flaming bite DISEMBOWELS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash bat! You gain 17320 experience! An ash bat misses you. You dodge An ash bat's attack. An ash bat's burning bite wounds you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash bat! You gain 31059 experience! You parry An ash bat's attack. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 7/22 items with weight 359/540 pounds. Encumbrance: 28% You have collected 44 normal teeth and 23 dragon teeth. You have 838/1261 hit, 378/378 mana, 258/576 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 32 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 6569535 experience points, and 0 gold coins. Hitroll: 33 Damroll: 44 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are fighting An ash bat! You are sneaking. Alignment: -537 (An evil aura radiates from your body.) You are affected by: Spell 'ground', 30 minutes remaining Spell 'slow poison', 30 minutes remaining Spell 'dexterity', 50 minutes remaining, level 27 Spell 'infravision', one hour, 0 minutes remaining, level 27 Spell 'strength', one hour, 0 minutes remaining, level 27 Spell 'ice shield', one hour, 50 minutes remaining, level 27 Spell 'water breathing', two hours, 10 minutes remaining Spell 'protection from evil', 3 hours remaining Spell 'bless', 5 hours remaining, level 24 Spell 'fly' Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You dodge An ash bat's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash bat! You gain 16392 experience! An ash bat looks disoriented for a moment, but quickly recovers. An ash bat misses you. Your slash *** DEVASTATES *** An ash bat! An ash bat's flaming bite devastates you! An ash bat misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash bat! You gain 19088 experience! Your blood freezes as you hear An ash bat's death cry! An ash bat is DEAD! You gain 182500 experience! You receive 110440 experience. You cry victory over your fallen enemy! You gain 29243 experience! You are surrounded by a white aura. A hot, dry passage The sloping tunnel curves gracefully in a wide arc making it difficult to see further than a few feet in either direction. A light dusting of red powder coats the ground at the edges of the passage and the air is dry and warm. ( 1)The corpse of An ash bat is lying here. [Exits: south west ] It is already empty. You see nothing left to loot from the corpse of An ash bat. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of An ash bat. A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: north east ] Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: You would have little difficulty penetrating A fire construct's armor. Your armor would be no defense against A fire construct's attacks. You are capable of dishing out more damage than A fire construct. A fire construct would not hesitate to come after you. You use your knowledge of the elements: A fire construct... Might be very slightly resistant to spells. Might be very slightly resistant to fire. Might be very slightly resistant to cold. Is probably very slightly resistant to electricity. Might be somewhat resistant to breath damage. Might be somewhat resistant to poison. Might be very slightly resistant to normal damage. Is probably not vulnerable or resistant to magic. A fire construct is made of fire, and would benefit from fiery attacks. You charge headlong into battle against A fire construct! You gain 17952 experience! A fire construct's flaming punch MASSACRES you! A fire construct is frozen by your ice shield! A fire construct stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! You gain 12180 experience! A fire construct's fiery punch MUTILATES you! A fire construct is frozen by your ice shield! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You dodge A fire construct's attack. You gather yourself for the attack... A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! Your slash decimates A fire construct! You parry A fire construct's attack. You land on your enemy, putting all your weight behind your swing! You miss A fire construct. You are on fire! A fire construct's fiery punch devastates you! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You suddenly feel less tired and more refreshed! You gain 40000 experience! A fire construct's fiery punch scratches you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gain 30282 experience! You parry A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You gather yourself for the attack... You are on fire! A fire construct trips you, sending you sprawling! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! You gain 11851 experience! You miss A fire construct. You dodge A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! Your wounds accumulate, and your rage starts to build! You stand up. You gather yourself for the attack... You are on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gain 15270 experience! You are on fire! You are on fire! A fire construct's flaming punch maims you! A fire construct is frozen by your ice shield! You are on fire! A fire construct tries to trip you, but your fly spell helps you recover. You are on fire! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! You gain 10969 experience! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 237138 experience. You cry victory over your fallen enemy! You gain 24164 experience! (carried) the dead realm of Angmar contains: a violet ioun stone (light) a red Christmas scarf a large wooden train a green present a red Christmas scarf an entwood staff (glow) the royal crown of Vandar (glow) Vember's holy symbol a peridot pendant (glow) chrysolite armplates a green scarab bracelet (glow) a green scarab bracelet (glow) the claws of the werewolf (glow) a ring of bound light (glow) a ring of bound light (glow) raiment of black magic a robe of prisms (glow) a beaded belt (glow) chrysolite legplates chrysolite-rimmed boots a petrified werewolf heart a candy cane potion a candy cane potion a red Christmas scarf a magical knapsack a candy cane potion a candy cane potion a green soulstone a candy cane potion five golden rings a red Christmas scarf a candy cane potion a candy cane potion a candy cane potion a candy cane potion a volatile demonic potion a green soulstone a yellow soulstone a red soulstone a green soulstone a yellow soulstone a volatile demonic potion a red ioun stone (light) an Ooahu tribe totem an iron helmet with a headdress of human skulls the Seal of the Dark Knight a pounded iron collar pounded iron pauldrons a titanium bracer a titanium bracer pounded iron gauntlets a titanium ring a titanium ring a titanium breastplate a titanium chainmail cloak grey scaled leggings (light) walking boots The eye of Ils The Blade of Death and Disease (glow) a green soulstone a marvelous mountain roc skin cloak a pink and green stone a yellow soulstone a green soulstone the Scepter of Shadows a shadow ball a bottle of water breathing a skin of mountain spring water a water whip a yellow soulstone A sparkling hand mirror a blue ioun stone (light) a blood-stained ebony staff (glow) an ancient golden crown (glow) a black pearl necklace (glow) a black pearl necklace (glow) unholy armguards of the forsaken a sa'angrel A bracelet of the fallen magi (glow) black mage gloves (glow) the ring of arcanist magic (glow) a tarnished silver ring the robe of the immortal a gold-threaded crimson robe a strip of werewolf fur a crushed velvet skirt amethyst boots a tome of necromancy a vial of pumpkin power (glow) a vial of pumpkin power (glow) a large, dark green pod a large, dark green pod a pale blue soulstone a green soulstone a yellow soulstone a yellow soulstone a green soulstone a green soulstone a yellow soulstone a sparkling golden potion of regeneration a quadruple pearl necklace a blue padded helmet a Shadowstrike medallion a note on a scroll a blood-stained lance black angel's wings the blade, 'Mischief' a scroll of enchantment a green ioun stone a small wand (glow) a carved jade heart a small bag of gold dust A striking white blade the bracer of hope a rhodium-plated ring a fire bracelet (glow) A bracelet of the fallen magi (glow) Shadowstrike legplates a magical pumpkin (glow) an aura of absorption (light) the Blade of Chrysanthemums an ethereal wood tower shield (invis) a scroll of the inferno a scroll of diplomacy a scroll of ultimate protection a simple talisman of Shift a magic necklace (glow) A pair of fluorescent green pants with pink polka dots (glow) a frost devil mask (glow) a fingerbone necklace a shadowy robe an orange ioun stone the crown of the gith a holy symbol of Shift Shadowstrike armplates a black maize wristband five golden rings a shadowy black ring dark elven plate mail a cloak of shadows (invis) a gray silk sash, embroidered with shadowy black dragons a pair of black high leather boots a volatile demonic potion a dripping-wet stick (glow) an anti-time distortion (glow) a note regarding Don Milano a faded parchment a rice-paper scroll a potion of solace a silver skeleton key the Scythe of Darkness (glow) A frost covered katana a talisman of ice a sealed scroll case a silver skeleton key the Rod of the Ostiarium (glow) a bottle of weed-killer a garnet ogre-bone amulet a copper tower shield a Mazon tribe totem a blue-steel chain with a diamond and emerald cross the Buckler of Last Resort a silver beacon stone key a dripping-wet stick (glow) a map of Mount Knochenaufsatz a shielded ring a garnet ogre-bone amulet an amulet of the wind a strange chaotic anklet (light) a solid selenium ring a serpentine bracer (glow) a serpentine bracer (glow) a ring of serpents mycos boots the ring of ineffable evil (cursed) red leather boots blazing sleeves of the inferno (glow) a burning ring of fire a garnet-inlaid leather bracer a golden band a pair of white wolfskin boots a dark red flaming wrist band (glow) vaporous pauldrons a vaporous bracer a vaporous bracer a red scale ring vaporous sabatons a triple moon goblet (glow) a light blue cooling wrist band (glow) a sapphire-inlaid leather bracer a collar of shocking a sapphire-inlaid leather bracer a black sapphire ring (glow) grounded boots (carried) the dead realm of Angmar contains: R (tot 120) a red Christmas scarf (unique) R (tot 120) a red Christmas scarf (unique) (tot 109) an entwood staff (glow) (relic) (lvl 29) the claws of the werewolf (glow) (artifact) (tot 100) a beaded belt (glow) (rare) R (tot 120) a red Christmas scarf (rare) R (tot 120) a red Christmas scarf (unique) (lvl 30) an Ooahu tribe totem (lvl 30) a titanium chainmail cloak (antique) (lvl 34) grey scaled leggings (light) (tot 103) The eye of Ils (artifact) (lvl 32) The Blade of Death and Disease (glow) (rare) (tot 98) the Scepter of Shadows (relic) (tot 92) a shadow ball (tot 112) a water whip (rare) (tot 100) a blood-stained ebony staff (glow) (relic) (tot 110) the ring of arcanist magic (glow) (rare) R (tot 100) a strip of werewolf fur (artifact) (lvl 0) a note on a scroll (tot 118) a blood-stained lance (rare) (lvl 29) the blade, 'Mischief' (relic) (lvl 20) a small wand (glow) (lvl 28) a carved jade heart (lvl 35) A striking white blade (lvl 29) the Blade of Chrysanthemums (lvl 19) a shadowy black ring (rare) (lvl 31) dark elven plate mail (rare) (lvl 30) a faded parchment (lvl 25) a rice-paper scroll (lvl 34) the Scythe of Darkness (glow) (lvl 34) A frost covered katana (tot 90) a talisman of ice (antique) (lvl 30) the Rod of the Ostiarium (glow) (artifact) (lvl 29) a black sapphire ring (glow) (carried) the dead realm of Angmar contains: (tot 109) an entwood staff (glow) (relic) (lvl 30) an Ooahu tribe totem (lvl 32) The Blade of Death and Disease (glow) (rare) (tot 98) the Scepter of Shadows (relic) (tot 112) a water whip (rare) (tot 118) a blood-stained lance (rare) (lvl 29) the blade, 'Mischief' (relic) (lvl 35) A striking white blade (lvl 29) the Blade of Chrysanthemums (lvl 34) the Scythe of Darkness (glow) (lvl 34) A frost covered katana You get a frost devil mask from the dead realm of Angmar. You get A frost covered katana from the dead realm of Angmar. You are carrying A frost covered katana. Item: 'katana frost honor' Weight: 17 Size: 3'0" Level: 34 (relatively uncommon) Type: WEAPON Composition: SILVER Weapon damage: 8 to 40 fastest ice slash, 21 strength to use. Object is: WARRIOR Wear locations are: 2_WIELD Item has other effects: Affects: HITROLL by 4 Affects: DAMROLL by 3 Affects: PARRY by 7 Affects: DODGE by 3 Affects: MOVE by 49 Affects: DEX by 2 This weapon will be somewhat effective against ethereal creatures. This weapon has a well-defined blade that can rip and tear. This weapon will do extra damage to plants and blobs. This weapon will do reduced damage to skeletons, machines and crystalline creatures. You stop using a bone-handled ritual blade. You wield A frost covered katana. You are carrying: a bone-handled ritual blade a frost devil mask (glow) a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You put a frost devil mask in the dead realm of Angmar. A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. [Exits: north east ] Your coat of crystal scales suddenly shatters in a chain reaction! Huh? You make a hmm noise to let everyone know you are deep in thought. A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. [Exits: north east ] In the next room you see: An ash bat You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 8/22 items with weight 376/540 pounds. Encumbrance: 32% You have collected 44 normal teeth and 23 dragon teeth. You have 632/1211 hit, 363/378 mana, 474/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 7565718 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -530 (An evil aura radiates from your body.) You are affected by: Spell 'ground', 0 minutes remaining Spell 'slow poison', 0 minutes remaining Spell 'dexterity', 20 minutes remaining, level 27 Spell 'infravision', 30 minutes remaining, level 27 Spell 'strength', 30 minutes remaining, level 27 Spell 'sanctuary', 30 minutes remaining, level 23 Spell 'ice shield', one hour, 20 minutes remaining, level 27 Spell 'water breathing', one hour, 40 minutes remaining Spell 'protection from evil', two hours, 40 minutes remaining Spell 'bless', 5 hours remaining, level 24 Spell 'fly' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. [Exits: north east ] A hot, dry passage The air is very dry and warm here, causing prickles to appear on the skin and a mild soreness in the throat if breathed too deeply. The passage way extends unbending for a while to the south, whilst the descent downwards into the earth continues to the northeast. ( 1)A winged rodent drops from the ceiling and swoops at you. [Exits: south northeast ] You charge headlong into battle against An ash bat! You gain 17060 experience! An ash bat's flaming bite devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash bat! You gain 12235 experience! An ash bat looks dazed! An ash bat stands up. Your icy slash injures An ash bat. You parry An ash bat's attack. An ash bat's burning bite hits you. An ash bat's claw MASSACRES you! An ash bat is frozen by your ice shield! You gather yourself for the attack... An ash bat's burning bite DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash bat! You gain 11703 experience! An ash bat looks completely stunned! You gather yourself for the attack... Your magical protection from electricity weakens, then fades. You suddenly feel better, but realize that your protection from poison has worn off. An ash bat is disoriented, and clumsily tries to attack you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash bat! You gain 10892 experience! The bat lets out one last ear piercing shriek before falling to the ground dead! You gain 182500 experience! You receive 80326 experience. You cry victory over your fallen enemy! You gain 25246 experience! A warm feeling fills your body! The gods don't respond to your request. (your charisma is too low) A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A hot, dry passage The air is very dry and warm here, causing prickles to appear on the skin and a mild soreness in the throat if breathed too deeply. The passage way extends unbending for a while to the south, whilst the descent downwards into the earth continues to the northeast. ( 1)The corpse of An ash bat is lying here. [Exits: south northeast ] In the next room you see: Nothing. It is already empty. You see nothing left to loot from the corpse of An ash bat. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of An ash bat. A hot, dry passage Jagged stalactites of red rock jut down from the ceiling above although the walls and floor of this passage are well worked, smooth and even. The way bends sharply out of sight to the southwest, and the tunnel widens and slopes steeply down as it extends further through the dim light to the north, from where a hotter and, if possible, dryer air is drifting up. [Exits: north southwest ] At the top of steps cut into the rock The passage from the south flares out into a circular chamber which has been expertly cut into the dull stone Piles of fine powder sit at the base of the smooth walls that curve gracefully around a central hole in the ground where steps have been carved downwards through the rock. The gentlest of breezes drifts up from below and brings with it air that is uncomfortably thick and hot. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: south down ] You charge headlong into battle against A fire construct! You gain 11427 experience! You parry A fire construct's attack. Your freezing slash DISEMBOWELS A fire construct! You gather yourself for the attack... A fire construct stands up. A shower of bright red sparks suddenly engulfs you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gain 11365 experience! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** MASSACRES *** A fire construct! You gain 23035 experience! A fire construct misses you. A shower of bright red sparks suddenly engulfs you! A fire construct knocks your legs out from under you! A fire construct throws a brilliant yellow fireball at you! You parry A fire construct's attack. You stand up. You gather yourself for the attack... Your freezing slash decimates A fire construct! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gain 11802 experience! You parry A fire construct's attack. A fire construct knocks your legs out from under you! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gain 10153 experience! A fire construct's fiery punch maims you! A fire construct is frozen by your ice shield! A fire construct's flaming punch MASSACRES you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct tries to trip you, but your fly spell helps you recover. Your body is still too exhausted from last time. You gather yourself for the attack... A fire construct tries to trip you, but your fly spell helps you recover. You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. A fire construct's fiery punch DISMEMBERS you! A fire construct tries to trip you, but your fly spell helps you recover. [bovine] Shryth: there, got my waypoints back You are too exhausted! You miss A fire construct. A fire construct knocks your legs out from under you! You stand up. A fire construct tries to trip you, but your fly spell helps you recover. Your freezing slash *** DEVASTATES *** A fire construct! You cleave through your enemies! Your cleave *** DEVASTATES *** A fire construct! You gain 13881 experience! A fire construct conjures and throws a bright yellow fireball at you! Your freezing slash wounds A fire construct. A fire construct's flaming punch decimates you! You cleave through your enemies! A fire construct dodges your attack. You cleave through your enemies! Your cleave *** DEMOLISHES *** A fire construct! You gain 10153 experience! Your frigid slash DISMEMBERS A fire construct! A fire construct is mortally wounded, and will die soon if not aided. Your magically induced dexterity abruptly disappears. A fire construct tries to trip you, but you see the move well in advance. Your freezing slash MASSACRES A fire construct! A shower of bright green sparks suddenly engulfs you! You are blinded, and can't see your enemy! You cleave through your enemies! Your cleave *** DEVASTATES *** Someone! You gain 11546 experience! Someone tries to trip you, but your fly spell helps you recover. Someone dodges your attack. You are too exhausted! Your vision slowly returns. You parry A fire construct's attack. Your frigid slash *** MASSACRES *** A fire construct! A fire construct is mortally wounded, and will die soon if not aided. Your freezing slash DISMEMBERS A fire construct! Your frigid slash MUTILATES A fire construct! Your freezing slash *** DEVASTATES *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 159272 experience. You are too exhausted! You cry victory over your fallen enemy! You gain 25487 experience! You feel less tired. You feel less tired. You feel less tired. The gods don't respond to your request. (your charisma is too low) At the top of steps cut into the rock The passage from the south flares out into a circular chamber which has been expertly cut into the dull stone Piles of fine powder sit at the base of the smooth walls that curve gracefully around a central hole in the ground where steps have been carved downwards through the rock. The gentlest of breezes drifts up from below and brings with it air that is uncomfortably thick and hot. ( 0)A tiny blue flame dances here along the ground. [Exits: south down ] A warm feeling fills your body! You get a wisp of blue flame. You are carrying a wisp of blue flame. Item: 'wisp blue flame fire ' Weight: 2 Size: 0'8" Level: 90 (very common) Type: SPELLCOMP Composition: FIRE Object is: The white aura around your body fades. The red in your vision disappears. Your muscles deflate as your strength spell wears out. A hot, dry passage Jagged stalactites of red rock jut down from the ceiling above although the walls and floor of this passage are well worked, smooth and even. The way bends sharply out of sight to the southwest, and the tunnel widens and slopes steeply down as it extends further through the dim light to the north, from where a hotter and, if possible, dryer air is drifting up. [Exits: north southwest ] A hot, dry passage The air is very dry and warm here, causing prickles to appear on the skin and a mild soreness in the throat if breathed too deeply. The passage way extends unbending for a while to the south, whilst the descent downwards into the earth continues to the northeast. [Exits: south northeast ] A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. [Exits: north east ] Alas, you cannot go that way. A hot, dry passage The sloping tunnel curves gracefully in a wide arc making it difficult to see further than a few feet in either direction. A light dusting of red powder coats the ground at the edges of the passage and the air is dry and warm. [Exits: south west ] A hot, dry passage This is an underground tunnel that appears to have been dug with some precision and care through the rock, which exhibits a dull red hue, is mostly smooth, and dry and warm to the touch. The air is stale and there is a disconcerting absence of any sound travelling up from the tunnel which slopes gently downwards to the northwest. [Exits: north southeast ] A hot, dry passage The sloping tunnel curves gracefully in a wide arc making it difficult to see further than a few feet in either direction. A light dusting of red powder coats the ground at the edges of the passage and the air is dry and warm. [Exits: south west ] A hot, dry passage Small rough bumps of red rock protrude from the ceiling above, requiring some careful navigation to avoid them, and low heaps of red dust flecked with sparkles of dull metal occupy the sharp corner as the tunnel continues to the north and east. [Exits: north east ] A hot, dry passage The air is very dry and warm here, causing prickles to appear on the skin and a mild soreness in the throat if breathed too deeply. The passage way extends unbending for a while to the south, whilst the descent downwards into the earth continues to the northeast. [Exits: south northeast ] A hot, dry passage Jagged stalactites of red rock jut down from the ceiling above although the walls and floor of this passage are well worked, smooth and even. The way bends sharply out of sight to the southwest, and the tunnel widens and slopes steeply down as it extends further through the dim light to the north, from where a hotter and, if possible, dryer air is drifting up. [Exits: north southwest ] At the top of steps cut into the rock The passage from the south flares out into a circular chamber which has been expertly cut into the dull stone Piles of fine powder sit at the base of the smooth walls that curve gracefully around a central hole in the ground where steps have been carved downwards through the rock. The gentlest of breezes drifts up from below and brings with it air that is uncomfortably thick and hot. [Exits: south down ] At the bottom of steps cut into the rock A circular chamber hewn roughly from the dark reddish brown rock. Beginning in the centre and stretching upwards are a set of steps worn smooth from heavy foot traffic over time, and all around are piles of fine powder that give off a pulsing heat. The air is dry and oppressively hot and seems to drift in from a tunnel that leads away into darkness to the east. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: east up ] Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: You would have little difficulty penetrating A fire naga's armor. Your armor would be no defense against A fire naga's attacks. A fire naga could hurt you a lot worse than you could hurt her, given the chance. A fire naga would not hesitate to come after you. You use your knowledge of the elements: A fire naga... Might not be vulnerable or resistant to spells. Is probably very slightly resistant to fire. Is probably very slightly resistant to cold. Is probably somewhat resistant to electricity. Is probably somewhat resistant to breath damage. Might be somewhat resistant to poison. Might be very slightly resistant to normal damage. Is probably not vulnerable or resistant to magic. A fire naga is made of fire, and would benefit from fiery attacks. A fire naga leaves east. You do not see that character here. At the bottom of steps cut into the rock A circular chamber hewn roughly from the dark reddish brown rock. Beginning in the centre and stretching upwards are a set of steps worn smooth from heavy foot traffic over time, and all around are piles of fine powder that give off a pulsing heat. The air is dry and oppressively hot and seems to drift in from a tunnel that leads away into darkness to the east. [Exits: east up ] A hot, dry passage The walls are heavily ridged with the markings of the excavation method that was used to cut through the earth to form this tunnel. Here and there a soft twinkle of dull metal can be seen in the otherwise uniform dark red surface of the rock. The ground, however, is smooth and slopes down gently as it continues away to the northeast, whilst to the west the passage opens up into a round chamber of some description. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: west northeast ] You charge headlong into battle against A fire naga! You gain 14493 experience! A fire naga's burning bite *** DEVASTATES *** you! You gather yourself for the attack... A fire naga stands up. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga misses you. You gather yourself for the attack... A fire naga's fiery tail DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! Your freezing slash *** OBLITERATES *** A fire naga! A fire naga's fiery bite MASSACRES you! You gather yourself for the attack... You parry A fire naga's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire naga! You parry A fire naga's attack. You gather yourself for the attack... A fire naga's flaming bite DISEMBOWELS you! You land on your enemy, putting all your weight behind your swing! A fire naga dodges your attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack DISMEMBERS A fire naga! A fire naga misses you. A fire naga tries to trip you, but you see the move well in advance. You suddenly feel less tired and more refreshed! You gain 53176 experience! You miss A fire naga. You lunge at A fire naga! Your lunging attack *** DEMOLISHES *** A fire naga! You gain 21741 experience! You dodge A fire naga's attack. You lunge at A fire naga! Your lunging attack *** MASSACRES *** A fire naga! You gain 21568 experience! A fire naga's flaming bite *** DEVASTATES *** you! A fire naga is frozen by your ice shield! A shower of bright green sparks suddenly engulfs you! You lunge at A fire naga! Your lunging attack *** OBLITERATES *** A fire naga! You gain 17520 experience! Your icy slash MASSACRES A fire naga! You lunge at A fire naga! A fire naga dodges your attack. A fire naga tries to trip you, but you see the move well in advance. Your icy slash injures A fire naga. A shower of brilliant white sparks suddenly engulfs you! A fire naga's flaming bite *** DEMOLISHES *** you! Your frigid slash DISMEMBERS A fire naga! You lunge at A fire naga! You miss A fire naga. A fire naga dodges your attack. A fire naga's fiery bite *** DEVASTATES *** you! A fire naga dodges your attack. Your frigid slash MASSACRES A fire naga! You dodge A fire naga's attack. Your freezing slash mauls A fire naga. Your freezing slash DISMEMBERS A fire naga! A fire naga's flaming bite mauls you. You miss A fire naga. Your icy slash *** MASSACRES *** A fire naga! A fire naga's flaming bite *** DEMOLISHES *** you! You lunge at A fire naga! Your lunging attack *** DEVASTATES *** A fire naga! You gain 30282 experience! Your freezing slash maims A fire naga! You parry A fire naga's attack. A fire naga dodges your attack. Your freezing slash maims A fire naga! A fire naga misses you. Your freezing slash DISEMBOWELS A fire naga! A fire naga tries to trip you, but you see the move well in advance. Your frigid slash DISMEMBERS A fire naga! A fire naga dodges your attack. You lunge at A fire naga! Your lunging attack *** DEMOLISHES *** A fire naga! You gain 20015 experience! A fire naga's flaming tail decimates you! You lunge at A fire naga! Your lunging attack *** DEMOLISHES *** A fire naga! You gain 13588 experience! A fire naga is mortally wounded, and will die soon if not aided. The physical reserve deep within you feels replenished. Your icy slash MUTILATES A fire naga! You cast the spell to separate soul from body, and pull A fire naga's essence into a yellow soulstone! Your blood freezes as you hear A fire naga's death cry! A fire naga is DEAD! You gain 182500 experience! You receive 230558 experience. You put a yellow soulstone in the dead realm of Angmar. (on ground) the corpse of A fire naga contains: Nothing. It is already empty. You see nothing left to loot from the corpse of A fire naga. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire naga. You cry victory over your fallen enemy! You gain 29474 experience! In the next room you see: A fire construct You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 582/1211 hit, 167/378 mana, 353/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 9195193 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -530 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 20 minutes remaining, level 27 Spell 'water breathing', 40 minutes remaining Spell 'protection from evil', one hour, 40 minutes remaining Spell 'bless', 4 hours remaining, level 24 Spell 'fly' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! You feel less tired. A hot, dry passage Occasional tendrils of wispy smoke drift off the piles of red powdered ash that sit to the sides of this hot passage as it continues to meander back and forth through the dim light. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: southwest northwest ] You charge headlong into battle against A fire construct! You gain 15529 experience! You parry A fire construct's attack. A fire construct stands up. You gather yourself for the attack... A fire construct conjures and throws a bright yellow fireball at you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! Your icy slash devastates A fire construct! You dodge A fire construct's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A fire construct! A fire construct begins chanting and casts a powerful spell... A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! A fire construct's flaming punch MUTILATES you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct tries to trip you, but your fly spell helps you recover. You are on fire! You gather yourself for the attack... You are on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A shower of bright yellow sparks suddenly engulfs you! You are blinded, and can't see your enemy! You parry someone's attack. You are on fire! Your icy slash DISMEMBERS Someone! You gather yourself for the attack... Someone conjures and throws a bright yellow fireball at you! Someone's flaming punch hits you. You leap and land on your unseen enemy! Your leaping attack *** DEMOLISHES *** Someone! Your vision slowly returns. You gather yourself for the attack... A fire construct's flaming punch decimates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A shower of bright green sparks suddenly engulfs you! A fire construct's flaming punch DISEMBOWELS you! You gather yourself for the attack... A fire construct's flaming punch decimates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** MASSACRES *** A fire construct! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You are on fire! You gather yourself for the attack... You parry A fire construct's attack. You are on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You parry A fire construct's attack. Your body is still too exhausted from last time. Your frigid slash MASSACRES A fire construct! A fire construct throws a brilliant yellow fireball at you! Your wounds accumulate, and your rage starts to build! A fire construct's burning punch DISMEMBERS you! You are on fire! You are too exhausted. You are on fire! You parry A fire construct's attack. A shower of bright red sparks suddenly engulfs you! You are blinded, and can't see your enemy! You miss someone. You dodge someone's attack. A beautiful web of blazing yellow fire bursts forth from someone's hands and engulfs you, setting you on fire! Your freezing slash mauls Someone. Someone's fiery punch maims you! You are on fire! You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. You are blind. You are blind, you can't see anything. [Exits: west northeast ] You are on fire! Your vision slowly returns. You are on fire! You go to sleep. Your ice shield fades and is gone. You make a hmm noise to let everyone know you are deep in thought. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar (notify) Neenah stole a level 52 soul from a thrir'zand (freak 64!) Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 30%) Cleric 22 0/ 15 32000000 ( 29%) Thief 34 0/ 20 41000000 ( 22%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 25%) Druid 11 10/ 13 29000000 ( 32%) You have spent 636 out of 805 total fame. You have 9313931 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. [core] Draak: wroops I don't think furrier is turned on No spell or skill by that name found. Sending activity for channel 'bovine' ---------------------------------------------------------------------- [bovine] Draak: so... he honored his mother and father? [bovine] Spatha: hmm did tempest get moved up in level or am i being dumb again? [bovine] Runner: its the same [bovine] Spatha: didn't remember it being level 16 [bovine] Runner: yeah that's normal for it [bovine] Draak: hmm, dragonscale armor - should you be able to line it with fur? [bovine] Mertag: For comfort I'd say yes [bovine] Draak: okay, one vote for chafing [bovine] Draak: I'm sorry, one vote AGAINST chafing [bovine] Mertag: Actually speaking of dragonscale. Why can't you do any heraldry with shell and bone? Just use a different type of paint [bovine] Mertag: Kept meaing to ask that rofl [bovine] Mertag: Or just engrave it [bovine] Draak: hmmmmm...... eeeee hrm uuuuuh, no [bovine] Draak: not going to address that today, need to get leatherworking up to snuff [bovine] Mertag: Fair enough, just figured I'd ask while I remembered haha [bovine] Draak: send me a mudmail, its a valid question [bovine] Mertag: Will do! [bovine] Draak: thoughts on dragonscale and lining it with fur? [bovine] Mertag: Actually I'll mudmail you with that little thought I had about the meteors too, I don't think you'll go for it but throwing it out there for funzies [bovine] Draak: why don't don't you throw out the meteor pitch right now? [bovine] Draak: it looks like i might be nearly done here, just chasing down a few corner cases [bovine] Mertag: Hmm [bovine] Mertag: Maybe you already put it in [bovine] Mertag: What happens if there's a meteor shower and one hits you? :P [bovine] Mertag: Unlikely as all hell [bovine] Mertag: But it can happen [bovine] Colonel: i can't honestly think of a good reason you shouldn't line dragonscale armor, might be a question of flamability, but i guess that would depend on if there's a bunch of fur sticking out the sides or if its just tucked into the inside of the armor [bovine] Draak: heh, Shadowfax checked that in, let me look at it [bovine] Mertag: Also [bovine] Draak: you generally don't have to worry about fur full-out burning, it kind of shrivels and turns to white powder pretty fast, and smells terrible [bovine] Draak: like super-bad [bovine] Mertag: With the adition of Drakdrol (spelling may be incorrect, I apologize for that), since there are mobs from other planets, what about having unique alien mobs sometimes drop during a meteor shower? Killing one of those could be a feat or something, for an easter eggy type of thing [bovine] Colonel: nod, that was my best attempt to think of a reason not to line it, lol [bovine] Mertag: Like if the meteor splits and there's something inside it heh [bovine] Colonel: also, are these meteor storms random, like the rainbows? [bovine] Draak: yeah, they are random [bovine] Colonel: nod [bovine] Draak: they've actually been a thing for a long time, just really uncommon [bovine] Draak: I kind of dig of the Horror from Beyond the Stars (tm) idea [bovine] Mertag: I'm sure that's a reference, I don't recognize it though rofl [bovine] Draak: I was pretending it was a B movie [bovine] Mertag: Oh heh [bovine] Mertag: I is a derp, don't mind me [bovine] Blur: so once i make a gem what skill do i need to have to put it in my dragonhide armor? [bovine] Kuranes: you can't currently do that [bovine] Blur: no wonder i couldn't do it [bovine] Blur: what can i do with them besides throw at mobs [bovine] Kuranes: put them on jewelry or weapons [bovine] Kuranes: well, some weapons [bovine] Blur: would my GodShatter accept them [bovine] Kuranes: if you know heraldry you can carve them so they look like...well, the things in the heraldry list, but that's purely for flavour [bovine] Kuranes: GodShatter? [bovine] Kuranes: you can only put them on crafted weapons [bovine] Blur: lost spear crafted by Dentin [bovine] Kuranes: ah, that one [bovine] Blur: heraldry? [bovine] Kuranes: help heraldry [bovine] Blur: yeah i did. [bovine] Blur: so it's just crafted wood shields [bovine] Kuranes: or gems [bovine] Blur: ok going to run pracs on boa to get heraldry [bovine] Blur: ty [bovine] Blur: hmm [bovine] Blur: are you supposed to need jewelry to make a ring? [bovine] Lexie: yes [bovine] Lexie: except in a couple of cases, i think bead necklaces and bracelets you ahve to have jewelry making. and you might need it for those. I have all those skills so I don't remember what I got when [bovine] Blur: pretty sure i made a Jasper ring without jewlerymaking [bovine] Blur: when will leather crafting be allowed again [bovine] Rhorae: lol what, they disabled it for a string error? [bovine] Blur: i wouldn't know [bovine] Blur: i got sent to Siberia [bovine] Blur: figuratively speaking [bovine] Martin: just wandering do we get 38s tonight or tomorrow? [bovine] Rhorae: draak said he'd send the fix to Dentin today but telling when the reboot will be [bovine] Rhorae: er no telling [bovine] Blur: i didn't see anything about 38 on the boards [bovine] Martin: does it have to be on boards? [bovine] Martin: i think dentin said so and thats it [bovine] Blur: not everyone can use channels [bovine] Blur: so yes? [bovine] Rhorae: it was in the december video [bovine] Rhorae: said it would either be this mnth or next [bovine] Blur: oh i don't YouTube either sigh [bovine] Blur: ok cool [bovine] Rhorae: if not today/tomorrow, they'll likely leave it for anniversary event [bovine] Blur: thanks [bovine] Dentin: I'd reboot but I dont know if it would fuck up stuff that morph has loaded [bovine] Rhorae: just EPDS stuff probably, someone would have to re-place them [bovine] Martin: i'm not in rush just asking because i could wait iff n not i can sleep he [bovine] Rhorae: other than that I think it's all automated [bovine] Martin: no skills or spells added, right? [bovine] Dentin: just the obscure spell 'big sister' and obscure skill 'pretzel multiplier' [bovine] Martin: dentin last reboot had exp changes or? [bovine] Dentin: yes [bovine] Rubi: Did leathercrafting get disabled to fix the weird names from crafted stuff? Or something ---------------------------------------------------------------------- You choke and gag on the water in your lungs, as your spell wears out. [core] Draak: it was behind an ifdef, that's probably why You slowly float back to the ground as your fly spell wears off. ----------------------------------------------------------------- Welcome back! Thanks for playing Alter Aeon! You receive 2235 gambling gold! (This gold can only be used with the 'gamble' command. Have fun!) ----------------------------------------------------------------- Tanis auctions, 'wtb tensor' Typhon auctions, 'how big?' [core] Dentin: yeah, it wasnt turned on Tanis auctions, 'don't care' The physical reserve deep within you feels replenished. [core] Draak: eh, just chop it out of the change log before people start asking questions [core] Dentin: oh hrm [bovine] Shryth: A huge bone shard can be crafted into... Nothing. Sorry, a huge bone shard doesn't appear to be the right size or mass for bonecrafting. [bovine] Shryth: sniff [bovine] Draak: size and weight? [bovine] Shryth: bring back bone longbows No items found. [bovine] Shryth: Weight: 59 Size: 5'11" No items found. You feel less protected from evil. No items found. [bovine] Draak: phew (auction) Starting bid on 'Tensor's floating disc' at 123 gold. You slap yourself silly. You dream a dream... -------------------------------------------------- An eleven foot tall woman stands at your door with a chainsaw and a dolphin tugging furiously at its leash. You grin an evil grin. (auction) Now accepting bids for 'Tensor's floating disc', minimum bid is 123 gold coins. [bovine] Draak: man, that's a lot of bone (auction) New bid: 150 gold coins for 'Tensor's floating disc'. You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 9313931 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A fire construct. You are sneaking. Alignment: -530 (An evil aura radiates from your body.) You are affected by: Spell 'bless', two hours, 10 minutes remaining, level 24 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a strong force shield. (auction) Current bid is 150 gold coins for 'Tensor's floating disc'. You do not know of any spell by that name. Your form shifts slightly, then separates from where your body actually is. Your fingers quickly become more nimble as magic flows through you. [bovine] Shryth: Fenrir is a big wolf You feel stronger. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 304/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 9329101 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A fire construct. You are sneaking. Alignment: -530 (An evil aura radiates from your body.) You are affected by: Spell 'bless', two hours, 10 minutes remaining, level 24 Spell 'shield', 3 hours remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'dexterity', 6 hours remaining, level 27 Spell 'strength', 6 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' (auction) Current bid is 150 gold coins for 'Tensor's floating disc'. (auction) Tanis has defaulted on current bid, forfeiting 31 gold coins. (auction) Standing bid is 150, resetting auction. [bovine] Draak: I'll have to think on it, maybe we can find a use (auction) Now accepting bids for 'Tensor's floating disc', minimum bid is 150 gold coins. You are protected from fire by a magical film of ice. [bovine] Shryth: it would be nice at least You are surrounded by a white aura. A hot, dry passage Occasional tendrils of wispy smoke drift off the piles of red powdered ash that sit to the sides of this hot passage as it continues to meander back and forth through the dim light. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: southwest northwest ] A fire construct's fiery punch DISEMBOWELS you! A fire construct dodges your attack. A fire construct's fiery punch *** MASSACRES *** you! A fire construct is frozen by your ice shield! You're already fighting A fire construct! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! (auction) Now accepting bids for 'Tensor's floating disc', minimum bid is 150 gold coins. You miss A fire construct. You gather yourself for the attack... A fire construct tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gather yourself for the attack... (auction) New bid: 150 gold coins for 'Tensor's floating disc'. You are on fire! A fire construct trips you, sending you sprawling! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You are on fire! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! Your freezing slash MUTILATES A fire construct! You parry A fire construct's attack. A shower of bright yellow sparks suddenly engulfs you! You dodge A fire construct's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! (auction) Current bid is 150 gold coins for 'Tensor's floating disc'. You parry A fire construct's attack. You gather yourself for the attack... You parry A fire construct's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack DISEMBOWELS A fire construct! A fire construct misses you. A fire construct conjures and throws a bright yellow fireball at you! You parry A fire construct's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gather yourself for the attack... You parry A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct's burning punch DISEMBOWELS you! (auction) Current bid is 150 gold coins for 'Tensor's floating disc'. You gather yourself for the attack... You are on fire! You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. You parry A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You gather yourself for the attack... Your icy slash DISMEMBERS A fire construct! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct's burning punch *** OBLITERATES *** you! You are on fire! You gather yourself for the attack... A shower of fiery blue sparks suddenly engulfs you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A fire construct is mortally wounded, and will die soon if not aided. You are on fire! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 365000 experience. (auction) Current bid is 150 gold coins for 'Tensor's floating disc'. You cry victory over your fallen enemy! You gain 23306 experience! (auction) 'Tensor's floating disc', going once for 150 gold coins. [bovine] Shryth: maybe allow necromancers to use harvested bones for bone guardians? (auction) 'Tensor's floating disc', going twice for 150 gold coins. [bovine] Draak: I just can't go with the bows, though, bone is really not flexible ooh hmmm In the next room you see: A fire naga (auction) 'Tensor's floating disc' sold for 150 gold coins. [bovine] Draak: that's not a half-bad idea A warm feeling fills your body! A warm feeling fills your body! [bovine] Draak: Dentin, thoughts? A warm feeling fills your body! A hot, dry passage Occasional tendrils of wispy smoke drift off the piles of red powdered ash that sit to the sides of this hot passage as it continues to meander back and forth through the dim light. ( 0)A tiny blue flame dances here along the ground. [Exits: southwest northwest ] You get a wisp of blue flame. A hot, dry passage The stale air is uncomfortably dry and burning hot in this part of the tunnel which bends and twists through the darkness. It is impossible to ascertain any specific location in the system as it all looks very similar, but it is clear that the way to the west descends deeper down. [Exits: west southeast ] Charge at who? In the next room you see: A fire naga A hot, dry passage The tunnel bens sharply here, leading up to the east, and steeply down to the north. The fine powder that coats the already smooth surface of the floor makes keeping a secure footing difficult, but the heat that radiates off the walls is too intense to risk reaching out a handy to steady yourself. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: north east ] You charge headlong into battle against A fire naga! You gain 12263 experience! A fire naga's fiery tail DISEMBOWELS you! Your freezing slash *** DEVASTATES *** A fire naga! You gather yourself for the attack... A fire naga stands up. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! [bovine] Martin: that's nice idea A fire naga misses you. You suddenly feel less tired and more refreshed! You gain 50823 experience! A shower of brilliant white sparks suddenly engulfs you! You parry A fire naga's attack. You gather yourself for the attack... You miss A fire naga. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire naga! A fire naga misses you. A fire naga tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga's fiery tail *** OBLITERATES *** you! You gather yourself for the attack... A fire naga's flaming bite maims you! A fire naga is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A shower of bright yellow sparks suddenly engulfs you! A fire naga's burning bite MASSACRES you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! A fire naga knocks your legs out from under you! You stand up. You gather yourself for the attack... A fire naga's flaming tail devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack MASSACRES A fire naga! Your frigid slash devastates A fire naga! A fire naga misses you. You gather yourself for the attack... You parry A fire naga's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! A fire naga is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A fire naga's essence into a green soulstone! Your blood freezes as you hear A fire naga's death cry! A fire naga is DEAD! You gain 182500 experience! You receive 155797 experience. You put a green soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 31154 experience! It is already empty. You see nothing left to loot from the corpse of A fire naga. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire naga. [bovine] Martin: although bone guardians seems a liddel week In the next room you see: A fire construct You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 834/1211 hit, 196/378 mana, 278/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 10546069 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -530 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 20 minutes remaining, level 23 Spell 'ice shield', one hour, 20 minutes remaining, level 27 Spell 'bless', one hour, 20 minutes remaining, level 24 Spell 'shield', 3 hours remaining, level 27 Spell 'displacement', 3 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! [bovine] Dentin: thoughts on which? You feel less tired. You feel less tired. [bovine] Draak: trot one out in front of something that does piercing damage At the top of steps cut into the rock A circular chamber which is occupied entirely by a set of steps that descend through a hole in the ground. Piles of hot red ash lay all around the opening to the stairway and the heat that drifts up through the hole is eye wateringly oppressive. A sloping tunnel leads upwards away to the south. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: south down ] You charge headlong into battle against A fire construct! You gain 12940 experience! A fire construct's fiery punch *** DEVASTATES *** you! A fire construct stands up. You miss A fire construct. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A fire construct's flaming punch maims you! A fire construct conjures and throws a bright yellow fireball at you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. A fire construct's flaming punch decimates you! A fire construct is frozen by your ice shield! A fire construct tries to trip you, but you see the move well in advance. [bovine] Draak: bone guardians from harvested bones You gather yourself for the attack... A fire construct's burning punch devastates you! A fire construct is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A fire construct begins chanting and casts a powerful spell... A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! A fire construct knocks your legs out from under you! You stand up. You gather yourself for the attack... You are on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct misses you. A fire construct throws a brilliant yellow fireball at you! You dodge A fire construct's attack. You gather yourself for the attack... You are on fire! Your icy slash decimates A fire construct! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 298907 experience. You are on fire! You cry victory over your fallen enemy! You gain 29246 experience! Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 35%) Cleric 22 0/ 15 32000000 ( 34%) Thief 34 0/ 20 41000000 ( 27%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 30%) Druid 11 10/ 13 29000000 ( 38%) You have spent 636 out of 805 total fame. You have 11119797 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. At the top of steps cut into the rock A circular chamber which is occupied entirely by a set of steps that descend through a hole in the ground. Piles of hot red ash lay all around the opening to the stairway and the heat that drifts up through the hole is eye wateringly oppressive. A sloping tunnel leads upwards away to the south. [Exits: south down ] In the next room you see: A fire naga A warm feeling fills your body! A warm feeling fills your body! You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 933/1211 hit, 73/378 mana, 289/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 11120785 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 0 minutes remaining, level 23 Spell 'ice shield', one hour, 0 minutes remaining, level 27 Spell 'bless', one hour, 0 minutes remaining, level 24 Spell 'shield', two hours, 40 minutes remaining, level 27 Spell 'displacement', 3 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You strengthen your sanctuary spell. At the bottom of steps cut into the rock A curving set of stone steps, red like the walls and floor and worn smooth with repeated heavy use over time, ascend upwards through the ceiling which is amass of jagged stalactites that hang down and threaten to break off and fall at any moment. The air is so dry and hot here that it feels as if each breath drawn in brings with it grains of burning sand into your lungs. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: southeast up ] You charge headlong into battle against A fire naga! A fire naga misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga stands up. You gather yourself for the attack... A fire naga misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A shower of bright green sparks suddenly engulfs you! Your icy slash MUTILATES A fire naga! A fire naga's fiery bite *** DEMOLISHES *** you! A fire naga is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire naga dodges your attack. You parry A fire naga's attack. Your body is still too exhausted from last time. A fire naga's fiery tail *** DEVASTATES *** you! Your body is still too exhausted from last time. Your freezing slash maims A fire naga! A fire naga misses you. Your freezing slash DISEMBOWELS A fire naga! A fire naga misses you. Your frigid slash MUTILATES A fire naga! [bovine] Shryth: it would make sense (to me at least) since you can gather metal for metal constructs and wood for wood woads A shower of bright yellow sparks suddenly engulfs you! You are blinded, and can't see your enemy! Your icy slash mauls Someone. Someone's fiery tail mauls you. Your vision slowly returns. Your frigid slash MUTILATES A fire naga! A fire naga's burning bite *** DEVASTATES *** you! A fire naga is frozen by your ice shield! Your frigid slash maims A fire naga! You dodge A fire naga's attack. Your icy slash DISEMBOWELS A fire naga! A shower of fiery blue sparks suddenly engulfs you! You are blinded, and can't see your enemy! Someone misses you. Your vision slowly returns. Your frigid slash DISMEMBERS A fire naga! [bovine] Dentin: probably a decent idea, since bone guardian is used so infrequently A fire naga's flaming tail DISEMBOWELS you! A fire naga is frozen by your ice shield! A fire naga dodges your attack. You lunge at A fire naga! Your lunging attack *** OBLITERATES *** A fire naga! You gain 18807 experience! A fire naga's burning bite maims you! A fire naga is frozen by your ice shield! Your frigid slash DISEMBOWELS A fire naga! A fire naga misses you. Your frigid slash maims A fire naga! You dodge A fire naga's attack. Your frigid slash mauls A fire naga. Your icy slash DISEMBOWELS A fire naga! A fire naga tries to trip you, but you see the move well in advance. Your icy slash *** MASSACRES *** A fire naga! A shower of fiery blue sparks suddenly engulfs you! Your freezing slash maims A fire naga! You gather yourself for the attack... You dodge A fire naga's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga trips you, sending you sprawling! You stand up. Your body is still too exhausted from last time. A fire naga's burning bite devastates you! A fire naga is frozen by your ice shield! Your frigid slash MUTILATES A fire naga! Your icy slash *** MASSACRES *** A fire naga! You parry A fire naga's attack. Your frigid slash injures A fire naga. You dodge A fire naga's attack. You miss A fire naga. Your frigid slash MUTILATES A fire naga! A fire naga's fiery tail *** OBLITERATES *** you! Your wounds accumulate, and your rage starts to build! Your icy slash wounds A fire naga. A fire naga is surrounded by a fuzzy pink outline. [bovine] Shryth: I suppose you could gather corpses too, but still A shower of brilliant white sparks suddenly engulfs you! A fire naga's fiery bite DISEMBOWELS you! A fire naga dodges your attack. You are too exhausted. A fire naga dodges your attack. A fire naga tries to trip you, but you see the move well in advance. Your icy slash decimates A fire naga! A fire naga tries to trip you, but you see the move well in advance. A fire naga dodges your attack. A fire naga dodges your attack. You are too exhausted. A fire naga's burning bite hits you. Your freezing slash *** MASSACRES *** A fire naga! Your frigid slash DISMEMBERS A fire naga! You parry A fire naga's attack. Your icy slash MASSACRES A fire naga! A fire naga's burning bite *** DEMOLISHES *** you! A fire naga is frozen by your ice shield! You miss A fire naga. A fire naga knocks your legs out from under you! A fire naga dodges your attack. You parry A fire naga's attack. You stand up. Your body is still too exhausted from last time. Your icy slash decimates A fire naga! Your freezing slash DISMEMBERS A fire naga! You parry A fire naga's attack. You are too exhausted. You parry A fire naga's attack. Your icy slash DISMEMBERS A fire naga! You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. At the top of steps cut into the rock A circular chamber which is occupied entirely by a set of steps that descend through a hole in the ground. Piles of hot red ash lay all around the opening to the stairway and the heat that drifts up through the hole is eye wateringly oppressive. A sloping tunnel leads upwards away to the south. [Exits: south down ] A hot, dry passage The tunnel bens sharply here, leading up to the east, and steeply down to the north. The fine powder that coats the already smooth surface of the floor makes keeping a secure footing difficult, but the heat that radiates off the walls is too intense to risk reaching out a handy to steady yourself. [Exits: north east ] A hot, dry passage The stale air is uncomfortably dry and burning hot in this part of the tunnel which bends and twists through the darkness. It is impossible to ascertain any specific location in the system as it all looks very similar, but it is clear that the way to the west descends deeper down. [Exits: west southeast ] You go to sleep. [bovine] Shryth: flesh beasts from butchered meat?? You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 318/1211 hit, 30/378 mana, 55/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 11201617 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A fire naga. You are sneaking. You are sleeping. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 30 minutes remaining, level 23 Spell 'ice shield', 30 minutes remaining, level 27 Spell 'bless', 30 minutes remaining, level 24 Spell 'shield', two hours, 10 minutes remaining, level 27 Spell 'displacement', two hours, 50 minutes remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' *snnorrkK* You're asleep, you need to wake up first. You wake up. Your body is still too exhausted from last time. You feel less tired. A warm feeling fills your body! A hot, dry passage The tunnel bens sharply here, leading up to the east, and steeply down to the north. The fine powder that coats the already smooth surface of the floor makes keeping a secure footing difficult, but the heat that radiates off the walls is too intense to risk reaching out a handy to steady yourself. [Exits: north east ] At the top of steps cut into the rock A circular chamber which is occupied entirely by a set of steps that descend through a hole in the ground. Piles of hot red ash lay all around the opening to the stairway and the heat that drifts up through the hole is eye wateringly oppressive. A sloping tunnel leads upwards away to the south. [Exits: south down ] In the next room you see: A fire naga At the bottom of steps cut into the rock A curving set of stone steps, red like the walls and floor and worn smooth with repeated heavy use over time, ascend upwards through the ceiling which is amass of jagged stalactites that hang down and threaten to break off and fall at any moment. The air is so dry and hot here that it feels as if each breath drawn in brings with it grains of burning sand into your lungs. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. A fire naga is surrounded with a happy pink fuzz. [Exits: southeast up ] A fire naga quickly moves out of your way and counter attacks! A fire naga's flaming bite *** DEMOLISHES *** you! A fire naga is frozen by your ice shield! Your wounds accumulate, and your rage starts to build! A fire naga knocks your legs out from under you! You stand up. You work yourself into a blood rage, and laugh fearlessly at the carnage around you! You gain 104823 experience! Your icy slash MUTILATES A fire naga! You are too exhausted! You miss A fire naga. A fire naga tries to trip you, but you see the move well in advance. Your body is still too exhausted from last time. Your frigid slash devastates A fire naga! You parry A fire naga's attack. Your freezing slash *** DEVASTATES *** A fire naga! You sneak a solid roundhouse kick on A fire naga! You gain 10352 experience! Your frigid slash mauls A fire naga. A fire naga's burning tail injures you. You miss A fire naga. You dodge A fire naga's attack. Your freezing slash *** MASSACRES *** A fire naga! Your frigid slash decimates A fire naga! You parry A fire naga's attack. A shower of bright green sparks suddenly engulfs you! Your frigid slash wounds A fire naga. A fire naga's flaming bite decimates you! Your freezing slash *** MASSACRES *** A fire naga! A fire naga knocks your legs out from under you! A fire naga's burning bite MUTILATES you! A fire naga is frozen by your ice shield! You stand up. You land a solid mule kick on A fire naga! You gain 21784 experience! Your frigid slash *** MASSACRES *** A fire naga! You parry A fire naga's attack. You kick A fire naga while she's down! A fire naga is mortally wounded, and will die soon if not aided. Your frigid slash MASSACRES A fire naga! Your icy slash devastates A fire naga! Your blood freezes as you hear A fire naga's death cry! A fire naga is DEAD! You gain 182500 experience! You receive 365000 experience. You are too exhausted! If you really want to cast that on yourself, you must use your name. Your lust for battle suddenly cools. You do not seem to have that item. Huh? Huh? You cry victory over your fallen enemy! You gain 30453 experience! It is already empty. You see nothing left to loot from the corpse of A fire naga. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire naga. In the next room you see: Nothing. A hot, dry passage The passage switches back sharply here leading both northwest and southwest through the gloom. The rough cut rock walls are peppered with the twinkling of flecks of metal, and about eighteen inches up from the dusty flor a thick band of a mineral deposit exhibits a bright green blue hue. [Exits: southwest northwest ] In the next room you see: A fire construct You go to sleep. [bovine] Draak: ehhh, a lot of cuts of meat go across muscle fibers The white aura around your body fades. Your ice shield fades and is gone. You feel a slight tingle and you feel somehow abandoned. Tarron gossips, 'reboots reset jobs?' [bovine] Dentin: no on flesh beasts Dentin gossips, 'probably' Tarron gossips, 'ok, thanks' [bovine] Shryth: nodnod The physical reserve deep within you feels replenished. You wake up. In the next room you see: A fire construct You go to sleep. You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 973/1211 hit, 291/378 mana, 437/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 11931867 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 50 minutes remaining, level 27 Spell 'displacement', one hour, 30 minutes remaining, level 27 Spell 'dexterity', 3 hours remaining, level 27 Spell 'strength', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. You are protected from fire by a magical film of ice. You are using: head - (artifact) a crown of bestial fury (glow) neck - (artifact) the Seal of the Dark Knight neck - (artifact) holy symbol of talos arms - (artifact) bracers of the hunter (glow) wrist - (artifact) a black widow engraved bracer (glow) wrist - (artifact) a bracelet of fire (glow) hands - gauntlets of carnage finger - (artifact) a spiked platinum ring (glow) finger - (antique) a ring of power (glow) (invis) on body - the Shadowstrike breastplate about body - (artifact) a whirling tempest waist - (antique) the girdle of stone giant strength legs - a set of demon leg wraps (glow) feet - (artifact) longhorned leather boots weapon - A frost covered katana In the next room you see: A fire construct A hot, dry passage Wisps of thin smoke drift up from piles of hot ash heaped at the sides of this passage way that bends around to the south. At ground level on the right hand side a blue green vein of mineral deposit rises up and then runs horizontally along the wall to the northeast. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: south northeast ] You charge headlong into battle against A fire construct! You gain 10304 experience! A fire construct's fiery punch *** DEVASTATES *** you! A fire construct is frozen by your ice shield! You miss A fire construct. You gather yourself for the attack... A fire construct stands up. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct's fiery punch DISEMBOWELS you! A shower of bright yellow sparks suddenly engulfs you! A fire construct tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A fire construct knocks your legs out from under you! A fire construct misses you. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire construct! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You dodge A fire construct's attack. You are on fire! You miss A fire construct. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You are on fire! A fire construct knocks your legs out from under you! You are on fire! You dodge A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You are on fire! You are on fire! You gather yourself for the attack... A fire construct conjures and throws a bright yellow fireball at you! A fire construct's burning punch DISEMBOWELS you! Your wounds accumulate, and your rage starts to build! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! You are on fire! A fire construct knocks your legs out from under you! A fire construct misses you. You stand up. You gather yourself for the attack... A fire construct misses you. A shower of bright red sparks suddenly engulfs you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 365000 experience. (auction) Starting bid on 'a fabulous dragon scale quiver' at 123 gold. You cry victory over your fallen enemy! You gain 22264 experience! [arena] Mahdihayder has set up pk arena [Fire and Ice]... In the next room you see: Nothing. A hot, dry passage This hot tunnel is devoid of almost all sound save for the occasional low whistle of a gentle stale dry breeze, that blows up from the west and bounces off the jagged walls as they bend around to the north. [Exits: north west ] In the next room you see: An ash cloud (auction) Now accepting bids for 'a fabulous dragon scale quiver', minimum bid is 123 gold coins. You have enough energy to keep fighting still, you don't need a second wind yet! You feel less tired. A warm feeling fills your body! A warm feeling fills your body! (auction) Now accepting bids for 'a fabulous dragon scale quiver', minimum bid is 123 gold coins. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! (auction) First call for 'a fabulous dragon scale quiver', at 123 gold coins. You auction, 'fabulou!' A hot, dry passage Coils of wispy red smoke almost totally obscure the ground here as the passage bends and descends sharply from east to south. The smoke appears to be emanating from a chamber to the south and despite appearing to float freely, stays at ground level and seems unable to move any further east, though why it cannot is unclear. ( 8)A cloud of searing hot ash engulfs you. [Exits: east south ] You do not see that character here. An ash cloud's burning blast DISMEMBERS you! Your frigid slash *** MASSACRES *** An ash cloud! An ash cloud trips you, sending you sprawling! (auction) Second call for 'a fabulous dragon scale quiver', at 123 gold coins. Your freezing slash DISEMBOWELS An ash cloud! You stand up. You're already fighting An ash cloud! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's fiery blast wounds you. You dodge An ash cloud's attack. You gather yourself for the attack... An ash cloud's fiery blast devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** An ash cloud! An ash cloud's fiery blast DISEMBOWELS you! You gather yourself for the attack... [arena] Mahdihayder has cowardly recalled from arena 'Fire and Ice'! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash cloud! You dodge An ash cloud's attack. (auction) Last call for 'a fabulous dragon scale quiver', at 123 gold coins. An ash cloud's flaming blast *** MASSACRES *** you! An ash cloud is frozen by your ice shield! Colonel auctions, '37 pounds, thats alot of arrows' You gather yourself for the attack... An ash cloud tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! Your frigid slash decimates An ash cloud! An ash cloud's fiery blast *** MASSACRES *** you! An ash cloud's flaming blast maims you! You gather yourself for the attack... An ash cloud's flaming blast DISEMBOWELS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** MASSACRES *** An ash cloud! An ash cloud misses you. An ash cloud's burning blast MUTILATES you! (auction) Auction failed, item returned to seller. An ash cloud's flaming blast *** OBLITERATES *** you! Your wounds accumulate, and your rage starts to build! You suddenly feel less tired and more refreshed! You gain 51764 experience! You dodge An ash cloud's attack. You work yourself into a blood rage, and laugh fearlessly at the carnage around you! You gain 123847 experience! An ash cloud dodges your attack. An ash cloud's flaming blast *** MASSACRES *** you! An ash cloud is frozen by your ice shield! An ash cloud dodges your attack. An ash cloud trips you, sending you sprawling! An ash cloud's flaming blast devastates you! An ash cloud is frozen by your ice shield! You miss An ash cloud. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud trips you, sending you sprawling! You stand up. You gather yourself for the attack... An ash cloud tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! You dodge An ash cloud's attack. You gather yourself for the attack... You dodge An ash cloud's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud is mortally wounded, and will die soon if not aided. You fail to cast the spell 'soulsteal'. (auction) Starting bid on 'a red Christmas scarf' at 500 gold. You do not seem to have that item. Your freezing slash maims An ash cloud! You gather yourself for the attack... [arena] Pk arena [Fire and Ice] appears to be empty, resetting. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! The cloud breaks apart and drifts away. You gain 182500 experience! You receive 281930 experience. Your lust for battle suddenly cools. You cry victory over your fallen enemy! You gain 27078 experience! A hot, dry passage Coils of wispy red smoke almost totally obscure the ground here as the passage bends and descends sharply from east to south. The smoke appears to be emanating from a chamber to the south and despite appearing to float freely, stays at ground level and seems unable to move any further east, though why it cannot is unclear. [Exits: east south ] In the next room you see: A fire construct (auction) Now accepting bids for 'a red Christmas scarf', minimum bid is 500 gold coins. You go to sleep. Item: 'red scarf xmas Christmas' Weight: 2 Size: 3'0" Total levels: 99 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 11 strength to use. Object is: CRYSTAL RARE LIGHT FLOATING Wear locations are: NECK Estimated cost: 53325 Item has other effects: Affects: ABSORB_ICE by 2 Affects: ABSORB_MAGIC by 5 Affects: ABSORB_ZAP by 2 Affects: MOV_REGEN by 4 Affects: SAVING_FIRE by 5% Affects: SAVING_ZAP by -5% It has the following runes embroidered into it: Ilnak-Xix Gesu-Faru Item is affected by: Spell 'fly' Compared to your current equipment: A red Christmas scarf looks slightly better than the Seal of the Dark Knight. Minimum bid is 500 gold coins. (auction) Now accepting bids for 'a red Christmas scarf', minimum bid is 500 gold coins. (auction) First call for 'a red Christmas scarf', at 500 gold coins. (auction) Second call for 'a red Christmas scarf', at 500 gold coins. (auction) Last call for 'a red Christmas scarf', at 500 gold coins. There is help available on the following topics: ------------------------------------------------------------------ [ 1] fireball firespells spells colors firecolors [ 2] ranged weapons bows crossbows slings blowguns guns firearms arms arrows bolts darts bullets cartridges [ 3] saving throws spell breath poison fire cold zap saves resistances [ 4] spellgroup mage elemental fire [ 5] skill survivalist firestarting starting [ 6] skill firearms proficiency [ 7] mage skill enchant fire ice lightning elements [ 8] mage skill fire focusing [ 9] mage spell fireshield iceshield shield ground [ 10] mage spell fireball ball greater [ 11] mage spell firefield field [ 12] mage spell fireweb web [ 13] mage spell fire elemental greater [ 14] cleric curse spell faerie fire fairy [ 15] necromancer spell coldfire fire unfire [ 16] necromancer spell demonfire fire [ 17] druid skill carve carving runes petroglyph scrimshaw firebrand brand [ 18] firewood wood To pick a particular help page, add in the number of the page. For example, 'help 17.fire' (auction) Auction failed, item returned to seller. There is help available on the following topics: ------------------------------------------------------------------ [ 1] ranged weapons bows crossbows slings blowguns guns firearms arms arrows bolts darts bullets cartridges [ 2] skill firearms proficiency To pick a particular help page, add in the number of the page. For example, 'help 1.firearms' Your force shield slowly dissipates. Keywords are: 'skill firearms proficiency' Skill: firearms proficiency Lvl 33 Any (42%) (obscure) Requires: point-blank combat and quickloading This skill must be unlocked by completing a quest. Firearms are difficult to load and operate compared to other ranged weapons, so special training is necessary to allow you to use them. The secrets of firearms usage are jealously guarded by Don Milano and the people of Nueva Granada, and they only divulge those secrets to those that they trust. There are 2 other help pages that may be related to your search. See 'help search firearms' for a list. (auction) Starting bid on 'a fantastic shadow dragon scale cloak' at 300 gold. (auction) Now accepting bids for 'a fantastic shadow dragon scale cloak', minimum bid is 300 gold coins. (auction) Now accepting bids for 'a fantastic shadow dragon scale cloak', minimum bid is 300 gold coins. The white aura around your body fades. (auction) First call for 'a fantastic shadow dragon scale cloak', at 300 gold coins. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 775/1211 hit, 236/378 mana, 477/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 13334740 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. You are sleeping. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', 20 minutes remaining, level 27 Spell 'ice shield', 50 minutes remaining, level 27 Spell 'strength', two hours, 30 minutes remaining, level 27 Spell 'dexterity', two hours, 30 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 43%) Cleric 22 0/ 15 32000000 ( 41%) Thief 34 0/ 20 41000000 ( 32%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 36%) Druid 11 10/ 13 29000000 ( 45%) You have spent 636 out of 805 total fame. You have 13334740 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. (auction) Second call for 'a fantastic shadow dragon scale cloak', at 300 gold coins. (auction) Last call for 'a fantastic shadow dragon scale cloak', at 300 gold coins. (auction) Auction failed, item returned to seller. You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 10/22 items with weight 380/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 942/1211 hit, 308/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 13334740 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', 10 minutes remaining, level 27 Spell 'ice shield', 40 minutes remaining, level 27 Spell 'strength', two hours, 20 minutes remaining, level 27 Spell 'dexterity', two hours, 20 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. You are surrounded by a strong force shield. In the next room you see: A fire construct You become better at exploring caves and tunnels! You gain 144000 experience. At the top of steps cut into the rock A circular chamber where a set of steps leading down has been carved directly through the rock. Red smoke coming from a series of holes near the roof of the cavern drifts lazily down the walls until it hits the floor where it runs around the perimeter, not drifting towards the hole in the centre, and then floods into the tunnel that leads away to the north. The smoke seems somehow unnatural and appears to obey laws or instructions of its own rather than those set out by the natural world. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: north down ] You charge headlong into battle against A fire construct! You gain 10977 experience! A fire construct's fiery punch MASSACRES you! A fire construct is frozen by your ice shield! You gather yourself for the attack... A fire construct stands up. A shower of fiery blue sparks suddenly engulfs you! You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. You gather yourself for the attack... A fire construct conjures and throws a bright yellow fireball at you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! Your blood rage begins to build again. A fire construct's fiery punch devastates you! You gather yourself for the attack... Your icy slash mauls A fire construct. You land on your enemy, putting all your weight behind your swing! You miss A fire construct. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! A fire construct trips you, sending you sprawling! You are on fire! You are on fire! You stand up. You gather yourself for the attack... You parry A fire construct's attack. You land on your enemy, putting all your weight behind your swing! You miss A fire construct. You are on fire! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! A fire construct's flaming punch injures you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You gather yourself for the attack... A shower of bright yellow sparks suddenly engulfs you! A fire construct tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! Your wounds accumulate, and your rage starts to build! You are on fire! You parry A fire construct's attack. You work yourself into a blood rage, and laugh fearlessly at the carnage around you! You gain 146235 experience! You are on fire! Your icy slash decimates A fire construct! A fire construct tries to trip you, but you see the move well in advance. You are on fire! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A shower of bright red sparks suddenly engulfs you! You are blinded, and can't see your enemy! You gather yourself for the attack... Someone's fiery punch decimates you! You leap and land on your unseen enemy! Your leaping attack *** DEMOLISHES *** Someone! Someone throws a brilliant yellow fireball at you! Someone's fiery punch hits you. Someone is frozen by your ice shield! You gather yourself for the attack... You land, but completely miss your unseen target! You dodge someone's attack. Your vision slowly returns. You parry A fire construct's attack. Your frigid slash MUTILATES A fire construct! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A shower of bright yellow sparks suddenly engulfs you! A fire construct knocks your legs out from under you! You stand up. Your body is still too exhausted from last time. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire construct! A fire construct is mortally wounded, and will die soon if not aided. You are too exhausted! Your freezing slash DISMEMBERS A fire construct! Your displaced image rejoins your body. A fire construct's fiery punch MUTILATES you! You throw a ball of freezing unfire at A fire construct! Your icy slash maims A fire construct! A fire construct tries to trip you, but you see the move well in advance. You throw a ball of freezing unfire at A fire construct! A fire construct's flaming punch MUTILATES you! Your freezing slash DISEMBOWELS A fire construct! A fire construct is mortally wounded, and will die soon if not aided. You throw a ball of freezing unfire at A fire construct! A fire construct is mortally wounded, and will die soon if not aided. Your freezing slash *** MASSACRES *** A fire construct! You throw a ball of freezing unfire at A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 365000 experience. You receive a combat point! You now have 32 combat points you can spend. Your lust for battle suddenly cools. If you really want to cast that on yourself, you must use your name. You cry victory over your fallen enemy! You gain 25779 experience! You spend 32 points and improve at 'poison resistance'! You know the following skills: poison handling good 71% poison resistance exceptional 95% Darklord flames, 'You spend 32 points and improve at 'poison resistance'!' At the top of steps cut into the rock A circular chamber where a set of steps leading down has been carved directly through the rock. Red smoke coming from a series of holes near the roof of the cavern drifts lazily down the walls until it hits the floor where it runs around the perimeter, not drifting towards the hole in the centre, and then floods into the tunnel that leads away to the north. The smoke seems somehow unnatural and appears to obey laws or instructions of its own rather than those set out by the natural world. ( 0)A tiny blue flame dances here along the ground. [Exits: north down ] Fighter flames, 'go darklord!' You get a wisp of blue flame. In the next room you see: A fire naga You go to sleep. Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 46%) Cleric 22 0/ 15 32000000 ( 44%) Thief 34 0/ 20 41000000 ( 34%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 38%) Druid 11 10/ 13 29000000 ( 49%) You have spent 636 out of 805 total fame. You have 14286756 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. The physical reserve deep within you feels replenished. You have 3 practices remaining. Stat Current Cost (in practices) ------------------------------------------------------------ Strength 26 12 Intelligence 25 25 Wisdom 24 29 Dexterity 26 12 Constitution 26 12 Charisma 15 12 You can train to get a practice, at a cost of 10900000 experience each. (If you run out, you can also buy extra practices using the 'credit buy' command.) Your ice shield fades and is gone. You wake up. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 11/22 items with weight 382/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 972/1211 hit, 298/378 mana, 323/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 14288391 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 0 minutes remaining, level 23 Spell 'dexterity', one hour, 20 minutes remaining, level 27 Spell 'strength', one hour, 20 minutes remaining, level 27 Spell 'shield', two hours, 50 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You strengthen your sanctuary spell. Your form shifts slightly, then separates from where your body actually is. You are protected from fire by a magical film of ice. In the next room you see: A fire naga At the bottom of steps cut into the rock A small circular chamber that is entirely occupied by a set of smooth stone steps leading up through an opening in the ceiling. The constant and unrelenting temperature here surrounds and envelopes you, causing beads of sweat to prickle on your skin, which are instantly evaporated by the intense stale heat. A passage leads away to the west but it seems doubtful that it will be any cooler in that direction. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: west up ] You charge headlong into battle against A fire naga! A fire naga's flaming bite *** DEVASTATES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! A fire naga stands up. A fire naga's burning tail hits you. A fire naga is frozen by your ice shield! You gather yourself for the attack... A fire naga dodges your attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga's burning bite *** DEVASTATES *** you! You gather yourself for the attack... A fire naga knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! You gain 21741 experience! A fire naga's flaming bite *** DEMOLISHES *** you! A fire naga is frozen by your ice shield! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire naga! You parry A fire naga's attack. A fire naga dodges your attack. You suddenly feel less tired and more refreshed! You gain 35803 experience! You gather yourself for the attack... You dodge A fire naga's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! You gather yourself for the attack... You parry A fire naga's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A fire naga! A fire naga's burning tail MASSACRES you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! Your blood freezes as you hear A fire naga's death cry! A fire naga is DEAD! You gain 182500 experience! You receive 228655 experience. You cry victory over your fallen enemy! You gain 24823 experience! It is already empty. You see nothing left to loot from the corpse of A fire naga. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire naga. In the next room you see: Nothing. A hot, dry passage A faint smell of burning carried on the gentle stale breeze drifts through this tunnel which twists and turns as it winds its way deeper down through the bedrock. [Exits: east northwest ] In the next room you see: A fire construct You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 11/22 items with weight 382/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 676/1211 hit, 183/378 mana, 383/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 14862672 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -533 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 50 minutes remaining, level 23 Spell 'strength', one hour, 10 minutes remaining, level 27 Spell 'dexterity', one hour, 10 minutes remaining, level 27 Spell 'ice shield', one hour, 50 minutes remaining, level 27 Spell 'shield', two hours, 40 minutes remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! A warm feeling fills your body! You fail to cast the spell. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A hot, dry passage The low ceiling and rough walls of red rock which radiate burning heat, combined with the piles of smoking ash that lay to the sides of the pathway, leave no other option than to carefully pick a route down the centre of the path fighting a rising sense of claustrophobia as you go. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: north southeast ] You charge headlong into battle against A fire construct! You gain 10124 experience! You parry A fire construct's attack. Your frigid slash *** DEVASTATES *** A fire construct! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A fire construct stands up. You gather yourself for the attack... A fire construct misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! You dodge A fire construct's attack. A fire construct conjures and throws a bright yellow fireball at you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A fire construct tries to trip you, but you see the move well in advance. Your frigid slash MASSACRES A fire construct! A fire construct trips you, sending you sprawling! You stand up. You gather yourself for the attack... You parry A fire construct's attack. You land on your enemy, putting all your weight behind your swing! You miss A fire construct. A shower of brilliant white sparks suddenly engulfs you! You gather yourself for the attack... A fire construct misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You parry A fire construct's attack. A fire construct tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 224624 experience. You cry victory over your fallen enemy! You gain 27584 experience! You are now AFK. The white aura around your body fades. [xp] Watras: Better at armor! The physical reserve deep within you feels replenished. Your muscles deflate as your strength spell wears out. Your magically induced dexterity abruptly disappears. (auction) Starting bid on 'The fist of Febrho' at 500 gold. (auction) Now accepting bids for 'The fist of Febrho', minimum bid is 500 gold coins. (auction) Now accepting bids for 'The fist of Febrho', minimum bid is 500 gold coins. (auction) First call for 'The fist of Febrho', at 500 gold coins. (auction) Second call for 'The fist of Febrho', at 500 gold coins. (auction) Last call for 'The fist of Febrho', at 500 gold coins. You return to your keyboard. You are already awake... A hot, dry passage The low ceiling and rough walls of red rock which radiate burning heat, combined with the piles of smoking ash that lay to the sides of the pathway, leave no other option than to carefully pick a route down the centre of the path fighting a rising sense of claustrophobia as you go. ( 0)A tiny blue flame dances here along the ground. [Exits: north southeast ] You get a wisp of blue flame. You are carrying: a wisp of blue flame a wisp of blue flame a wisp of blue flame a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You donate a wisp of blue flame. (auction) Auction failed, item returned to seller. You donate a wisp of blue flame. You donate a wisp of blue flame. A hot, dry passage The low ceiling and rough walls of red rock which radiate burning heat, combined with the piles of smoking ash that lay to the sides of the pathway, leave no other option than to carefully pick a route down the centre of the path fighting a rising sense of claustrophobia as you go. [Exits: north southeast ] In the next room you see: Nothing. A hot, dry passage The passage bends back on itself so sharply here, it suggests that its progress was halted from continuing in a more direct route for some specific reason. The fiery heat that seems to bottle neck in this section of the tunnel feels like it is going to instantly set fire to your clothing and equipment at any moment, but this concern pales into insignificance against the pain that you experience as it touches any of your exposed skin. [Exits: south southwest ] In the next room you see: An ash cloud You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 298/378 mana, 506/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 15358218 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -531 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 10 minutes remaining, level 27 Spell 'shield', one hour, 0 minutes remaining, level 27 Spell 'displacement', two hours, 40 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. A hot, dry passage The walls and ceiling of this passage are roughly cut and many sharp jagged lumps of rock stick out causing you to walk with caution to avoid injury. Only the ground is smooth and free from blemishes, worn down over many years by constant foot traffic and steady erosion caused by the layer of hot corrosive dust that coats it. ( 8)A cloud of searing hot ash engulfs you. [Exits: west northeast ] An ash cloud misses you. An ash cloud knocks your legs out from under you! You miss An ash cloud. You dodge An ash cloud's attack. Your freezing slash maims An ash cloud! You stand up. You're already fighting An ash cloud! You gather yourself for the attack... An ash cloud's fiery blast decimates you! An ash cloud is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash cloud! An ash cloud misses you. You gather yourself for the attack... An ash cloud's fiery blast *** DEMOLISHES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! You gather yourself for the attack... An ash cloud's fiery blast devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's fiery blast DISMEMBERS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! You dodge An ash cloud's attack. An ash cloud's fiery blast MASSACRES you! An ash cloud knocks your legs out from under you! An ash cloud dodges your attack. You dodge An ash cloud's attack. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud misses you. An ash cloud's fiery blast mauls you. An ash cloud is frozen by your ice shield! You gather yourself for the attack... An ash cloud's flaming blast *** MASSACRES *** you! An ash cloud is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's flaming blast DISEMBOWELS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's burning blast DISEMBOWELS you! An ash cloud misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's burning blast *** MASSACRES *** you! An ash cloud is frozen by your ice shield! You dodge An ash cloud's attack. You gather yourself for the attack... Your icy slash MASSACRES An ash cloud! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! The cloud breaks apart and drifts away. You gain 182500 experience! You receive 254399 experience. You cry victory over your fallen enemy! You gain 27281 experience! Your ice shield fades and is gone. You are protected from fire by a magical film of ice. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 823/1211 hit, 217/378 mana, 220/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 15903089 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -531 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 40 minutes remaining, level 23 Spell 'shield', 40 minutes remaining, level 27 Spell 'ice shield', two hours, 0 minutes remaining, level 27 Spell 'displacement', two hours, 20 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! You feel less tired. In the next room you see: A fire construct A warm feeling fills your body! A warm feeling fills your body! You feel less tired. At the top of steps cut into the rock Piles of smoking ash lay all around this circular chamber which is dominated by a set of steps that have been cut downwards directly through the bedrock. A thick choking dry heat belches up from below and brings with it an acrid burning smell. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: east down ] You charge headlong into battle against A fire construct! A fire construct knocks your legs out from under you! A fire construct stands up. You stand up. You gather yourself for the attack... Your freezing slash maims A fire construct! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A shower of fiery blue sparks suddenly engulfs you! A fire construct's flaming punch MUTILATES you! You gather yourself for the attack... A fire construct tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! A fire construct's burning punch devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You parry A fire construct's attack. A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You parry A fire construct's attack. You are on fire! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire construct dodges your attack. You parry A fire construct's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You are on fire! You are on fire! A fire construct misses you. You are on fire! A fire construct's burning punch MUTILATES you! A fire construct is frozen by your ice shield! You gather yourself for the attack... A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! Your icy slash devastates A fire construct! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 230106 experience. You are on fire! You cry victory over your fallen enemy! You gain 26241 experience! You are on fire! At the top of steps cut into the rock Piles of smoking ash lay all around this circular chamber which is dominated by a set of steps that have been cut downwards directly through the bedrock. A thick choking dry heat belches up from below and brings with it an acrid burning smell. ( 0)A tiny blue flame dances here along the ground. [Exits: east down ] You go to sleep. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You wake up. At the top of steps cut into the rock Piles of smoking ash lay all around this circular chamber which is dominated by a set of steps that have been cut downwards directly through the bedrock. A thick choking dry heat belches up from below and brings with it an acrid burning smell. ( 0)A tiny blue flame dances here along the ground. [Exits: east down ] In the next room you see: An ash cloud You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 915/1211 hit, 226/378 mana, 245/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 16408635 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -534 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'shield', 10 minutes remaining, level 27 Spell 'ice shield', one hour, 30 minutes remaining, level 27 Spell 'displacement', one hour, 50 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' At the bottom of steps cut into the rock The walls of this circular chamber are roughly cut from the bright red rock which is flecked liberally with sparkles of shiny metal deposits. At the centre is a set of wide steps that curve upwards through a hole in the ceiling which is littered with long dangling stalactites. ( 8)A cloud of searing hot ash engulfs you. [Exits: east up ] You charge headlong into battle against An ash cloud! You dodge An ash cloud's attack. An ash cloud stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's fiery blast *** DEMOLISHES *** you! An ash cloud is frozen by your ice shield! Your freezing slash hits An ash cloud. An ash cloud misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud trips you, sending you sprawling! An ash cloud misses you. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash cloud! You dodge An ash cloud's attack. You suddenly feel less tired and more refreshed! You gain 47529 experience! An ash cloud's burning blast *** OBLITERATES *** you! An ash cloud is frozen by your ice shield! You gather yourself for the attack... An ash cloud's flaming blast *** MASSACRES *** you! An ash cloud is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash cloud! An ash cloud misses you. Your frigid slash injures An ash cloud. An ash cloud's fiery blast *** MASSACRES *** you! An ash cloud tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack devastates An ash cloud! An ash cloud's burning blast maims you! An ash cloud misses you. You gather yourself for the attack... An ash cloud knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! The cloud breaks apart and drifts away. You gain 182500 experience! You receive 223332 experience. You cry victory over your fallen enemy! You gain 25224 experience! At the bottom of steps cut into the rock The walls of this circular chamber are roughly cut from the bright red rock which is flecked liberally with sparkles of shiny metal deposits. At the centre is a set of wide steps that curve upwards through a hole in the ceiling which is littered with long dangling stalactites. [Exits: east up ] In the next room you see: a wisp of blue flame The white aura around your body fades. Your force shield slowly dissipates. [core] Draak: cool, looks like I quashed that metallurgy bug f'real this time In the next room you see: Nothing. A hot, dry passage This passage is wide and flat and bends in a graceful curve from west in an anticlockwise direction to the northwest. Smoking ash glittering with shiny metal coats the edges of the walkway but the central area is smooth, clean and blisteringly hot to the touch. [Exits: west northwest ] In the next room you see: A fire construct You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 794/1211 hit, 310/378 mana, 448/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 16943479 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -534 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', one hour, 0 minutes remaining, level 27 Spell 'displacement', one hour, 20 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. Your fingers quickly become more nimble as magic flows through you. You feel stronger. You fail to cast the spell 'shield'. You are surrounded by a strong force shield. In the next room you see: A fire construct You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 814/1211 hit, 188/378 mana, 463/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 16953448 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -534 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 50 minutes remaining, level 23 Spell 'ice shield', 50 minutes remaining, level 27 Spell 'displacement', one hour, 10 minutes remaining, level 27 Spell 'shield', 4 hours remaining, level 27 Spell 'dexterity', 6 hours remaining, level 27 Spell 'strength', 6 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A hot, dry passage Hundreds of red stalactites peppered with glittering flecks of metal hang down from the high ceiling of this wide curving passage like giants teeth. A soft crackling sound can be heard in the distance brought through the tunnels on a choking dry breeze of burning hot air. ( 7)An enormous creature composed entirely of fire stands motionless, blocking the passage. [Exits: southeast southwest ] You charge headlong into battle against A fire construct! You gain 10012 experience! A fire construct's flaming punch *** DEVASTATES *** you! Your icy slash MASSACRES A fire construct! A fire construct stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! A shower of bright green sparks suddenly engulfs you! You gather yourself for the attack... A fire construct's burning punch MASSACRES you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! A beautiful web of blazing yellow fire bursts forth from A fire construct's hands and engulfs you, setting you on fire! You are on fire! You parry A fire construct's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! You parry A fire construct's attack. A shower of bright yellow sparks suddenly engulfs you! Your freezing slash MUTILATES A fire construct! You gather yourself for the attack... You parry A fire construct's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire construct! Jackey gossips, 'hi' You parry A fire construct's attack. A fire construct throws a brilliant yellow fireball at you! A fire construct tries to trip you, but you see the move well in advance. Jackey arabs, 'hi' You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire construct! The fire deep within the construct flares brightly one last time and then the creature is gone. You gain 182500 experience! You receive 213350 experience. [wily] Jackey: hi You cry victory over your fallen enemy! You gain 19626 experience! Jackey chats, 'hi' Wasseem arabs, 'hi ' In the next room you see: An ash cloud A warm feeling fills your body! Jackey arabs, 'hala hala' A warm feeling fills your body! A warm feeling fills your body! [core] Dentin: I just removed most of the 2017 gating ifdefs, so it should clean up things a hair A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! The gods don't respond to your request. (your charisma is too low) You feel less tired. In the next room you see: An ash cloud A hot, dry passage One enormous rock stalactite stands upright here partly embedded in the ground where it obviously fell from the high ceiling some time ago. Negotiating your way around it to move through the tunnel is a timely reminder of how the heat is not the only thing to be wary of in these passages. ( 8)A cloud of searing hot ash engulfs you. [Exits: south northeast ] You charge headlong into battle against An ash cloud! You dodge An ash cloud's attack. Your freezing slash wounds An ash cloud. An ash cloud stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! Atheena gossips, 'disconnect' An ash cloud misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! You dodge An ash cloud's attack. An ash cloud's flaming blast *** DEVASTATES *** you! Your frigid slash DISMEMBERS An ash cloud! You gather yourself for the attack... You dodge An ash cloud's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's fiery blast MASSACRES you! An ash cloud tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack decimates An ash cloud! An ash cloud's fiery blast DISEMBOWELS you! You dodge An ash cloud's attack. An ash cloud's burning blast DISEMBOWELS you! You gather yourself for the attack... You miss An ash cloud. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An ash cloud! An ash cloud's flaming blast DISEMBOWELS you! An ash cloud is frozen by your ice shield! Your body is still too exhausted from last time. You dodge An ash cloud's attack. An ash cloud trips you, sending you sprawling! An ash cloud's fiery blast *** OBLITERATES *** you! An ash cloud is frozen by your ice shield! Your frigid slash *** MASSACRES *** An ash cloud! You stand up. You land a solid mule kick on An ash cloud! You gain 18823 experience! You dodge An ash cloud's attack. You land a solid mule kick on An ash cloud! You gain 22215 experience! An ash cloud dodges your attack. An ash cloud's flaming blast *** DEVASTATES *** you! You sneak a solid roundhouse kick on An ash cloud! You gain 10452 experience! An ash cloud's fiery blast wounds you. Your frigid slash MASSACRES An ash cloud! An ash cloud misses you. Your freezing slash injures An ash cloud. An ash cloud's flaming blast *** OBLITERATES *** you! An ash cloud is frozen by your ice shield! Your wounds accumulate, and your rage starts to build! An ash cloud dodges your attack. Schlyne has restored you to full health! An ash cloud's fiery blast *** DEMOLISHES *** you! An ash cloud is frozen by your ice shield! Your icy slash devastates An ash cloud! An ash cloud's burning blast DISMEMBERS you! Your freezing slash MASSACRES An ash cloud! An ash cloud's burning blast MUTILATES you! An ash cloud is frozen by your ice shield! You throw a ball of freezing unfire at An ash cloud! An ash cloud's fiery blast *** MASSACRES *** you! Your icy slash devastates An ash cloud! An ash cloud misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An ash cloud! The cloud breaks apart and drifts away. You gain 182500 experience! You receive 357337 experience. You receive a combat point! You now have 1 combat point you can spend. You cry victory over your fallen enemy! You gain 22531 experience! [bovine] Colonel: A burning man conjures and throws a bright red fireball at you! Wasseem arabs, 'halla halla ' [bovine] Draak: that's totally unrealistic [bovine] Darklord: how about that A hot, dry passage One enormous rock stalactite stands upright here partly embedded in the ground where it obviously fell from the high ceiling some time ago. Negotiating your way around it to move through the tunnel is a timely reminder of how the heat is not the only thing to be wary of in these passages. [Exits: south northeast ] [core] Dentin: fix pulled In the next room you see: A fire naga Jackey arabs, 'keefel' You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 18110636 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -527 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', 10 minutes remaining, level 27 Spell 'displacement', 30 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 6 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Jackey arabs, 'keefk' A hot, dry passage As the tunnel extends further from the north and bends to the southeast it opens up, getting taller and wider in a gradual expansion. The air is thick with the smell of burning and a distinctive sound of crackling fire can be heard coming from somewhere close by. ( 6)A fiery snakelike creature slithers through the tunnels in search of prey. [Exits: north southeast ] You charge headlong into battle against A fire naga! A fire naga tries to trip you, but you see the move well in advance. Your icy slash *** OBLITERATES *** A fire naga! A fire naga stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! [bovine] Draak: a real burning man would be twirling glowsticks at you A shower of bright red sparks suddenly engulfs you! A fire naga trips you, sending you sprawling! You stand up. You gather yourself for the attack... A fire naga's burning tail MUTILATES you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! You gather yourself for the attack... A fire naga's burning bite *** OBLITERATES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire naga! A fire naga misses you. Your frigid slash mauls A fire naga. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire naga! A fire naga looks dazed! You parry A fire naga's attack. You parry A fire naga's attack. [bovine] Mertag: I thought he'd be pummelling you with dead puppies! You cast the spell to separate soul from body, and pull A fire naga's essence into a yellow soulstone! Your blood freezes as you hear A fire naga's death cry! A fire naga is DEAD! You gain 182500 experience! You receive 115899 experience. You put a yellow soulstone in the dead realm of Angmar. A hot, dry passage As the tunnel extends further from the north and bends to the southeast it opens up, getting taller and wider in a gradual expansion. The air is thick with the smell of burning and a distinctive sound of crackling fire can be heard coming from somewhere close by. ( 6)The corpse of A fire naga is lying here. [Exits: north southeast ] You cry victory over your fallen enemy! You gain 28591 experience! It is already empty. You see nothing left to loot from the corpse of A fire naga. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire naga. [bovine] Colonel: lol The physical reserve deep within you feels replenished. The white aura around your body fades. Your ice shield fades and is gone. [core] Draak: ah, cool. I'd been cutting them out here and there as I found them In the next room you see: A fire wall You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 395/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 18497304 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. A hot, dry passage The tunnel from the northwest opens up into this huge chamber with walls of red rock glittering with metal deposits. Piles of smoking ash line the walls and drifting up from these are wisps of white smoke that dissipate as they rise towards the high ceiling. The temperature here is utterly oppressive and yet a greater heat can be felt coming through the massive opening to the north where there stands a cathedral like cavern lit brightly by fires that burn from within. (10)An impassable wall of fire fills the tunnel . [Exits: north northwest ] Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: A fire wall's armor would not present much of a problem. Your armor would be no defense against A fire wall's attacks. A fire wall could hurt you a lot worse than you could hurt it, given the chance. A fire wall would not hesitate to come after you. You use your knowledge of the elements: A fire wall... Might be very slightly resistant to spells. Is probably somewhat resistant to fire. Might be very slightly vulnerable to cold. Might not be vulnerable or resistant to electricity. Might be very slightly resistant to breath damage. Might be somewhat resistant to poison. Might not be vulnerable or resistant to normal damage. Is probably very slightly vulnerable to magic. (zt) Stealingboy: I was planing to make a lightsaber mod for mush z A fire wall's flaming blast *** MASSACRES *** you! A fire wall misses you. Your icy slash devastates A fire wall! You dodge A fire wall's attack. Your frigid slash DISMEMBERS A fire wall! A fire wall's flaming blast maims you! You gather yourself for the attack... A fire wall's flaming blast *** OBLITERATES *** you! You land on your enemy, putting all your weight behind your swing! You miss A fire wall. A fire wall's flaming blast devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire wall! A beautiful web of blazing yellow fire bursts forth from A fire wall's hands and engulfs you, setting you on fire! A fire wall's fiery blast *** DEVASTATES *** you! You are on fire! Your frigid slash MUTILATES A fire wall! A fire wall's flaming blast DISEMBOWELS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire wall! A fire wall misses you. A shower of brilliant white sparks suddenly engulfs you! You gather yourself for the attack... A fire wall's flaming blast *** DEVASTATES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A fire wall! A beautiful web of blazing yellow fire bursts forth from A fire wall's hands and engulfs you, setting you on fire! Your freezing slash decimates A fire wall! A fire wall tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire wall! A fire wall's flaming blast DISMEMBERS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire wall! A fire wall's burning blast maims you! A beautiful web of blazing yellow fire bursts forth from A fire wall's hands and engulfs you, setting you on fire! Your wounds accumulate, and your rage starts to build! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A fire wall! A fire wall's flaming blast DISMEMBERS you! You work yourself into a blood rage, and laugh fearlessly at the carnage around you! You gain 155294 experience! A shower of bright yellow sparks suddenly engulfs you! A fire wall misses you. Your icy slash DISEMBOWELS A fire wall! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire wall! A fire wall misses you. You are on fire! A fire wall begins chanting and casts a powerful spell... A beautiful web of blazing yellow fire bursts forth from A fire wall's hands and engulfs you, setting you on fire! Your displaced image rejoins your body. You are on fire! You are on fire! You suddenly feel less tired and more refreshed! You gain 44235 experience! You gather yourself for the attack... A fire wall's flaming blast hits you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire wall! The wall erupts in a blinding explosion of heat and flame and then finally dies out. You gain 182500 experience! You receive 365000 experience. Your lust for battle suddenly cools. You cry victory over your fallen enemy! You gain 24933 experience! Stealingboy gossips, 'would anyone care for a lightsaber mod for mush z?' A hot, dry passage The tunnel from the northwest opens up into this huge chamber with walls of red rock glittering with metal deposits. Piles of smoking ash line the walls and drifting up from these are wisps of white smoke that dissipate as they rise towards the high ceiling. The temperature here is utterly oppressive and yet a greater heat can be felt coming through the massive opening to the north where there stands a cathedral like cavern lit brightly by fires that burn from within. ( 0)A tiny blue flame dances here along the ground. [Exits: north northwest ] [core] Draak: we should probably schedule a time between us four to talk about enchants, crafting and castlevel [core] Dentin: nod [core] Draak: so we can all be on the same page [MA CL TH WA NC DR] New Players -------------- [ 1 0 0 5 0 0] (afk)Lorraley [ 0 0 0 0 8 3] Lordsauron [ 0 0 0 9 0 4] Jobstor [ 0 0 4 9 0 0] Atheena [ 0 0 5 10 0 0] Jackey [ 0 0 5 12 0 0] Stealingboy the boy who doesn't steal, and is gonna [ 0 0 5 12 7 0] Marledixon [ 0 0 10 0 3 12] Lunatone I am the rose in the devil's garden [18 0 0 3 9 13] Yukie [ 0 15 4 10 0 21] Carassie [ 5 0 16 10 21 0] Tassimo Brewed to perfection [11 7 23 18 21 2] Tarron send tells for caneS And poo! [19 8 14 24 0 3] Maximain Heroes take time to mature. [ 8 19 3 14 24 0] Gandalin [ 9 20 0 14 4 25] Carmeric [ 9 15 25 20 4 0] Bandit [10 15 21 25 0 5] Tanis keks! [11 17 26 21 6 0] Rafa The Assassin [21 16 0 10 5 28] Guya [17 22 7 12 1 28] Watras [11 26 17 28 20 1] Ghi [18 24 3 8 29 13] Thalos likes Lemon Meringue 3.14 [24 29 9 4 19 14] Emeth [15 26 20 10 5 31] Xayn [18 27 37 17 2 6] Caelan [MA CL TH WA NC DR] Active Players ----------- [19 9 25 30 4 14] Ultrakick [25 20 10 15 30 5] Vortex SA [25 20 9 15 4 30] Gabrielle voice in the wind [25 20 10 15 5 31] Elrond the elven druid [22 27 33 17 12 7] Starmoon Princess of the Forest Palace [30 25 9 20 15 35] Iceberg [20 25 15 10 30 35] Arbus Where's Captain Planet when you need him? [25 14 20 9 30 35] Jocollo [30 35 14 25 20 9] Roseberg lover of nature [24 36 29 14 17 6] *Nova Loyalty's very own Pyromancer! [20 30 25 36 15 8] Tboss peon of Chaos [32 26 20 14 10 37] Zarvox Is The Outgoing Elemental Druid [32 27 17 12 22 37] Wezulwiusz yo [27 22 16 11 32 37] Makayla Temptress of Havoc [27 22 34 37 18 11] *Darklord - Every Day is an Adventure ~<Lawful Evil>~ [33 28 12 23 37 17] Wasseem in clan full of lazy asses [12 23 28 33 37 17] Red Restorations get your mana back 1S of Airem [35 22 24 14 37 27] Mertag The broken-hearted pit dweller [37 25 37 32 18 12] Owyn GGGGGGGGGGGGGGGG GRRENNAAAAAAAAAaaaaaaaaaaaade 8D [37 35 21 25 37 15] Victorious [28 37 37 37 22 17] Martin SA [37 31 37 36 26 20] Tank -K- [37 32 37 37 25 18] Colonel tells you, 'rub some bacon on it.' [37 37 33 28 37 23] Neenah ***DRAGON*** [ builder ] Kuranes dreams of Celephais. [ CRYO ] Draak http://www.cafepress.com/alteraeon *ICE* [ BUILDER ] Gandor is here. [ ADMIN ] Dentin http://www.alteraeon.com [MA CL TH WA NC DR] Idle Players ------------- [22 12 1 7 17 28] Bodmall the Mudslayer [37 37 27 22 37 16] *Budster Just an all round good guy [37 31 19 23 33 13] Eldrin knows Logan is wrong about HP [37 29 17 22 37 12] *(afk)Nyx .(o_o^). SA 57 visible players out of 59 connected (max was 61). Nearby you see: Mikitarvis the fire king You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 393/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 19332941 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 20 minutes remaining, level 23 Spell 'shield', two hours, 20 minutes remaining, level 27 Spell 'dexterity', 4 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You learn from your mistakes, and become more adept at casting ice shield. You gain 144000 experience. You are protected from fire by a magical film of ice. A warm feeling fills your body! A warm feeling fills your body! The gods don't respond to your request. (your charisma is too low) A warm feeling fills your body! [xp] Darklord: better at ice shield Attack who? A hot, dry passage The tunnel from the northwest opens up into this huge chamber with walls of red rock glittering with metal deposits. Piles of smoking ash line the walls and drifting up from these are wisps of white smoke that dissipate as they rise towards the high ceiling. The temperature here is utterly oppressive and yet a greater heat can be felt coming through the massive opening to the north where there stands a cathedral like cavern lit brightly by fires that burn from within. ( 0)A tiny blue flame dances here along the ground. [Exits: north northwest ] You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 602/1211 hit, 260/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 19487377 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 20 minutes remaining, level 23 Spell 'ice shield', two hours, 0 minutes remaining, level 27 Spell 'shield', two hours, 20 minutes remaining, level 27 Spell 'dexterity', 4 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You go to sleep. Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 62%) Cleric 22 0/ 15 32000000 ( 60%) Thief 34 0/ 20 41000000 ( 47%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 52%) Druid 11 10/ 13 29000000 ( 67%) You have spent 636 out of 805 total fame. You have 19487377 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. You wake up. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! The white aura around your body fades. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1134/1211 hit, 228/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 19489468 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', one hour, 30 minutes remaining, level 27 Spell 'shield', one hour, 50 minutes remaining, level 27 Spell 'dexterity', 4 hours remaining, level 27 Spell 'strength', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. [xp] Martin: go darklord Nearby you see: Mikitarvis the fire king Throne room of the fire king An enormous circular cavern that is completely dominated by a raised platform at its centre, upon which stands a splendid throne of flames. The ground beneath is a black glass like surface which reflects the dancing images of the fires which burn all the way around the edges of the chamber. The sun shines brightly overhead. ( 8)A giant man with flaming hair sits regally upon a burning throne. [Exits: south ] You charge headlong into battle against Mikitarvis the fire king! You gain 11156 experience! Mikitarvis the fire king knocks your legs out from under you! Mikitarvis the fire king breathes a burning blast of fire. Your freezing slash *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king stands up. You stand up. You gather yourself for the attack... You dodge Mikitarvis the fire king's attack. You land on your enemy, putting all your weight behind your swing! You miss Mikitarvis the fire king. Mikitarvis the fire king's punch *** DEMOLISHES *** you! You gather yourself for the attack... Mikitarvis the fire king's kick MUTILATES you! Mikitarvis the fire king is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** Mikitarvis the fire king! Mikitarvis the fire king tries to trip you, but you see the move well in advance. You gather yourself for the attack... Your icy slash maims Mikitarvis the fire king! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king's punch *** DEMOLISHES *** you! Mikitarvis the fire king is frozen by your ice shield! Mikitarvis the fire king breathes a burning blast of fire. You gather yourself for the attack... Mikitarvis the fire king tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! You miss Mikitarvis the fire king. You parry Mikitarvis the fire king's attack. Mikitarvis the fire king misses you. You gather yourself for the attack... Mikitarvis the fire king breathes a burning blast of fire. Mikitarvis the fire king's thrust *** DEMOLISHES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! You parry Mikitarvis the fire king's attack. Your freezing slash MUTILATES Mikitarvis the fire king! Mikitarvis the fire king's punch *** MASSACRES *** you! You gather yourself for the attack... Mikitarvis the fire king's punch *** DEVASTATES *** you! Mikitarvis the fire king is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** Mikitarvis the fire king! Mikitarvis the fire king breathes a burning blast of fire. Mikitarvis the fire king's punch *** OBLITERATES *** you! Your wounds accumulate, and your rage starts to build! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king's punch maims you! Mikitarvis the fire king's leaping attack *** OBLITERATES *** you! Mikitarvis the fire king breathes a burning blast of fire. You work yourself into a blood rage, and laugh fearlessly at the carnage around you! You gain 117441 experience! You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A hot, dry passage The tunnel from the northwest opens up into this huge chamber with walls of red rock glittering with metal deposits. Piles of smoking ash line the walls and drifting up from these are wisps of white smoke that dissipate as they rise towards the high ceiling. The temperature here is utterly oppressive and yet a greater heat can be felt coming through the massive opening to the north where there stands a cathedral like cavern lit brightly by fires that burn from within. ( 0)A tiny blue flame dances here along the ground. [Exits: north northwest ] Your lust for battle suddenly cools. You go to sleep. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You are using: head - (artifact) a crown of bestial fury (glow) neck - (artifact) the Seal of the Dark Knight neck - (artifact) holy symbol of talos arms - (artifact) bracers of the hunter (glow) wrist - (artifact) a black widow engraved bracer (glow) wrist - (artifact) a bracelet of fire (glow) hands - gauntlets of carnage finger - (artifact) a spiked platinum ring (glow) finger - (antique) a ring of power (glow) (invis) on body - the Shadowstrike breastplate about body - (artifact) a whirling tempest waist - (antique) the girdle of stone giant strength legs - a set of demon leg wraps (glow) feet - (artifact) longhorned leather boots weapon - A frost covered katana The physical reserve deep within you feels replenished. Kelsa gossips, 'Happy near year' Rafa gossips, 'happy new year' Watras gossips, 'thanks' You wake up. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4918 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1105/1211 hit, 302/378 mana, 482/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 19649300 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are targeting Mikitarvis the fire king. You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 0 minutes remaining, level 23 Spell 'ice shield', 30 minutes remaining, level 27 Spell 'shield', 50 minutes remaining, level 27 Spell 'dexterity', 3 hours remaining, level 27 Spell 'strength', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You strengthen your sanctuary spell. You are quickly covered in a coat of crystal scales! Throne room of the fire king An enormous circular cavern that is completely dominated by a raised platform at its centre, upon which stands a splendid throne of flames. The ground beneath is a black glass like surface which reflects the dancing images of the fires which burn all the way around the edges of the chamber. The sun shines brightly overhead. ( 8)A giant man with flaming hair sits regally upon a burning throne. [Exits: south ] Mikitarvis the fire king sidesteps your charge! Your blood rage begins to build again. Your icy slash maims Mikitarvis the fire king! You parry Mikitarvis the fire king's attack. Mikitarvis the fire king is surrounded by a fuzzy pink outline. Mikitarvis the fire king's punch DISMEMBERS you! Mikitarvis the fire king dodges your attack. Mikitarvis the fire king breathes a burning blast of fire. Mikitarvis the fire king's punch MUTILATES you! Mikitarvis the fire king is frozen by your ice shield! You gather yourself for the attack... Mikitarvis the fire king screams a blood-chilling roar at you! Your frigid slash MASSACRES Mikitarvis the fire king! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king misses you. Mikitarvis the fire king's kick *** DEVASTATES *** you! You gather yourself for the attack... You parry Mikitarvis the fire king's attack. You land on your enemy, putting all your weight behind your swing! You miss Mikitarvis the fire king. Mikitarvis the fire king tries to trip you, but you see the move well in advance. You gather yourself for the attack... Your frigid slash DISEMBOWELS Mikitarvis the fire king! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king breathes a burning blast of fire. Mikitarvis the fire king misses you. You gather yourself for the attack... Mikitarvis the fire king's thrust *** DEVASTATES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** MASSACRES *** Mikitarvis the fire king! Mikitarvis the fire king misses you. You gather yourself for the attack... Mikitarvis the fire king breathes a burning blast of fire. Mikitarvis the fire king's kick devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** Mikitarvis the fire king! You parry Mikitarvis the fire king's attack. Mikitarvis the fire king trips you, sending you sprawling! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** Mikitarvis the fire king! Mikitarvis the fire king tries to trip you, but you see the move well in advance. You gather yourself for the attack... You quickly avoid Mikitarvis the fire king's bash. Mikitarvis the fire king tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** Mikitarvis the fire king! Mikitarvis the fire king breathes a burning blast of fire. You parry Mikitarvis the fire king's attack. Your icy slash devastates Mikitarvis the fire king! You gather yourself for the attack... Mikitarvis the fire king's kick *** MASSACRES *** you! Mikitarvis the fire king is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** Mikitarvis the fire king! Mikitarvis the fire king sets their crown of blue flames down on the ground. Mikitarvis the fire king says, You won't kill me that easy, I will be back! Mikitarvis the fire king leaves south. Well done, now that you have bested Mikitarvis the fire king, find his crown so you may return it to the Snow Baron. You gain 365000 experience! You receive 365000 experience. You cry victory over your fallen enemy! You gain 29460 experience! Throne room of the fire king An enormous circular cavern that is completely dominated by a raised platform at its centre, upon which stands a splendid throne of flames. The ground beneath is a black glass like surface which reflects the dancing images of the fires which burn all the way around the edges of the chamber. The sun shines brightly overhead. ( 0)A crown composed of seemingly solid blue-white flames sits on the ground. [Exits: south ] You get a crown of blue flames. Now that you finally have the crown, return it to the Snow Baron. To return to the Snow Baron, recall and type "event join 104". Your search comes up empty. You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 104 - Challenge of the Snow Baron Chamber of the Snow Baron This is a massive, circular-shaped chamber, which is much brighter than the previous passages. There is none of the spear-like protrusions that jutted down from the ceiling or up from the floor that you encountered in the tunnels. In the center of the room is a large throne carved out of the same kind of ice that makes up the rest of this place. The sun shines brightly overhead. ( 6)The Snow Baron sits upon a throne of ice. [Exits: none ] [xp] Watras: More adept at casting earthquake. You give a crown of blue flames to The Snow Baron. The Snow Baron takes the crown and nods solemnly. The Snow Baron says, 'Great work, you have passed my first challenge, now take a break and I will call you when the next challenge is ready.' You gain 547500 experience! The Snow Baron says, 'The next thing I have for you to do is to head over to the winter warehouse and talk to Ari the elf. They are short on help right now and I have offered your assistance in whatever manner it would help.' Recall, type "Event join 127" and talk to Ari. [xp] Jackey: it's druid You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 127 - The winter warehouse The main entrance A rectangular stone room that serves as a place of transition from the chilly winter weather outside, to the inviting warmth of the rest of the building which lies through an open doorway to the north. The walls have been tastefully decorated with strings of white tinsel that glitter in the flickering soft light of a handful of scented candles that fill the air with the enticing aroma of vanilla and cinnamon, and garlands of holly and ivy dotted around add to the general feeling of celebration, festivity and anticipation. [Exits: north ] You suddenly feel less tired and more refreshed! You gain 20470 experience! A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] In the next room you see: Ari the elf Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You try to strike up a conversation with Ari the elf... Ari listens to your story and nods. Ari the elf says, 'I'm happy the Snow Baron was able to send me some assistance. What I will need for you to do is to head into the various storage rooms, "look at" each container till you find the item I have asked you for. The first item is for Yagu Munor, The Frost Giant Warmaster who has put in a request for a black t-shirt that says, 'I'M FLAMING!', rather strange request. Anyway, please look at each of the containers and bring one back to me.' Ari goes back to her wrapping. Your ice shield fades and is gone. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)A large wooden box sits off to one side. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] This box is a rich golden brown color. The stain has brought out the natural grain of the wood, and it forms pleasing patterns in the sides and lid. At each corner of the lid, raised presents have been carved in relief. You search through a large wooden box and don't find the item you are searching for. This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You search through a round trash can and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. ( 5)A wooden barrel has been set beside the wall. ( 6)Lying to one side is a large wooden crate. ( 4)Lying in the center of the room is a round tub. (10)Resting along the back wall is a set of long wooden shelves. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. This wooden barrle has been brightly painted. Images of Christmas elves work at building new toys, while below them, children lie in bed with wide open eyes, watching expectantly. You search through a wooden barrel and don't find the item you are searching for. This crate gapes open, waiting for items for shipment. The outside of the crate is stamped urgent! Important Delivery! You search through a large wooden crate and don't find the item you are searching for. This simple wooden tub is brightly painted. Snow men linked arm in arm dance around its circumference. The tub shimmers for a moment. The tub suddenly transforms into some kind of creature, which runs off to the east. Three Heavily planed and polished shelves of deep red wood go to make up this unit, the ends of which are carved with images of woodland creatures. You search through a set of long wooden shelves and don't find the item you are searching for. Your force shield slowly dissipates. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] In the next room you see: a large wooden box a darkwood trunk a metal clothing rack a gem encrusted weapon case a round trash can A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)Sitting along the wall to the right is a heavy wooden crate. ( 4)Sitting off to one side is an iron case. ( 4)Sitting along the wall is a heavy chest crafted out of blackwood. ( 6)Sitting here is a black iron cabinet. ( 8)Running along the back wall is a glass shelving unit. [Exits: east ] This wooden crate appears normal enough. However, it has been stamped Special Christmas Delivery! Fragile! This Side Up! You search through a heavy wooden crate and don't find the item you are searching for. This sturdy metal case has reinforced corners and is held together by large polished rivets. The inside is lined with heavy duty brown leather. You search through An iron case and don't find the item you are searching for. This chest of blackwood has been inlaid with silver. It has silver hinges and a silver latch from which a silver padlock hangs. You look through a heavy blackwood chest and pull out a black t-shirt that says, 'I'M FLAMING! A set of elves come and remove a heavy blackwood chest to restock it. You are carrying: a black t-shirt that says, 'I'M FLAMING!' a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A gremlin's claw injures you. You dodge A gremlin's attack. You can't just walk away from a fight! Your freezing slash DISMEMBERS A gremlin! A gremlin's claw MUTILATES you! You gather yourself for the attack... A gremlin's claw *** MASSACRES *** you! You land on your enemy, putting all your weight behind your swing! You miss A gremlin. A gremlin misses you. The white aura around your body fades. A gremlin's claw DISMEMBERS you! You gather yourself for the attack... [core] Dentin: regarding necro crafted cast level, doesnt the skill that binds soulstones to bone armor and what not do that? You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A gremlin! You parry A gremlin's attack. A gremlin dodges your attack. A gremlin's claw *** DEVASTATES *** you! Your body is still too exhausted from last time. You dodge A gremlin's attack. You parry A gremlin's attack. A gremlin's claw *** DEVASTATES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss A gremlin. A gremlin's claw *** DEVASTATES *** you! You gather yourself for the attack... A gremlin dodges your attack. A gremlin's claw *** MASSACRES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A gremlin! A gremlin's claw DISMEMBERS you! You parry A gremlin's attack. You gather yourself for the attack... A gremlin's claw MUTILATES you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A gremlin! A gremlin's claw MASSACRES you! [core] Morpheus: yes You gather yourself for the attack... You dodge A gremlin's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A gremlin! [core] Draak: soul forge You gather yourself for the attack... A gremlin's claw maims you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A gremlin! Your frigid slash decimates A gremlin! You dodge A gremlin's attack. A gremlin misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A gremlin! A gremlin is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A gremlin's essence into a pale blue soulstone! Your blood freezes as you hear A gremlin's death cry! A gremlin is DEAD! Great job removing that bandit from the warehouse. Now we can try to get things back on track. You gain 365000 experience! [core] Draak: errr no You put a pale blue soulstone in the dead realm of Angmar. You haven't had a recent victory worth shouting about. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. ( 2)The corpse of A gremlin is lying here. [Exits: north east south west ] It is already empty. You see nothing left to loot from the corpse of A gremlin. You sacrifice blood from the corpse of A gremlin, drawing power from it! Schlyne appreciates your sacrifice of the gutted carcass of A gremlin. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] [core] Draak: soulbind Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You are carrying: a black t-shirt that says, 'I'M FLAMING!' a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar [core] Morpheus: soulbind [core] Draak: sorry, lot of soulskills You give a black t-shirt that says, 'I'M FLAMING!' to Ari the elf. Ari takes the shirt and places it in a box. Ari says, 'Perfect, next we have a request from the necromancer Pantrell who would like bermuda shorts for the holidays. Please head into the storage rooms and look at each container for one and bring it back to me.' Ari starts wrapping the box with the shirt. [core] Morpheus: nod [core] Darklord: soulcaliber! A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] [core] Draak: is that when you use soulstones as bullets in catridges for firearms? A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)A large wooden box sits off to one side. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] [core] Dentin: regarding warrior skill level, I would prefer all the classes be evenly restricted - even if it's not powerful enough right now, it might be in the future, and it would be hard to reverse the decision at that time. Also, the classes dont need to be perfectly symmetrical This box is a rich golden brown color. The stain has brought out the natural grain of the wood, and it forms pleasing patterns in the sides and lid. At each corner of the lid, raised presents have been carved in relief. You look through a large wooden box and pull out bermuda shorts. A burly elf walks up and carries off a large wooden box. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You don't seem to be carrying anything named 'trunks'. [core] Dentin: outlaw star caster shells You are carrying: bermuda shorts a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You give bermuda shorts to Ari the elf. Ari places the shorts in a narrow box. Ari says, 'Next, Alyx the Beer Fueled Warrior really wants to join a band and thinks a zulu nose flute would be the perfect instrument. Please look at each of the containers till you find one and bring it back to me.' Ari begins wrapping the narrow box. Your coat of crystal scales suddenly shatters in a chain reaction! A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. ( 5)A wooden barrel has been set beside the wall. ( 6)Lying to one side is a large wooden crate. (10)Resting along the back wall is a set of long wooden shelves. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. This wooden barrle has been brightly painted. Images of Christmas elves work at building new toys, while below them, children lie in bed with wide open eyes, watching expectantly. You search through a wooden barrel and don't find the item you are searching for. This crate gapes open, waiting for items for shipment. The outside of the crate is stamped urgent! Important Delivery! You look through a large wooden crate and pull out a zulu nose flute. A burly elf walks up and carries off a large wooden crate to restock it. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] The physical reserve deep within you feels replenished. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give a zulu nose flute to Ari the elf. Ari Places the zulu nose flute in a small box. Ari says, Nice, next a naked sword-wielding man wants a black sewing kit so he can make some new clothes. Please head into the back, look at the different containers till you find one and bring it back to me.' Ari begins wrapping the small box. [core] Draak: okay, I just need to conceptualize it A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You search through a round trash can and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. ( 5)A wooden barrel has been set beside the wall. (10)Resting along the back wall is a set of long wooden shelves. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. This wooden barrle has been brightly painted. Images of Christmas elves work at building new toys, while below them, children lie in bed with wide open eyes, watching expectantly. You search through a wooden barrel and don't find the item you are searching for. Three Heavily planed and polished shelves of deep red wood go to make up this unit, the ends of which are carved with images of woodland creatures. You search through a set of long wooden shelves and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)Sitting along the wall to the right is a heavy wooden crate. ( 4)Sitting off to one side is an iron case. ( 6)Sitting here is a black iron cabinet. ( 8)Running along the back wall is a glass shelving unit. [Exits: east ] This wooden crate appears normal enough. However, it has been stamped Special Christmas Delivery! Fragile! This Side Up! You search through a heavy wooden crate and don't find the item you are searching for. This sturdy metal case has reinforced corners and is held together by large polished rivets. The inside is lined with heavy duty brown leather. You search through An iron case and don't find the item you are searching for. This huge black iron cabinet must weigh a significant amount, and you're glad you weren't asked to move it anywhere. Its doors are engraved with pictures of festive trees, presents, snow men, stars, elves, and in the center, Santa Claus. You search through a black iron cabinet and don't find the item you are searching for. This glass shelving unit is made with an iron frame and shelves of multicolored glass. Each shelf is built up at the front to prevent items from sliding off. You search through a glass shelving unit and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 5)Lying beside the wall is a metal box. ( 4)Sitting off to one side is a bronze alchemy stand. ( 5)Standing before the left wall is a black metal merchants crate. ( 2)Resting against the back wall is a wooden medicine cabinet. ( 4)Sitting in the center of the room is an iron banded oak strong box. [Exits: west ] This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. This bronze stand is made to hold hundreds of vials in solid rings, arranged in a spiral about the outer edge. Small shelves hold packets of herbs while still others hang from hooks to dry. You search through a bronze alchemy stand and don't find the item you are searching for. This crate is utilitarian wood. Nothing separates it from hundreds of other crates you've seen hanging from pack animals in merchant caravans the world over. However, the sides are stamped with flowing elven script reading Urgent! and Special Christmas Order! You look through a black metal merchants crate and pull out a black sewing kit. An elf walks up, points at a black metal merchants crate and it slowly vanishes from view. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give a black sewing kit to Ari the elf. Ari places the black sewing kit on the table. Ari says, 'the next item is for a black water drow priestess who was complaining about needing a new weapon, so a greater aboleth would like to get her a feather duster. They said something about that being about the most she could handle. Go into the storage area, look at each container and bring one back to me.' Ari starts wrapping the black sewing kit. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You search through a round trash can and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. ( 5)A wooden barrel has been set beside the wall. (10)Resting along the back wall is a set of long wooden shelves. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. This wooden barrle has been brightly painted. Images of Christmas elves work at building new toys, while below them, children lie in bed with wide open eyes, watching expectantly. You look through a wooden barrel and pull out a feather duster. An elf walks up, points at a wooden barrel and it slowly vanishes from view. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give a feather duster to Ari the elf. Ari places the feather duster in a long narrow box. Ari says, 'I heard from Larry the root-beer moonshiner and he would really like to wet his whistle on a bottle of Pepsi. Head into the storage rooms, look at the various containers till you find one and bring it back to me.' Ari begins wrapping the long narrow box. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] You do not see that here. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You search through a round trash can and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. (10)Resting along the back wall is a set of long wooden shelves. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. Three Heavily planed and polished shelves of deep red wood go to make up this unit, the ends of which are carved with images of woodland creatures. You look through a set of long wooden shelves and pull out a glass bottle of Pepsi. An elf walks up, points at a set of long wooden shelves and it slowly vanishes from view. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You don't seem to be carrying anything named 'can'. You are carrying: A glass bottle of Pepsi a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar [bovine] Rhorae: what happened to furrier? You give A glass bottle of Pepsi to Ari the elf. Ari gently places the bottle of Pepsi in a box lying on the table. Ari says, 'It appears that Fozzie the fabulous has asked for a pink flowery apron to replace his rather plain, old apron. So I would like for you to head into the storage area, look at each box till you find one and bring it back to me.' Ari slowly begins wrapping the box. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] [bovine] Draak: don't know what you're talking about This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. [bovine] Rhorae: it's in the email changelog but not when I type changes? This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. [bovine] Dentin: code/import bug You do not see that here. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You search through a round trash can and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] [bovine] Rhorae: ah A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 5)Lying beside the wall is a metal box. ( 4)Sitting off to one side is a bronze alchemy stand. ( 2)Resting against the back wall is a wooden medicine cabinet. ( 4)Sitting in the center of the room is an iron banded oak strong box. [Exits: west ] This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. This bronze stand is made to hold hundreds of vials in solid rings, arranged in a spiral about the outer edge. Small shelves hold packets of herbs while still others hang from hooks to dry. You search through a bronze alchemy stand and don't find the item you are searching for. This medicine cabinet is made of copper. A silver mirror has been inlaid into its front, but this swings outward to allow access to shelves within to hold poltices, plasters, and other cures. You look in a wooden medicine cabinet and don't find the item you are searching for. This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)Sitting along the wall to the right is a heavy wooden crate. ( 4)Sitting off to one side is an iron case. ( 6)Sitting here is a black iron cabinet. ( 8)Running along the back wall is a glass shelving unit. [Exits: east ] [bovine] Mertag: Whoops This wooden crate appears normal enough. However, it has been stamped Special Christmas Delivery! Fragile! This Side Up! You search through a heavy wooden crate and don't find the item you are searching for. This sturdy metal case has reinforced corners and is held together by large polished rivets. The inside is lined with heavy duty brown leather. You search through An iron case and don't find the item you are searching for. This huge black iron cabinet must weigh a significant amount, and you're glad you weren't asked to move it anywhere. Its doors are engraved with pictures of festive trees, presents, snow men, stars, elves, and in the center, Santa Claus. You look through a black iron cabinet and pull out a pink flowery apron. A burly elf walks up and carries off a black iron cabinet to restock it. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] [bovine] Draak: was trying to play it on the down low and Dentin just lays it out there Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give a pink flowery apron to Ari the elf. Ari takes the apron and places it into a narrow box. Ari says, 'Here is yet another very strange request. It looks like a Crazy Old Hag wants a brand new twelve volt battery to give to her friend. Please look at the various containers till you can find one and then bring it back to me.' Ari begins wrapping the narrow box. [bovine] Draak: hehe [bovine] Rhorae: an it wasn't quite ready? A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. ( 3)Lying to the right is a round trash can. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. This round trash can is made of bronze. The outside has reindeer chasing each other playing some game. You look through a round trash can and pull out a brand new twelve volt battery. A set of elves walk up and carries off a round trash can to restock it. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] [bovine] Draak: actually, if just wasn't turned on You give a brand new twelve volt battery to Ari the elf. Ari places the twelve volt battery in a large box. Ari says, 'We received a request from A crazy-eyed scientist would like a pair of green-tinted hippie shades for the holidays. I think we might just have a pair in one of the containers in the storage area. Please head back there, look at each and bring me back a pair. Ari begins wrapping the large box. [bovine] Rhorae: ah hehe A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. ( 5)There goes Santa Claus. How nice. Wait Santa in a mask and gloves? [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. [Exits: west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. ( 5)There goes Santa Claus. How nice. Wait Santa in a mask and gloves? [Exits: north east south west ] A Christmas bandit's punch *** DEMOLISHES *** you! A Christmas bandit misses you. A Christmas bandit blasts you with a bright white fan of static electricity! Your freezing slash devastates A Christmas bandit! Your freezing slash maims A Christmas bandit! A Christmas bandit tries to trip you, but you see the move well in advance. A Christmas bandit dodges your attack. [bovine] Draak: probably reboot after the event is over unless we find something critical Your icy slash wounds A Christmas bandit. A Christmas bandit's punch *** DEVASTATES *** you! Your icy slash DISEMBOWELS A Christmas bandit! A Christmas bandit tries to trip you, but you see the move well in advance. A Christmas bandit dodges your attack. A Christmas bandit conjures and throws a large red fireball at you! That really did hurt! You parry A Christmas bandit's attack. Huh? A Christmas bandit dodges your attack. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A Christmas bandit has arrived. The main entrance A rectangular stone room that serves as a place of transition from the chilly winter weather outside, to the inviting warmth of the rest of the building which lies through an open doorway to the north. The walls have been tastefully decorated with strings of white tinsel that glitter in the flickering soft light of a handful of scented candles that fill the air with the enticing aroma of vanilla and cinnamon, and garlands of holly and ivy dotted around add to the general feeling of celebration, festivity and anticipation. [Exits: north ] You go to sleep. Your magically induced dexterity abruptly disappears. [bovine] Rhorae: nod was just curious You wake up. In the next room you see: A Christmas bandit A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. ( 5)There goes Santa Claus. How nice. Wait Santa in a mask and gloves? [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You go to sleep. Your muscles deflate as your strength spell wears out. You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 663/1211 hit, 377/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 21463674 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A Christmas bandit. You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! A warm feeling fills your body! You are surrounded by a strong force shield. Your form shifts slightly, then separates from where your body actually is. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 798/1211 hit, 285/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 21473215 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A Christmas bandit. You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 4 hours remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You fail to cast the spell. You feel stronger. Your fingers quickly become more nimble as magic flows through you. You are surrounded by a white aura. In the next room you see: Nothing. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] In the next room you see: Nothing. In the next room you see: A Christmas bandit A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. ( 5)There goes Santa Claus. How nice. Wait Santa in a mask and gloves? [Exits: north east south west ] You charge headlong into battle against A Christmas bandit! You gain 11776 experience! [xp] Marcin: more adept at greating fireball! A Christmas bandit stands up. Your icy slash maims A Christmas bandit! You gather yourself for the attack... A Christmas bandit knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A Christmas bandit! You stand up. You gather yourself for the attack... A Christmas bandit misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A Christmas bandit! A Christmas bandit blasts you with a bright white fan of static electricity! A Christmas bandit's punch mauls you. You gather yourself for the attack... A Christmas bandit misses you. You land on your enemy, putting all your weight behind your swing! You miss A Christmas bandit. [core] Dentin: can we put castlevel on forged weapons yet? A Christmas bandit blasts you with a bright white fan of static electricity! A Christmas bandit misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A Christmas bandit! A Christmas bandit throws a giant red fireball at you! You drive a stake through A Christmas bandit's shadow, pinning it in place! Your frigid slash decimates A Christmas bandit! A Christmas bandit tries to trip you, but you see the move well in advance. You parry A Christmas bandit's attack. A Christmas bandit misses you. You drive a stake through A Christmas bandit's shadow, pinning it in place! Your freezing slash *** MASSACRES *** A Christmas bandit! Wasseem auctions, 'wtb staf of stil air ' A Christmas bandit's punch *** DEVASTATES *** you! You gather yourself for the attack... A Christmas bandit blasts you with a bright white fan of static electricity! Your wounds accumulate, and your rage starts to build! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A Christmas bandit! You gain 23553 experience! Seeing that he cannot defeat you, the fake Santa Claus scampers away saying, 'I would have succeeded if it hadn't been for you meddling adventurers!' Great job removing that bandit from the warehouse. Now we can try to get things back on track. You gain 365000 experience! You haven't had a recent victory worth shouting about. You do not see that here. [core] Draak: no A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] [core] Morpheus: no can't put castlevel on anything yet A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] You throw your head back and cackle with insane glee. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You try to strike up a conversation with Ari the elf... Ari the elf doesn't appear to have anything interesting to say. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Information for quest 1: ------------------------------------------------------------ Ari places the twelve volt battery in a large box. Ari says, 'We received a request from A crazy-eyed scientist would like a pair of green-tinted hippie shades for the holidays. I think we might just have a pair in one of the containers in the storage area. Please head back there, look at each and bring me back a pair. Ari begins wrapping the large box. (For more information, try 'quest extra 1'.) A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 5)Lying beside the wall is a metal box. ( 4)Sitting off to one side is a bronze alchemy stand. ( 2)Resting against the back wall is a wooden medicine cabinet. ( 4)Sitting in the center of the room is an iron banded oak strong box. [Exits: west ] This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. This bronze stand is made to hold hundreds of vials in solid rings, arranged in a spiral about the outer edge. Small shelves hold packets of herbs while still others hang from hooks to dry. You look through a bronze alchemy stand and pull out green-tinted hippie shades. A burly elf walks up and carries off a bronze alchemy stand to restock it. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give green-tinted hippie shades to Ari the elf. Ari places the shades in a small box. Ari says, 'A master engineer in Atlantis has always collected various gnomish inventions, recently he heard about a new high speed rain keeping off and flying device. I think we have one in the storage area, look at the various containers and bring it back to me.' Ari begins wrapping the small box. [core] Dentin: I think we should allow forging of castlevel onto weapons, but only +1 for each class, and allow multiple classes if people want to do that [core] Draak: nod, no double-castlevel A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 5)Lying beside the wall is a metal box. ( 2)Resting against the back wall is a wooden medicine cabinet. ( 4)Sitting in the center of the room is an iron banded oak strong box. [Exits: west ] This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. This medicine cabinet is made of copper. A silver mirror has been inlaid into its front, but this swings outward to allow access to shelves within to hold poltices, plasters, and other cures. You look in a wooden medicine cabinet and don't find the item you are searching for. This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)Sitting along the wall to the right is a heavy wooden crate. ( 4)Sitting off to one side is an iron case. ( 8)Running along the back wall is a glass shelving unit. [Exits: east ] This wooden crate appears normal enough. However, it has been stamped Special Christmas Delivery! Fragile! This Side Up! You search through a heavy wooden crate and don't find the item you are searching for. This sturdy metal case has reinforced corners and is held together by large polished rivets. The inside is lined with heavy duty brown leather. You search through An iron case and don't find the item you are searching for. This glass shelving unit is made with an iron frame and shelves of multicolored glass. Each shelf is built up at the front to prevent items from sliding off. You search through a glass shelving unit and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: east south west ] Huh? A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Sitting beside the door is a rubber basket. ( 4)A cherrywood trunk sits in the center of the room. ( 4)Resting to one side is a metal foot locker. ( 4)Laying on the ground is a chestnut bin. ( 6)Lying along one wall is a metal rack covered in various clothing. [Exits: east ] This green and red rubber basket has holly leaves and berries shaped around its rim. You look through a rubber basket and pull out a high speed rain keeping off and flying device. A burly elf walks up and carries off a rubber basket to restock it. [core] Morpheus: with a limit to how many classes? A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] (notify) Vortex stole a level 49 soul from A hungry leech (freak 64!) A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give a high speed rain keeping off and flying device to Ari the elf. Ari places the strange device in a long, narrow box. Ari says, 'good work, next is Brodie, leader of the blue gang is tired of wearing sneakers, so he would like fuzzy blue boots for the holidays. Head into the back, look at each box till you find them and bring them back to me.' Ari begins wrapping the narrow box. [core] Dentin: all six if people can figure out how to do it [core] Draak: composite would probably nix at 3 max, and that's like a two-handed weapon or shield The white aura around your body fades. [core] Dentin: also regarding forging/metalcrafting, I don't really see a problem with all classes getting rings [core] Morpheus: think its already set up that way isn't it? A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You search through a metal clothing rack and don't find the item you are searching for. This case of wood is inlaid with gold leaf and crusted with precious stones. You can see rubies, emeralds, and diamonds, laid out in tiny holiday wreaths. You search through a gem encrusted weapon case and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 5)Lying beside the wall is a metal box. ( 2)Resting against the back wall is a wooden medicine cabinet. ( 4)Sitting in the center of the room is an iron banded oak strong box. [Exits: west ] This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. This medicine cabinet is made of copper. A silver mirror has been inlaid into its front, but this swings outward to allow access to shelves within to hold poltices, plasters, and other cures. You look in a wooden medicine cabinet and don't find the item you are searching for. This box is made of brass. Its lid has been inlaid with silver in the shape of festive trees. You search through a medium sized metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 8)Sitting along the wall to the right is a heavy wooden crate. ( 4)Sitting off to one side is an iron case. ( 8)Running along the back wall is a glass shelving unit. [Exits: east ] This wooden crate appears normal enough. However, it has been stamped Special Christmas Delivery! Fragile! This Side Up! You search through a heavy wooden crate and don't find the item you are searching for. This sturdy metal case has reinforced corners and is held together by large polished rivets. The inside is lined with heavy duty brown leather. You look through An iron case and pull out fuzzy blue boots. An elf walks up points at An iron case and it slowly vanishes. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] [core] Dentin: after that, I'd say give each class like two wear locations that make sense based on per-class skills or common sense as appropriate You give fuzzy blue boots to Ari the elf. Ari takes the boots and places them into a wide box. Ari says, 'This request is kind of mind boggling, but the lovely Lady Patience desires a Tickle Me Satan (tm) doll for the holidays. head into the back, look at each container and please bring me back one.' Ari starts wrapping the wide box. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 3)Lying along the left hand wall is a small metal box. [Exits: east ] This metal box is made of brass. The lid has been decorated with a picture of people riding a sledge through snowy woods. You search through a small metal box and don't find the item you are searching for. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A storage room A square room lit simply and efficiently by glowing orbs mounted high on the stone walls. There is little in the way of decoration or furnishings here, as it appears the purpose of the room is simply to store things. To this end, a variety of different containers stand against the walls of the room and these undoubtedly hold all manner of untold wonders. ( 4)A darkwood trunk rests in the center of the room. ( 6)Lying along one wall is a metal rack covered in various clothing. ( 3)Sitting to one side is a gem encrusted case. [Exits: west ] This large trunk is composed of darkwood. It has been dyed in somber greens, reds, and golds. Overlaying this is a faint tracery of white snowflakes. You search through a darkwood trunk and don't find the item you are searching for. This large wrought iron clothes rack has been fashioned with hundreds of hooks to hang clothing on. At either end, rawt iron effigies of Christmas elves complete the rack. You look through a metal clothing rack and pull out A Tickle Me Satan (tm) doll. A pair of elves walk up and carry off a metal clothing rack to restock it. A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On either side, framed with more festive decorations of painted pine cones and sprigs of holly, stand open doorways that lead into various storage rooms. [Exits: north east south west ] A long hallway A soft white glow emanates from crystal snowflake lamps that dangle from the rafters of the roof illuminating this long straight hallway and glittering off the strings of white tinsel that hang in long low curves along the walls. On the east side, framed with more festive decorations of painted pine cones and sprigs of holly, is an open doorway that leads into a brightly lit room from where the sound of festive music is coming. [Exits: north east south ] Gift wrapping room This is where the toys come to be wrapped and tagged. Iron racks border the room which contain hundreds of reams of wrapping paper of various types, also contained in the racks boxes of tags, bows and other decorative accompaniments. A set of long grey granite slabs lay in the centre of the room where the actual wrapping is done. ( 6)Ari the elf stands here wrapping gifts. [Exits: west ] You give A Tickle Me Satan (tm) doll to Ari the elf. Ari takes the doll and places it in a fancy box. Ari says, 'Great work, that takes care of that list. I will let the Snow Baron know when I am ready for more help and thanks for helping us out of the jam we were in.' Ari starts wrapping the fancy box. recall and type event join 104 and talk to the Snow Baron. [event] The EPDS operator: Hadies used the EPDS to perfectly deliver a package to the people of east of the city of Ralnoth via a hole in the roof! [core] Dentin: actually lets go with three total wear locations - so wrist and head, or feet belt legs, that sort of thing [core] Dentin: could possibly go to four later if that makes sense [core] Draak: you can forge jewelry for head, neck, ring and wrist You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 104 - Challenge of the Snow Baron Chamber of the Snow Baron This is a massive, circular-shaped chamber, which is much brighter than the previous passages. There is none of the spear-like protrusions that jutted down from the ceiling or up from the floor that you encountered in the tunnels. In the center of the room is a large throne carved out of the same kind of ice that makes up the rest of this place. The last remnants of sunset fade in the sky to the west. ( 6)The Snow Baron sits upon a throne of ice. [Exits: none ] You try to strike up a conversation with The Snow Baron... The Snow Baron says, 'Thanks, you really helped the elves out of a jam, now take a break and I will call you for the next challenge.' You gain 547500 experience! The Snow Baron says, 'Your next challenge is to head over to The passages of Farustal, work your way to the bottom and bring me back the Inferno Queen's crown. Good luck and may the icy winds of Draak sustain you.' To find The passages of Farustal, recall and type "event join 143". [core] Dentin: nod, im just talking about the castlevel restriction [core] Draak: as am I [core] Draak: I'm kind of hashing it out [xp] Marcin: better art icebolt! You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Currently Open Event Areas ----------------------------------------------------------------- 103 - The holiday gift and supply house 104 - Challenge of the Snow Baron 105 - Challenge of the Flame Baron 122 - The tunnels of Icarrus 123 - Frostvale Keep 124 - Runn-Ciru, the stronghold of the glacier dwarves 125 - The Icereave Caverns 126 - Kenrick's ice fishing camp 127 - The winter warehouse 142 - The tunnels of Flarrus 143 - The passages of Farustal 144 - Runn-Faru, the stronghold of the brimstone dwarves 145 - The Firereave Caverns You can use the 'event start' command to go to a given event area. [core] Dentin: @%!&, we could have a ringforger skill to justify being able to put any castlevel you want on a ring Teleporting to event area 142 - The tunnels of Flarrus A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: northwest ] [core] Draak: there is forge armor finger gear, hand shields and metal knuckles You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 143 - The passages of Farustal A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. ( 1)A large elf stone floats in the center of the room. [Exits: none ] [core] Dentin: I dont understand what you're trying to say I think [core] Dentin: yes, there is [core] Draak: so that's what we can do for thief/warrior skill level on fingers [core] Draak: druid I was looking to restrict to their totemic stuff [core] Dentin: im proposing that forging of weapons and rings allow any castlevel at all, as a universal base crafting thing for all classes [core] Draak: but that doesn't give them a finger slot To activate this teleporter, touch the elf stone and it will be ready in a tick or so. You place your hand on the elf stone, it glows brightly for a moment and slowly begins to spin. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. ( 1)A large elf stone floats in the center of the room. [Exits: none ] You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 304/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 22521867 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'shield', one hour, 20 minutes remaining, level 27 Spell 'displacement', one hour, 50 minutes remaining, level 27 Spell 'strength', 4 hours remaining, level 27 Spell 'dexterity', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' [core] Dentin: on top of that, classes can get a couple other wear locations using per class skills Average mage level: 19.391 Popularity: 8 Average cleric level: 19.156 Popularity: 6 Average thief level: 14.812 Popularity: 8 Average warrior level: 16.391 Popularity: 7 Average necromancer level: 16.234 Popularity: 9 Average druid level: 13.344 Popularity: 8 Average total levels: 83.906 Very evil: 2 Evil: 3 Neutral: 54 Good: 2 Very good: 3 Avg align: 9.500 Good: 747.200 Neut: 8.426 Evil: -716.600 Average alignment distribution: 5.7 good, 85.6 neutral, 8.8 evil. Average Level: 18.6 mag, 18.6 cle, 15.5 thi, 16.7 war, 14.6 nec, 13.2 dru Gold offset: 182 Count of gods: 4 Count of characters above level 30: 28 Count of characters at level 30: 5 Count of characters level 20 - 29: 19 Count of characters level 10 - 19: 6 Count of characters level 0 - 9: 6 64 total players found. The elf stone suddenly stops spinning and slowly fades from view. The wall to the northwest glows for a moment and then vanishes. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: south ] To activate this teleporter, touch the elf stone and it will be ready in a tick or so. [core] Draak: hmmm... soulforge works for necro, druids can have a runic skill, cleric maybe a special function of consecrate armor, mage hmmm A hot and humid tunnel you find yourself in an underground tunnel dug through what looks to be black obsidian. The walls and floor are smooth, but jagged stalactites loom over your head. The air is uncomfortably hot and heavy and perfectly still, oppressing your breathing and making you sweat. ( 4)A fiery red wolf patrols the tunnel. [Exits: north east ] You scan the surrounding area... Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: You would have little difficulty penetrating A hellwolf's armor. Your armor would be no defense against A hellwolf's attacks. A hellwolf's ability to do damage far exceeds yours. A hellwolf would not hesitate to come after you. You use your knowledge of animals: A hellwolf... Might be very slightly resistant to spells. Might be somewhat resistant to fire. Might not be vulnerable or resistant to electricity. Might not be vulnerable or resistant to breath damage. Might be very slightly resistant to poison. Might be very slightly resistant to normal damage. Might be very slightly resistant to magic. A hellwolf is an animal and would be vulnerable to flexible attacks such as whips and flails. A hellwolf is made of fire, and would benefit from fiery attacks. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: south ] You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 441/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 22521867 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 50 minutes remaining, level 27 Spell 'displacement', one hour, 20 minutes remaining, level 27 Spell 'strength', 3 hours remaining, level 27 Spell 'dexterity', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are protected from fire by a magical film of ice. You are surrounded by a white aura. You are using: head - (artifact) a crown of bestial fury (glow) neck - (artifact) the Seal of the Dark Knight neck - (artifact) holy symbol of talos arms - (artifact) bracers of the hunter (glow) wrist - (artifact) a black widow engraved bracer (glow) wrist - (artifact) a bracelet of fire (glow) hands - gauntlets of carnage finger - (artifact) a spiked platinum ring (glow) finger - (antique) a ring of power (glow) (invis) on body - the Shadowstrike breastplate about body - (artifact) a whirling tempest waist - (antique) the girdle of stone giant strength legs - a set of demon leg wraps (glow) feet - (artifact) longhorned leather boots weapon - A frost covered katana A hot and humid tunnel you find yourself in an underground tunnel dug through what looks to be black obsidian. The walls and floor are smooth, but jagged stalactites loom over your head. The air is uncomfortably hot and heavy and perfectly still, oppressing your breathing and making you sweat. [Exits: north east ] In the next room you see: A hellwolf A hot and humid tunnel The obsidian tunnel twists and turns, though the floor and walls remain beautifully smooth. Stalactites hang down from the ceiling like rows of gigantic teeth. Though the air is hot and the humidity unbearable, the glassy stone remains completely dry as any moisture immediately re-evaporates upon touching the hot surface. ( 4)A fiery red wolf patrols the tunnel. [Exits: west southeast ] A hellwolf misses you. A hellwolf trips you, sending you sprawling! Your icy slash decimates A hellwolf! You parry A hellwolf's attack. A hellwolf's burning bite wounds you. You miss A hellwolf. You stand up. You gather yourself for the attack... A hellwolf screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! You parry A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! A hellwolf dodges your attack. A hellwolf misses you. You gather yourself for the attack... You dodge A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A hellwolf! A hellwolf misses you. A hellwolf's burning bite MUTILATES you! A hellwolf's fiery bite devastates you! You gather yourself for the attack... [core] Draak: I talked to Shadowfax briefly about mooncatchers and moonlight being for druid castlevel You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A hellwolf! You dodge A hellwolf's attack. A hellwolf trips you, sending you sprawling! Your freezing slash devastates A hellwolf! A hellwolf misses you. A hellwolf's burning bite MASSACRES you! A hellwolf is frozen by your ice shield! You stand up. You gather yourself for the attack... A hellwolf's flaming bite maims you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A hellwolf! A hellwolf's burning bite hits you. A hellwolf is frozen by your ice shield! A hellwolf's leaping attack *** DEMOLISHES *** you! You gather yourself for the attack... You dodge A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf hits you with a stunningly strong mule kick! A hellwolf's flaming bite devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! Your blood freezes as you hear A hellwolf's death cry! A hellwolf is DEAD! You gain 182500 experience! You receive 278188 experience. You cry victory over your fallen enemy! You gain 25918 experience! A hot and humid tunnel The obsidian tunnel twists and turns, though the floor and walls remain beautifully smooth. Stalactites hang down from the ceiling like rows of gigantic teeth. Though the air is hot and the humidity unbearable, the glassy stone remains completely dry as any moisture immediately re-evaporates upon touching the hot surface. ( 4)The corpse of A hellwolf is lying here. [Exits: west southeast ] It is already empty. You see nothing left to loot from the corpse of A hellwolf. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A hellwolf. A hot and humid tunnel The tunnel walls remain flawlessly smooth, as though they were molded into shape with great precision while melted and then quickly cooled. The passage twists and turns without travelling in a straight line for any length of time. ( 9)A fiery red troll guards the passage. [Exits: northeast northwest ] Overall difficulty: unknown You get a very, very bad feeling about this. Something just isn't right here, attack at your own risk. Combat tactics: You would have little difficulty penetrating A fire troll guard's armor. Your armor would be no defense against A fire troll guard's attacks. You are capable of dishing out more damage than A fire troll guard. A fire troll guard would not hesitate to come after you. You use your knowledge of the elements: A fire troll guard... Is probably very slightly resistant to spells. Is probably somewhat resistant to fire. Might be very slightly vulnerable to cold. Is probably very slightly resistant to electricity. Might be very slightly resistant to breath damage. Might be very slightly resistant to poison. Might be somewhat resistant to normal damage. Might be somewhat resistant to magic. A fire troll guard is made of fire, and would benefit from fiery attacks. A fire troll guard has parrying defenses! Bypass it with blasting, zapping or spitting weapons. A fire troll guard's slash maims you! A fire troll guard is frozen by your ice shield! A fire troll guard misses you. Your icy slash decimates A fire troll guard! A fire troll guard's slash DISMEMBERS you! A fire troll guard is frozen by your ice shield! You're already fighting A fire troll guard! You gather yourself for the attack... Your freezing slash devastates A fire troll guard! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's slash MASSACRES you! A fire troll guard is frozen by your ice shield! A fire troll guard tries to disarm you, but fails. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gain 22000 experience! You dodge A fire troll guard's attack. You gather yourself for the attack... You parry A fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! You parry A fire troll guard's attack. You gather yourself for the attack... A fire troll guard's slash devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard bashes into you, knocking the air from your lungs! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! You parry A fire troll guard's attack. A fire troll guard's slash *** MASSACRES *** you! A fire troll guard is frozen by your ice shield! You gather yourself for the attack... You miss A fire troll guard. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard tries to disarm you, but fails. A fire troll guard misses you. You suddenly feel less tired and more refreshed! You gain 43764 experience! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A fire troll guard's essence into a green soulstone! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 226122 experience. You put a green soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 28988 experience! It is already empty. You see nothing left to loot from the corpse of A fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire troll guard. A hot and humid tunnel The tunnel walls remain flawlessly smooth, as though they were molded into shape with great precision while melted and then quickly cooled. The passage twists and turns without travelling in a straight line for any length of time. [Exits: northeast northwest ] The gods don't respond to your request. (your charisma is too low) A warm feeling fills your body! A warm feeling fills your body! In the next room you see: Nothing. A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Stalactites hang from the ceiling, looking creepily like rows of teeth waiting to slice into anything too tall. [Exits: north southwest ] In the next room you see: A flaming orc soldier You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 915/1211 hit, 242/378 mana, 452/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 23634048 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 20 minutes remaining, level 27 Spell 'sanctuary', 30 minutes remaining, level 23 Spell 'displacement', 50 minutes remaining, level 27 Spell 'ice shield', one hour, 30 minutes remaining, level 27 Spell 'strength', 3 hours remaining, level 27 Spell 'dexterity', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A hot and humid tunnel The tunnel slopes downward at a slight angle to the southeast as it curves in upon itself. The sweltering air is damp with humidity and smells faintly of stale smoke. The rock is a near uniform black, though here and there red streaks can be seen where minerals and metal deposits have settled. ( 7)A flaming red orc soldier patrols the tunnel for intruders. [Exits: south southeast ] You charge headlong into battle against A flaming orc soldier! You gain 10444 experience! You dodge A flaming orc soldier's attack. Your freezing slash maims A flaming orc soldier! A flaming orc soldier misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A flaming orc soldier! A flaming orc soldier's fiery punch DISMEMBERS you! You gather yourself for the attack... You dodge A flaming orc soldier's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** A flaming orc soldier! A flaming orc soldier's lunging attack maims you! A flaming orc soldier tries to trip you, but you see the move well in advance. Your icy slash decimates A flaming orc soldier! You gather yourself for the attack... A flaming orc soldier misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier's fiery punch wounds you. You gather yourself for the attack... You narrowly avoid getting an appendage stomped on by A flaming orc soldier! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A flaming orc soldier! A flaming orc soldier's burning bite MUTILATES you! A flaming orc soldier is frozen by your ice shield! A flaming orc soldier's fiery punch *** MASSACRES *** you! A flaming orc soldier is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier's fiery punch mauls you. You dodge A flaming orc soldier's attack. You gather yourself for the attack... A flaming orc soldier punches you in the face! You land on your enemy, putting all your weight behind your swing! You miss A flaming orc soldier. Your frigid slash DISMEMBERS A flaming orc soldier! A flaming orc soldier's flaming punch decimates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier's flaming punch *** MASSACRES *** you! A flaming orc soldier is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A flaming orc soldier's essence into a deep blue soulstone! Your blood freezes as you hear A flaming orc soldier's death cry! A flaming orc soldier is DEAD! You gain 182500 experience! You receive 162450 experience. You put a deep blue soulstone in the dead realm of Angmar. You become better at cry of victory! You gain 144000 experience. You cry victory over your fallen enemy! You gain 22264 experience! [xp] Darklord: better at cry of victory A hot and humid tunnel The tunnel slopes downward at a slight angle to the southeast as it curves in upon itself. The sweltering air is damp with humidity and smells faintly of stale smoke. The rock is a near uniform black, though here and there red streaks can be seen where minerals and metal deposits have settled. ( 7)The corpse of A flaming orc soldier is lying here. ( 0)A tiny blue flame dances here along the ground. [Exits: south southeast ] It is already empty. You see nothing left to loot from the corpse of A flaming orc soldier. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A flaming orc soldier. In the next room you see: A fire troll guard Huh? A warm feeling fills your body! Kratos gossips, 'Hi. Happy new year to all.' A warm feeling fills your body! [xp] Martin: go darklordbro A warm feeling fills your body! Rafa gossips, 'happy new year' You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 965/1211 hit, 177/378 mana, 198/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 24210875 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 0 minutes remaining, level 27 Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'displacement', 30 minutes remaining, level 27 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'strength', two hours, 40 minutes remaining, level 27 Spell 'dexterity', two hours, 40 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Jon gossips, 'thanks' A hot and humid tunnel The tunnel abruptly descends via a steep set of stone steps. Try though you might, you cannot get a glimpse of what lies at the bottom, for the tunnel remains as dark as ever and it is too far down for your light to reach. ( 9)A fire troll guard prevents anyone from going down the steps. [Exits: northwest down ] You charge headlong into battle against A fire troll guard! A fire troll guard's slash MASSACRES you! Your freezing slash decimates A fire troll guard! Neenah gossips, 'happy new year' A fire troll guard stands up. You gather yourself for the attack... A fire troll guard cleaves through his enemies! A fire troll guard's cleave MASSACRES you! A fire troll guard is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's slash maims you! A fire troll guard is frozen by your ice shield! You parry A fire troll guard's attack. Your body is still too exhausted from last time. Your frigid slash devastates A fire troll guard! A fire troll guard misses you. You gather yourself for the attack... You dodge A fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard whirls and fights in a flurry of attacks! A fire troll guard tries to disarm you, but fails. A fire troll guard's slash MASSACRES you! You parry A fire troll guard's attack. A fire troll guard's whirlwind attack *** DEVASTATES *** you! Your force shield slowly dissipates. You are too exhausted! A fire troll guard tries to trip you, but you see the move well in advance. A fire troll guard stops his whirling attack and stands to face another opponent! A fire troll guard's slash decimates you! A fire troll guard dodges your attack. Naow gossips, 'hapy new year!' You cleave through your enemies! Your cleave *** DEVASTATES *** A fire troll guard! You gain 12352 experience! A fire troll guard trips you, sending you sprawling! A fire troll guard dodges your attack. A fire troll guard's slash DISEMBOWELS you! You stand up. You cleave through your enemies! Your cleave *** DEMOLISHES *** A fire troll guard! You gain 10891 experience! Your freezing slash maims A fire troll guard! You dodge A fire troll guard's attack. [xp] Jon: Better at crystal coat! Your body is still too exhausted from last time. Your icy slash DISMEMBERS A fire troll guard! Your frigid slash DISEMBOWELS A fire troll guard! A fire troll guard screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! PANIC!! You couldn't escape! A fire troll guard tries to trip you, but you see the move well in advance. You miss A fire troll guard. Your icy slash decimates A fire troll guard! A fire troll guard tries to disarm you, but fails. A fire troll guard's slash DISEMBOWELS you! A fire troll guard is frozen by your ice shield! You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A hot and humid tunnel The tunnel slopes downward at a slight angle to the southeast as it curves in upon itself. The sweltering air is damp with humidity and smells faintly of stale smoke. The rock is a near uniform black, though here and there red streaks can be seen where minerals and metal deposits have settled. ( 0)A tiny blue flame dances here along the ground. [Exits: south southeast ] You go to sleep. Zindek gossips, 'ack! Where to start on these event things. It looks like there's a lot. hahaha. also hello all! and happy new year' The white aura around your body fades. [core] Dentin: I think for things that are temporary, like soulbind, we probably shouldnt worry too much about it and/or exclude it from consideration [core] Dentin: lets just look strictly at permanent stuff for now Colonel gossips, 'event start 103 and talk to frosty, also quest accept there' Zindek gossips, 'hmm' Your displaced image rejoins your body. The physical reserve deep within you feels replenished. You dream a dream... -------------------------------------------------- An eleven foot tall woman stands at your door with a chainsaw and a dolphin tugging furiously at its leash. You grin an evil grin. You wake up. In the next room you see: A fire troll guard You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1106/1211 hit, 378/378 mana, 302/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 24259448 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A fire troll guard. You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 20 minutes remaining, level 27 Spell 'dexterity', one hour, 50 minutes remaining, level 27 Spell 'strength', one hour, 50 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a white aura. Your form shifts slightly, then separates from where your body actually is. You are surrounded by a strong force shield. In the next room you see: A fire troll guard A hot and humid tunnel The tunnel abruptly descends via a steep set of stone steps. Try though you might, you cannot get a glimpse of what lies at the bottom, for the tunnel remains as dark as ever and it is too far down for your light to reach. ( 9)A fire troll guard prevents anyone from going down the steps. [Exits: northwest down ] You charge headlong into battle against A fire troll guard! You miss A fire troll guard. A fire troll guard stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You parry A fire troll guard's attack. It takes you a moment to recover your stance after avoiding A fire troll guard's thrust. A fire troll guard misses you. You gather yourself for the attack... Your frigid slash DISEMBOWELS A fire troll guard! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A fire troll guard! A fire troll guard misses you. You parry A fire troll guard's attack. You gather yourself for the attack... A fire troll guard tries to disarm you, but fails. You parry A fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. A fire troll guard misses you. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard dodges your attack. A fire troll guard disarms you and sends your weapon flying! A fire troll guard's fiery punch maims you! You suddenly feel less tired and more refreshed! You gain 45294 experience! You gather yourself for the attack... A fire troll guard's fiery punch mauls you. A fire troll guard is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! A fire troll guard parries your attack. You scramble to retrieve A frost covered katana! You wield A frost covered katana. A fire troll guard cleaves through his enemies! A fire troll guard's cleave *** DEMOLISHES *** you! A fire troll guard knocks your legs out from under you! A fire troll guard's slash *** OBLITERATES *** you! You stand up. You gather yourself for the attack... A fire troll guard disarms you and sends your weapon flying! A fire troll guard's slash DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gather yourself for the attack... A fire troll guard's slash DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You scramble to retrieve A frost covered katana! You wield A frost covered katana. A fire troll guard's slash MASSACRES you! Your icy slash *** MASSACRES *** A fire troll guard! You gather yourself for the attack... A fire troll guard trips you, sending you sprawling! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A fire troll guard! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. You deflect A fire troll guard's attempt to disarm you. A fire troll guard's fiery punch MUTILATES you! A fire troll guard is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard misses you. A fire troll guard misses you. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gain 29247 experience! A fire troll guard dodges your attack. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** ANNIHILATES *** A fire troll guard! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 365000 experience. You cry victory over your fallen enemy! You gain 26319 experience! It is already empty. You see nothing left to loot from the corpse of A fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire troll guard. A hot and humid tunnel The tunnel abruptly descends via a steep set of stone steps. Try though you might, you cannot get a glimpse of what lies at the bottom, for the tunnel remains as dark as ever and it is too far down for your light to reach. [Exits: northwest down ] In the next room you see: Nothing. A hot and humid tunnel The tunnel evens out as you reach the bottom of the steps. The air is unfortunately even hotter down here, being deeper beneath the surface. The smell of smoke and the humidity make it difficult to breathe without coughing. [Exits: northwest up ] In the next room you see: A fire goblin assassin You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 754/1211 hit, 279/378 mana, 159/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 24989611 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -519 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 0 minutes remaining, level 27 Spell 'sanctuary', 50 minutes remaining, level 23 Spell 'dexterity', one hour, 30 minutes remaining, level 27 Spell 'strength', one hour, 30 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A hot and humid tunnel The wide tunnel continues to snake its way through black rock. The stalactites over your head have become more numerous, and appear to be arranged in patterns to form shaped clusters. Some of these appear to depict fiery creatures, while others look to form various runic symbols. ( 3)A red-skinned goblin lurks about the tunnel. [Exits: west southeast ] A fire goblin assassin sidesteps your charge! Your ice shield fades and is gone. A fire goblin assassin throws dirt in your face and eyes! A fire goblin assassin's pierce devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! You parry A fire goblin assassin's attack. Your body is still too exhausted from last time. Your icy slash decimates A fire goblin assassin! A fire goblin assassin disarms you and sends your weapon flying! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! You scramble to retrieve A frost covered katana! You wield A frost covered katana. You dodge A fire goblin assassin's attack. You dodge A fire goblin assassin's attack. You dodge A fire goblin assassin's attack. You throw a ball of freezing unfire at A fire goblin assassin! You parry A fire goblin assassin's attack. Your icy slash *** DEMOLISHES *** A fire goblin assassin! You throw a ball of freezing unfire at A fire goblin assassin! A fire goblin assassin misses you. Your frigid slash hits A fire goblin assassin. You fail to cast the spell. A fire goblin assassin drives his weapon into a nearby shadow. A fire goblin assassin's weapon suddenly thrusts from the shadows to impale you! You parry A fire goblin assassin's attack. You throw a ball of freezing unfire at A fire goblin assassin! A fire goblin assassin's pierce MUTILATES you! A fire goblin assassin dodges your attack. A fire goblin assassin's pierce DISEMBOWELS you! Your wounds accumulate, and your rage starts to build! You are too exhausted! A fire goblin assassin parries your attack. You dodge A fire goblin assassin's attack. A fire goblin assassin's burning kick *** MASSACRES *** you! You miss A fire goblin assassin. You parry A fire goblin assassin's attack. A fire goblin assassin dodges your attack. You are too exhausted! A fire goblin assassin's fiery kick DISEMBOWELS you! A fire goblin assassin parries your attack. A fire goblin assassin reaches into a shadow and draws forth a small blade. A fire goblin assassin throws a crescent-shaped shadow at you, but misses. You parry A fire goblin assassin's attack. Your icy slash MUTILATES A fire goblin assassin! You are too exhausted! You parry A fire goblin assassin's attack. Your freezing slash maims A fire goblin assassin! You will now fight defensively in melee combat. Your frigid slash DISMEMBERS A fire goblin assassin! A fire goblin assassin drives a stake through your shadow, pinning it in place! A fire goblin assassin misses you. A fire goblin assassin misses you. A fire goblin assassin dodges your attack. You pray to your god for transportation... You were distracted by the battle! You dodge A fire goblin assassin's attack. A fire goblin assassin throws dirt in your face and eyes! You pray to your god for transportation... You were distracted by the battle! A fire goblin assassin tries to disarm you, but fails. A fire goblin assassin's pierce maims you! You pray to your god for transportation... You were distracted by the battle! A fire goblin assassin disarms you and sends your weapon flying! A fire goblin assassin's flaming kick *** MASSACRES *** you! You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] The stake driven through your shadow falls free. You wield A frost covered katana. Currently Open Event Areas ----------------------------------------------------------------- 103 - The holiday gift and supply house 104 - Challenge of the Snow Baron 105 - Challenge of the Flame Baron 122 - The tunnels of Icarrus 123 - Frostvale Keep 124 - Runn-Ciru, the stronghold of the glacier dwarves 125 - The Icereave Caverns 126 - Kenrick's ice fishing camp 127 - The winter warehouse 142 - The tunnels of Flarrus 143 - The passages of Farustal 144 - Runn-Faru, the stronghold of the brimstone dwarves 145 - The Firereave Caverns You can use the 'event start' command to go to a given event area. Teleporting to event area 143 - The passages of Farustal A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: south ] You go to sleep. The white aura around your body fades. [bovine] Colonel: might be a bug with the bundle of leather scraps The physical reserve deep within you feels replenished. [bovine] Draak: what's up? [bovine] Colonel: so i had a had a pretty large bundle of scraps after i made something so i made a collar from the scraps [core] Dentin: ok, first recommendation of design constraints posted on 897 [bovine] Draak: and you were expecting scraps from yo' scraps so you can craft while you craft? [bovine] Colonel: the collar turned out fine, but then i had more scraps in my inv and it shows them as being partially crafted into a collar Your magically induced dexterity abruptly disappears. Your muscles deflate as your strength spell wears out. [bovine] Draak: interesting [bovine] Draak: do you still have them? [bovine] Colonel: and wheni try to leather finish it, it does nothing Gisella gossips, 'welcome to 2018' [bovine] Colonel: yes Kratos gossips, 'happy new year. haha' Bruce gossips, 'Happy new Per.' [bovine] Draak: hmmm, stage 0 Gisella gossips, 'bam,' Kelsa gossips, 'I got a quesiton' (auction) Starting bid on 'the Greaves of the Stalker' at 1 gold. [bovine] Draak: yeah, it shouldn't be getting to stage 0 Gisella auctions, 'anyone have a black soul' (auction) New bid: 1 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 1 gold coins for 'the Greaves of the Stalker'. Kelsa gossips, 'AOL says that they can't access my account on their end. Should I just make anew account then?' (auction) Current bid is 1 gold coins for 'the Greaves of the Stalker'. Kelsa gossips, 'or just use this one' (auction) Current bid is 1 gold coins for 'the Greaves of the Stalker'. (auction) 'the Greaves of the Stalker', going once for 1 gold coins. (auction) 'the Greaves of the Stalker', going twice for 1 gold coins. (auction) New bid: 25 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 25 gold coins for 'the Greaves of the Stalker'. (auction) Original seller has left the game, proceeds will be donated to the mud. (auction) Current bid is 25 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 25 gold coins for 'the Greaves of the Stalker'. [bovine] Draak: okay, so there's an exception that doesn't allow scraps to leave scraps (auction) New bid: 100 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 100 gold coins for 'the Greaves of the Stalker'. (auction) New bid: 120 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 120 gold coins for 'the Greaves of the Stalker'. [bovine] Colonel: makes sense (auction) Current bid is 120 gold coins for 'the Greaves of the Stalker'. [bovine] Draak: and so it skips over the resizer. I moved the object deletion into the resizer and forgot to leave a contigency for scraps (auction) New bid: 500 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 500 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 500 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 500 gold coins for 'the Greaves of the Stalker'. (auction) New bid: 700 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 700 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 700 gold coins for 'the Greaves of the Stalker'. (auction) New bid: 1000 gold coins for 'the Greaves of the Stalker'. (auction) New bid: 2000 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 2000 gold coins for 'the Greaves of the Stalker'. (auction) New bid: 5000 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 5000 gold coins for 'the Greaves of the Stalker'. [core] Dentin: if we think it makes more sense to have four total class-specific wear slots instead of three thats probably fine too (auction) Current bid is 5000 gold coins for 'the Greaves of the Stalker'. (auction) Current bid is 5000 gold coins for 'the Greaves of the Stalker'. (auction) 'the Greaves of the Stalker', going once for 5000 gold coins. (auction) 'the Greaves of the Stalker', going twice for 5000 gold coins. [core] Dentin: I guess since some are two wear locations (neck wrist etc) it might make it easier to handle the jewelry cases (auction) 'the Greaves of the Stalker' sold for 5000 gold coins. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You dream a dream... -------------------------------------------------- An eleven foot tall woman stands at your door with a chainsaw and a dolphin tugging furiously at its leash. You grin an evil grin. You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 25013197 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You will now fight defensively in melee combat. You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 10 minutes remaining, level 27 Spell 'displacement', 50 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are protected from fire by a magical film of ice. Your fingers quickly become more nimble as magic flows through you. You feel stronger. You fail to cast the spell. You are surrounded by a white aura. A magical chamber Walls of white stone with no special markings or any other designs surround you on all four sides. Floating a foot above the ground in the center of the room is a green stone with brown streaks running through it. The stone is nearly two foot in length and is surrounded by a soft white glow. [Exits: south ] The stone slab is open. In the next room you see: Nothing. A hot and humid tunnel you find yourself in an underground tunnel dug through what looks to be black obsidian. The walls and floor are smooth, but jagged stalactites loom over your head. The air is uncomfortably hot and heavy and perfectly still, oppressing your breathing and making you sweat. [Exits: north east ] A hot and humid tunnel The obsidian tunnel twists and turns, though the floor and walls remain beautifully smooth. Stalactites hang down from the ceiling like rows of gigantic teeth. Though the air is hot and the humidity unbearable, the glassy stone remains completely dry as any moisture immediately re-evaporates upon touching the hot surface. [Exits: west southeast ] A hot and humid tunnel The tunnel walls remain flawlessly smooth, as though they were molded into shape with great precision while melted and then quickly cooled. The passage twists and turns without travelling in a straight line for any length of time. [Exits: northeast northwest ] A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Stalactites hang from the ceiling, looking creepily like rows of teeth waiting to slice into anything too tall. [Exits: north southwest ] A hot and humid tunnel The tunnel slopes downward at a slight angle to the southeast as it curves in upon itself. The sweltering air is damp with humidity and smells faintly of stale smoke. The rock is a near uniform black, though here and there red streaks can be seen where minerals and metal deposits have settled. ( 0)A tiny blue flame dances here along the ground. [Exits: south southeast ] A hot and humid tunnel The tunnel abruptly descends via a steep set of stone steps. Try though you might, you cannot get a glimpse of what lies at the bottom, for the tunnel remains as dark as ever and it is too far down for your light to reach. [Exits: northwest down ] In the next room you see: A fire goblin assassin A hot and humid tunnel The tunnel evens out as you reach the bottom of the steps. The air is unfortunately even hotter down here, being deeper beneath the surface. The smell of smoke and the humidity make it difficult to breathe without coughing. ( 3)A red-skinned goblin lurks about the tunnel. [Exits: northwest up ] You charge headlong into battle against A fire goblin assassin! You gain 10983 experience! You wait for an opportunity to attack, but it never comes. A fire goblin assassin stands up. You dodge A fire goblin assassin's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! You parry A fire goblin assassin's attack. You parry A fire goblin assassin's attack. You will no longer fight defensively in melee combat. A fire goblin assassin dodges your attack. A fire goblin assassin reaches into a shadow and draws forth a small blade. A fire goblin assassin throws a crescent-shaped shadow at you! A fire goblin assassin's throw *** DEMOLISHES *** you! You parry A fire goblin assassin's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! A fire goblin assassin looks dazed! You parry A fire goblin assassin's attack. Your force shield slowly dissipates. You gather yourself for the attack... You dodge A fire goblin assassin's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! Your blood freezes as you hear A fire goblin assassin's death cry! A fire goblin assassin is DEAD! You gain 182500 experience! You receive 365000 experience. You cry victory over your fallen enemy! You gain 26530 experience! It is already empty. You see nothing left to loot from the corpse of A fire goblin assassin. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire goblin assassin. A hot and humid tunnel The wide tunnel continues to snake its way through black rock. The stalactites over your head have become more numerous, and appear to be arranged in patterns to form shaped clusters. Some of these appear to depict fiery creatures, while others look to form various runic symbols. ( 0)The shadow of a crescent-shaped blade is projected by nothing. [Exits: west southeast ] In the next room you see: A fire troll guard A hot and humid tunnel The stalactite artwork continues as you traverse the oppressively hot cavernous tunnel. Faintly glowing streams of red in the walls are not enough to light your way, but would at least reveal the location of the walls in the darkness. The passage curves east and southwest. ( 9)A fiery red troll guards the passage. [Exits: east southwest ] You charge headlong into battle against A fire troll guard! You gain 11083 experience! A fire troll guard tries to trip you, but you see the move well in advance. A fire troll guard parries your attack. You gather yourself for the attack... A fire troll guard stands up. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's burning punch maims you! You gather yourself for the attack... You dodge A fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! A fire troll guard parries your attack. A fire troll guard's fiery punch *** DEVASTATES *** you! A fire troll guard shouts a ferocious warcry at you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard trips you, sending you sprawling! A fire troll guard dodges your attack. A fire troll guard's slash *** MASSACRES *** you! A fire troll guard is frozen by your ice shield! You stand up. You gather yourself for the attack... A fire troll guard tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss A fire troll guard. A fire troll guard misses you. A fire troll guard misses you. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. You parry A fire troll guard's attack. A fire troll guard's thrust devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard misses you. You parry A fire troll guard's attack. You suddenly feel less tired and more refreshed! You gain 39529 experience! You gather yourself for the attack... Your icy slash MASSACRES A fire troll guard! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard misses you. A fire troll guard tries to disarm you, but fails. You parry A fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's slash DISMEMBERS you! You deflect A fire troll guard's attempt to disarm you. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's slash devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard's slash *** OBLITERATES *** you! A fire troll guard whirls and fights in a flurry of attacks! A fire troll guard's whirlwind attack *** DEVASTATES *** you! A fire troll guard is frozen by your ice shield! A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... A fire troll guard's whirlwind attack *** OBLITERATES *** you! A fire troll guard is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard is mortally wounded, and will die soon if not aided. A fire troll guard stops his whirling attack and stands to face another opponent! Your frigid slash maims A fire troll guard! You cast the spell to separate soul from body, and pull A fire troll guard's essence into a pale blue soulstone! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 291344 experience. You put a pale blue soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 20300 experience! It is already empty. You see nothing left to loot from the corpse of A fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire troll guard. A hot and humid tunnel The stalactite artwork continues as you traverse the oppressively hot cavernous tunnel. Faintly glowing streams of red in the walls are not enough to light your way, but would at least reveal the location of the walls in the darkness. The passage curves east and southwest. [Exits: east southwest ] In the next room you see: Nothing. You feel less tired. You feel less tired. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! In the next room you see: A hellwolf A hot and humid tunnel The wide tunnel continues to snake its way through black rock. Faintly glowing streaks of red occasionally show on the walls, likely evidence of hot coal deposits. The heavy air smells of smoke. ( 4)A fiery red wolf patrols the tunnel. [Exits: northeast northwest ] You charge headlong into battle against A hellwolf! You gain 10668 experience! A hellwolf misses you. A hellwolf stands up. Your icy slash devastates A hellwolf! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's burning bite decimates you! A hellwolf's burning bite decimates you! A hellwolf's claw DISEMBOWELS you! You gather yourself for the attack... A hellwolf's burning bite maims you! You land on your enemy, putting all your weight behind your swing! A hellwolf dodges your attack. You dodge A hellwolf's attack. You gather yourself for the attack... A hellwolf hits you squarely with a sneaky roundhouse kick! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's burning bite DISEMBOWELS you! A hellwolf is frozen by your ice shield! You gather yourself for the attack... A hellwolf's flaming bite mauls you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's claw DISEMBOWELS you! A hellwolf is frozen by your ice shield! You dodge A hellwolf's attack. [bovine] Colonel: yeah not a big deal, can just sac 'em A hellwolf hits you squarely with a sneaky roundhouse kick! You dodge A hellwolf's attack. A hellwolf misses you. You gather yourself for the attack... Your icy slash devastates A hellwolf! You dodge A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's flaming bite MASSACRES you! A hellwolf is frozen by your ice shield! A hellwolf's flaming bite DISEMBOWELS you! A hellwolf's claw DISMEMBERS you! You gather yourself for the attack... A hellwolf screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! You land on your enemy, putting all your weight behind your swing! You miss A hellwolf. A hellwolf's claw DISMEMBERS you! A hellwolf is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A hellwolf's essence into a pale blue soulstone! Your blood freezes as you hear A hellwolf's death cry! A hellwolf is DEAD! You gain 182500 experience! You receive 245468 experience. You put a pale blue soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 28653 experience! Your displaced image rejoins your body. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 624/1211 hit, 147/378 mana, 226/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 26815487 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 0 minutes remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' The gods don't respond to your request. (your charisma is too low) A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! Your form shifts slightly, then separates from where your body actually is. You feel less tired. In the next room you see: Nothing. You learn from your mistakes, and become more adept at spelunking. You gain 144000 experience. A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Huge stalactites jut out from the ceiling, in clusters which form shapes of runic symbols and fiery creatures. Somehow it seems unlikely that this happened naturally. [Exits: west southeast ] In the next room you see: A fire troll guard A hot and humid tunnel A set of wide steps plunges deeper into the earth. Waves of heat drift up from the darkness, promising the trip down there to be an even more sweltering one than you have so far experienced. ( 9)A fire troll guard prevents anyone from going down the steps. [Exits: east down ] You charge headlong into battle against A fire troll guard! You gain 10965 experience! You parry A fire troll guard's attack. A fire troll guard parries your attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard stands up. A fire troll guard tries to disarm you, but fails. You parry A fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. You parry A fire troll guard's attack. A fire troll guard's slash DISEMBOWELS you! A fire troll guard is frozen by your ice shield! You quickly moves out of the path of A fire troll guard's charge, and also manage to get in a counter attack! A fire troll guard dodges your attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard looks dazed! A fire troll guard tries to disarm you, but fails. A fire troll guard's slash *** MASSACRES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 153134 experience. You cry victory over your fallen enemy! You gain 22533 experience! It is already empty. You see nothing left to loot from the corpse of A fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire troll guard. You see the rock overhead. It is cold, just above freezing. (about 0C) You can't see the sky from here. In the next room you see: Nothing. A hot and humid tunnel A set of wide steps plunges deeper into the earth. Waves of heat drift up from the darkness, promising the trip down there to be an even more sweltering one than you have so far experienced. [Exits: east down ] In the next room you see: Nothing. [bovine] Draak: easy fix, two, three lines and less characters than an oldschool tweet The white aura around your body fades. A hot and humid tunnel A set of large stone steps descends deeper into the tunnel. The air grows hotter with each step down, feeling like an out of control sauna by the time you reach the bottom. Glowing streaks of red in the walls mark deposits of hot coal or other things that would burn you, and uneven patches show where pockets of hot gasses have welled up and burst. [Exits: north up ] In the next room you see: A fire goblin assassin [bovine] Draak: thanks for the bug report You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 858/1211 hit, 62/378 mana, 193/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 27370166 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 40 minutes remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' [bovine] Breloom: haha A hot and humid tunnel A set of wide steps plunges deeper into the earth. Waves of heat drift up from the darkness, promising the trip down there to be an even more sweltering one than you have so far experienced. [Exits: east down ] You are surrounded by a white aura. A hot and humid tunnel A set of large stone steps descends deeper into the tunnel. The air grows hotter with each step down, feeling like an out of control sauna by the time you reach the bottom. Glowing streaks of red in the walls mark deposits of hot coal or other things that would burn you, and uneven patches show where pockets of hot gasses have welled up and burst. ( 3)A red-skinned goblin lurks about the tunnel. [Exits: north up ] You charge headlong into battle against A fire goblin assassin! A fire goblin assassin misses you. Your freezing slash DISEMBOWELS A fire goblin assassin! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! A fire goblin assassin stands up. [bovine] Colonel: lol, np You dodge A fire goblin assassin's attack. You gather yourself for the attack... A fire goblin assassin's pierce MUTILATES you! You land on your enemy, putting all your weight behind your swing! You miss A fire goblin assassin. A fire goblin assassin's pierce DISMEMBERS you! A fire goblin assassin is frozen by your ice shield! Your frigid slash injures A fire goblin assassin. A fire goblin assassin misses you. You gather yourself for the attack... A fire goblin assassin misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! A fire goblin assassin's flaming kick MASSACRES you! A fire goblin assassin is frozen by your ice shield! Your body is still too exhausted from last time. You parry A fire goblin assassin's attack. [bovine] Draak: four lines if you count the closing bracket You land a solid mule kick on A fire goblin assassin! You gain 26588 experience! You dodge A fire goblin assassin's attack. Your icy slash DISMEMBERS A fire goblin assassin! You parry A fire goblin assassin's attack. A fire goblin assassin dodges your attack. You parry A fire goblin assassin's attack. You are too exhausted! Your freezing slash devastates A fire goblin assassin! You miss A fire goblin assassin. Your body is still too exhausted from last time. Your frigid slash DISEMBOWELS A fire goblin assassin! You dodge A fire goblin assassin's attack. You land a solid mule kick on A fire goblin assassin! You gain 22430 experience! A fire goblin assassin misses you. You miss A fire goblin assassin. A fire goblin assassin's pierce DISEMBOWELS you! A fire goblin assassin parries your attack. You deflect A fire goblin assassin's attempt to disarm you. You dodge A fire goblin assassin's attack. A fire goblin assassin isn't wielding a weapon! You miss A fire goblin assassin. You dodge A fire goblin assassin's attack. Your frigid slash devastates A fire goblin assassin! Your freezing slash *** MASSACRES *** A fire goblin assassin! A fire goblin assassin misses you. You miss A fire goblin assassin. A fire goblin assassin misses you. You dodge A fire goblin assassin's attack. A fire goblin assassin drives his weapon into a nearby shadow. A fire goblin assassin's weapon suddenly thrusts from the shadows to impale you! A fire goblin assassin parries your attack. A fire goblin assassin dodges your attack. A fire goblin assassin tries to disarm you, but you hold onto your weapon with an iron grip! A fire goblin assassin dodges your attack. Your icy slash DISMEMBERS A fire goblin assassin! A fire goblin assassin's pierce devastates you! A fire goblin assassin is frozen by your ice shield! A fire goblin assassin dodges your attack. A fire goblin assassin drives his weapon into a nearby shadow. A fire goblin assassin's weapon suddenly thrusts from the shadows to impale you! Your wounds accumulate, and your rage starts to build! Your frigid slash DISEMBOWELS A fire goblin assassin! A fire goblin assassin's fiery kick *** DEVASTATES *** you! You are too exhausted. You miss A fire goblin assassin. The physical reserve deep within you feels replenished. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A hot and humid tunnel A set of wide steps plunges deeper into the earth. Waves of heat drift up from the darkness, promising the trip down there to be an even more sweltering one than you have so far experienced. [Exits: east down ] A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Huge stalactites jut out from the ceiling, in clusters which form shapes of runic symbols and fiery creatures. Somehow it seems unlikely that this happened naturally. [Exits: west southeast ] A hot and humid tunnel The wide tunnel continues to snake its way through black rock. Faintly glowing streaks of red occasionally show on the walls, likely evidence of hot coal deposits. The heavy air smells of smoke. ( 0)A tiny blue flame dances here along the ground. [Exits: northeast northwest ] You go to sleep. A fat man in a red suit suddenly appears out of a puff of smoke. The man winks at you and says, 'Happy Holidays!' With a twitch of his nose he then vanishes. Morpheus has restored you to full health! Kratos gossips, 'thanks' Roseberg gossips, 'thanks' Rafa gossips, 'thanks morph' Marcin gossips, 'thanks' You gossip, 'woohoo' You wake up. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 377/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 27459676 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are targeting A fire goblin assassin. You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'ice shield', 10 minutes remaining, level 27 Spell 'sanctuary', 30 minutes remaining, level 23 Spell 'displacement', 3 hours remaining, level 27 Spell 'dexterity', 5 hours remaining, level 27 Spell 'strength', 5 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Nury gossips, 'thanks' A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Huge stalactites jut out from the ceiling, in clusters which form shapes of runic symbols and fiery creatures. Somehow it seems unlikely that this happened naturally. [Exits: west southeast ] A hot and humid tunnel A set of wide steps plunges deeper into the earth. Waves of heat drift up from the darkness, promising the trip down there to be an even more sweltering one than you have so far experienced. [Exits: east down ] A hot and humid tunnel A set of large stone steps descends deeper into the tunnel. The air grows hotter with each step down, feeling like an out of control sauna by the time you reach the bottom. Glowing streaks of red in the walls mark deposits of hot coal or other things that would burn you, and uneven patches show where pockets of hot gasses have welled up and burst. ( 3)A red-skinned goblin lurks about the tunnel. [Exits: north up ] You charge headlong into battle against A fire goblin assassin! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire goblin assassin parries your attack. A fire goblin assassin stands up. A fire goblin assassin throws a vial of poison at you, but misses. You gather yourself for the attack... A fire goblin assassin parries your attack. You land on your enemy, putting all your weight behind your swing! A fire goblin assassin dodges your attack. A fire goblin assassin misses you. A fire goblin assassin tries to disarm you, but fails. A fire goblin assassin's pierce DISMEMBERS you! A fire goblin assassin is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! A fire goblin assassin is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A fire goblin assassin's essence into a green soulstone! Your blood freezes as you hear A fire goblin assassin's death cry! A fire goblin assassin is DEAD! You gain 182500 experience! You receive 365000 experience. You put a green soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 28653 experience! A hot and humid tunnel A set of large stone steps descends deeper into the tunnel. The air grows hotter with each step down, feeling like an out of control sauna by the time you reach the bottom. Glowing streaks of red in the walls mark deposits of hot coal or other things that would burn you, and uneven patches show where pockets of hot gasses have welled up and burst. ( 3)The corpse of A fire goblin assassin is lying here. ( 0)A tiny blue flame dances here along the ground. ( 1)A glass vial filled with a green liquid lies here. [Exits: north up ] You get a vial of poison. You are carrying a vial of poison. Item: 'vial poison glass green' Weight: 5 Size: 1'0" Type: POTION Composition: LIQUID Object is: NOSAVE Item has level 20 spells of: poison This item is in new condition. You donate a vial of poison. A hot and humid tunnel A set of large stone steps descends deeper into the tunnel. The air grows hotter with each step down, feeling like an out of control sauna by the time you reach the bottom. Glowing streaks of red in the walls mark deposits of hot coal or other things that would burn you, and uneven patches show where pockets of hot gasses have welled up and burst. ( 3)The corpse of A fire goblin assassin is lying here. ( 0)A tiny blue flame dances here along the ground. [Exits: north up ] A hot and humid tunnel The tunnel continues its way through solid black obsidian. The thick, hot air smells of smoke and charcoal and other things associated with fire. Long, sharp-looking stalactites hang down, forcing you to pick your way carefully or else duck to avoid scalping yourself. [Exits: south west ] In the next room you see: A fire troll guard A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Though moisture constantly forms as the humid air makes contact with the cooler stalactites overhead, the heat causes the droplets to melt again before they fall on you or on any other surface. ( 9)A fiery red troll guards the passage. [Exits: east northwest ] A fire troll guard quickly moves out of your way and counter attacks! You parry A fire troll guard's attack. You parry A fire troll guard's attack. Your icy slash DISMEMBERS A fire troll guard! A fire troll guard tries to disarm you, but fails. A fire troll guard's slash MASSACRES you! A fire troll guard's fiery punch MUTILATES you! You gather yourself for the attack... Your freezing slash DISMEMBERS A fire troll guard! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard misses you. A fire troll guard stomps on you and you hear something crunch! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard tries to trip you, but you see the move well in advance. [core] Draak: heh, ringlore? what did Tolkien call it? A fire troll guard's fiery punch maims you! A fire troll guard is frozen by your ice shield! A fire troll guard tries to disarm you, but fails. A fire troll guard's slash devastates you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gain 27435 experience! A fire troll guard trips you, sending you sprawling! Your ice shield fades and is gone. Atheena gossips, 'thanks' You stand up. You gather yourself for the attack... You dodge A fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! Your freezing slash injures A fire troll guard. A fire troll guard tries to disarm you, but fails. A fire troll guard's slash hits you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard's slash MASSACRES you! You gather yourself for the attack... A fire troll guard tries to disarm you, but fails. A fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! A fire troll guard parries your attack... You notice A fire troll guard's riposte and quickly block it! A fire troll guard's slash DISEMBOWELS you! A fire troll guard misses you. A fire troll guard's fiery punch *** MASSACRES *** you! [core] Darklord: ringading ding ding You dodge A fire troll guard's attack. Your icy slash maims A fire troll guard! You gather yourself for the attack... A fire troll guard's slash DISEMBOWELS you! A fire troll guard's thrust *** MASSACRES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull A fire troll guard's essence into a yellow soulstone! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 260803 experience. You put a yellow soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 29075 experience! In the next room you see: Nothing. A hot and humid tunnel The wide tunnel continues to snake its way through black rock. The floor is mostly smooth, though here and there you have to pick your way around small holes where the expansion of something heated has marred the uniform flatness. Streaks of red within the walls glow faintly, not quite illuminating the tunnel. [Exits: southeast southwest ] In the next room you see: A hellwolf You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 885/1211 hit, 376/378 mana, 160/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 28624604 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'displacement', 3 hours remaining, level 27 Spell 'dexterity', 4 hours remaining, level 27 Spell 'strength', 4 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You feel less tired. A hot and humid tunnel The smells of smoke and things that burn continually threaten to overwhelm you as you advance along the passage. Stalactites hang low over your head, looking eerily like fangs as they threaten to take a bite out of anyone tall enough and not careful enough. ( 4)A fiery red wolf patrols the tunnel. [Exits: west northeast ] You charge headlong into battle against A hellwolf! A hellwolf misses you. Your frigid slash *** DEVASTATES *** A hellwolf! A hellwolf stands up. A hellwolf's burning bite DISEMBOWELS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! A hellwolf misses you. You gather yourself for the attack... A hellwolf's claw *** DEVASTATES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf knocks your legs out from under you! Your freezing slash hits A hellwolf. You stand up. You suddenly feel less tired and more refreshed! You gain 54588 experience! You parry A hellwolf's attack. A hellwolf's fiery bite maims you! You gather yourself for the attack... You parry A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's flaming bite DISMEMBERS you! You gather yourself for the attack... A hellwolf knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! You gain 30023 experience! A hellwolf's flaming bite devastates you! A hellwolf shouts a ferocious warcry at you! You dodge A hellwolf's attack. You stand up. You gather yourself for the attack... Your frigid slash MUTILATES A hellwolf! You land on your enemy, putting all your weight behind your swing! You miss A hellwolf. A hellwolf misses you. A hellwolf's fiery bite DISEMBOWELS you! You gather yourself for the attack... You parry A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! You parry A hellwolf's attack. A hellwolf charges into you and knocks you back on your feet! A hellwolf's burning bite *** MASSACRES *** you! You parry A hellwolf's attack. You gather yourself for the attack... A hellwolf's burning bite hits you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A hellwolf! A hellwolf's claw DISEMBOWELS you! You parry A hellwolf's attack. The white aura around your body fades. You parry A hellwolf's attack. A hellwolf's flaming bite MUTILATES you! You gather yourself for the attack... You dodge A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! Gisella gossips, 'anyone know where a furnace is' A hellwolf misses you. A hellwolf misses you. Your icy slash decimates A hellwolf! You dodge A hellwolf's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A hellwolf dodges your attack. A hellwolf misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss A hellwolf. You gather yourself for the attack... A hellwolf's claw *** DEMOLISHES *** you! Your wounds accumulate, and your rage starts to build! A hellwolf stomps on you and you hear something crunch! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A hellwolf! Your blood freezes as you hear A hellwolf's death cry! A hellwolf is DEAD! You gain 182500 experience! You receive 330845 experience. You receive a combat point! You now have 2 combat points you can spend. You cry victory over your fallen enemy! You gain 20572 experience! It is already empty. You see nothing left to loot from the corpse of A hellwolf. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A hellwolf. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! You fail to cast the spell 'heal'. A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! You feel less tired. You feel less tired. Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 94%) Cleric 22 0/ 15 32000000 ( 91%) Thief 34 0/ 20 41000000 ( 71%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 79%) Druid 11 10/ 13 29000000 (100%) <- You can level! You have spent 636 out of 805 total fame. You have 29311396 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONGRATULATIONS! You advance another rank closer to level 12 druid! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 1%) Cleric 22 0/ 15 32000000 ( 0%) Thief 34 0/ 20 41000000 ( 0%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 0%) Druid 11 11/ 13 29000000 ( 1%) You have spent 638 out of 805 total fame. You have 311396 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. In the next room you see: A fire troll guard A hot and humid tunnel A set of steps has been carved into the obsidian tunnel floor. A reddish glow can be seen as you look down them, and you can feel heat and smoke rising from that direction. Whatever the source is, it is clearly somewhere below you. ( 9)A fire troll guard prevents anyone from going down the steps. [Exits: east down ] A fire troll guard's slash *** MASSACRES *** you! You parry A fire troll guard's attack. You miss A fire troll guard. A fire troll guard knocks your legs out from under you! You stand up. You're already fighting A fire troll guard! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. You dodge A fire troll guard's attack. You miss A fire troll guard. A fire troll guard misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard parries your attack. A fire troll guard's lunging attack *** DEMOLISHES *** you! A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! A fire troll guard misses you. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gather yourself for the attack... You dodge A fire troll guard's attack. A fire troll guard's thrust *** DEMOLISHES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard tries to trip you, but you see the move well in advance. Your freezing slash wounds A fire troll guard. A fire troll guard disarms you and sends your weapon flying! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! A fire troll guard misses you. A fire troll guard's slash *** DEVASTATES *** you! You scramble to retrieve A frost covered katana! You wield A frost covered katana. You dodge A fire troll guard's attack. A fire troll guard tries to disarm you, but fails. A fire troll guard's slash *** DEMOLISHES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! You gather yourself for the attack... A fire troll guard's slash DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! You miss A fire troll guard. A fire troll guard tries to disarm you, but fails. A fire troll guard's slash *** DEMOLISHES *** you! Your wounds accumulate, and your rage starts to build! A fire troll guard shouts a ferocious warcry at you! You cower before A fire troll guard. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire troll guard! Your frigid slash DISMEMBERS A fire troll guard! You parry A fire troll guard's attack. A fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A fire troll guard dodges your attack. You dodge A fire troll guard's attack. You gather yourself for the attack... A fire troll guard's slash *** DEVASTATES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire troll guard! Your blood freezes as you hear A fire troll guard's death cry! A fire troll guard is DEAD! You gain 182500 experience! You receive 365000 experience. Attack who? You cry victory over your fallen enemy! You gain 28107 experience! It is already empty. You see nothing left to loot from the corpse of A fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire troll guard. A warm feeling fills your body! A warm feeling fills your body! Gisella gossips, 'is the smithing skill worth learning' A hot and humid tunnel A set of steps has been carved into the obsidian tunnel floor. A reddish glow can be seen as you look down them, and you can feel heat and smoke rising from that direction. Whatever the source is, it is clearly somewhere below you. [Exits: east down ] In the next room you see: Nothing. A hot and humid tunnel Stone steps descend into some truly suffocating smoky heat. The black obsidian through wich the passage travels is uncomfortably hot to the touch. [Exits: east up ] In the next room you see: A flaming orc soldier A warm feeling fills your body! A flaming orc soldier has arrived. A hot and humid tunnel A set of steps has been carved into the obsidian tunnel floor. A reddish glow can be seen as you look down them, and you can feel heat and smoke rising from that direction. Whatever the source is, it is clearly somewhere below you. [Exits: east down ] Huh? A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! Ironeyes gossips, 'I would say so.' A warm feeling fills your body! You feel less tired. You feel less tired. A hot and humid tunnel Stone steps descend into some truly suffocating smoky heat. The black obsidian through wich the passage travels is uncomfortably hot to the touch. [Exits: east up ] You do not see that character here. A hot and humid tunnel The tunnel continues its way through solid black obsidian. The thick, hot air smells of smoke and charcoal and other things associated with fire. Long, sharp-looking stalactites hang down, forcing you to pick your way carefully or else duck to avoid scalping yourself. ( 7)A flaming red orc soldier patrols the tunnel for intruders. [Exits: west southeast ] You charge headlong into battle against A flaming orc soldier! You parry A flaming orc soldier's attack. [core] Dentin: Rakka squawks, 'if you really want to go animal-crossing-ish, make different fish seasonal' Your icy slash MASSACRES A flaming orc soldier! A flaming orc soldier stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! You parry A flaming orc soldier's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A flaming orc soldier! A flaming orc soldier looks dazed! A flaming orc soldier misses you. You parry A flaming orc soldier's attack. A flaming orc soldier knocks your legs out from under you! [core] Dentin: yeah, something like that A flaming orc soldier misses you. A flaming orc soldier dodges your attack. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! You parry A flaming orc soldier's attack. You gather yourself for the attack... You parry A flaming orc soldier's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A flaming orc soldier! Your blood freezes as you hear A flaming orc soldier's death cry! A flaming orc soldier is DEAD! You gain 182500 experience! You receive 70019 experience. You cry victory over your fallen enemy! You gain 25173 experience! It is already empty. You see nothing left to loot from the corpse of A flaming orc soldier. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A flaming orc soldier. In the next room you see: An elite fire troll guard [core] Draak: eh? You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1066/1211 hit, 164/378 mana, 150/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 1270202 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -520 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', two hours, 10 minutes remaining, level 27 Spell 'strength', 3 hours remaining, level 27 Spell 'dexterity', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Morpheus tells you, 'what think of the event so far? The contianers were kind of a pain to do, each does several checks to see if the player was on a certain stage some load mobs etc. Thought it was going to take a lot more work than it did, not that it was easy. ' Gisella auctions, 'anyone have alot of soul stones they will sell in bulk' [core] Draak: eh? [core] Draak: oops, sorry You reply to Morpheus, 'it's challenging but i'm moving a brisk pace' Morpheus replies to you, 'cool going to have enough time to do both?' [core] Draak: okay, got about 15 minutes or so, expecting company You reply to Morpheus, 'i can see how the warehouse part would have taken some effort but it was funny' Asuka gossips, 'pelis a~nos nuevo' Morpheus replies to you, 'that was my biggest hope, although tedious, lets make it funny.' You reply to Morpheus, 'i'm going to break off after the snow baron stuff is done to do the monthly update' The physical reserve deep within you feels replenished. Draak gossips, 'happy mispelled new year?' Morpheus replies to you, 'will ahve to look at my stocking I made for the final prize for those that complete both fire and snow. Its kind of neat. ' You reply to Morpheus, 'i hope i get time to do it all' Gisella auctions, 'anyone have any lightning comps,' Ironeyes gossips, 'Is leap attack worth learning?' Gisella gossips, 'oh yeah' Draak gossips, 'its a bread and butter attack' A hot and humid tunnel The tunnel continues its way through solid black obsidian. The thick, hot air smells of smoke and charcoal and other things associated with fire. Long, sharp-looking stalactites hang down, forcing you to pick your way carefully or else duck to avoid scalping yourself. [Exits: west southeast ] Asuka gossips, 'definitely' In the next room you see: An elite fire troll guard You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 1270202 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -523 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', 10 minutes remaining, level 27 Spell 'strength', one hour, 30 minutes remaining, level 27 Spell 'dexterity', one hour, 30 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Draak gossips, 'for warriors' You are surrounded by a strong force shield. You are already affected by that spell. You are protected from fire by a magical film of ice. You are surrounded by a white aura. A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Though moisture constantly forms as the humid air makes contact with the cooler stalactites overhead, the heat causes the droplets to melt again before they fall on you or on any other surface. (11)A huge, angry, fiery red troll guards the passage. [Exits: northeast northwest ] You parry An elite fire troll guard's attack. An elite fire troll guard trips you, sending you sprawling! An elite fire troll guard parries your attack. An elite fire troll guard's slash *** OBLITERATES *** you! You stand up. You're already fighting An elite fire troll guard! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! Your freezing slash MUTILATES An elite fire troll guard! An elite fire troll guard tries to disarm you, but you hold onto your weapon with an iron grip! You parry An elite fire troll guard's attack. You gather yourself for the attack... An elite fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. You gather yourself for the attack... An elite fire troll guard's slash devastates you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! Asuka gossips, 'I actually need to learn ground strike, I hear it is extremely popular these dayys' An elite fire troll guard's slash *** MASSACRES *** you! You gather yourself for the attack... You parry An elite fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! An elite fire troll guard's slash *** DEVASTATES *** you! You gather yourself for the attack... You parry An elite fire troll guard's attack. An elite fire troll guard's slash DISMEMBERS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard misses you. You gather yourself for the attack... You narrowly avoid An elite fire troll guard's jab! You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. Your icy slash *** DEVASTATES *** An elite fire troll guard! An elite fire troll guard tries to disarm you, but fails. You parry An elite fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard's thrust DISEMBOWELS you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard's burning punch DISEMBOWELS you! Your displaced image rejoins your body. Kelsa gossips, 'Hey asua' You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! Draak gossips, 'take out your frustrations on the floor' You dodge An elite fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. You parry An elite fire troll guard's attack. You dodge An elite fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. Your freezing slash DISEMBOWELS An elite fire troll guard! An elite fire troll guard knocks your legs out from under you! An elite fire troll guard misses you. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! An elite fire troll guard is mortally wounded, and will die soon if not aided. You cast the spell to separate soul from body, and pull An elite fire troll guard's essence into a yellow soulstone! Your blood freezes as you hear An elite fire troll guard's death cry! An elite fire troll guard is DEAD! You gain 182500 experience! You receive 247259 experience. You put a yellow soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 29075 experience! You reply to Morpheus, 'nod thanks' A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Though moisture constantly forms as the humid air makes contact with the cooler stalactites overhead, the heat causes the droplets to melt again before they fall on you or on any other surface. (11)The corpse of An elite fire troll guard is lying here. [Exits: northeast northwest ] It is already empty. You see nothing left to loot from the corpse of An elite fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of An elite fire troll guard. In the next room you see: A hellwolf You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 926/1211 hit, 266/378 mana, 150/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 1824501 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -523 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 40 minutes remaining, level 23 Spell 'strength', one hour, 10 minutes remaining, level 27 Spell 'dexterity', one hour, 10 minutes remaining, level 27 Spell 'ice shield', one hour, 40 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You feel less tired. You feel less tired. You feel less tired. A warm feeling fills your body! A hot and humid tunnel The wide tunnel continues to snake its way through black rock. The floor is mostly smooth, though here and there you have to pick your way around small holes where the expansion of something heated has marred the uniform flatness. Streaks of red within the walls glow faintly, not quite illuminating the tunnel. ( 4)A fiery red wolf patrols the tunnel. [Exits: north southwest ] You charge headlong into battle against A hellwolf! You miss A hellwolf. You gather yourself for the attack... A hellwolf stands up. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf stomps on you and you hear something crunch! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's burning bite wounds you. A hellwolf misses you. You parry A hellwolf's attack. You gather yourself for the attack... You parry A hellwolf's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** A hellwolf! A hellwolf's claw devastates you! You sidestep A hellwolf's charge! A hellwolf's burning bite MASSACRES you! Your frigid slash maims A hellwolf! A hellwolf trips you, sending you sprawling! A hellwolf misses you. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf's flaming bite devastates you! A hellwolf's flaming bite maims you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! You parry A hellwolf's attack. A hellwolf's flaming bite MUTILATES you! A hellwolf is frozen by your ice shield! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss A hellwolf. You parry A hellwolf's attack. You parry A hellwolf's attack. You gather yourself for the attack... A hellwolf misses you. You land on your enemy, putting all your weight behind your swing! You miss A hellwolf. You parry A hellwolf's attack. A hellwolf's leaping attack *** DEMOLISHES *** you! You are too exhausted! You are too exhausted! You suddenly feel less tired and more refreshed! You gain 55529 experience! Your frigid slash MASSACRES A hellwolf! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A hellwolf! A hellwolf misses you. A hellwolf's flaming bite injures you. You gather yourself for the attack... A hellwolf's burning bite maims you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A hellwolf! A hellwolf is mortally wounded, and will die soon if not aided. Your frigid slash MUTILATES A hellwolf! Your blood freezes as you hear A hellwolf's death cry! A hellwolf is DEAD! You gain 182500 experience! You receive 242103 experience. You cry victory over your fallen enemy! You gain 23266 experience! Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 7%) Cleric 22 0/ 15 32000000 ( 7%) Thief 34 0/ 20 41000000 ( 5%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 6%) Druid 11 11/ 13 29000000 ( 8%) You have spent 638 out of 805 total fame. You have 2386520 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. In the next room you see: Nothing. A hot and humid tunnel The smells of smoke and things that burn continually threaten to overwhelm you as you advance along the passage. Stalactites hang low over your head, looking eerily like fangs as they threaten to take a bite out of anyone tall enough and not careful enough. [Exits: south northwest ] In the next room you see: An elite fire troll guard You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/22 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 739/1211 hit, 222/378 mana, 392/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 34 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 2386520 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -523 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 20 minutes remaining, level 23 Spell 'strength', 50 minutes remaining, level 27 Spell 'dexterity', 50 minutes remaining, level 27 Spell 'ice shield', one hour, 20 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A hot and humid tunnel A wide, steep set of stone steps descends deeper into the passage. Glowing streaks of red in the walls outline how far down one may tumble if they slip, but do not illuminate their surroundings enough to reveal what they may find when they reach the bottom. The air is heavy with heat and smoke. (11)A huge, angry, fiery red troll guards the stairway from your intrusion. [Exits: southeast down ] You charge headlong into battle against An elite fire troll guard! You gain 21378 experience! You dodge An elite fire troll guard's attack. An elite fire troll guard stands up. You gather yourself for the attack... An elite fire troll guard tries to disarm you, but fails. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! Your frigid slash DISMEMBERS An elite fire troll guard! You gather yourself for the attack... An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You narrowly avoid getting an appendage stomped on by An elite fire troll guard! You gather yourself for the attack... An elite fire troll guard's slash *** DEVASTATES *** you! You land on your enemy, putting all your weight behind your swing! You miss An elite fire troll guard. An elite fire troll guard disarms you and sends your weapon flying! An elite fire troll guard's flaming punch MASSACRES you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard knocks your legs out from under you! You scramble to retrieve A frost covered katana! You wield A frost covered katana. You stand up. You gather yourself for the attack... An elite fire troll guard knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You dodge An elite fire troll guard's attack. You miss An elite fire troll guard. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. An elite fire troll guard misses you. You gather yourself for the attack... An elite fire troll guard's burning punch MUTILATES you! An elite fire troll guard is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** MASSACRES *** An elite fire troll guard! You narrowly avoid An elite fire troll guard's jab! Your body is still too exhausted from last time. You gather yourself for the attack... An elite fire troll guard tries to trip you, but you see the move well in advance. Your frigid slash MUTILATES An elite fire troll guard! You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. You gather yourself for the attack... An elite fire troll guard's slash devastates you! An elite fire troll guard is frozen by your ice shield! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard's slash *** OBLITERATES *** you! An elite fire troll guard is frozen by your ice shield! An elite fire troll guard tries to trip you, but you see the move well in advance. Your frigid slash DISMEMBERS An elite fire troll guard! You parry An elite fire troll guard's attack. Your freezing slash *** DEVASTATES *** An elite fire troll guard! An elite fire troll guard's slash MASSACRES you! You fail to cast the spell. Your freezing slash MASSACRES An elite fire troll guard! An elite fire troll guard trips you, sending you sprawling! Your freezing slash *** DEVASTATES *** An elite fire troll guard! You stand up. You throw a ball of freezing unfire at An elite fire troll guard! You parry An elite fire troll guard's attack. You fail to cast the spell. You miss An elite fire troll guard. An elite fire troll guard disarms you and sends your weapon flying! An elite fire troll guard's slash DISMEMBERS you! You throw a ball of freezing unfire at An elite fire troll guard! You dodge An elite fire troll guard's attack. You scramble to retrieve A frost covered katana! You wield A frost covered katana. You narrowly avoid An elite fire troll guard's jab! Your freezing slash devastates An elite fire troll guard! The white aura around your body fades. An elite fire troll guard tries to trip you, but you see the move well in advance. Your frigid slash DISEMBOWELS An elite fire troll guard! An elite fire troll guard parries your attack. An elite fire troll guard dodges your attack. An elite fire troll guard parries your attack. An elite fire troll guard shouts a ferocious warcry at you! You cower before An elite fire troll guard. Your frigid slash DISEMBOWELS An elite fire troll guard! An elite fire troll guard misses you. Your icy slash DISEMBOWELS An elite fire troll guard! An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. Your icy slash *** OBLITERATES *** An elite fire troll guard! An elite fire troll guard hits you squarely with a sneaky roundhouse kick! An elite fire troll guard dodges your attack. An elite fire troll guard trips you, sending you sprawling! You miss An elite fire troll guard. You stand up. You fail to cast the spell 'coldfire'. An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. An elite fire troll guard tries to trip you, but you see the move well in advance. An elite fire troll guard parries your attack. Your body is still too exhausted from last time. An elite fire troll guard parries your attack. An elite fire troll guard's fiery punch *** DEVASTATES *** you! Your freezing slash wounds An elite fire troll guard. An elite fire troll guard's leaping attack *** DESTROYS *** you! That really did hurt! Your wounds accumulate, and your rage starts to build! Your freezing slash mauls An elite fire troll guard. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A hot and humid tunnel The smells of smoke and things that burn continually threaten to overwhelm you as you advance along the passage. Stalactites hang low over your head, looking eerily like fangs as they threaten to take a bite out of anyone tall enough and not careful enough. [Exits: south northwest ] You go to sleep. [core] Draak: I've got an article about crafting almost ready to go. I plan on running it through a spellchecker tonight when I get home. Solayen gossips, 'shadow fients ARGH! everytimes runs away at the end of the regeneration phase' [core] Draak: just a heads up [core] Dentin: cool Your muscles deflate as your strength spell wears out. Your magically induced dexterity abruptly disappears. Your ice shield fades and is gone. You wake up. The physical reserve deep within you feels replenished. Ironeyes gossips, 'Are there any multy classing playing styles involving necronamcers?' Ironeyes gossips, 'LIke, ranger is Druid warrior thief, elusionist is mage thief, multy classing playing styles.' Marcin gossips, 'necromancers' Naow gossips, 'how lam' Naow gossips, 'lame' Zindek gossips, 'hmm. Where do you get snow from? I thought the ice plane place would do it.' You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 2465707 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are targeting An elite fire troll guard. You are sneaking. Alignment: -523 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 40 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Draak gossips, 'I need to finish those, I have a shadowmancer one I need to make up' Your form shifts slightly, then separates from where your body actually is. You are protected from fire by a magical film of ice. You fail to cast the spell. Morpheus gossips, 'it does, you just have to go deeper in.' You are surrounded by a white aura. In the next room you see: An elite fire troll guard A hot and humid tunnel A wide, steep set of stone steps descends deeper into the passage. Glowing streaks of red in the walls outline how far down one may tumble if they slip, but do not illuminate their surroundings enough to reveal what they may find when they reach the bottom. The air is heavy with heat and smoke. (11)A huge, angry, fiery red troll guards the stairway from your intrusion. [Exits: southeast down ] You charge headlong into battle against An elite fire troll guard! You gain 11876 experience! You gather yourself for the attack... An elite fire troll guard dodges your attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** ANNIHILATES *** An elite fire troll guard! An elite fire troll guard stands up. An elite fire troll guard cleaves through his enemies! An elite fire troll guard misses you. An elite fire troll guard's slash DISEMBOWELS you! An elite fire troll guard is frozen by your ice shield! An elite fire troll guard's flaming punch *** MASSACRES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! An elite fire troll guard's thrust *** MASSACRES *** you! You parry An elite fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You parry An elite fire troll guard's attack. You gather yourself for the attack... You dodge An elite fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You dodge An elite fire troll guard's attack. You gather yourself for the attack... You quickly avoid An elite fire troll guard's bash. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard is mortally wounded, and will die soon if not aided. Your freezing slash decimates An elite fire troll guard! You cast the spell to separate soul from body, and pull An elite fire troll guard's essence into a yellow soulstone! Your blood freezes as you hear An elite fire troll guard's death cry! An elite fire troll guard is DEAD! You gain 182500 experience! You receive 365000 experience. You put a yellow soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 20752 experience! It is already empty. You see nothing left to loot from the corpse of An elite fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of An elite fire troll guard. A hot and humid tunnel A wide, steep set of stone steps descends deeper into the passage. Glowing streaks of red in the walls outline how far down one may tumble if they slip, but do not illuminate their surroundings enough to reveal what they may find when they reach the bottom. The air is heavy with heat and smoke. [Exits: southeast down ] In the next room you see: Nothing. A hot and humid tunnel The tunnel widens as it descends deeper into the ground. Great stalactites hang from the ceiling in clusters forming the shapes of great fiery creatures. The air is hot and hazy, making breathing a chore. [Exits: southeast up ] In the next room you see: A flaming orc soldier Draak gossips, 'oh and warlock' A hot and humid tunnel The wide tunnel continues to snake its way through black rock. Faintly glowing streaks of red occasionally show on the walls, likely evidence of hot coal deposits. The heavy air smells of smoke. ( 7)A flaming red orc soldier patrols the tunnel for intruders. [Exits: east northwest ] A flaming orc soldier's flaming punch DISMEMBERS you! A flaming orc soldier is frozen by your ice shield! You dodge A flaming orc soldier's attack. You're already fighting A flaming orc soldier! A flaming orc soldier dodges your attack. Ironeyes gossips, 'Multy player classes?' You gather yourself for the attack... You dodge A flaming orc soldier's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier's fiery punch *** MASSACRES *** you! A flaming orc soldier is frozen by your ice shield! You gather yourself for the attack... A flaming orc soldier tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier's leaping attack *** DEVASTATES *** you! You gather yourself for the attack... You parry A flaming orc soldier's attack. It takes you a moment to recover your stance after avoiding A flaming orc soldier's thrust. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! A flaming orc soldier dodges your attack. A flaming orc soldier tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! A flaming orc soldier dodges your attack. A flaming orc soldier's burning punch mauls you. You dodge A flaming orc soldier's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A flaming orc soldier! A flaming orc soldier's flaming punch DISEMBOWELS you! A flaming orc soldier is frozen by your ice shield! You gather yourself for the attack... A flaming orc soldier misses you. You land on your enemy, putting all your weight behind your swing! You miss A flaming orc soldier. Your icy slash mauls A flaming orc soldier. You suddenly feel less tired and more refreshed! You gain 56423 experience! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A flaming orc soldier! You dodge A flaming orc soldier's attack. You quickly avoid A flaming orc soldier's bash. You gather yourself for the attack... A flaming orc soldier misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A flaming orc soldier! Your blood freezes as you hear A flaming orc soldier's death cry! A flaming orc soldier is DEAD! You gain 182500 experience! You receive 151613 experience. You cry victory over your fallen enemy! You gain 27781 experience! In the next room you see: An elite fire troll guard Class Level Micro Exp Cost Percent ------------------------------------------------------------ Mage 27 0/ 15 31000000 ( 11%) Cleric 22 0/ 15 32000000 ( 11%) Thief 34 0/ 20 41000000 ( 8%) Warrior 37 Necromancer 18 2/ 18 37000000 ( 9%) Druid 11 11/ 13 29000000 ( 12%) You have spent 638 out of 805 total fame. You have 3583016 experience and 149 total levels. Your equipment total level is 120. Your experience cap is 365000 exp. A hot and humid tunnel The stalactite artwork continues as you traverse the oppressively hot cavernous tunnel. Faintly glowing streams of red in the walls are not enough to light your way, but would at least reveal the location of the walls in the darkness. The passage bends south and west. (11)A huge, angry, fiery red troll guards the passage. [Exits: south west ] You dodge An elite fire troll guard's attack. An elite fire troll guard's burning punch DISEMBOWELS you! An elite fire troll guard is frozen by your ice shield! You're already fighting An elite fire troll guard! Your frigid slash wounds An elite fire troll guard. An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! An elite fire troll guard parries your attack. An elite fire troll guard dodges your attack. You dodge An elite fire troll guard's attack. You gather yourself for the attack... An elite fire troll guard knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard's fiery punch MASSACRES you! You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You dodge An elite fire troll guard's attack. An elite fire troll guard tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard's slash DISMEMBERS you! You miss An elite fire troll guard. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard's slash DISEMBOWELS you! An elite fire troll guard charges into you and knocks you back on your feet! You gather yourself for the attack... An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You gather yourself for the attack... An elite fire troll guard's slash *** MASSACRES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard's slash *** DEVASTATES *** you! You gather yourself for the attack... Your freezing slash DISEMBOWELS An elite fire troll guard! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** An elite fire troll guard! You dodge An elite fire troll guard's attack. An elite fire troll guard's fiery punch DISMEMBERS you! An elite fire troll guard is frozen by your ice shield! You gather yourself for the attack... An elite fire troll guard disarms you and sends your weapon flying! You land on your enemy, putting all your weight behind your swing! You miss An elite fire troll guard. An elite fire troll guard's slash MASSACRES you! You scramble to retrieve A frost covered katana! You wield A frost covered katana. Your body is still too exhausted from last time. You gather yourself for the attack... You parry An elite fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. Necrosabor gossips, 'not going to happen.' An elite fire troll guard screams a blood-chilling roar at you! Your icy slash maims An elite fire troll guard! Your body is still too exhausted from last time. An elite fire troll guard's slash MUTILATES you! You gather yourself for the attack... An elite fire troll guard's thrust *** DEVASTATES *** you! Your frigid slash decimates An elite fire troll guard! You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. An elite fire troll guard's slash MUTILATES you! An elite fire troll guard's slash *** DEVASTATES *** you! Your wounds accumulate, and your rage starts to build! An elite fire troll guard whirls and fights in a flurry of attacks! An elite fire troll guard tries to disarm you, but fails. You dodge An elite fire troll guard's attack. You try to work yourself into a blood rage, but the battle lust eludes you. You parry An elite fire troll guard's attack. An elite fire troll guard's whirlwind attack *** OBLITERATES *** you! An elite fire troll guard stops his whirling attack and stands to face another opponent! You miss An elite fire troll guard. An elite fire troll guard tries to trip you, but you see the move well in advance. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A hot and humid tunnel The wide tunnel continues to snake its way through black rock. Faintly glowing streaks of red occasionally show on the walls, likely evidence of hot coal deposits. The heavy air smells of smoke. ( 7)The corpse of A flaming orc soldier is lying here. ( 0)A tiny blue flame dances here along the ground. [Exits: east northwest ] It is already empty. You see nothing left to loot from the corpse of A flaming orc soldier. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A flaming orc soldier. You go to sleep. Ironeyes gossips, 'A?' Your force shield slowly dissipates. Colonel gossips, 'its snowing right outside unusual wp' Ironeyes gossips, 'Why do you say that it is not going to happen?' Draak gossips, 'I think Ironeyes is talking about 'check playstyle'' Ironeyes gossips, 'Yeah.' Draak gossips, 'hi' Ironeyes gossips, 'is confused.' The white aura around your body fades. Necrosabor gossips, 'I mean, it would be cool to have a warlock like class, but it isn't possible, nor will it ever be.' Draak gossips, 'I was going to recommend it as a mage-necro combo' Ironeyes gossips, 'Just do Druid thief.' Ironeyes gossips, 'Or, that.' Necrosabor gossips, 'ah.' Draak gossips, 'anyhoo' Draak gossips, 'later gators' Marledixon gossips, 'would it be possible to level all class?' Necrosabor gossips, 'okay.' Ironeyes gossips, 'Eventually, yes.' [gate] Valront: anyone had a chance to play with second wind and cry of victory yet? [bovine] Colonel: hrm [bovine] Colonel: You cannot think of a way to add a rose adamantine shield rim to leathercrafted armor. The physical reserve deep within you feels replenished. [gate] Darklord: i have actually [bovine] Colonel: You look annoyed and flip a superior fire reaver shell shield into the air, over and over. [gate] Valront: also still plan to release tash today but not until I gate home [core] Darklord: heh [gate] Valront: how is it?!?! (notify) Wasseem stole a level 56 soul from An elite Frost troll soldier (freak 16!) Your ice shield fades and is gone. [gate] Darklord: secpnd wind seems to take longer to recharge despite me having 30 con, but cry of victory doesn't Ironeyes gossips, 'What is good to train for stats in a ranger?' (notify) Vortex stole a level 42 soul from A village woman (freak 64!) [gate] Rhorae: yeah hmm it does feel longer, let me try with 36 con [questinfo] Ravenna: please, who gives 1 33 Recovered the Ancient Warhammer of Valor? [questinfo] Ravenna: if it is given, of course You dream a dream... -------------------------------------------------- An eleven foot tall woman stands at your door with a chainsaw and a dolphin tugging furiously at its leash. You grin an evil grin. You wake up. A hot and humid tunnel The wide tunnel continues to snake its way through black rock. Faintly glowing streaks of red occasionally show on the walls, likely evidence of hot coal deposits. The heavy air smells of smoke. ( 0)A tiny blue flame dances here along the ground. [Exits: east northwest ] In the next room you see: Nothing. In the next room you see: An elite fire troll guard You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 3635842 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 122 (you are wearing light armor) You have one 'get out of death free' card! You are targeting An elite fire troll guard. You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'displacement', 10 minutes remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a strong force shield. You are already affected by that spell. You are protected from fire by a magical film of ice. You are surrounded by a white aura. A hot and humid tunnel The stalactite artwork continues as you traverse the oppressively hot cavernous tunnel. Faintly glowing streams of red in the walls are not enough to light your way, but would at least reveal the location of the walls in the darkness. The passage bends south and west. (11)A huge, angry, fiery red troll guards the passage. [Exits: south west ] You parry An elite fire troll guard's attack. You're already fighting An elite fire troll guard! Your freezing slash wounds An elite fire troll guard. You gather yourself for the attack... An elite fire troll guard tries to disarm you, but fails. An elite fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! You gather yourself for the attack... An elite fire troll guard knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You dodge An elite fire troll guard's attack. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! You dodge a poorly placed kick from An elite fire troll guard. You parry An elite fire troll guard's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** An elite fire troll guard! An elite fire troll guard screams a blood-chilling roar at you! Your freezing slash MUTILATES An elite fire troll guard! An elite fire troll guard misses you. You gather yourself for the attack... An elite fire troll guard misses you. You land on your enemy, putting all your weight behind your swing! You miss An elite fire troll guard. Your frigid slash DISEMBOWELS An elite fire troll guard! [gate] Rhorae: nod con does seem to improve it You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! An elite fire troll guard dodges your attack. An elite fire troll guard's burning punch *** MASSACRES *** you! You dodge An elite fire troll guard's attack. You gather yourself for the attack... An elite fire troll guard tries to disarm you, but fails. You parry An elite fire troll guard's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! An elite fire troll guard's flaming punch decimates you! You gather yourself for the attack... An elite fire troll guard charges into you and knocks you back and to the ground! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** An elite fire troll guard! An elite fire troll guard's slash *** DEMOLISHES *** you! You stand up. An elite fire troll guard misses you. You gain 12397 experience! You cast the spell to separate soul from body, and pull An elite fire troll guard's essence into a yellow soulstone! Your blood freezes as you hear An elite fire troll guard's death cry! An elite fire troll guard is DEAD! You gain 182500 experience! You receive 365000 experience. You put a yellow soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 20943 experience! Your displaced image rejoins your body. A hot and humid tunnel The stalactite artwork continues as you traverse the oppressively hot cavernous tunnel. Faintly glowing streams of red in the walls are not enough to light your way, but would at least reveal the location of the walls in the darkness. The passage bends south and west. (11)The corpse of An elite fire troll guard is lying here. [Exits: south west ] It is already empty. You see nothing left to loot from the corpse of An elite fire troll guard. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of An elite fire troll guard. In the next room you see: A fire goblin assassin A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Huge stalactites jut out from the ceiling, in clusters which form shapes of runic symbols and fiery creatures. Somehow it seems unlikely that this happened naturally. ( 3)A red-skinned goblin lurks about the tunnel. [Exits: north southeast ] You charge headlong into battle against A fire goblin assassin! You gain 12002 experience! Your frigid slash MASSACRES A fire goblin assassin! A fire goblin assassin stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** A fire goblin assassin! You parry A fire goblin assassin's attack. You gather yourself for the attack... [gate] Rhorae: but unless your con is extremely high, second wind cooldown feels longer You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! A fire goblin assassin's fiery kick DISEMBOWELS you! You gather yourself for the attack... A fire goblin assassin misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack DISMEMBERS A fire goblin assassin! You parry A fire goblin assassin's attack. Your frigid slash DISMEMBERS A fire goblin assassin! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! A fire goblin assassin's pierce *** MASSACRES *** you! A fire goblin assassin is frozen by your ice shield! You suddenly feel less tired and more refreshed! You gain 44235 experience! You gather yourself for the attack... A fire goblin assassin tries to disarm you, but fails. You dodge A fire goblin assassin's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! A fire goblin assassin drives a stake through your shadow, pinning it in place! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** A fire goblin assassin! Your blood freezes as you hear A fire goblin assassin's death cry! A fire goblin assassin is DEAD! You gain 182500 experience! You receive 128022 experience. It is already empty. You see nothing left to loot from the corpse of A fire goblin assassin. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of A fire goblin assassin. In the next room you see: Nothing. [gate] Dentin: I dont doubt that rhorae You are pinned in place by your shadow. You are pinned in place by your shadow. [gate] Rhorae: like even 30 con felt a bit slower You sigh. A hot and humid tunnel The hot, heavy air is a constant presence as you forge ahead through the obsidian tunnel. Huge stalactites jut out from the ceiling, in clusters which form shapes of runic symbols and fiery creatures. Somehow it seems unlikely that this happened naturally. [Exits: north southeast ] [gate] Dentin: the previous code basically had the timer jammed to the shortest possible value for basically anyone over level 30 warrior [gate] Rhorae: but nod just wasn't sure what your intent was [gate] Rhorae: ah The stake driven through your shadow falls free. A hot and humid tunnel The black obsidian tunnel continues to widen as you approach a brightly lit chamber in the distance. The air seems to be getting hotter with every step you take, almost as if it is trying to keep you from travelling that way. [Exits: east northwest ] (notify) Zindek stole a level 47 soul from A fire construct (freak 64!) [gate] Dentin: my intent was to sanitize it and ask lokar about it once it was booted in In the next room you see: The fire troll captain You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1190/1211 hit, 350/378 mana, 447/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688190 experience points, and 0 gold coins. Hitroll: 32 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You sigh. You feel as though Schlyne is watching over you. A hot and humid tunnel The black obsidian tunnel continues to widen as you approach a brightly lit chamber in the distance. The air seems to be getting hotter with every step you take, almost as if it is trying to keep you from travelling that way. [Exits: east northwest ] You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1206/1211 hit, 338/378 mana, 457/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688759 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'bless', 9 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 343/378 mana, 466/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688759 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'bless', 9 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 346/378 mana, 471/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688759 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'bless', 9 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 346/378 mana, 471/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688759 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 10 minutes remaining, level 23 Spell 'ice shield', one hour, 10 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'bless', 9 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4919 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 358/378 mana, 491/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 4688759 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 0 minutes remaining, level 23 Spell 'ice shield', one hour, 0 minutes remaining, level 27 Spell 'shield', 3 hours remaining, level 27 Spell 'bless', 8 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You strengthen your sanctuary spell. In the next room you see: The fire troll captain A hot and humid tunnel The hot, black tunnel approaches a brightly lit chamber to the northeast. Groups of stalactites form clusters depicting royal flame creatures. Condensation drips from them only to immediately turn to vapor in the hot air, creating a steamy haze. (12)The captain of the fire trolls bars the way into the Inferno Queen's chamber. [Exits: west northeast ] You charge headlong into battle against The fire troll captain! You gain 10870 experience! The fire troll captain tries to trip you, but you see the move well in advance. Your freezing slash MUTILATES The fire troll captain! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss The fire troll captain. [gate] Dentin: because his notes said something like 'make the timer vastly shorter' and I was all like 'its 72 seconds for virtually everyone right now' The fire troll captain tries to trip you, but you see the move well in advance. You gather yourself for the attack... The fire troll captain misses you. The fire troll captain shouts a ferocious warcry at you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The fire troll captain! You parry The fire troll captain's attack. The fire troll captain dodges your attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! The fire troll captain parries your attack. You parry The fire troll captain's attack. You gather yourself for the attack... You dodge a poorly placed kick from The fire troll captain. The fire troll captain tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** The fire troll captain! You gather yourself for the attack... The fire troll captain's slash maims you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The fire troll captain! The fire troll captain whirls and fights in a flurry of attacks! You dodge The fire troll captain's attack. The fire troll captain trips you, sending you sprawling! The fire troll captain's whirlwind attack *** DEMOLISHES *** you! The fire troll captain is frozen by your ice shield! You parry The fire troll captain's attack. The fire troll captain stops his whirling attack and stands to face another opponent! You dodge The fire troll captain's attack. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEVASTATES *** The fire troll captain! The fire troll captain tries to disarm you, but fails. The fire troll captain misses you. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The fire troll captain! The fire troll captain tries to trip you, but you see the move well in advance. Your freezing slash *** MASSACRES *** The fire troll captain! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! The fire troll captain dodges your attack. The fire troll captain tries to disarm you, but fails. You dodge The fire troll captain's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss The fire troll captain. You parry The fire troll captain's attack. You gather yourself for the attack... The fire troll captain misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** The fire troll captain! You gain 20964 experience! The fire troll captain stomps on you and you hear something crunch! The fire troll captain's slash *** DEVASTATES *** you! The fire troll captain charges into you and knocks you back and to the ground! The fire troll captain's slash MUTILATES you! The fire troll captain is frozen by your ice shield! The fire troll captain tries to disarm you, but fails. You stand up. Your body is still too exhausted from last time. You gather yourself for the attack... The fire troll captain tries to disarm you, but fails. You parry The fire troll captain's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The fire troll captain! [gate] Rhorae: oh wow I didn't realize it was that short Your icy slash DISEMBOWELS The fire troll captain! You are too exhausted! The fire troll captain's slash MASSACRES you! You land a solid mule kick on The fire troll captain! You gain 25176 experience! You parry The fire troll captain's attack. You land a solid mule kick on The fire troll captain! You gain 23553 experience! You miss The fire troll captain. You are too exhausted! The fire troll captain parries your attack. You are too exhausted! The fire troll captain shouts a ferocious warcry at you! Your freezing slash MASSACRES The fire troll captain! You parry The fire troll captain's attack. You miss The fire troll captain. You are too exhausted! The fire troll captain dodges your attack. The fire troll captain misses you. You kick The fire troll captain while he's down! The fire troll captain is mortally wounded, and will die soon if not aided. Your freezing slash wounds The fire troll captain. You cast the spell to separate soul from body, and pull The fire troll captain's essence into a green soulstone! Your blood freezes as you hear The fire troll captain's death cry! The fire troll captain is DEAD! You gain 182500 experience! You receive 224396 experience. You put a green soulstone in the dead realm of Angmar. You cry victory over your fallen enemy! You gain 21223 experience! A hot and humid tunnel The hot, black tunnel approaches a brightly lit chamber to the northeast. Groups of stalactites form clusters depicting royal flame creatures. Condensation drips from them only to immediately turn to vapor in the hot air, creating a steamy haze. (12)The corpse of The fire troll captain is lying here. [Exits: west northeast ] It is already empty. You see nothing left to loot from the corpse of The fire troll captain. You can only blood sacrifice corpses with blood in them. The corpse of The fire troll captain is too big for you to sacrifice. In the next room you see: The Inferno Queen [gate] Dentin: well technically it was I think 88 seconds if you had a trigger to automatically fire it exactly when the timer expired The physical reserve deep within you feels replenished. [gate] Dentin: but yeah, average recharge time was just over a minute The corpse of The fire troll captain decays into nothingness. [gate] Dentin: I should probably switch it to prompt based instead of tick based Xyra auctions, 'wtb starcatcher' The white aura around your body fades. Your ice shield fades and is gone. A hot and humid tunnel The hot, black tunnel approaches a brightly lit chamber to the northeast. Groups of stalactites form clusters depicting royal flame creatures. Condensation drips from them only to immediately turn to vapor in the hot air, creating a steamy haze. [Exits: west northeast ] (auction) Starting bid on 'a starcatcher bottle' at 3000 gold. (auction) Now accepting bids for 'a starcatcher bottle', minimum bid is 3000 gold coins. (auction) New bid: 3000 gold coins for 'a starcatcher bottle'. (auction) Current bid is 3000 gold coins for 'a starcatcher bottle'. (auction) Current bid is 3000 gold coins for 'a starcatcher bottle'. (auction) Current bid is 3000 gold coins for 'a starcatcher bottle'. (auction) 'a starcatcher bottle', going once for 3000 gold coins. (auction) 'a starcatcher bottle', going twice for 3000 gold coins. (auction) 'a starcatcher bottle' sold for 3000 gold coins. You are already awake... You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4920 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 5277812 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 112 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 40 minutes remaining, level 27 Spell 'bless', 6 hours remaining, level 23 Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You do not know of any spell by that name. Your form shifts slightly, then separates from where your body actually is. You are protected from fire by a magical film of ice. You are surrounded by a white aura. You are quickly covered in a coat of crystal scales! In the next room you see: The Inferno Queen You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 3 practices (4920 hours) You are carrying 9/21 items with weight 378/540 pounds. Encumbrance: 34% You have collected 44 normal teeth and 23 dragon teeth. You have 1211/1211 hit, 221/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 5306453 experience points, and 0 gold coins. Hitroll: 35 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -521 (An evil aura radiates from your body.) You are affected by: Spell 'shield', 30 minutes remaining, level 27 Spell 'sanctuary', one hour, 0 minutes remaining, level 23 Spell 'ice shield', two hours, 0 minutes remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'bless', 6 hours remaining, level 23 Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' Chamber of the flame queen This chamber is massive, although most of it is taken up by what at first looks like a huge wall of fire. Looking closer, you see that it is in fact a giant stone throne that is perpetually wrapped in intensely bright and hot flames. Stalactites hang strategically around the throne, forcing attackers of sufficient size to duck to avoid them, compromising their position. ( 5)The Inferno Queen sits atop her throne, wearing a gown that appears to be on fire. [Exits: southwest ] You charge headlong into battle against The Inferno Queen! The Inferno Queen misses you. The Inferno Queen stands up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! You miss The Inferno Queen. A beautiful web of blazing yellow fire bursts forth from The Inferno Queen's hands and engulfs you, setting you on fire! The Inferno Queen tries to trip you, but you see the move well in advance. You are on fire! You are on fire! You gather yourself for the attack... The Inferno Queen tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! The Inferno Queen dodges your attack. A magical dart of blue fire hits you! As The Inferno Queen hits you, a bright flash of red fire leaps from her hands to scorch you! The dim red flames on The Inferno Queen's hands fade. You gather yourself for the attack... The Inferno Queen trips you, sending you sprawling! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** OBLITERATES *** The Inferno Queen! You are on fire! You are on fire! The Inferno Queen misses you. You stand up. You gather yourself for the attack... A pale red glow suddenly surrounds The Inferno Queen's hands. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! As The Inferno Queen hits you, a bright flash of red fire leaps from her hands to scorch you! The dim red flames on The Inferno Queen's hands fade. You gather yourself for the attack... A blazing ring of yellow fire forms around The Inferno Queen, then billows outward burning everything in sight! You are engulfed in flames! You land on your enemy, putting all your weight behind your swing! The Inferno Queen dodges your attack. The Inferno Queen's flaming blast wounds you. The Inferno Queen tries to trip you, but you see the move well in advance. You miss The Inferno Queen. A pale red glow suddenly surrounds The Inferno Queen's hands. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss The Inferno Queen. You dodge The Inferno Queen's attack. The Inferno Queen tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! The Inferno Queen tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! As The Inferno Queen hits you, a bright flash of red fire leaps from her hands to scorch you! The dim red flames on The Inferno Queen's hands fade. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** The Inferno Queen! The Inferno Queen's fiery blast scratches you. A beautiful web of blazing yellow fire bursts forth from The Inferno Queen's hands and engulfs you, setting you on fire! The Inferno Queen dodges your attack. The Inferno Queen tries to trip you, but you see the move well in advance. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! You miss The Inferno Queen. A pale red glow suddenly surrounds The Inferno Queen's hands. As The Inferno Queen hits you, a bright flash of red fire leaps from her hands to scorch you! The dim red flames on The Inferno Queen's hands fade. You gather yourself for the attack... You are on fire! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! The Inferno Queen misses you. You gather yourself for the attack... The Inferno Queen tries to trip you, but you see the move well in advance. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** The Inferno Queen! The Inferno Queen bows and places her crown of blue flames at your feet. The Inferno Queen says, 'You have bested me today, but I will be back!' The Inferno Queen vanishes in a flash of fire. Well done, now that you have bested The Inferno Queen, find her crown so you may return it to the Snow Baron. You gain 365000 experience! You receive 365000 experience. You are on fire! You cry victory over your fallen enemy! You gain 20728 experience! You get a crown of blue flames. Now that you finally have the crown, return it to the Snow Baron. To return to the Snow Baron, recall and type "event join 104". Chamber of the flame queen This chamber is massive, although most of it is taken up by what at first looks like a huge wall of fire. Looking closer, you see that it is in fact a giant stone throne that is perpetually wrapped in intensely bright and hot flames. Stalactites hang strategically around the throne, forcing attackers of sufficient size to duck to avoid them, compromising their position. [Exits: southwest ] You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 104 - Challenge of the Snow Baron Chamber of the Snow Baron This is a massive, circular-shaped chamber, which is much brighter than the previous passages. There is none of the spear-like protrusions that jutted down from the ceiling or up from the floor that you encountered in the tunnels. In the center of the room is a large throne carved out of the same kind of ice that makes up the rest of this place. The last remnants of sunset fade in the sky to the west. ( 6)The Snow Baron sits upon a throne of ice. [Exits: none ] (notify) Colonel landed a heinous backstab on a brimstone dwarf warrior for 18368 damage, freak 8! You give a crown of blue flames to The Snow Baron. The Snow Baron takes the crown and gives you a little wink. The Snow Baron says, 'Outstanding, you have passed the third challenge, now take a break and I will call you when the next challenge is ready.' You gain 547500 experience! The Snow Baron says, 'Time to start your next challenge. This time I would like for you to assist Liasa the chef in making her winterberry punch.'' recall and type event join 103 and talk to Liasa the chef. You must be in your recall to join an event area. Huh? Huh? You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Teleporting to event area 103 - The holiday gift and supply house The main hall This is a massive building with an extra wide hallway. The hallway is fourteen feet wide and it is probably close to twelve feet from ceiling to floor. Colorful murals of different elves in various acts of play and work cover the surrounding walls. ( 3)A wooden notice sign has been posted here for you to read. [Exits: east south west ] A large kitchen This kitchen is fairly large and roughly built. There are half a dozen old metal tables along the east and west walls, and a giant firepit along the south wall. Several very large cauldron shaped pots are arranged in one side of the firepit, while an arrangement of smaller sized pans and pots are hanging over other parts of the fire. ( 6)Liasa the chef stands here preparing different snacks. ( 4)Daga the elf is here busy working at a table beside the fire. [Exits: east west ] You try to strike up a conversation with Liasa the chef... Liasa the chef says, 'The Snow Baron has sent you to help me? Great, the first items I will need are winterberries, about fifteen clusters should be enough for now. To find the berries head out into most any forest, field or even jungle and type "gather berries". Once you have gathered fifteen come back here and give them to my assistant Daga and talk to me when done.' You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] The distance is too great for this waypoint to bridge the gap. (You can use waypoint 11 to bridge the distance.) The distance is too great for this waypoint to bridge the gap. (You can use waypoint 11 to bridge the distance.) You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- Atop a small knoll The stone pathway has led you to the top of a small outcropping of wind polished stone. In all directions it slopes sharply downward, leaving no exit other than the path you followed to get here. The outcropping is just above the tree line, and even from above the sickly blackened trees spread out like a dark creeping moss preparing to assault the foothills of the Ash mountains to the east. Above you, the continually overcast sky hangs dark and gloomy overhead. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: down ] You suddenly feel less tired and more refreshed! You gain 26117 experience! Climbing on a makeshift staircase This hidden pathway leads steadily upward. The stones have not been cemented nor even cut, merely rocks of about the right shape were pushed into cracks to form a path. It leads upward, curling around the boulders that make up this hill, invisible from below. [Exits: up down ] Your force shield slowly dissipates. A comfortable cave There are small trinkets and clothes scattered everywhere. A small makeshift bed is in the back, where it seems to be slightly darker. This place seems quite comfortable, even though it is a small stone cave, and it would make a nice place to stay the night. There is even a small firepit in the floor at the entrance, to keep you warm and cook your food. (15)A giant black wolf is curled up by the fire. ( 0)A blob of bloody slime lies on the ground here. ( 3)A handcrafted jerkin made from skin from Fenrir sits on the ground here. [Exits: up ] [Doors: north ] You'll have to make a concerted effort to move the boulder enough to pass. You open the cave by pushing aside the boulder. A dead end in the forest The trail you have been following abruptly ends, blocked by a rock wall. Stones of all sizes have fallen off of a small rock formation, and there is one boulder in particular that stands out. The boulder seems to be resting against an opening in the rock formation, and small wisps of smoke can be seen trailing out around the edges. After taking a good look, you think with a little effort you could move the boulder and see what is behind it. (15)A tall white birch tree stands ominously here. [Exits: east south ] Hrm, that looks good to eat. Er... maybe not, it's probably poisonous. Dang, everything looks poisonous! You need to learn the 'plant lore' skill better to do this. You start foraging for seeds and nuts... Your search comes up empty. Hrm, that looks good to eat. Er... maybe not, it's probably poisonous. Dang, everything looks poisonous! You need to learn the 'plant lore' skill better to do this. Hrm, that looks good to eat. Er... maybe not, it's probably poisonous. Dang, everything looks poisonous! You need to learn the 'plant lore' skill better to do this. Hrm, that looks good to eat. Er... maybe not, it's probably poisonous. Dang, everything looks poisonous! You need to learn the 'plant lore' skill better to do this. Hrm, that looks good to eat. Er... maybe not, it's probably poisonous. Dang, everything looks poisonous! You need to learn the 'plant lore' skill better to do this. A dim trail through the trees The trail slowly turns to the west. The brush is slightly thicker, but the path shows no signs of disappearing. There are large rocks scattered here and there, jutting out of the ground where ever you go. There is little life around, as though the forest has choked to death any small creatures that were once there. (12)A crooked pine tree slowly creeps through the forest. (15)A tall white birch tree stands ominously here. [Exits: north west ] You start foraging for seeds and nuts... Your search comes up empty. There is help available on the following topics: ------------------------------------------------------------------ [ 1] spellgroup druid plant lore wortcunning herbalism herbology herbalist [ 2] skill plantlore plant lore To pick a particular help page, add in the number of the page. For example, 'help 1.plant lore' Keywords are: 'skill plantlore plant lore' Skill: plant lore Lvl 1 Drui (28%) The druid 'plant lore' skill has three primary uses: When you use the 'consider' command on a plant-based creature, you will automatically use plant lore to determine its strengths and weaknesses. When you use the 'gather' command in the wild, you will automatically use plant lore to determine how much of the various plant resources are available. When you use the 'gather herbs' command, you will need plant lore to find usable herbs. It also allows you to 'gather mushrooms', which will search for any mushrooms or fungus in the area. Some mushrooms are edible, but most are more useful as herbs or spell components for brewing. A few are highly poisonous, so exercise caution when handling wild mushrooms! The thief 'searching' skill gives a minor bonus to the success of gathering herbs and mushrooms. Plant lore also improves a character's ability to forage for food, in particular avoiding toxic plants. There are 4 other help pages that may be related to your search. See 'help search plant lore' for a list. You pray to Schlyne for transportation... ----------------------------------------------------------------- Atop a small knoll The stone pathway has led you to the top of a small outcropping of wind polished stone. In all directions it slopes sharply downward, leaving no exit other than the path you followed to get here. The outcropping is just above the tree line, and even from above the sickly blackened trees spread out like a dark creeping moss preparing to assault the foothills of the Ash mountains to the east. Above you, the continually overcast sky hangs dark and gloomy overhead. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: down ] You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] You enter beyond the grave. The Unholy Temple of Dentin The Temple of Dentin looks much less pleasant in the dark, without the cheery light of the sun to brighten the place. The interior is lit with torches lining the walls and columns, some lit, and some not. They burn with a dim reddish light, not the bright yellow you would normally expect. The tall stone columns are dark and foreboding, while the wide staircases at either end of the room lead up and down into darkness. Heavy doors guard the inner sanctum of the temple to the north, while through the open archways to the south can be seen the nighttime lights and fires of the city of Ralnoth. Small dark doorways lead into antechambers to the east and west. ( 5)Sinbad is here. ( 0)A small clear bottle lies on the ground here. ( 5)Margaret is here. ( 6)Valront is here. ( 7)Gandor stands here with a contemplative expression upon his face, pondering the ponderable. (++)A glowing white rift has opened on the wall here. [Exits: north east south west down ] The Dark Temple Square This is a small area that is constantly in the shadow of the great temple. The large magical fountain that is here provides most of the water for the entire town, and the mages of the temple control the townspeople by controlling the water from the fountain. The last remnants of sunset fade in the sky to the west. ( 5)Your vision turns Red, as hundreds of bloodspawned demons engulf you and hastily consume your flesh! Red is surrounded with a dark black aura. ( 5)A skeletal lich enveloped in a fiery red aura paces here. ( 5)A walking skeleton with a sword paces back and forth. ( 5)A skeletal lich enveloped in a fiery red aura paces here. ( 5)A walking skeleton with a ball flail paces back and forth. ( 5)A walking skeleton with a ball flail paces back and forth. ( 6)A crude clay man stands upright here. ( 5)Wasseem is here. Wasseem is surrounded with a dark black aura. ( 6)A large black fountain is gushing forth water here. [Exits: north east south west ] Center Street The street below you is quite worn out due to constant use. Many travelers, visitors and residents of Ralnoth pass through this busy street every day. A large boar's head hangs from the door frame of the building to the east. The sound of raucous laughter can be heard through the open door. It must be a tavern of some sort. The last remnants of sunset fade in the sky to the west. ( 6)A drooling, singing drunk wails about his love lost in Moria. ( 6)A rather tall and slender boy in a ratty white lab coat runs past you yelling, 'Eureka!' [Exits: north east south ] Center Street The street is quite worn, with muddy patches interspersed with the cobblestones. This is a very busy district in the city. To the north a large inn sits by the side of the road. Far to the north stands the temple of Dentin. The last remnants of sunset fade in the sky to the west. [Exits: north south west ] Ralnoth Square You have arrived at the famous Ralnoth Square. All travelers through these parts have stopped here at one time or another. A few of them even left their initials carved into the street itself. The dark temple square is to your north, while the commoner's square is south. Main street leads both east and west from here. Enjoy your stay in Ralnoth. The last remnants of sunset fade in the sky to the west. ( 6)A wavering void awaits your conversion to Squeak. (35)A huge portal to another city hovers between colossal stone towers. [Exits: north east south west ] Main Street This is a busy, wide cobblestone street that forms the main street of Ralnoth. Both sides of the street are lined with buildings and shops. To the north is a large but simple building, and to the south stands a smithy with a chimney that belches black smoke. Ralnoth Square, the center of Ralnoth, is to the east. The last remnants of sunset fade in the sky to the west. [Exits: east south west ] Main Street This is a wide cobblestone street that forms the main street of Ralnoth. Both sides of this street are lined with shops and buildings. From the north comes the unmistakable, wonderful smell of baking bread. To the east is the market square, the busiest square in Ralnoth. A tall building with many apartment windows lies to the south. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] Main Street You are walking along Ralnoth's main street. The street is made of fairly new cobblestone, and is lined on both sides with stores and buildings. To the south is the entrance to the greater Mages' Guild, while the most prominent building to the north is the magic shop. Both the guild and the shop have magically powered light pipes above the doorways. This section of the town is eternally lit... being a magic user must have its advantages. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] Between tall buildings in Ralnoth The road runs toward the western gate of Ralnoth visible in the distance, and east toward the center of town. To both the north and the south, the poster and advertising covered walls of tall buildings block the way, with windows visible higher up for tenants. While having a window at the lower level would be an open invitation for theft, second and higher floor windows would limit thefts to the kind of well planned jobs that would find a way in regardless of height. The last remnants of sunset fade in the sky to the west. [Exits: east west ] Inside the West Gate You stand just inside the western gate. The gate is huge and made of a very thick wood with metal bolts to hold it shut. Ralnoth seems like a pretty secure city. You're not sure what lies beyond the gate, but you know you are much safer closed in the city walls. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] West Wall Road You are still traveling along Wall Road. The wall is still there. Further ahead you can see some young punks causing trouble. It looks like it is up to you as a citizen of Ralnoth to put an end to their trouble. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 6)A Ralnoth cityguard looks for miscreants and vandals. [Exits: north east south ] The Tarnished Penny - http://alteraeon.com:8080/shops/72 You stand inside the Tarnished Penny, a shop that deals in pretty much anything the owner can get his hands on. He is known for raiding the donation pits of the nearby towns, as well as picking up things on auction for incredibly low prices. Almost everything in here looks like trash - but maybe if you look long enough you will find something worth buying. Or, you could wait until tomorrow, and see what's new... ( 6)Bandem the proprietor greets you with a smile as you enter the store. [Exits: west ] West Wall Road You are still traveling along Wall Road. The wall is still there. Further ahead you can see some young punks causing trouble. It looks like it is up to you as a citizen of Ralnoth to put an end to their trouble. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 6)A Ralnoth cityguard looks for miscreants and vandals. [Exits: north east south ] West Wall Road The road along the town wall is always kept clean and clear to help with the defense of the city in the occasional but raids by madmen and giants. While important for defense, they also serve to pump the lifeblood of the city from corner to corner: merchant carts, supply deliveries, and all other manner of traffic serves to support the inhabitants of Ralnoth. The only requirement is that they are not allowed to stop and block other traffic for any reason. To the east can be seen the heavy barred windows of a leather shop, and behind the dirty glass can barely be made out various pieces of armor on display, as well as a saddle. Judging from the ancient and ill-kept signs, the front of the store is to the south. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: north south ] West Wall Road You are standing next to a huge wall. You wonder where this road got its name... who could have been the genius to name it? It must have been the crazy mayor of Ralnoth. Be sure to yell at him next time you see him. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 6)A proud knight walks by with his nose stuck high in the air. [Exits: north east ] Poor Alley This is near the end of Poor alley, and north of here is a leather shop that does fairly well only because of its location right against the outer wall road. Once a high rent district, this part of the city has fallen into disrepair. The road itself, in a twist of ironies, is now better known for its downtrodden than the famous merchant it was originally named after. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: north east west ] The Leather Shop - http://alteraeon.com:8080/shops/22 Filled with hides ready to be made into leather armor, this shop is clean but smelly. The walls are covered with various sorts of leather armor. If the leatherworker doesn't have your size on hand, he would be more than willing to custom make you a set. For the right price of course. Below your feet, you notice a large metal manhole cover. How strange. ( 6)An experienced old leatherworker is here, making armor. [Exits: south ] [Doors: down ] Alas, you cannot go that way. Poor Alley This is near the end of Poor alley, and north of here is a leather shop that does fairly well only because of its location right against the outer wall road. Once a high rent district, this part of the city has fallen into disrepair. The road itself, in a twist of ironies, is now better known for its downtrodden than the famous merchant it was originally named after. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: north east west ] West Wall Road You are standing next to a huge wall. You wonder where this road got its name... who could have been the genius to name it? It must have been the crazy mayor of Ralnoth. Be sure to yell at him next time you see him. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 6)A proud knight walks by with his nose stuck high in the air. [Exits: north east ] West Wall Road The road along the town wall is always kept clean and clear to help with the defense of the city in the occasional but raids by madmen and giants. While important for defense, they also serve to pump the lifeblood of the city from corner to corner: merchant carts, supply deliveries, and all other manner of traffic serves to support the inhabitants of Ralnoth. The only requirement is that they are not allowed to stop and block other traffic for any reason. To the east can be seen the heavy barred windows of a leather shop, and behind the dirty glass can barely be made out various pieces of armor on display, as well as a saddle. Judging from the ancient and ill-kept signs, the front of the store is to the south. Deep red light from the sunset casts an eerie glow on the landscape around you. [Exits: north south ] West Wall Road You are still traveling along Wall Road. The wall is still there. Further ahead you can see some young punks causing trouble. It looks like it is up to you as a citizen of Ralnoth to put an end to their trouble. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 6)A Ralnoth cityguard looks for miscreants and vandals. [Exits: north east south ] Inside the West Gate You stand just inside the western gate. The gate is huge and made of a very thick wood with metal bolts to hold it shut. Ralnoth seems like a pretty secure city. You're not sure what lies beyond the gate, but you know you are much safer closed in the city walls. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] West Wall Road Just to the south is the end of main street as well as the city's large western gate. Out of a weedy ditch grow vines that climb up the wall and into its various cracks. It's kind of amusing that what is supposed to be the center of the mud is in such unkempt condition. The road continues on north for a fairly long way. The last remnants of sunset fade in the sky to the west. [Exits: north south ] West Wall Road The road continues here along side a dried out gully with some weeds growing in it. In the building to the east there is a sign above the doorway that says, 'Rangers Guild'. Above the sign there are lamps glowing from second story windows. [Exits: north east south ] Entrance to the Rangers Guild The rangers guild, while not at prestigious or powerful as some of the other guilds, is nonetheless respected and considered useful - its members explore and beat new trails, as well as maintain old paths and warn of possible threats to the city. A ranger can stay outdoors indefinitely and survive in even the harshest environments, and they are very handy to have in a group. ( 6)A Ralnoth cityguard looks for miscreants and vandals. ( 6)A ranger is here, selling equipment for up-and-coming druids. [Exits: south west ] You can't learn spells and skills on your own - you need to find a trainer or a guildmaster to teach you. Perhaps you meant to type 'spell list'? A practice room This is the heart of the ranger's guild, the practice room where members can study to learn new skills and trades. The guildmaster who lives here is almost always available for teaching, should you be willing and able to learn. ( 6)Lenier, the Guildmaster of Rangers for Ralnoth, welcomes you. [Exits: north ] The white aura around your body fades. You have 3 practices left. Lenier, the Guildmaster of Rangers looks you over and tells you, 'I can teach you the following things.' Leatherworking trade skills ------------------------------------------------ Int Wis Chr Lvl --- skinning not learned 4 any leathercraft not learned 7 any Woodworking trade skills ------------------------------------------------ Int Wis Chr Lvl --- woodcraft not learned 1 any fletching not learned 2 any bowcraft not learned 9 any General skills ------------------------------------------------ Int Wis Chr Lvl --- swimming bad 1 any butchering not learned 1 any climbing exceptional 1 any ( 3%) mountaineering good 8 any ( 6%) spelunking very good 11 any ( 4%) firestarting not learned 1 any fishing not learned 1 any forest navigation very good 5 any ( 5%) (If you run out, you can buy extra practices using the 'credit buy' command.) Skill 'plant lore' The Island of Sloe ----------------------------------------------------------------- Taught by - Stiboli the Spellcaster - in The Refugee Camp Taught by - An old druid Taught by - Bessia the Druidess - in Town of Vemarken The Island of Kordan ----------------------------------------------------------------- Taught by - The Hierophant Taught by - Caneos the druid - in The Town of Indira Taught by - Artu the druid teacher - in The town of Naphtali The Island of Archais ----------------------------------------------------------------- Taught by - Gailin the druid teacher - in The City of Gad's Landing Taught by - Ingues the druid teacher - in The Town of Dragon Tooth The Alter Aeon Mainland ----------------------------------------------------------------- Taught by - A bonsai gardener - in Daigaku-Tatami, capital of Kurita Province Taught by - Cadderly, the Ralnoth Hierophant - in The City of Ralnoth Taught by - elder Ranis Taught by - Xorn the herbalist - in The Town of Zin Taught by - the Naginag Hierophant - in The capital city of Naginag, Docks District Taught by - the High Druid Galather This doesn't seem to be taught in any spellbooks. Entrance to the Rangers Guild The rangers guild, while not at prestigious or powerful as some of the other guilds, is nonetheless respected and considered useful - its members explore and beat new trails, as well as maintain old paths and warn of possible threats to the city. A ranger can stay outdoors indefinitely and survive in even the harshest environments, and they are very handy to have in a group. ( 6)A Ralnoth cityguard looks for miscreants and vandals. ( 6)A ranger is here, selling equipment for up-and-coming druids. [Exits: south west ] West Wall Road The road continues here along side a dried out gully with some weeds growing in it. In the building to the east there is a sign above the doorway that says, 'Rangers Guild'. Above the sign there are lamps glowing from second story windows. [Exits: north east south ] Intersection of West wall road and Sinters Way road The earthen track continues to run parallel to the stone wall guarding the Ralnoth innards. Between the road and the wall is a dried up gully filled with discarded articles of trash, and between the wall's stones green blades of grass are growing. Sinters way road T-branches off here and leads into the city. The last remnants of sunset fade in the sky to the west. [Exits: north east south ] Sinters Way Road This is the western end of Sinters way. A large vault can be seen through the open doorway to the north, indicating that it must be a bank or financial establishment of some sort. Sinters Way continues to the east, while the western wall is a short walk to the west. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] Sinters Way Road Just to the north of you is a darkened alleyway that shoots in between the Temple of Dentin and a block of buildings of an unascertained use. Directly south is one of the nicer shops in town and appears to be run by a local spell caster. East and west the road continues on. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 7)The Captain of the Guard strolls the city streets, on the lookout for trouble. The Captain of the Ralnoth City Guard glows with a bright light! [Exits: north east south west ] Ensorcelling Services This building is finely decorated, with wood-paneled walls and an expensive magical chandelier hanging from the ceiling for light. The floor is tiled with slabs of onyx. A circle of fine runes, glowing faint green, is etched into the tiles just inside the doorway. A mahogany desk, a padded chair and a bookshelf round out the decor of this small office. ( 5)A skilled mage readies himself for spellcasting. [Exits: north ] Sinters Way Road Just to the north of you is a darkened alleyway that shoots in between the Temple of Dentin and a block of buildings of an unascertained use. Directly south is one of the nicer shops in town and appears to be run by a local spell caster. East and west the road continues on. Deep red light from the sunset casts an eerie glow on the landscape around you. ( 7)The Captain of the Guard strolls the city streets, on the lookout for trouble. The Captain of the Ralnoth City Guard glows with a bright light! [Exits: north east south west ] Sinters Way Road This is the western end of Sinters way. A large vault can be seen through the open doorway to the north, indicating that it must be a bank or financial establishment of some sort. Sinters Way continues to the east, while the western wall is a short walk to the west. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] Intersection of West wall road and Sinters Way road The earthen track continues to run parallel to the stone wall guarding the Ralnoth innards. Between the road and the wall is a dried up gully filled with discarded articles of trash, and between the wall's stones green blades of grass are growing. Sinters way road T-branches off here and leads into the city. The last remnants of sunset fade in the sky to the west. [Exits: north east south ] West Wall Road The road continues here along side a dried out gully with some weeds growing in it. In the building to the east there is a sign above the doorway that says, 'Rangers Guild'. Above the sign there are lamps glowing from second story windows. [Exits: north east south ] West Wall Road Just to the south is the end of main street as well as the city's large western gate. Out of a weedy ditch grow vines that climb up the wall and into its various cracks. It's kind of amusing that what is supposed to be the center of the mud is in such unkempt condition. The road continues on north for a fairly long way. The last remnants of sunset fade in the sky to the west. [Exits: north south ] Inside the West Gate You stand just inside the western gate. The gate is huge and made of a very thick wood with metal bolts to hold it shut. Ralnoth seems like a pretty secure city. You're not sure what lies beyond the gate, but you know you are much safer closed in the city walls. The last remnants of sunset fade in the sky to the west. ( 6)A Ralnoth cityguard looks for miscreants and vandals. [Exits: north east south west ] Between tall buildings in Ralnoth The road runs toward the western gate of Ralnoth visible in the distance, and east toward the center of town. To both the north and the south, the poster and advertising covered walls of tall buildings block the way, with windows visible higher up for tenants. While having a window at the lower level would be an open invitation for theft, second and higher floor windows would limit thefts to the kind of well planned jobs that would find a way in regardless of height. The last remnants of sunset fade in the sky to the west. [Exits: east west ] You feel less tired. Gisella gossips, 'we need a beastly tank for a mintute' You feel less tired. Main Street You are walking along Ralnoth's main street. The street is made of fairly new cobblestone, and is lined on both sides with stores and buildings. To the south is the entrance to the greater Mages' Guild, while the most prominent building to the north is the magic shop. Both the guild and the shop have magically powered light pipes above the doorways. This section of the town is eternally lit... being a magic user must have its advantages. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] The Magic Shop - http://alteraeon.com:8080/shops/31 You step into the magic shop and find yourself overcome by the sight of all of the potions and items on the walls. You can buy what ever you see here. On the shelves behind the Wizard are potions and scrolls. The old Wizard stands behind the counter willing to help you with what ever you need. ( 3)A large pot sits on the floor here, obviously for brewing things in. ( 6)An old wizard wanders about here, mumbling about something. The magic shopkeeper glows with a bright light! [Exits: south ] [MA CL TH WA NC DR] New Players -------------- [ 0 0 1 0 0 0] Gray and from the depths, shall rise the ashes. [ 8 19 3 14 24 0] Gandalin [MA CL TH WA NC DR] Active Players ----------- [25 20 9 15 4 30] Gabrielle voice in the wind [28 18 12 23 33 7] Gisella mwahaha [26 21 32 37 16 11] Gresko the SA Turtle [31 26 36 37 20 15] Grimreaper [MA CL TH WA NC DR] Idle Players ------------- [ BUILDER ] Gandor is here. 7 visible players out of 81 connected (max was 88). Asking Gisella if you can join his group... Ironeyes gossips, 'How does bone man fare for mins?' Red gossips, 'tanking what' Gisella gossips, 'nvm' Gisella gossips, 'all my minions are dead' You sigh. Main Street You are walking along Ralnoth's main street. The street is made of fairly new cobblestone, and is lined on both sides with stores and buildings. To the south is the entrance to the greater Mages' Guild, while the most prominent building to the north is the magic shop. Both the guild and the shop have magically powered light pipes above the doorways. This section of the town is eternally lit... being a magic user must have its advantages. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] The Mage's Bar and Guild Once you pass into the territory of the Mages everything becomes quiet. You feel at peace. This area must be under some sort of spell - it is just too perfect to be natural. This room is full of mages of all sorts of talent. You look to be the wisest mage in the room - but before you get a swollen ego, remember that this is, after all, the Ralnoth Mage's Guild hall. You can come here to brag of new spells you know or just to get a smart drink. The guildmaster's reception is to the east, if he will deign to see you. ( 6)A man in a white apron stands behind the bar waiting to take your order. [Exits: north east ] Main Street You are walking along Ralnoth's main street. The street is made of fairly new cobblestone, and is lined on both sides with stores and buildings. To the south is the entrance to the greater Mages' Guild, while the most prominent building to the north is the magic shop. Both the guild and the shop have magically powered light pipes above the doorways. This section of the town is eternally lit... being a magic user must have its advantages. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] Main Street This is a wide cobblestone street that forms the main street of Ralnoth. Both sides of this street are lined with shops and buildings. From the north comes the unmistakable, wonderful smell of baking bread. To the east is the market square, the busiest square in Ralnoth. A tall building with many apartment windows lies to the south. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] The Bakery Shoppe - http://alteraeon.com:8080/shops/27 As you step into this bakery, the most noticeable thing is the wonderful smell of baking bread. The baker stands behind a huge display case that is filled with every kind of pastry and tart imaginable. Behind the baker are shelves filled with loaves of freshly baked bread. ( 6)A jolly baker stands behind the display case full of goodies. [Exits: south ] Main Street This is a wide cobblestone street that forms the main street of Ralnoth. Both sides of this street are lined with shops and buildings. From the north comes the unmistakable, wonderful smell of baking bread. To the east is the market square, the busiest square in Ralnoth. A tall building with many apartment windows lies to the south. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] Main Street This is a busy, wide cobblestone street that forms the main street of Ralnoth. Both sides of the street are lined with buildings and shops. To the north is a large but simple building, and to the south stands a smithy with a chimney that belches black smoke. Ralnoth Square, the center of Ralnoth, is to the east. The last remnants of sunset fade in the sky to the west. [Exits: east south west ] Ralnoth Square You have arrived at the famous Ralnoth Square. All travelers through these parts have stopped here at one time or another. A few of them even left their initials carved into the street itself. The dark temple square is to your north, while the commoner's square is south. Main street leads both east and west from here. Enjoy your stay in Ralnoth. The last remnants of sunset fade in the sky to the west. ( 6)A wavering void awaits your conversion to Squeak. (35)A huge portal to another city hovers between colossal stone towers. [Exits: north east south west ] Main Street This is a busy, wide cobblestone street that forms the main street of Ralnoth. Both sides of the street are lined with buildings and shops. To the north is a general store, and to the south a jewelry shop. Ralnoth Square, the center of Ralnoth, is to the west. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] The General Store This is the store for buying miscellaneous things. There are bags and other items, but most everything here is totally useless. Feel free to look around, but don't expect to find any really neat stuff... everyone else already beat you to it. ( 7)A snowman wanders the streets in search of converts for Draak. ( 9)A large display case full of wares serves as a counter for the shopkeeper. ( 6)The General Store shopkeeper is standing here, a bored look on his face. [Exits: south ] Main Street This is a busy, wide cobblestone street that forms the main street of Ralnoth. Both sides of the street are lined with buildings and shops. To the north is a general store, and to the south a jewelry shop. Ralnoth Square, the center of Ralnoth, is to the west. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] Main Street The road runs toward the eastern gate of Ralnoth, and west toward the center of town. To both the north and the south, the poster and advertising covered walls of tall buildings block the way, with windows visible higher up for tenants. While having a window at the lower level would be an open invitation for theft, second and higher floor windows would limit thefts to the kind of well planned jobs that would find a way in regardless of height. The last remnants of sunset fade in the sky to the west. ( 3)A beastly looking dog growls at you as you pass. [Exits: east south west ] Main Street You are walking on a large, cobblestone street that forms the main roadway of the city of Ralnoth. The street is lined with various shops and buildings. To the north you can hear the clang of a weaponsmith busy at work. To the south is the warriors' guild. East of here, is the eastern gate of Ralnoth. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] The Weapons Shop - http://alteraeon.com:8080/shops/97 This shop is dominated by the sight of a giant anvil, where the weaponsmith creates fine, new weapons for the population of Ralnoth. The walls are covered with every kind of implement of death and destruction imaginable. There are several heavy, wooden workbenches with more weapons sitting on them, some of them in various stages of construction. ( 6)The Weaponsmith of Ralnoth stands behind his giant anvil. ( 4)A giant anvil sits on the floor here. [Exits: south ] Main Street You are walking on a large, cobblestone street that forms the main roadway of the city of Ralnoth. The street is lined with various shops and buildings. To the north you can hear the clang of a weaponsmith busy at work. To the south is the warriors' guild. East of here, is the eastern gate of Ralnoth. The last remnants of sunset fade in the sky to the west. [Exits: north east south west ] Main Street in Ralnoth This wide, cobblestone street forms the main roadway in the city of Ralnoth. The street is lined with various shops and buildings. On the north side of the street is an apothecary shop which serves as the entrance to the Druids' Guild Hall. To the south is the wall of the Warriors' Guildhall. Off to the east is the eastern gate of Ralnoth. The last remnants of sunset fade in the sky to the west. [Exits: north east west ] An Apothecary Shoppe This small shop is cluttered with benches and shelves. The air carries both wafts of fragrant perfumes and undercurrents of rank, musty or downright foul odors. Several small cauldrons boil over a fire. A doorway in the back of the shop leads into a guildhall. ( 6)A Ralnoth cityguard looks for miscreants and vandals. ( 5)A druid runs the apothecary shop. an apothecarist glows with a bright light! [Exits: north south ] The Druids' Guild Hall The walls of the hall are blocks of carved stone, supported by living trees. The branches of the trees are woven together to make the roof overhead. Modified suncatchers are placed in the branches, letting light pass through by day and releasing a brilliant glow to light the hall by night. A doorway to the south leads into a shop. ( 6)A wise old druid waits to train others in the ways of the wild. [Exits: south ] You have 3 practices left. Cadderly, the Ralnoth Hierophant looks you over and tells you, 'I can teach you the following things.' Druid plant lore ------------------------------------------------ Int Wis Chr Lvl --- plant lore not learned 1 dru thistles not learned 12 14 2 dru thunder seeds not learned 14 16 7 dru Druid animal handling ------------------------------------------------ Int Wis Chr Lvl --- call animal not learned 8 dru call squirrel not learned 10 dru Druid earth and water ------------------------------------------------ Int Wis Chr Lvl --- earth wall not learned 11 13 2 dru fist of the earth not learned 13 15 4 dru unnatural spring not learned 12 14 6 dru water weird not learned 14 16 9 dru Druid carving ------------------------------------------------ Int Wis Chr Lvl --- carve totem not learned 3 dru spellstaff not learned 11 dru carve weapon not learned 6 dru Druid rune magic ------------------------------------------------ Int Wis Chr Lvl --- carve runes not learned 5 dru firebrand not learned 8 dru Druid air ------------------------------------------------ Int Wis Chr Lvl --- gust of wind not learned 11 13 1 dru dust devil not learned 14 16 7 dru Druid sky ------------------------------------------------ Int Wis Chr Lvl --- control weather not learned 15 17 10 dru ice fog good 16 18 11 dru (10%) Druid tinctures ------------------------------------------------ Int Wis Chr Lvl --- brew tincture not learned 9 dru venomstop not learned 14 16 10 dru Leatherworking trade skills ------------------------------------------------ Int Wis Chr Lvl --- skinning not learned 4 any Ranged weapon skills ------------------------------------------------ Int Wis Chr Lvl --- marksmanship not learned 7 any point-blank combat not learned 14 any quickloading not learned 28 any General skills ------------------------------------------------ Int Wis Chr Lvl --- swimming bad 1 any butchering not learned 1 any climbing exceptional 1 any ( 3%) forest navigation very good 5 any ( 5%) artificer enchant not learned 30 any (If you run out, you can buy extra practices using the 'credit buy' command.) You spend one practice to learn plant lore (28 percent gained). Your coat of crystal scales suddenly shatters in a chain reaction! You pray to Schlyne for transportation... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- A shrine to Dentin This small house of worship is made of thin timbers with many support beams that run from the floor to the ceiling. The shrine seems to have been altogether hastily built, but despite this the building is immaculately clean. The floor is made of a smooth polished stone. A large pillar of granite serves as an altar and has been placed in the exact center of the shrine. ( 5)Adara is here. ( 6)A woman is on her knees praying. ( 4)A boy in white robes cleans the shrine. [Exits: north west ] Adara goes away from her keyboard. The other waypoint is too far away, and you are unable to link up with it. Better try again. (You may be able to use waypoint 3 to more easily bridge the distance.) You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- Inside a small deserted chapel This chapel has been long since deserted, probably since the days after Thalos fell. It remains in good shape, with the recall site intact. It appears that travellers from the southern road use it as a stopover point, and as such it is fairly well taken care of. [Exits: south ] It is already open! The Southern Road. The road bends slightly here, seeming to avoid a large, ancient graveyard to the north. A rusty iron fence surrounds the countless graves, and a small chapel can be seen directly to the north. The great southern road continues south and west from here. There's a path leading into the woods to the northeast. The last remnants of sunset fade in the sky to the west. ( 6)Gerard, knight of the road stands proudly before you. [Exits: north south northeast northwest ] The Southern Road. You are on a large well trodden road heading in a southerly direction. Every now and again you pass by fellow travelers, some friendly, some continuing on their way without even a backwards glance. With some you exchange greetings and pieces of information about your destinations and stops along the way. You eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. [Exits: north south ] A Dusty Intersection. You are standing on the crossroad south of Thalos. To the south, you can see a dense forest. Thalos is to the north where that appears to have been deserted. The last remnants of sunset fade in the sky to the west. ( 3)A signpost marks the direction of the Thalenwood Forest. [Exits: north south southwest ] The Southern Road. You are on a large road headed to the south. Every now and then you pass a friendly traveler. Exchanging greetings and information about your destinations, you eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. ( 2)Laying on the ground is a lost present wrapped in red paper. [Exits: north southeast ] The Southern Road. You are on a large road headed to the south. Every now and then you pass a friendly traveler. Exchanging greetings and information about your destinations, you eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. [Exits: south northwest ] Alas, you cannot go that way. The Southern Road. You are on a large road headed to the south. Every now and then you pass a friendly traveler. Exchanging greetings and information about your destinations, you eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. [Exits: north south ] The Southern Road. You are on a large road headed to the south. Every now and then you pass a friendly traveler. Exchanging greetings and information about your destinations, you eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. [Exits: north south ] The Southern Road. You are on a large road headed to the south. Every now and then you pass a friendly traveler. Exchanging greetings and information about your destinations, you eventually learn something about the place to which you are heading. The last remnants of sunset fade in the sky to the west. [Exits: north east ] The Southern Road. This wide open road proceeds in a general north-south direction, although it immediately juts to the west in order to avoid a small hill. Dense forest flanks each side of the dirt road, but the eastern forest is accessible via a small game trail. The last remnants of sunset fade in the sky to the west. [Exits: east south west ] You enter the East Thalenwood Forest. Entrance to the old ancient forest You are standing at the beginning of what seems to be an ancient forest. It does not seem like anyone has been here for years. Dust has settled onto the ground, making the small animal tracks faintly visible. Very little light manages to make it through the tightly-packed trees. To the east you see a few trees that are quite a bit taller than the rest, towering over them and visible through the treetops. The last remnants of sunset fade in the sky to the west. ( 3)A disheveled halfling camps out near the trail. [Exits: east west ] Huh? You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. Amidst the ancient trees You are wandering among the large ancient trees, able to head in just about any direction. You stare up in awe at the size of the trees, wondering why nobody has touched them. It seems as though someone could make quite a fortune if one or two of them were to be harvested. The last remnants of sunset fade in the sky to the west. (10)A giant brown eagle swoops through the trees. [Exits: north east south west ] You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You start foraging for seeds and nuts... Your search comes up empty. You eat a handful of nuts and seeds. This has a pleasant nutty flavor. You are full. You are carrying: a wisp of blue flame a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Amidst the ancient trees You are wandering among the large ancient trees, able to head in just about any direction. You stare up in awe at the size of the trees, wondering why nobody has touched them. It seems as though someone could make quite a fortune if one or two of them were to be harvested. The last remnants of sunset fade in the sky to the west. (10)A giant brown eagle swoops through the trees. [Exits: north east south west ] You get a magical knapsack from the dead realm of Angmar. You open a magical knapsack. You put a wisp of blue flame in a magical knapsack. You close a magical knapsack. You put a magical knapsack in the dead realm of Angmar. You start foraging for seeds and nuts... You find and gather up a bunch of berries. A small twist in the forest Here the trees have grown together so tightly that travel to the north or west is impossible. The healthy grass pushes lightly against your feet, supporting your weight and holding you a few inches above the ground. You can travel to the south or east, but are not sure that you would want to leave this peaceful corner of the woods. The last remnants of sunset fade in the sky to the west. [Exits: north east south ] You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. North-western Corner of the ancient forest You seem to have reached the north-west corner of the forest. You can go south or east but the foliage has woven itself into a wall to the north and west. Small flowers decorate the foliage, sending thier sweet smells through the air. A place this peaceful, you wonder why nobody has found it, and tried build a home here. The last remnants of sunset fade in the sky to the west. [Exits: east south ] You start foraging for seeds and nuts... You find and gather up red currants. You find an undamaged acorn and tuck it away for later use. Your ice shield fades and is gone. A slightly worn Path You have come across a small slightly worn path. You wonder who might be trapsing around this peaceful forest. The path is not well used, and does not seem to have been used for some time. The path leads off to the east. The last remnants of sunset fade in the sky to the west. [Exits: east west ] You start foraging for seeds and nuts... You find and gather up white currants. Before a small stone hut You have come across a small stone hut. The small path ends at the door. A small stream of smoke flows from the chimney, and candle light flickers through the dirty window. A couple piles of sticks are stacked on each side of the door, but there is no chopped firewood. You hear a faint deep mumbling coming from inside the hut. The last remnants of sunset fade in the sky to the west. [Exits: west ] [Doors: east ] You start foraging for seeds and nuts... Your search comes up empty. You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. You suddenly feel less tired and more refreshed! You gain 20921 experience! A slightly worn Path You have come across a small slightly worn path. You wonder who might be trapsing around this peaceful forest. The path is not well used, and does not seem to have been used for some time. The path leads off to the east. The last remnants of sunset fade in the sky to the west. [Exits: east west ] Alas, you cannot go that way. North-western Corner of the ancient forest You seem to have reached the north-west corner of the forest. You can go south or east but the foliage has woven itself into a wall to the north and west. Small flowers decorate the foliage, sending thier sweet smells through the air. A place this peaceful, you wonder why nobody has found it, and tried build a home here. The last remnants of sunset fade in the sky to the west. [Exits: east south ] A small twist in the forest Here the trees have grown together so tightly that travel to the north or west is impossible. The healthy grass pushes lightly against your feet, supporting your weight and holding you a few inches above the ground. You can travel to the south or east, but are not sure that you would want to leave this peaceful corner of the woods. The last remnants of sunset fade in the sky to the west. [Exits: north east south ] Among the trees Wandering among the huge trees invokes a peaceful feeling. The wind blows briskly through the tree tops, creating a low whistle. You hear the occasional snapping of twigs as though you are not alone, but look around and see nothing about. It does make you curious, why there are no small animals scurrying about, and no birds singing in the trees. The last remnants of sunset fade in the sky to the west. [Exits: east south west ] You start foraging for seeds and nuts... You find and gather up white currants. The physical reserve deep within you feels replenished. Strolling through some larger trees The trees here are slightly taller here than to the west. The tallest trees stil lie to the east, their tops poking into the clouds. The trees form a canopy over the area keeping it dry. You can head in any direction from here. The last remnants of sunset fade in the sky to the west. ( 7)A female centaur saunters through the forest. [Exits: east south west ] You start foraging for seeds and nuts... You find and gather up red currants. a centaur rogue's punch decimates you! A centaur rogue misses you. A centaur rogue stomps on you but nearly misses! Your freezing slash MUTILATES a centaur rogue! You dodge a centaur rogue's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a centaur rogue! You parry a centaur rogue's attack. A centaur rogue stomps on you and you hear something crunch! You parry a centaur rogue's attack. You gather yourself for the attack... A centaur rogue stomps on you and you hear something crunch! a centaur rogue's punch wounds you. You land on your enemy, putting all your weight behind your swing! A centaur rogue dodges your attack. You miss a centaur rogue. You narrowly avoid getting an appendage stomped on by a centaur rogue! You gather yourself for the attack... a centaur rogue knocks your legs out from under you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a centaur rogue! You stand up. You gather yourself for the attack... You narrowly avoid getting an appendage stomped on by a centaur rogue! You land on your enemy, putting all your weight behind your swing! You miss a centaur rogue. You narrowly avoid getting an appendage stomped on by a centaur rogue! a centaur rogue's punch *** MASSACRES *** you! You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a centaur rogue! You narrowly avoid getting an appendage stomped on by a centaur rogue! a centaur rogue's punch DISMEMBERS you! a centaur rogue's punch maims you! You gather yourself for the attack... A centaur rogue stomps on you and you hear something crunch! You land on your enemy, putting all your weight behind your swing! A centaur rogue dodges your attack. A centaur rogue misses you. A centaur rogue dodges your attack. You narrowly avoid getting an appendage stomped on by a centaur rogue! You gather yourself for the attack... A centaur rogue misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a centaur rogue! A centaur rogue stomps on your toes! OW! a centaur rogue's punch MASSACRES you! A centaur rogue misses you. A centaur rogue stomps on your toes! OW! You kick a centaur rogue while she's down! You gain 10053 experience! Your blood freezes as you hear a centaur rogue's death cry! A centaur rogue is DEAD! You are too high level, but still receive 72500 experience. It is already empty. You see nothing left to loot from the corpse of a centaur rogue. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a centaur rogue. Strolling through some larger trees The trees here are slightly taller here than to the west. The tallest trees stil lie to the east, their tops poking into the clouds. The trees form a canopy over the area keeping it dry. You can head in any direction from here. It is night. [Exits: east south west ] You start foraging for seeds and nuts... Your search comes up empty. Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: east south west ] You start foraging for seeds and nuts... Your search comes up empty. A dead end in the forest You have reached a dead end in the forest. The trees grow up around you, blocking travel in all directions but west. A few twigs are lying on the ground broken by a faint footprint left in the dew. The footprint seems fairly recent, although you are not sure if the dew ever clears from the ground. It is night. [Exits: west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up black currants. You find an undamaged acorn and tuck it away for later use. You are getting tired. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a bunch of berries. You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. Your body is still too exhausted from last time. You feel less tired. You feel less tired. Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: east south west ] Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north south west ] You start foraging for seeds and nuts... Your search comes up empty. A fountain in the middle of the forest You have come across a grey marble fountain here in the middle of the forest. You find it a little odd that there would be a fountain in the middle of nowhere. It looks like it is as old as the forest from the condition of it. It is night. (16)An old, crackled marble fountain dominates the area. [Exits: north east south west ] You start foraging for seeds and nuts... Your search comes up empty. Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north south west ] Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. ( 5)An elf moves silently through the forest. [Exits: north west ] A grey elf hunter misses you. a grey elf hunter's punch maims you! Your icy slash *** MASSACRES *** a grey elf hunter! Your freezing slash DISEMBOWELS a grey elf hunter! You parry a grey elf hunter's attack. Your frigid slash DISMEMBERS a grey elf hunter! You drive a stake through a grey elf hunter's shadow, pinning it in place! You gain 35467 experience! You parry a grey elf hunter's attack. Your freezing slash *** MASSACRES *** a grey elf hunter! You dodge a grey elf hunter's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a grey elf hunter! A grey elf hunter trips you, sending you sprawling! You parry a grey elf hunter's attack. You stand up. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a grey elf hunter! A magical dart of blue fire hits you! a grey elf hunter's punch wounds you. A magical dart of blue fire hits you! You throw a giant yellow fireball at a grey elf hunter! Your blood freezes as you hear a grey elf hunter's death cry! A grey elf hunter is DEAD! You are too high level, but still receive 34344 experience. It is already empty. You see nothing left to loot from the corpse of a grey elf hunter. You sacrifice blood from the corpse of a grey elf hunter, drawing power from it! Schlyne appreciates your sacrifice of the gutted carcass of a grey elf hunter. You feel less tired. You feel less tired. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a handful of nuts and seeds. You start foraging for seeds and nuts... You find and gather up red currants. You start foraging for seeds and nuts... Your search comes up empty. Gisella auctions, 'looking to buy soul stones in bulk' You are carrying: red currants a handful of nuts and seeds a bunch of berries black currants red currants white currants white currants red currants a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Ironeyes auctions, 'There is a soulstone market.' Gisella auctions, 'wtb black soul' You combine white currants and white currants. You are carrying: red currants a handful of nuts and seeds a bunch of berries black currants red currants white currants red currants a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You combine red currants and red currants. You are carrying: red currants a handful of nuts and seeds a bunch of berries black currants white currants red currants a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north west ] Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. (10)A giant brown eagle swoops through the trees. [Exits: north east south west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up elven sage. You find an undamaged acorn and tuck it away for later use. Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north south west ] You start foraging for seeds and nuts... You find and gather up elven sage. You find an undamaged acorn and tuck it away for later use. Gisella auctions, 'yeah but didnt you see that i said bulk?' South-western corner of the ancient forest You are standing in the dark south western corner of the ancient forest. The trees block out all light from above, and without a light you would not be able to see a thing around you. You can head to the north or east, but huge trees block your path to the south and west. It is night. [Exits: north east ] You start foraging for seeds and nuts... You learn from your mistakes, and become more adept at plant lore. You gain 144000 experience. Your search comes up empty. Wandering in a forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. ( 6)A fair-skinned man sneaks about the area. (10)A giant brown eagle swoops through the trees. [Exits: north east south west ] You parry a grey elf scout's attack. Your freezing slash devastates a grey elf scout! a grey elf scout's kick MUTILATES you! A giant eagle heroically jumps to the aid of a grey elf scout! You dodge a giant eagle's attack. You dodge a giant eagle's attack. A giant eagle dodges your attack. a grey elf scout tries to trip you, but you see the move well in advance. You are too busy fighting! Gisella auctions, 'and obviously i know that lmao' You parry a giant eagle's attack. Your frigid slash *** DEVASTATES *** a grey elf scout! Your frigid slash *** MASSACRES *** a giant eagle! a grey elf scout's punch maims you! a giant eagle's peck devastates you! Your freezing slash DISEMBOWELS a grey elf scout! You miss a giant eagle. You dodge a giant eagle's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a grey elf scout! A grey elf scout misses you. a giant eagle tries to trip you, but you see the move well in advance. You are hit by an invisible force! You gather yourself for the attack... a grey elf scout's kick MUTILATES you! A giant eagle misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a grey elf scout! You dodge a giant eagle's attack. A giant eagle dives down to attack you with its claws! You parry a grey elf scout's attack. a giant eagle's claw MASSACRES you! a grey elf scout's punch DISEMBOWELS you! You miss a grey elf scout. A giant eagle dodges your attack. A grey elf scout misses you. You are hit by an invisible force! You dodge a giant eagle's attack. A grey elf scout dodges your attack. A giant eagle misses you. Your icy slash *** MASSACRES *** a grey elf scout! You dodge a grey elf scout's attack. A giant eagle dives down to attack you with its claws! a giant eagle's claw devastates you! You miss a grey elf scout. You are hit by an invisible force! a grey elf scout tries to trip you, but you see the move well in advance. You gather yourself for the attack... a giant eagle's claw DISEMBOWELS you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a grey elf scout! A grey elf scout is mortally wounded, and will die soon if not aided. a giant eagle's peck MUTILATES you! You cast the spell to separate soul from body, and pull a grey elf scout's essence into a yellow soulstone! Your blood freezes as you hear a grey elf scout's death cry! A grey elf scout is DEAD! You are too high level, but still receive 27407 experience. You jump to attack a giant eagle! Your freezing slash *** MASSACRES *** a giant eagle! a giant eagle's peck decimates you! Your wounds accumulate, and your rage starts to build! Somebody auctions, 'Heh what the heck do you do with black souls? I've only ever gotten up to using white ones to demonic tutor' A giant eagle dives down to attack you with its claws! You put a yellow soulstone in the dead realm of Angmar. A giant eagle misses you. You throw a giant yellow fireball at a giant eagle! a giant eagle's peck mauls you. Your freezing slash DISEMBOWELS a giant eagle! You conjure and throw a large yellow fireball at a giant eagle! A giant eagle misses you. a giant eagle's peck DISEMBOWELS you! Your icy slash MASSACRES a giant eagle! Your body is still too exhausted from last time. You parry a giant eagle's attack. You are too exhausted. Your frigid slash MUTILATES a giant eagle! You parry a giant eagle's attack. A giant eagle dives down to attack you with its claws! You dodge a giant eagle's attack. Your frigid slash DISMEMBERS a giant eagle! Your icy slash *** DEVASTATES *** a giant eagle! You throw a giant yellow fireball at a giant eagle! a giant eagle's peck *** MASSACRES *** you! You parry a giant eagle's attack. Your freezing slash MASSACRES a giant eagle! You throw a giant yellow fireball at a giant eagle! A giant eagle misses you. A giant eagle dives down to attack you with its claws! You miss a giant eagle. You dodge a giant eagle's attack. You conjure and throw a large yellow fireball at a giant eagle! a giant eagle's peck MASSACRES you! Your icy slash MUTILATES a giant eagle! You conjure and throw a large yellow fireball at a giant eagle! a giant eagle's peck mauls you. A giant eagle dodges your attack. a giant eagle's peck *** DEVASTATES *** you! a giant eagle's peck injures you. Your frigid slash *** MASSACRES *** a giant eagle! You dodge a giant eagle's attack. You conjure and throw a large yellow fireball at a giant eagle! Your blood freezes as you hear a giant eagle's death cry! A giant eagle is DEAD! You are too high level, but still receive 24801 experience. It is already empty. You see nothing left to loot from the corpse of a giant eagle. You sacrifice blood from the corpse of a giant eagle, drawing power from it! Schlyne appreciates your sacrifice of the gutted carcass of a giant eagle. A warm feeling fills your body! It is already empty. You see nothing left to loot from the corpse of a grey elf scout. You sacrifice blood from the corpse of a grey elf scout, drawing power from it! Schlyne appreciates your sacrifice of the gutted carcass of a grey elf scout. A warm feeling fills your body! A warm feeling fills your body! Rhorae auctions, 'lighteater/silence' A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! Ironeyes auctions, 'Mak bad #%? undead?' A warm feeling fills your body! You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in its surroundings. It is night. ( 8)A male centaur crashes through the underbrush. [Exits: north east south west ] Rhorae auctions, 'neither of which gisella is able to do, I might note' You are getting tired. You start foraging for seeds and nuts... You find and gather up red currants. You find an undamaged acorn and tuck it away for later use. You are too exhausted. a centaur warrior's punch DISMEMBERS you! You dodge a poorly placed kick from a centaur warrior. You dodge a centaur warrior's attack. A centaur warrior dodges your attack. Your body is still too exhausted from last time. a centaur warrior's punch DISEMBOWELS you! A centaur warrior hits you squarely with a sneaky roundhouse kick! Your icy slash DISMEMBERS a centaur warrior! a centaur warrior's punch *** MASSACRES *** you! Your freezing slash DISMEMBERS a centaur warrior! a centaur warrior's punch maims you! You dodge a poorly placed kick from a centaur warrior. You are too exhausted to do that. A centaur warrior misses you. Your icy slash MASSACRES a centaur warrior! Your frigid slash DISMEMBERS a centaur warrior! You parry a centaur warrior's attack. Ironeyes auctions, 'What use are either of them though?' You dodge a poorly placed kick from a centaur warrior. A centaur warrior dodges your attack. Your freezing slash maims a centaur warrior! a centaur warrior's punch devastates you! You dodge a poorly placed kick from a centaur warrior. You miss a centaur warrior. a centaur warrior's stomp *** MASSACRES *** you! Your wounds accumulate, and your rage starts to build! A centaur warrior dodges your attack. Your freezing slash *** MASSACRES *** a centaur warrior! a centaur warrior's stomp *** MASSACRES *** you! You dodge a poorly placed kick from a centaur warrior. The physical reserve deep within you feels replenished. Your icy slash DISMEMBERS a centaur warrior! You dodge a poorly placed kick from a centaur warrior. Huh? Your frigid slash *** DEVASTATES *** a centaur warrior! a centaur warrior tries to trip you, but you see the move well in advance. You are too exhausted! Your icy slash DISEMBOWELS a centaur warrior! A centaur warrior hits you squarely with a sneaky roundhouse kick! a centaur warrior's punch *** DEVASTATES *** you! Your frigid slash *** MASSACRES *** a centaur warrior! You dodge a poorly placed kick from a centaur warrior. Gisella auctions, 'let me get a black raurie and ill show ya what i do withthem' Your icy slash MUTILATES a centaur warrior! You flee from combat!! Amidst the ancient trees You are wandering among the large ancient trees, able to head in just about any direction. You stare up in awe at the size of the trees, wondering why nobody has touched them. It seems as though someone could make quite a fortune if one or two of them were to be harvested. It is night. (10)A giant brown eagle swoops through the trees. [Exits: north east south west ] You suddenly feel less tired and more refreshed! You gain 31059 experience! A centaur warrior has arrived. A turn in the trees You can go either north, south or east from here, but the vegetation to the west is impassable. The leaves block out almost all light, and your light does very little to illuminate the area. You can make out a few faint features, but many things remain masked in the shadows. It is night. ( 7)A female centaur saunters through the forest. [Exits: north east south ] You have sudden insight, and become much better at forest navigation! You gain 144000 experience. Lost in the forest The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. You occasially hear the muffled cries of woodland creatures, but they are distant. It is night. [Exits: north south ] You start foraging for seeds and nuts... Your search comes up empty. Gisella auctions, 'will give ya 95k' You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a bunch of berries. You start foraging for seeds and nuts... You find and gather up elven sage. Lost in the forest Trees stand like silent, giant guardsman, flanking either side of you. Their upper boughs weave together to form a sort of roof overhead. The foliage is thick and blocks out any view of the sky. It is night. [Exits: north south ] You start foraging for seeds and nuts... You find and gather up red currants. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. Lost in a clearing in the forest Even though you are lost, you have managed to find a small clearing in the forest. This forest seems peaceful, yet there are no sounds of birds or small animals throughout. The forest is thick with foliage that blocks the view above and elsewhere. It is night. [Exits: north east ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a handful of nuts and seeds. Lost in the ancient forest You are in the thick of the forest. The trees seem to move of their own unnatural will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction appears to be completely disorientated. The sky is blocked out by the huge trees that tower above. It is night. [Exits: north west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. Lost in a clearing in the forest Even though you are lost, you have manage to find a small clearing in the forest. This forest seems peaceful, yet there are no sounds of birds or small animals throughout. The forest is well kept as if someone tends to it daily. It is night. [Exits: south ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up elven sage. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a basket of berries. Red auctions, 'black soulstones are liek bitcoin' Lost in the ancient forest You are in the thick of the forest. The trees seem to move of their own unnatural will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction appears to be completely disorientated. The sky is blocked out by the huge trees that tower above. It is night. [Exits: north west ] Lost in a clearing in the forest Even though you are lost, you have managed to find a small clearing in the forest. This forest seems peaceful, yet there are no sounds of birds or small animals throughout. The forest is thick with foliage that blocks the view above and elsewhere. It is night. [Exits: north east ] Red auctions, 'they use to be so cheap, like 40k each' Lost in the forest Trees stand like silent, giant guardsman, flanking either side of you. Their upper boughs weave together to form a sort of roof overhead. The foliage is thick and blocks out any view of the sky. It is night. ( 8)A male centaur crashes through the underbrush. [Exits: north south ] Lost in the forest The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. You occasially hear the muffled cries of woodland creatures, but they are distant. It is night. [Exits: north south ] A turn in the trees You can go either north, south or east from here, but the vegetation to the west is impassable. The leaves block out almost all light, and your light does very little to illuminate the area. You can make out a few faint features, but many things remain masked in the shadows. It is night. ( 7)A female centaur saunters through the forest. [Exits: north east south ] Wandering in a forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north east south west ] South-western corner of the ancient forest You are standing in the dark south western corner of the ancient forest. The trees block out all light from above, and without a light you would not be able to see a thing around you. You can head to the north or east, but huge trees block your path to the south and west. It is night. [Exits: north east ] Wandering in the forest The trees rise up all around you, and if you could sit at the top of them, you are sure that you could see the whole world. The canopy of leaves blocks out almost all light and rain, yet the foliage seems to thrive in it's suroundings. You hope that you don't get lost in here, because you are quite sure that if you did, you would not be found. It is night. [Exits: north south west ] Losing your sense of direction You enter this room and seem to be losing your sense of direction, you are not sure which direction you came from, or where you were headed in the first place. You are not sure why, but something seems really odd about this part of the forest. Groans and creaks come from the trees, as if they were almost alive. It is night. [Exits: north east ] You start foraging for seeds and nuts... You find and gather up white currants. You find an undamaged acorn and tuck it away for later use. Lost in the forest You have managed to get lost in this forest. The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction seems completely confused, not even sure which way is which. The sky is nearly blocked out by the huge trees that tower above. It is night. [Exits: north east west ] You start foraging for seeds and nuts... You find white currants and drop it on the ground. You find an undamaged acorn and tuck it away for later use. (zt) Gisella: how do i turn of autosay Lost in the forest You have managed to get lost in this forest. The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction seems completely confused, not even sure which way is north. Your light source does very little to light the room, and all other light is blocked out by the huge trees that tower above. It is night. [Exits: east south ] You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. Your body is still too exhausted from last time. You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. You fail to cast the spell. You feel less tired. You feel less tired. You feel less tired. (zt) Gisella: how do i turn of autosay Somebody auctions, 'Heck I remember when purples were like 1500 last month' Lost in the forest You have managed to get lost in this forest. The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction seems completely confused, not even sure which way is which. The sky is nearly blocked out by the huge trees that tower above. It is night. ( 1)Small round white berries lie here on the ground. [Exits: north east west ] Lost at the end of the forest You seem to have found the end of the forest. The only exits follow a straight path from east to west. The shadows of the trees dance from your light, and a small pile of leaves have been neatly piled up on the ground. You wonder who may have put the leaves in a neat pile, and tends to the plants in this area. It is night. [Exits: east west ] You start foraging for seeds and nuts... Your search comes up empty. You are carrying: white currants a basket of berries elven sage a basket of nuts and seeds red currants elven sage red currants elven sage elven sage red currants black currants white currants red currants a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You donate white currants. You donate red currants. You donate red currants. You donate red currants. You donate black currants. You donate white currants. You donate red currants. You do not seem to have that item. You are carrying: a basket of berries elven sage a basket of nuts and seeds elven sage elven sage elven sage a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You donate elven sage. You donate elven sage. You donate elven sage. You donate elven sage. You do not seem to have that item. You do not seem to have that item. You are carrying: a basket of berries a basket of nuts and seeds a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You start foraging for seeds and nuts... Your search comes up empty. Lost in the forest You have managed to get lost in this forest. The trees seem to move of their own free will, blocking one path, and opening another. It seems as though the trees are almost guiding you too, or away from something or another. Your sense of direction seems completely confused, not even sure which way is which. It is night. [Exits: north west ] You start foraging for seeds and nuts... You find and gather up elven sage. You find an undamaged acorn and tuck it away for later use. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a basket of berries. You start foraging for seeds and nuts... You find and gather up elven sage. You start foraging for seeds and nuts... Your search comes up empty. Your displaced image rejoins your body. You are carrying: elven sage a basket of berries elven sage a basket of nuts and seeds a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You donate elven sage. You donate a basket of berries. You donate a basket of nuts and seeds. You pray to Schlyne for transportation... ----------------------------------------------------------------- Inside a small deserted chapel This chapel has been long since deserted, probably since the days after Thalos fell. It remains in good shape, with the recall site intact. It appears that travellers from the southern road use it as a stopover point, and as such it is fairly well taken care of. [Exits: south ] The Southern Road. The road bends slightly here, seeming to avoid a large, ancient graveyard to the north. A rusty iron fence surrounds the countless graves, and a small chapel can be seen directly to the north. The great southern road continues south and west from here. There's a path leading into the woods to the northeast. It is night. [Exits: north south northeast northwest ] Your body is still too exhausted from last time. The Southern Road. You are on a large well trodden road heading in a southerly direction. Every now and again you pass by fellow travelers, some friendly, some continuing on their way without even a backwards glance. With some you exchange greetings and pieces of information about your destinations and stops along the way. You eventually learn something about the place to which you are heading. It is night. [Exits: north south ] A Dusty Intersection. You are standing on the crossroad south of Thalos. To the south, you can see a dense forest. Thalos is to the north where that appears to have been deserted. It is night. ( 3)A signpost marks the direction of the Thalenwood Forest. [Exits: north south southwest ] A small trail south of the tall wall. The trail continues westward between the Thalenwood Forest and Thalos. The trail appears to be somewhat more dusty. You can hear faint sounds of screaming from somewhere to the north beyond the southern wall of the city. To the southwest is the green forest rumored to have been inhabited by elves. It is night. [Exits: west northeast ] A narrow rough trail. You are standing on a rough trail between the outskirts of Thalos and the Thalenwood Forest. Looking around you notice the forest seems awfully silent compared to the eerie, unmaintained city to the north. Trees of different kind have grown richly within the forest appearing to make the entire forest look dense and silent. It is night. [Exits: north east ] A dusty and rough trail near the stone wall. You are standing on a rough trail between the outskirts of Thalos and the Thalenwood Forest. Looking around you notice the forest seems awfully silent compared to the eerie, unmaintained city to the north. Trees of different kind have grown richly within the forest appearing to make the entire forest look dense and silent. It is night. [Exits: south west ] A Dusty Path Outside the Stone Wall. You hear shrieks and screams coming from the other side of the stone wall. Walking along the dusty path you notice the forest to the south is rather silent in contrast to the abandoned city north. The path bends northward and westward. It is night. [Exits: east west ] A Dusty Path. You are standing on a dusty and rough road. To the south is a dense forest with its lush green trees. To the north is Thalos which appears to have been abandoned and unmaintained, but you can hear screaming and shrieking inside. The road continues westward to the intersection south of the gates of Thalos. It is night. [Exits: east west ] A Dusty Intersection. You are standing on the crossroad south of Thalos. To the south, you can see a dense forest. Thalos is to the north where that appears to have been deserted. It is night. [Exits: north east south ] On a Dirt Road. To the east and west of you, lies a tired, old, dusty road, layered with dust and pebbles. To the south of you, hidden deep in the forest, is a tall white building poking out of a small opening in the canopy. The ten-foot wall of Thalos looms over you to the north, making you feel small and insignificant. It is night. [Exits: north west ] On a Dirt Road. To the east and west of you lies a tired, old, dusty road layered with dust and pebbles. To the south of you, hidden deep in the forest, is a tall white building poking out of a small opening in the canopy. The ten-foot wall of Thalos looms over you to the north, making you feel small and insignificant. To the south, there seems to be an opening through the wall of trees. You are tempted to enter the forest and see what hides within. It is night. ( 2)A glowing rune is embedded in the ground. [Exits: east south west ] You are too exhausted. You feel less tired. You feel less tired. You feel less tired. You feel less tired. Entering the Forest. The trees before you seem to be a lot shorter than those that stand deeper in the forest. A few bushwoods and moss cover the lower part of the trunks of the trees. The forest is richly colored with green leaves and brown tree trunks and bushes. Dense as the forest may seem, you are still able to explore deeper into the forest southward. It is night. [Exits: north south ] You start foraging for seeds and nuts... Your search comes up empty. Information for quest 1: ------------------------------------------------------------ Liasa the chef says, 'The Snow Baron has sent you to help me? Great, the first items I will need are winterberries, about fifteen clusters should be enough for now. To find the berries head out into most any forest, field or even jungle and type "gather berries". Once you have gathered fifteen come back here and give them to my assistant Daga and talk to me when done.' (For more information, try 'quest extra 1'.) (zt) Gisella: anyone You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You find an undamaged acorn and tuck it away for later use. In the Forest. Exploring deeper into the forest, you soon realize you are suddenly surrounded by trees in every direction you turn. A few oak leaves fall from above a few inches from your head. You get the feeling you are being watched by someone up from the trees. It is night. [Exits: north south ] You start foraging for seeds and nuts... Your search comes up empty. In the Forest. You continue to roam deeper into the forest in hopes of finding something or someone deep in the forest, but all you hear and see are birds and squirrels going about their daily routines. It is night. ( 4)A colorfully dressed person is here, wandering about happily. [Exits: north south ] You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a handful of nuts and seeds. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a handful of nuts and seeds. You find an undamaged acorn and tuck it away for later use. (zt) Gisella: anyone You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. In the Forest. Exploring deeper into the forest, you soon realize you are suddenly surrounded by trees in every direction you turn. A few oak leaves fall from above a few inches from your head. You get the feeling you are being watched by someone up from the trees. It is night. [Exits: north south ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You learn from your mistakes, and become more adept at plant lore. You gain 144000 experience. You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a bunch of berries. In the Forest. You continue to roam deeper into the forest in hopes of finding something or someone deep in the forest, but all you hear and see are birds and squirrels going about their daily routines. It is night. [Exits: north south ] The physical reserve deep within you feels replenished. Deep in the Forest. Still surrounded by trees and other plants, you wonder if you could ever find your way out of here without the help of your gods. It is night. [Exits: north east west ] Deep in the Forest. You are standing deeper in the forest. This part of the forest seems to be a bit dimmer. You can hear branches break and dead leaves crunch as you apply your weight on them. Looking up, you notice the trees are much taller than those you have seen earlier. You can hear faint voices from a distance and wonder if there is something in this forest after all. It is night. [Exits: east south west ] You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a bunch of berries. You start foraging for seeds and nuts... Your search comes up empty. Information for quest 1: ------------------------------------------------------------ Liasa the chef says, 'The Snow Baron has sent you to help me? Great, the first items I will need are winterberries, about fifteen clusters should be enough for now. To find the berries head out into most any forest, field or even jungle and type "gather berries". Once you have gathered fifteen come back here and give them to my assistant Daga and talk to me when done.' (For more information, try 'quest extra 1'.) You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a bunch of berries. You find an undamaged acorn and tuck it away for later use. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. Deep in the forest A narrow game trail leads eastward through increasingly dense forest. The trees grow close together, nearly blocking out the sky. It is night. [Exits: east west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. You find an undamaged acorn and tuck it away for later use. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You learn from your mistakes, and become more adept at plant lore. You gain 144000 experience. You find and gather up a bunch of berries. You combine a bunch of berries and a basket of berries. It is near midnight. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. A thick forest Bushes rise up the ground between the trees to further thicken the forest. The trees are growing so close together that it makes it hard just to get around. It is night. [Exits: north east west ] You start foraging for seeds and nuts... Your search comes up empty. You are getting tired. You start foraging for seeds and nuts... Your search comes up empty. (zt) Pheerblue: it is in the menu, in put, just uncheck auto say You are getting tired. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a basket of berries. You find an undamaged acorn and tuck it away for later use. You suddenly feel less tired and more refreshed! You gain 25019 experience! A thick forest A tiny stream ekes its way through the dense forest here, bubbling up from stony soil and running southward. The water is clear, and its aroma mixes well with the scent of the forest. It is night. [Exits: north west ] You start foraging for seeds and nuts... You pretty clearly aren't going to find those here. You start foraging for seeds and nuts... You pretty clearly aren't going to find those here. A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. A thick forest The deep, dark forest forest gives few clues as to where to go next. All of the trees are beginning to look the same. It is night. [Exits: south west ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. You start foraging for seeds and nuts... Your search comes up empty. A thick forest A few trees appear to have be felled here rather to have to fallen over naturally. It is hard to tell whether it was done by tools or by the creatures of the forest. It is night. [Exits: east south ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. The trees block your way. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a bunch of berries. You combine a bunch of berries and a basket of berries. A thick forest Vines and bushes abound in this dense region of the forest. All sorts of deciduous trees grow in clumps and clusters, forcing travelers to navigate between them. It is night. [Exits: north east south ] You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... Your search comes up empty. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. You combine a handful of nuts and seeds and a basket of nuts and seeds. You find an undamaged acorn and tuck it away for later use. A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. [Exits: west ] [Doors: north ] Your body is still too exhausted from last time. You open the door. The door is open. Nearby you see: Nothing. Inside a cottage This woodland cottage has humble furnishings: a single table, a handful of wooden chairs and bedrolls for sleeping. Barrels strewn haphazardly around the cottage contain foodstuffs and other possessions. The oddest thing about the single room cottage is that there are no windows. Inhabitants must rely on the fireplace and door for light and ventilation. It is night. ( 5)A vicious wolf paws and tears at the ground. ( 5)A vicious wolf paws and tears at the ground. ( 5)A vicious wolf paws and tears at the ground. ( 4)A small furry humanoid plays in the dust and dirt. ( 4)A small furry humanoid plays in the dust and dirt. ( 6)A humanoid covered with gray fur searches for something. ( 6)A half-wolf, half-woman looks pregnant. ( 7)An enormous wolfman hybrid paces back and forth. [Exits: south ] A violent wolf misses you. A violent wolf misses you. a violent wolf's bite maims you! You parry a violent wolf's attack. A violent wolf dodges your attack. A werewolf alpha male heroically jumps to the aid of a violent wolf! You parry a werewolf alpha male's attack. A werewolf mother heroically jumps to the aid of a violent wolf! You parry a werewolf mother's attack. A werewolf midwife heroically jumps to the aid of a violent wolf! You parry a werewolf midwife's attack. A werewolf child heroically jumps to the aid of a violent wolf! a werewolf child's claw *** MASSACRES *** you! A werewolf child heroically jumps to the aid of a violent wolf! a werewolf child's bite DISMEMBERS you! A violent wolf heroically jumps to the aid of a violent wolf! You parry a violent wolf's attack. a violent wolf's bite devastates you! a werewolf child's claw devastates you! You parry a werewolf child's attack. A werewolf midwife trips you, sending you sprawling! A violent wolf misses you. You parry a violent wolf's attack. Your freezing slash DISEMBOWELS a violent wolf! a violent wolf's bite *** DEVASTATES *** you! a werewolf mother's claw MASSACRES you! a werewolf alpha male's claw MASSACRES you! You dodge a werewolf child's attack. You dodge a werewolf child's attack. You stand up. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. [Exits: north west ] A violent wolf has arrived. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a violent wolf! a violent wolf's bite MUTILATES you! You are too exhausted! You dodge a violent wolf's attack. Your freezing slash *** MASSACRES *** a violent wolf! You throw a giant yellow fireball at a violent wolf! a violent wolf's bite DISMEMBERS you! Your wounds accumulate, and your rage starts to build! A violent wolf trips you, sending you sprawling! You stand up. You conjure and throw a large yellow fireball at a violent wolf! Your frigid slash *** MASSACRES *** a violent wolf! a violent wolf's claw DISMEMBERS you! You conjure and throw a large yellow fireball at a violent wolf! You parry a violent wolf's attack. Your frigid slash MUTILATES a violent wolf! You dodge a violent wolf's attack. You throw a giant yellow fireball at a violent wolf! Your blood freezes as you hear a violent wolf's death cry! A violent wolf is DEAD! You are too high level, but still receive 49153 experience. A violent wolf has arrived. A violent wolf scavenges a chunk of meat off the corpse of a violent wolf. It is already empty. You see nothing left to loot from the corpse of a violent wolf. You sacrifice blood from the corpse of a violent wolf, drawing power from it! You dodge a violent wolf's attack. a violent wolf's bite *** MASSACRES *** you! Your icy slash *** DEVASTATES *** a violent wolf! Schlyne appreciates your sacrifice of the gutted carcass of a violent wolf. a violent wolf's bite maims you! Your frigid slash DISEMBOWELS a violent wolf! You conjure and throw a large yellow fireball at a violent wolf! a violent wolf's bite injures you. Your freezing slash MASSACRES a violent wolf! You dodge a violent wolf's attack. You conjure and throw a large yellow fireball at a violent wolf! a violent wolf's bite maims you! A violent wolf dodges your attack. You conjure and throw a large yellow fireball at a violent wolf! You parry a violent wolf's attack. You parry a violent wolf's attack. You conjure and throw a large yellow fireball at a violent wolf! You parry a violent wolf's attack. Your frigid slash MUTILATES a violent wolf! a violent wolf's bite devastates you! You throw a giant yellow fireball at a violent wolf! Your blood freezes as you hear a violent wolf's death cry! A violent wolf is DEAD! You are too high level, but still receive 29610 experience. A violent wolf has arrived. A violent wolf tears loose a piece of meat from the corpse of a violent wolf. It is already empty. a violent wolf's bite MUTILATES you! You see nothing left to loot from the corpse of a violent wolf. Your icy slash DISEMBOWELS a violent wolf! You are too busy fighting! A violent wolf misses you. Schlyne appreciates your sacrifice of the corpse of a violent wolf. Your freezing slash *** MASSACRES *** a violent wolf! You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! A warm feeling fills your body! [xp] Watras: Much better at cry of victory! You receive an explorer point! You receive 106 gold! You receive 365000 experience! You now have 878 explorer points. You set 10 gold aside for your clan. Gisella auctions, 'anyone have a black soul for sale' You feel a slight tingle and you feel somehow abandoned. A violent wolf has arrived. A violent wolf misses you. a violent wolf's claw maims you! Your icy slash mauls a violent wolf. You dodge a violent wolf's attack. Your frigid slash DISMEMBERS a violent wolf! You gather yourself for the attack... A violent wolf misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** ANNIHILATES *** a violent wolf! A violent wolf misses you. You gather yourself for the attack... a violent wolf's bite *** MASSACRES *** you! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a violent wolf! Your blood freezes as you hear a violent wolf's death cry! A violent wolf is DEAD! You are too high level, but still receive 14416 experience. It is already empty. You see nothing left to loot from the corpse of a violent wolf. You sacrifice blood from the corpse of a violent wolf, drawing power from it! Schlyne appreciates your sacrifice of the gutted carcass of a violent wolf. A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] You can't get a clear view of anything. A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. [Exits: west ] [Doors: north ] The door is closed. You open the door. The door is open. Nearby you see: Nothing. You fail to cast the spell. You create a small magical flame between cupped hands, and watch it grow into a small candle. You throw a small candle northward. The door is open. Nearby you see: a small candle a werewolf child a werewolf child a werewolf midwife a werewolf mother a werewolf alpha male The physical reserve deep within you feels replenished. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 2 practices (4920 hours) You are carrying 11/21 items with weight 394/540 pounds. Encumbrance: 37% You have collected 44 normal teeth and 23 dragon teeth. You have collected 14 acorns. You have 1211/1211 hit, 378/378 mana, 508/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 8425902 experience points, and 96 gold coins. Hitroll: 32 Damroll: 43 Armor: 82 (you are wearing light armor) You have one 'get out of death free' card! You are sneaking. Alignment: -524 (An evil aura radiates from your body.) You are affected by: Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' You are surrounded by a strong force shield. Your form shifts slightly, then separates from where your body actually is. You fail to cast the spell. You fail to cast the spell. You are quickly covered in a coat of crystal scales! You are surrounded by a white aura. The gods don't respond to your request. (your charisma is too low) You fail to cast the spell. The gods don't respond to your request. (your charisma is too low) You feel righteous. Inside a cottage This woodland cottage has humble furnishings: a single table, a handful of wooden chairs and bedrolls for sleeping. Barrels strewn haphazardly around the cottage contain foodstuffs and other possessions. The oddest thing about the single room cottage is that there are no windows. Inhabitants must rely on the fireplace and door for light and ventilation. It is night. ( 4)A small furry humanoid plays in the dust and dirt. ( 4)A small furry humanoid plays in the dust and dirt. ( 6)A humanoid covered with gray fur searches for something. ( 6)A half-wolf, half-woman looks pregnant. ( 7)An enormous wolfman hybrid paces back and forth. [Exits: south ] You scream a blood-chilling roar! A look of terror crosses the face of a werewolf child! A werewolf child panics and attempts to flee! A werewolf child leaves south. A look of terror crosses the face of a werewolf child! A werewolf child panics and attempts to flee! A werewolf child leaves south. A look of terror crosses the face of a werewolf midwife! A werewolf midwife panics and attempts to flee! A werewolf midwife leaves south. A look of terror crosses the face of a werewolf mother! A werewolf mother panics and attempts to flee! A werewolf mother leaves south. A look of terror crosses the face of a werewolf alpha male! A werewolf alpha male panics and attempts to flee! A werewolf alpha male leaves south. You gain 182500 experience! Inside a cottage This woodland cottage has humble furnishings: a single table, a handful of wooden chairs and bedrolls for sleeping. Barrels strewn haphazardly around the cottage contain foodstuffs and other possessions. The oddest thing about the single room cottage is that there are no windows. Inhabitants must rely on the fireplace and door for light and ventilation. It is night. [Exits: south ] [xp] Wezulwiusz: More adept at mountaineering. You learn from your mistakes, and become more adept at forest navigation. You gain 144000 experience. A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. ( 7)An enormous wolfman hybrid paces back and forth. ( 6)A half-wolf, half-woman looks pregnant. ( 6)A humanoid covered with gray fur searches for something. ( 4)A small furry humanoid plays in the dust and dirt. ( 4)A small furry humanoid plays in the dust and dirt. [Exits: north west ] You charge headlong into battle against a werewolf alpha male! You gain 13739 experience! A werewolf alpha male dodges your attack. A werewolf child heroically jumps to the aid of a werewolf alpha male! A werewolf child misses you. A werewolf child heroically jumps to the aid of a werewolf alpha male! A werewolf child misses you. A werewolf midwife heroically jumps to the aid of a werewolf alpha male! You parry a werewolf midwife's attack. A werewolf mother heroically jumps to the aid of a werewolf alpha male! a werewolf mother's claw mauls you. a werewolf mother knocks your legs out from under you! a werewolf midwife's bite devastates you! You dodge a werewolf child's attack. A werewolf alpha male stands up. A werewolf child misses you. A werewolf alpha male screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! Your freezing slash DISMEMBERS a werewolf alpha male! Your frigid slash *** DEVASTATES *** a werewolf child! A werewolf midwife misses you. You dodge a werewolf child's attack. You stand up. You gather yourself for the attack... a werewolf mother's claw mauls you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf alpha male! A werewolf alpha male screams a blood-chilling roar at you! A werewolf alpha male dodges your attack. You parry a werewolf midwife's attack. a werewolf child's claw scratches you. a werewolf child's bite mauls you. A werewolf alpha male misses you. You gather yourself for the attack... A werewolf mother misses you. a werewolf child's bite devastates you! A werewolf midwife misses you. You parry a werewolf child's attack. You land on your enemy, putting all your weight behind your swing! You miss a werewolf alpha male. A werewolf alpha male parries your attack. A werewolf mother misses you. You parry a werewolf child's attack. a werewolf alpha male's bite hits you. a werewolf midwife tries to trip you, but you see the move well in advance. a werewolf alpha male's claw DISEMBOWELS you! You gather yourself for the attack... You parry a werewolf mother's attack. A werewolf alpha male screams a blood-chilling roar at you! You turn and run like a yellow-bellied coward! You flee from combat!! A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] You do not see that character here. Attack who? You can't get a clear view of anything. You are Darklord - Every Day is an Adventure ~<Lawful Evil>~ You are level 37 with 2 practices (4920 hours) You are carrying 11/21 items with weight 394/540 pounds. Encumbrance: 37% You have collected 44 normal teeth and 23 dragon teeth. You have collected 14 acorns. You have 1091/1211 hit, 199/378 mana, 326/508 movement. Str: 32 Int: 25 Wis: 24 Dex: 32 Con: 30 Chr: 16 Your levels are: Ma 27 Cl 22 Th 34 Wa 37 Nc 18 Dr 11 You have 8810711 experience points, and 96 gold coins. Hitroll: 32 Damroll: 43 Armor: 152 (you are wearing light armor) You have one 'get out of death free' card! You are targeting a werewolf alpha male. You are sneaking. Alignment: -524 (An evil aura radiates from your body.) You are affected by: Spell 'sanctuary', 50 minutes remaining, level 23 Spell 'shield', 3 hours remaining, level 27 Spell 'displacement', 4 hours remaining, level 27 Spell 'protection from evil', 4 hours remaining Spell 'crystal coat' Spell 'detect invisibility', maintained, level 99 Spell 'armor', maintained, level 99 Spell 'invisibility' A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. ( 7)An enormous wolfman hybrid paces back and forth. ( 6)A half-wolf, half-woman looks pregnant. ( 6)A humanoid covered with gray fur searches for something. ( 4)A small furry humanoid plays in the dust and dirt. ( 4)A small furry humanoid plays in the dust and dirt. [Exits: north west ] You don't have enough energy to do that again so soon. a werewolf alpha male's bite maims you! A werewolf child heroically jumps to the aid of a werewolf alpha male! You parry a werewolf child's attack. A werewolf child heroically jumps to the aid of a werewolf alpha male! You parry a werewolf child's attack. A werewolf midwife heroically jumps to the aid of a werewolf alpha male! a werewolf midwife's claw injures you. A werewolf mother heroically jumps to the aid of a werewolf alpha male! a werewolf mother's bite scratches you. a werewolf child's bite decimates you! A werewolf alpha male tries to disarm you, but you hold onto your weapon with an iron grip! a werewolf alpha male knocks your legs out from under you! A werewolf midwife misses you. Your icy slash *** DEVASTATES *** a werewolf alpha male! A werewolf child misses you. You dodge a werewolf mother's attack. You stand up. You gather yourself for the attack... You parry a werewolf mother's attack. You parry a werewolf child's attack. a werewolf alpha male tries to trip you, but you see the move well in advance. a werewolf midwife's bite scratches you. A werewolf child misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf alpha male! Your blood freezes as you hear a werewolf alpha male's death cry! A werewolf alpha male is DEAD! You receive 266450 experience. You get 12 gold coins from the corpse of a werewolf alpha male. You jump to attack a werewolf child! You set 1 gold aside for your clan. a werewolf mother tries to trip you, but you see the move well in advance. a werewolf midwife tries to trip you, but you see the move well in advance. a werewolf midwife's bite mauls you. You parry a werewolf child's attack. You gather yourself for the attack... a werewolf child's claw hits you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! a werewolf midwife knocks your legs out from under you! You parry a werewolf mother's attack. a werewolf child's claw maims you! [xp] Watras: Better at still air! a werewolf mother's claw scratches you. a werewolf child's claw mauls you. You miss a werewolf child. You stand up. You gather yourself for the attack... a werewolf midwife's claw scratches you. You dodge a werewolf mother's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf child! A werewolf child trips you, sending you sprawling! You parry a werewolf mother's attack. A werewolf midwife misses you. You dodge a werewolf child's attack. You dodge a werewolf mother's attack. a werewolf midwife's claw hits you. a werewolf child's claw DISMEMBERS you! You stand up. You gather yourself for the attack... You dodge a werewolf child's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf child! A werewolf mother misses you. a werewolf midwife's claw wounds you. You parry a werewolf child's attack. You parry a werewolf mother's attack. You dodge a werewolf child's attack. A werewolf midwife misses you. You parry a werewolf child's attack. a werewolf child tries to trip you, but you see the move well in advance. You dodge a werewolf mother's attack. You dodge a werewolf mother's attack. You dodge a werewolf midwife's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! A werewolf midwife misses you. You parry a werewolf child's attack. a werewolf child's claw wounds you. a werewolf mother's claw devastates you! A werewolf mother misses you. You gather yourself for the attack... a werewolf midwife knocks your legs out from under you! a werewolf child's claw DISEMBOWELS you! A werewolf child misses you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! Your blood freezes as you hear a werewolf child's death cry! A werewolf child is DEAD! You are too high level, but still receive 22716 experience. You jump to attack a werewolf child! a werewolf mother's bite hits you. You dodge a werewolf child's attack. A werewolf mother misses you. A werewolf midwife misses you. You dodge a werewolf child's attack. You stand up. You suddenly feel less tired and more refreshed! You gain 50470 experience! You gather yourself for the attack... A werewolf midwife misses you. You miss a werewolf child. Your freezing slash DISMEMBERS a werewolf mother! You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf child! You parry a werewolf mother's attack. You parry a werewolf child's attack. You parry a werewolf midwife's attack. a werewolf child's claw scratches you. a werewolf mother's claw scratches you. You parry a werewolf midwife's attack. a werewolf mother's claw hits you. a werewolf child's claw scratches you. You gather yourself for the attack... You dodge a werewolf midwife's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! a werewolf mother's claw hits you. a werewolf child tries to trip you, but you see the move well in advance. You dodge a werewolf midwife's attack. You dodge a werewolf mother's attack. a werewolf midwife knocks your legs out from under you! You stand up. A werewolf mother misses you. You gather yourself for the attack... a werewolf mother knocks your legs out from under you! A werewolf child misses you. You land on your enemy, putting all your weight behind your swing! A werewolf child dodges your attack. A werewolf midwife misses you. You dodge a werewolf child's attack. a werewolf mother's bite DISMEMBERS you! You dodge a werewolf midwife's attack. You stand up. You gather yourself for the attack... a werewolf mother's claw scratches you. You land on your enemy, putting all your weight behind your swing! A werewolf child dodges your attack. a werewolf midwife's claw hits you. You dodge a werewolf mother's attack. Your icy slash MASSACRES a werewolf child! Your frigid slash *** MASSACRES *** a werewolf mother! You gather yourself for the attack... You parry a werewolf midwife's attack. a werewolf child's claw hits you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! a werewolf mother's claw scratches you. a werewolf mother's claw mauls you. You parry a werewolf midwife's attack. a werewolf child's claw injures you. You gather yourself for the attack... a werewolf midwife's claw hits you. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf child! Your blood freezes as you hear a werewolf child's death cry! A werewolf child is DEAD! You are too high level, but still receive 18480 experience. You jump to attack a werewolf mother! You dodge a werewolf mother's attack. You dodge a werewolf midwife's attack. You parry a werewolf mother's attack. Nermthegerm gossips, 'Hi and happy new year to all.' You parry a werewolf midwife's attack. You gather yourself for the attack... You parry a werewolf mother's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf mother! You dodge a werewolf midwife's attack. You dodge a werewolf mother's attack. Your frigid slash *** MASSACRES *** a werewolf mother! You dodge a werewolf midwife's attack. You gather yourself for the attack... a werewolf mother's claw mauls you. You parry a werewolf midwife's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf mother! a werewolf mother's claw wounds you. You dodge a werewolf midwife's attack. A werewolf mother trips you, sending you sprawling! A werewolf midwife misses you. a werewolf midwife's claw hits you. You dodge a werewolf mother's attack. You stand up. You dodge a werewolf midwife's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf mother! a werewolf midwife's claw decimates you! You parry a werewolf mother's attack. Your freezing slash *** DEVASTATES *** a werewolf mother! a werewolf midwife's claw hits you. a werewolf mother tries to trip you, but you see the move well in advance. You gather yourself for the attack... You parry a werewolf midwife's attack. You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DESTROYS *** a werewolf mother! Your blood freezes as you hear a werewolf mother's death cry! A werewolf mother is DEAD! You receive 194536 experience. You get 12 gold coins from the corpse of a werewolf mother. You jump to attack a werewolf midwife! You set 1 gold aside for your clan. You dodge a werewolf midwife's attack. You gather yourself for the attack... You land on your enemy, putting all your weight behind your swing! Your leaping attack *** DEMOLISHES *** a werewolf midwife! A werewolf midwife misses you. You dodge a werewolf midwife's attack. Zindek gossips, 'hello and same to you' You throw a giant yellow fireball at a werewolf midwife! You dodge a werewolf midwife's attack. a werewolf midwife's claw devastates you! You conjure and throw a large yellow fireball at a werewolf midwife! Your freezing slash *** MASSACRES *** a werewolf midwife! You dodge a werewolf midwife's attack. You conjure and throw a large yellow fireball at a werewolf midwife! You miss a werewolf midwife. a werewolf midwife's claw injures you. A werewolf midwife misses you. You throw a giant yellow fireball at a werewolf midwife! A werewolf midwife misses you. Your icy slash DISMEMBERS a werewolf midwife! You throw a giant yellow fireball at a werewolf midwife! Your blood freezes as you hear a werewolf midwife's death cry! A werewolf midwife is DEAD! You receive 198551 experience. If you really want to cast that on yourself, you must use your name. A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. ( 6)The corpse of a werewolf midwife is lying here. ( 6)The corpse of a werewolf mother is lying here. ( 4)The corpse of a werewolf child is lying here. ( 4)The corpse of a werewolf child is lying here. ( 7)The corpse of a werewolf alpha male is lying here. [Exits: north west ] It is already empty. You see nothing left to loot from the corpse of a werewolf midwife. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a werewolf midwife. It is already empty. You see nothing left to loot from the corpse of a werewolf mother. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a werewolf mother. It is already empty. You see nothing left to loot from the corpse of a werewolf child. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a werewolf child. It is already empty. You see nothing left to loot from the corpse of a werewolf child. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a werewolf child. You can't empty corpses containing unbinding equipment. You don't see anything named 'money' in the corpse of a werewolf alpha male. You can only blood sacrifice corpses with blood in them. Schlyne appreciates your sacrifice of the corpse of a werewolf alpha male. You cry victory over your fallen enemy! You gain 25487 experience! Inside a cottage This woodland cottage has humble furnishings: a single table, a handful of wooden chairs and bedrolls for sleeping. Barrels strewn haphazardly around the cottage contain foodstuffs and other possessions. The oddest thing about the single room cottage is that there are no windows. Inhabitants must rely on the fireplace and door for light and ventilation. It is night. [Exits: south ] You find a barrel! You open a barrel. You get a philter of vulnerability from a barrel. You get a pile of gold coins from a barrel. You count 814 gold coins. Ok. You set 81 gold aside for your clan. You are carrying a philter of vulnerability. Item: 'philter vulnerability wooden bottle cork' Weight: 1 Size: 1'0" Type: POTION Composition: WOOD Object is: Item has level 30 spells of: vulnerability Attributes/Levels | Statistics | Resistances | Misc -------------------+--------------+--------------+----------------------- Hp: 824/1211 | Str: 32/26 | Spells: 10% | Experience: 9807190 Mana: 150/378 -2 | Int: 25/25 | Fire: 10% | Gold: 851 Move: 110/508 | Wis: 24/24 | Cold: 10% | Practices: 2 | Dex: 32/26 | Zap: 5% | Playing time: 4920 hrs Mage: 27 ( 31%) | Con: 30/26 | Breath: 20% | Age: 111/321 yrs Cler: 22 ( 30%) | Chr: 16/15 | Poison: 20% | Items carried: 12/21 Thie: 34 ( 23%) | | Normal: 25% | Weight: 395/540 Warr: 37 | | Magic: 0% | Encumbrance: 38% Necr: 18 ( 26%) | | | Teeth: 44 DTeeth: 23 Drui: 11 ( 33%) | | | Acorns: 14 -------------------+--------------+--------------+----------------------- Armor: 152 (you are wearing light armor) Hit Bonus: 32 Damage/Time: 156 Weapon: A frost covered katana, damage type 'ice slash' You are carrying: a philter of vulnerability a basket of nuts and seeds a basket of berries elven sage a bone-handled ritual blade a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar The white aura around your body fades. You stop using A frost covered katana. You wield a bone-handled ritual blade. You put A frost covered katana in the dead realm of Angmar. You are carrying: a philter of vulnerability a basket of nuts and seeds a basket of berries elven sage a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You donate a basket of nuts and seeds. You donate a basket of berries. You donate elven sage. You are carrying: a philter of vulnerability a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Auction started. (100 gold paid to the mud for auctioning fees) (auction) Starting bid on 'a philter of vulnerability' at 200 gold. Inside a cottage This woodland cottage has humble furnishings: a single table, a handful of wooden chairs and bedrolls for sleeping. Barrels strewn haphazardly around the cottage contain foodstuffs and other possessions. The oddest thing about the single room cottage is that there are no windows. Inhabitants must rely on the fireplace and door for light and ventilation. It is night. ( 3)A non-descript barrel is here. [Exits: south ] Schlyne appreciates your sacrifice of a barrel. (auction) Now accepting bids for 'a philter of vulnerability', minimum bid is 200 gold coins. (south) The door is open. A cottage in the forest There is a thatched-roof cottage nestled in the forest here. The trees are grow together so closely that they form a sort of fence around the cottage except for the trail leading in and out. A patch of ground has been cleared away near the door, and a haphazard garden has been planted there. It is night. [Exits: north west ] A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] A thick forest The deep, dark forest forest gives few clues as to where to go next. All of the trees are beginning to look the same. It is night. [Exits: south west ] A thick forest A few trees appear to have be felled here rather to have to fallen over naturally. It is hard to tell whether it was done by tools or by the creatures of the forest. It is night. [Exits: east south ] A thick forest Vines and bushes abound in this dense region of the forest. All sorts of deciduous trees grow in clumps and clusters, forcing travelers to navigate between them. It is night. [Exits: north east south ] A thick forest Bushes rise up the ground between the trees to further thicken the forest. The trees are growing so close together that it makes it hard just to get around. It is night. [Exits: north east west ] A thick forest A tiny stream ekes its way through the dense forest here, bubbling up from stony soil and running southward. The water is clear, and its aroma mixes well with the scent of the forest. It is night. [Exits: north west ] A thick forest Searching high and low, a small animal trail can be found leading to the east through the dense underbrush. The trees make viewing beyond the brush next to impossible. It is night. [Exits: north east south west ] A thick forest Vines and bushes abound in this dense region of the forest. All sorts of deciduous trees grow in clumps and clusters, forcing travelers to navigate between them. It is night. [Exits: north east south ] (auction) Now accepting bids for 'a philter of vulnerability', minimum bid is 200 gold coins. You start foraging for seeds and nuts... You find and gather up a handful of nuts and seeds. A thick forest A few trees appear to have be felled here rather to have to fallen over naturally. It is hard to tell whether it was done by tools or by the creatures of the forest. It is night. [Exits: east south ] The trees block your way. You start foraging for seeds and nuts... Your search comes up empty. (auction) First call for 'a philter of vulnerability', at 200 gold coins. You start foraging for seeds and nuts... Your search comes up empty. Your body is still too exhausted from last time. A thick forest The deep, dark forest forest gives few clues as to where to go next. All of the trees are beginning to look the same. It is night. [Exits: south west ] You donate a handful of nuts and seeds. A thick forest The deep, dark forest forest gives few clues as to where to go next. All of the trees are beginning to look the same. It is night. [Exits: south west ] A thick forest A few trees appear to have be felled here rather to have to fallen over naturally. It is hard to tell whether it was done by tools or by the creatures of the forest. It is night. [Exits: east south ] A thick forest Vines and bushes abound in this dense region of the forest. All sorts of deciduous trees grow in clumps and clusters, forcing travelers to navigate between them. It is night. [Exits: north east south ] (auction) Second call for 'a philter of vulnerability', at 200 gold coins. A thick forest Bushes rise up the ground between the trees to further thicken the forest. The trees are growing so close together that it makes it hard just to get around. It is night. [Exits: north east west ] Deep in the forest A narrow game trail leads eastward through increasingly dense forest. The trees grow close together, nearly blocking out the sky. It is night. [Exits: east west ] (auction) Last call for 'a philter of vulnerability', at 200 gold coins. The physical reserve deep within you feels replenished. (auction) Auction failed, item returned to seller. Item returned to your inventory. You drop a philter of vulnerability. Schlyne appreciates your sacrifice of a philter of vulnerability. Deep in the forest A narrow game trail leads eastward through increasingly dense forest. The trees grow close together, nearly blocking out the sky. It is night. [Exits: east west ] Your coat of crystal scales suddenly shatters in a chain reaction! Ironeyes gossips, 'DOes anyone use ripost a lot?' Ironeyes gossips, 'Unless your in defensive fighting, that is.' You gossip, 'all the time while soloing' Deep in the Forest. You are standing deeper in the forest. This part of the forest seems to be a bit dimmer. You can hear branches break and dead leaves crunch as you apply your weight on them. Looking up, you notice the trees are much taller than those you have seen earlier. You can hear faint voices from a distance and wonder if there is something in this forest after all. It is night. [Exits: east south west ] Deep in the Forest. Faint voices can be heard deep in the forest. With such curiousity, you continue to explore deeper into the forest. There seems to be a path to the west of you that seems a bit used. But by whom, you wonder. It is night. [Exits: north south west ] Deep in the Forest. Forest, so vast, how could you ever find your way out? From the looks of it, you'll just have to wander about hoping to see something or someone. It is night. [Exits: north west ] Deep in the Forest. Steeping on a mossy ground, you can see water being squeezed out of the moss from under you weight. You also take notice of a set of foot prints that does not seem to match your own. Wonder if someone had been recently... It is night. ( 2)Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! ( 2)Laying on the ground is a lost present wrapped in red paper. [Exits: east west ] You get a green present. Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! You gain 73000 experience! An elf suddenly appears before you! The elf ttakes the box from you, points at you and utters the words, 'bless'. The elf then vanishes in a puff of green smoke! You feel as though Schlyne is watching over you. Deep in the Forest. You are standing on grassy ground that seems to have been lightly used. Examining the grass, you can barely make out a fresh footprint. It seems to have come from the west heading eastward deeper into the forest. It is night. [Exits: north east west ] Deep in the Forest. Trees surround you in every direction. The ground you are standing on is partly covered with dead leaves and moss. Roots from the trees don't seem to make it any easier for you to wander around easily. It is night. [Exits: east south ] Deep in the Forest. The leaves far above you barely allow the sunlight through into the forest. Dead leaves and branches cover most of the grassy ground around you. You can hear birds chirping from uncertain directions. The forest seems well-inhabited by woodland creatures. Up on a branch you can spy a squirrel nibbling on an acorn for lunch. Looking around you, you see various flowers and bushes growing densely throughout the forest. It is night. [Exits: north south ] A Barren Path in the Forest. The trail is barren and well-used. Grass has receded around the edges of the trail. The trail tethers westward leading you deeper into the forest. It is night. [Exits: north west ] A Rough Path Deep in the Forest. You're walking along a path that is pretty easy to follow, but not so easy to walk on. Big stones and tree roots keep tripping you up. To the east seems very quiet and still, as if living things don't dare make a noise. The path appears to get smoother to the south. It is night. [Exits: east south ] A Well Defined Path Deep in the Forest. This section of the path seems abit wider than what you've walked on so far. There are footprints from many kinds of creatures here, and the ground has been pounded flat by the impact of so many feet. The path appears more rugged to the north, and smoother still to the south. It is night. ( 2)Laying on the ground is a lost present wrapped in red paper. [Exits: north south ] Following a heavy trail Although the woods still surround the path quite closely, you are still sensing more signs of civilization all the time. The underbrush that lines the path is crushed down in many places as if people tried to set off into the woods on their own, and you think you smell a faint trace of smoke in the air. The path is quite straight, heading north or south. It is night. [Exits: north south ] Near an Intersection Deep in the Forest. You're near an intersection now, and the smell of smoke is much stronger here. You can almost smell the foods that people are cooking not far away. Your stomach draws you toward the smells. Maybe there's a town where you can get a home cooked meal? It is night. ( 2)Laying on the ground is a lost present wrapped in red paper. ( 6)An elven sentry stands watch over the city. ( 6)An elven sentry stands watch over the city. [Exits: north south ] You scan the surrounding area... South 2 - A weary adventurer South 2 - A stable-boy South 2 - The Stable-master [xp] Wezulwiusz: You have completed the achievement: Completed 30 legacy event quests+1.6mill xp! You have completed 64 out of 131 achievements! -------------------------------------------------- Perfected one skill or spell Perfected five skills and spells Perfected fifteen skills and spells Learned 5 obscure skills and spells -------------------------------------------------- Performed 10 feats Performed 50 feats Performed 100 feats -------------------------------------------------- Accomplished 10 deeds Accomplished 50 deeds Accomplished 100 deeds -------------------------------------------------- Completed a legacy event quest Completed 5 legacy event quests Completed 10 legacy event quests Completed 20 legacy event quests Completed 30 legacy event quests Completed 50 legacy event quests Completed 75 legacy event quests -------------------------------------------------- Got a freak 4 backstab Got a freak 8 backstab Got a freak 16 backstab -------------------------------------------------- Got a freak 4 soulsteal Got a freak 16 soulsteal Got a freak 64 soulsteal -------------------------------------------------- Obtained 10 fame Obtained 25 fame Obtained 100 fame Obtained 200 fame Obtained 300 fame Obtained 400 fame Obtained 500 fame Obtained 600 fame Obtained 750 fame -------------------------------------------------- Found a unique item Found 10 unique items Found 100 unique items Found a unique artifact Found a remarkable unique item Found an exceptional unique item Found a very unusual item -------------------------------------------------- Had a birthday party Drank from the fountain of youth Lethal when undressed -------------------------------------------------- Collected 10 soulstones Collected 100 soulstones Collected 1000 soulstones Collected 10 deep blue soulstones -------------------------------------------------- Collected 10 exploration points Collected 30 exploration points Collected 100 exploration points Collected 300 exploration points -------------------------------------------------- Collected 100 combat points Collected 300 combat points Collected 1000 combat points -------------------------------------------------- Learned and completed 5 combat patterns Learned and completed 10 combat patterns Learned and completed 20 combat patterns Successfully executed a length 6 combat pattern -------------------------------------------------- Raised one stat to 25 Raised two stats to 25 Raised three stats to 25 Raised four stats to 25 -------------------------------------------------- Completed 10 jobs Completed 30 jobs -------------------------------------------------- Raised one class to max level -------------------------------------------------- Ironeyes gossips, 'I am trying ripost, and most of the time I end up going into ripost stance, then not seeing a good time to attack, then coming out. Mind you, I put up an earth wall as standerd kit when going into combat, so that might be part of the reason.' You see a few of the brighter stars, hanging dimly in the sky. Gothos is waxing crescent. It is cold, just below freezing. (about -2C) It is very dry. You feel a slight breeze. Gisella gossips, 'i bang ' You gossip, 'riposte is useful when you are the target of incoming attacks because it is for all intents and purposes a counterattack' Rhorae gossips, 'yes that'll be the reason you aren't riposting, it happens when you parry' You gossip, 'if you're using a minion tank then no, it is not very useful and probably a waste of time' [xp] Watras: Much better at armor! [MA CL TH WA NC DR] New Players -------------- [ 0 5 10 15 0 20] Ironeyes I look for you. I find you. I kill you. [MA CL TH WA NC DR] Active Players ----------- [30 25 9 20 15 35] Iceberg gold [MA CL TH WA NC DR] Idle Players ------------- [ 0 6 17 11 1 0] Ikerath 3 visible players out of 75 connected (max was 88). You pray to Schlyne for transportation... ----------------------------------------------------------------- Inside a small deserted chapel This chapel has been long since deserted, probably since the days after Thalos fell. It remains in good shape, with the recall site intact. It appears that travellers from the southern road use it as a stopover point, and as such it is fairly well taken care of. ( 4)Roseberg is here. Roseberg glows with a bright light! ( 6)An animated tree sways gently in the non-breeze here. ( 6)An animated tree sways gently in the non-breeze here. ( 6)An animated tree sways gently in the non-breeze here. ( 5)Iceberg is here. [Exits: south ] Waypoints you can get to from here: ------------------------------------------------------------ 2 - A shrine to Dentin 3 - The Unholy Temple of Dentin 4 - The Heart of Darkness 5 - The Center of Vandar 8 - On the steps of Aomizu Temple 9 - Glade of spirits 11 - Atop a small knoll 12 - Overlooking a small lake high in the Ash mountains 13 - A church of Shift 14 - A small campfire in the woods. 16 - The Blessed Garden of the Amagawa Spirits -> 17 - Inside a small deserted chapel 20 - The Wellinghall Waypoint 24 - Before a massive oak tree. 27 - A stone tower 99 - Central Bulletin Board Hall Waypoints that are almost out of range: ------------------------------------------------------------ 1 (bridge 9) Before five ancient statues 10 (bridge 3) A small meditation room 26 (bridge 2) A tall room in the fortress of Koralia's Heart Waypoints that are out of range: ------------------------------------------------------------ 6 (no bridge) The Temple of Stillness in Gad's Landing 7 (bridge 9) The Temple of Zin 15 (no bridge) Inside a long log building. 18 (bridge 3) A vine covered temple 19 (bridge 3) City of Airam, Town Square 21 (bridge 24) The city square of Elborat 22 (bridge 24) The temple of the Summer Sun 23 (no bridge) The Dragon Tooth Waypoint 25 (bridge 14) A large blackened waypoint 28 (bridge 9) The Marikest Temple Waypoint 29 (no bridge) The Seaside village square 30 (no bridge) Central square of Dorna To use a waypoint, give its number, for example 'waypoint 2'. Roseberg vanishes into a flickering red glow. A liveoak vanishes into a flickering red glow. A liveoak vanishes into a flickering red glow. A liveoak vanishes into a flickering red glow. Iceberg vanishes into a flickering red glow. You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- A shrine to Dentin This small house of worship is made of thin timbers with many support beams that run from the floor to the ceiling. The shrine seems to have been altogether hastily built, but despite this the building is immaculately clean. The floor is made of a smooth polished stone. A large pillar of granite serves as an altar and has been placed in the exact center of the shrine. ( 5)*Grimreaper is here. ( 6)A woman is on her knees praying. ( 4)A boy in white robes cleans the shrine. [Exits: north west ] A village road A road goes from the center of town to the east out of town. The road is made of cobbled stone, though parts are overgrown where the weeds have grown through the cracks. Despite the disrepair, the road bears the weathered indentations made by both man and beast alike. The buildings here are small and made of wooden logs. The sky begins to lighten, indicating dawn is not far off. [Exits: north east south west ] The edge of the valley This field is dominated by large corn stalks, neatly arranged into rows and columns up and down the slope of the valley. The fields continue to follow the valley all on either side, stopping at the edge of the valley where the forest begins. The sky begins to lighten, indicating dawn is not far off. ( 6)A farmer attacks the weeds infesting his field. [Exits: east south west ] In a valley This is a wheat field, perhaps the largest on in the valley. The field reaches north to the roadside, east to the valley's edge, west to the village and continues southward, only giving pause to a single oak tree growing in between the wheat stalks. The sky begins to lighten, indicating dawn is not far off. ( 2)Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! [Exits: north west ] Just out of town This is a quiet spot just east of the village where two paths meet. The most important and well-traveled goes west to town. A dirt path goes off to the northwest around the bend of the valley through a few fields. More fields cover the valleyside to the south, but no trail goes through them. The forest picks up here and goes as far as the eye can see to the east. The top of a building peeks through the forest's canopy in that direction. The first signs of dawn light up the morning sky. [Exits: north east south ] A lumber mill This mill is filled with all of the necessary machinery designed to process raw lumber and cut it into more usable pieces. The most popular product seems to be wooden logs, for there are piles of logs in every corner. There are also blocks, dowls and sheets of wood. The mill itself is made of wood, though its aging timbers appear to be from wood not native to the nearby forest. Altogether the structure is about thirty meters east to west and twenty meters north to south. There are several interconnected lofts up above, forming a sort of second story for the mill. ( 5)An elf makes his way toward you, hauling wood. ( 5)An elf makes his way toward you, hauling wood. ( 5)A raven-haired wood elf sorts through the lumber. [Exits: north east south west up ] Just out of town This is a quiet spot just east of the village where two paths meet. The most important and well-traveled goes west to town. A dirt path goes off to the northwest around the bend of the valley through a few fields. More fields cover the valleyside to the south, but no trail goes through them. The forest picks up here and goes as far as the eye can see to the east. The top of a building peeks through the forest's canopy in that direction. The first signs of dawn light up the morning sky. [Exits: north east south ] In a valley This is a wheat field, perhaps the largest on in the valley. The field reaches north to the roadside, east to the valley's edge, west to the village and continues southward, only giving pause to a single oak tree growing in between the wheat stalks. The sky begins to lighten, indicating dawn is not far off. ( 2)Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! [Exits: north west ] You get a green present. Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! You gain 73000 experience! You quickly open the box and pull out a red Christmas scarf! You drop the empty box and sacrifice it to your god. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: SAVING_FIRE by 10% Affects: SAVING_POISON by 20% Affects: SAVING_BREATH by 10% You donate a red Christmas scarf. Just out of town This is a quiet spot just east of the village where two paths meet. The most important and well-traveled goes west to town. A dirt path goes off to the northwest around the bend of the valley through a few fields. More fields cover the valleyside to the south, but no trail goes through them. The forest picks up here and goes as far as the eye can see to the east. The top of a building peeks through the forest's canopy in that direction. The first signs of dawn light up the morning sky. [Exits: north east south ] A lumber mill This mill is filled with all of the necessary machinery designed to process raw lumber and cut it into more usable pieces. The most popular product seems to be wooden logs, for there are piles of logs in every corner. There are also blocks, dowls and sheets of wood. The mill itself is made of wood, though its aging timbers appear to be from wood not native to the nearby forest. Altogether the structure is about thirty meters east to west and twenty meters north to south. There are several interconnected lofts up above, forming a sort of second story for the mill. ( 5)An elf makes his way toward you, hauling wood. ( 5)An elf makes his way toward you, hauling wood. ( 5)A raven-haired wood elf sorts through the lumber. [Exits: north east south west up ] A clearing Through the matted grass between the tree stumps you see many bundles of thorns. All of the trees have been cut down--the only ones that still grow are saplings that have been recently planted to replace felled trees. Northwest of here the forest skirts the valley beyond. A natural barrier of nettles, mutli-floral roses and locust trees make up the forest to the north, which is probably why the elves ceased cutting in that direction. The sky begins to lighten, indicating dawn is not far off. ( 5)A wood elf eagerly chops down trees. [Exits: east south ] A wood elf has arrived. You start foraging for seeds and nuts... Your search comes up empty. A clearing This patch of land is mostly tree stumps, for only a few types of trees will grow in the sandier ground present here. A thick patch of nettles lie amongst a thicket of pine trees to the north, but a path cuts through them. Hills rise up to block the way eastward. The sky begins to lighten, indicating dawn is not far off. [Exits: south west ] You start foraging for seeds and nuts... Your search comes up empty. A clearing The forest here, though light, has quite a number of trees, both deciduous and tropical, still standing. The largest trees have been felled, leaving only enormous stumps in their wake. The rain forest continues eastward, but the vines and underbrush are so thick that it would take days just to carve out a path. The lumber mill lies behind you to the west. The sky begins to lighten, indicating dawn is not far off. ( 5)A wood elf eagerly chops down trees. [Exits: north south west ] You start foraging for seeds and nuts... Your search comes up empty. A clearing Many old trees lie felled here, severed from their roots, leaving only stumps. Most of the trees are a deciduous type, and you recognize oaks, ashes, and maple trees among them. The warm climate and heavy rainfall have also yielded a few more tropical varieties of trees as well. Young bamboo shoots from between the tree stumps, and sapling palm trees sit next to them, freshly planted. The sky begins to lighten, indicating dawn is not far off. ( 5)An elf makes his way toward you, hauling wood. ( 5)An environmentally-friendly elf is here planting trees. ( 5)A wood elf eagerly chops down trees. [Exits: north west ] Ironeyes gossips, 'SO, ripost using defensive fighting works best, and no earth walls?' You start foraging for seeds and nuts... Your search comes up empty. A clearing Here the larger trees have been cleared away, but the elves have spared the younger trees for possible harvest in the future. To the north lies the lumber mill. To the south and east the forest fans out before you, although the thickness of the forest prevents you from moving directly south. The air is heavy with water vapor and very warm. The first signs of dawn light up the morning sky. ( 2)Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! ( 5)A wood elf eagerly chops down trees. [Exits: north east ] You start foraging for seeds and nuts... You find and gather up a bunch of berries. You get a green present. Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! You gain 73000 experience! You quickly open the box and pull out a red Christmas scarf! You drop the empty box and sacrifice it to your god. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: SAVING_POISON by 5% Affects: ABSORB_FIRE by 3 Affects: CHR by 3 Affects: CON by 1 Affects: DEX by 1 Affects: ARMOR by -3 You donate a red Christmas scarf. An elven woman has arrived. A wood elf has arrived. A wood elf leaves east. An elven woman leaves east. A wood elf has arrived. Your force shield slowly dissipates. You start foraging for seeds and nuts... Your search comes up empty. A clearing Many old trees lie felled here, severed from their roots, leaving only stumps. Most of the trees are a deciduous type, and you recognize oaks, ashes, and maple trees among them. The warm climate and heavy rainfall have also yielded a few more tropical varieties of trees as well. Young bamboo shoots from between the tree stumps, and sapling palm trees sit next to them, freshly planted. The first signs of dawn light up the morning sky. ( 5)An elf makes his way toward you, hauling wood. ( 5)An environmentally-friendly elf is here planting trees. ( 5)A wood elf eagerly chops down trees. [Exits: north west ] You start foraging for seeds and nuts... Your search comes up empty. The sun rises in the east. A clearing The forest here, though light, has quite a number of trees, both deciduous and tropical, still standing. The largest trees have been felled, leaving only enormous stumps in their wake. The rain forest continues eastward, but the vines and underbrush are so thick that it would take days just to carve out a path. The lumber mill lies behind you to the west. The morning sun shines brightly in the eastern sky. ( 5)A wood elf eagerly chops down trees. [Exits: north south west ] An elven woman has arrived. You start foraging for seeds and nuts... Your search comes up empty. A clearing This patch of land is mostly tree stumps, for only a few types of trees will grow in the sandier ground present here. A thick patch of nettles lie amongst a thicket of pine trees to the north, but a path cuts through them. Hills rise up to block the way eastward. The morning sun shines brightly in the eastern sky. [Exits: south west ] You start foraging for seeds and nuts... Your search comes up empty. A clearing Through the matted grass between the tree stumps you see many bundles of thorns. All of the trees have been cut down--the only ones that still grow are saplings that have been recently planted to replace felled trees. Northwest of here the forest skirts the valley beyond. A natural barrier of nettles, mutli-floral roses and locust trees make up the forest to the north, which is probably why the elves ceased cutting in that direction. The morning sun shines brightly in the eastern sky. ( 5)A wood elf eagerly chops down trees. [Exits: east south ] You start foraging for seeds and nuts... Your search comes up empty. [MA CL TH WA NC DR] New Players -------------- [ 0 3 0 1 0 9] Olardin super world [11 0 0 0 0 5] Slythera [ 5 0 0 0 11 0] Chaochao [ 0 0 5 12 0 0] Stealingboy the boy who doesn't steal, and is gonna [ 0 11 0 0 6 16] (afk)Keizo [11 6 0 0 16 0] Darke the Necromancer [ 7 2 0 0 17 12] Lizzie [13 7 0 0 17 2] Allysa [ 0 15 4 10 0 21] Carassie [ 0 5 10 15 0 21] Ironeyes I look for you. I find you. I kill you. [21 16 11 0 0 6] Eibon [ 7 12 22 17 1 0] (afk)Elliana Queen of Shadows [23 18 7 12 2 0] Marcin [13 3 0 23 8 18] Skipperw [11 7 23 18 21 2] Tarron send tells for caneS And poo! [ 8 19 3 14 24 0] Gandalin [19 24 3 14 9 0] Ameria Make Ameria great again! [10 15 25 20 5 0] Bandit [21 27 16 11 6 1] Pheerblue hello, is it me you looking for? [11 17 27 21 6 1] Rafa The Assassin [17 22 7 12 1 28] Watras [12 7 22 17 28 2] Nightlord [29 24 14 19 9 4] Fireball Keeper of the eternal flame! [19 24 9 4 13 29] Roserade pleaSe bring All game complaints to bovine [15 20 31 26 10 5] Adara Lady Shadow Hunter [15 26 20 10 5 31] Xayn [22 27 12 6 17 32] Ravenna Runestorm [16 21 6 26 35 11] Somebody Clever TitleS (Have PArentheses) [18 27 37 17 2 6] Caelan [MA CL TH WA NC DR] Active Players ----------- [25 19 3 13 30 8] Zindek [25 14 9 19 30 3] (afk)Beardevil is the devilish leader bear of LoYaLtY! [25 20 9 15 4 30] Gabrielle voice in the wind [25 20 10 15 30 5] Vortex SA [21 16 6 11 26 31] Canonia [33 16 8 19 27 5] Solayen none [28 18 12 23 33 8] Gisella mwahaha [30 35 14 25 20 9] Roseberg lover of nature [30 25 9 20 15 35] Iceberg gold [20 30 25 36 15 8] Tboss peon of Chaos [21 10 5 17 27 37] Phytell [26 21 32 37 16 11] Gresko the SA Turtle [27 32 16 21 11 37] Margaret K. shop 1 s and 1 w on steps wp [32 27 17 12 22 37] Wezulwiusz yo [27 36 21 14 37 10] Cornish so long and thanks for all the fish [27 34 15 10 37 21] Elsbeth headFantasmic's Headmistress [27 22 34 37 18 11] *Darklord - Every Day is an Adventure ~<Lawful Evil>~ [28 23 18 13 32 37] Nermthegerm . [12 23 28 33 37 17] Red Restorations get your mana back 1S of Airem [36 31 26 13 37 16] Darksong nope [37 25 37 32 18 12] *Owyn GGGGGGGGGGGGGGGG GRRENNAAAAAAAAAaaaaaaaaaaaade 8D [31 26 36 37 20 15] *Grimreaper [37 37 27 22 37 16] *Budster Just an all round good guy [29 22 37 36 37 16] Rhorae S W of small med room for your jewelry needs! [37 32 37 37 25 18] Colonel tells you, 'rub some bacon on it.' [ builder ] Kuranes dreams of Celephais. [MA CL TH WA NC DR] Idle Players ------------- [25 30 5 15 21 10] Nury harming the undead, one turn at a time! [28 23 36 33 12 17] Asuka Sano, Kunoichi Ronin, Fantasmic's batgirl [25 20 10 15 5 31] (afk)Elrond the elven druid [23 28 12 7 33 17] (afk)Clashzork [ 0 6 17 11 1 0] Ikerath [ ADMIN ] Dentin http://www.alteraeon.com [20 9 25 30 4 14] (afk)Ultrakick [24 18 32 37 13 8] Sinbad [20 25 15 10 30 35] (afk)Arbus Where's Captain Planet when you need him? [ ENGINEER ] Valront, the corrupter [ 9 20 0 14 4 25] (afk)Carmeric [24 29 9 4 19 14] (afk)Emeth [32 26 20 14 10 37] Zarvox Is The Outgoing Elemental Druid [37 37 33 28 37 23] Neenah ***DRAGON*** [18 0 0 3 9 13] (afk)Yukie [22 12 1 7 17 28] Bodmall the Mudslayer [37 29 17 22 37 12] *(afk)Nyx .(o_o^). SA [ BUILDER ] Gandor is here. 73 visible players out of 76 connected (max was 88). Clan 'lawful evil' has a positive balance of 2383348 gold. 5061779 gold is in the private clan account. Dues breakdown: Base cost: 10 Total: 10 Web page discount: 9 Total: -9 Elders: 2 Cost: 1 Total: 2 Members: 9 Cost: 0/9 Total: 0 Rooms: 10 Cost: 1 Total: 0 -------------------------------------------------- Total cost, gold per tick: 3 (3 minimum) Attributes/Levels | Statistics | Resistances | Misc -------------------+--------------+--------------+----------------------- Hp: 1261/1261 | Str: 32/26 | Spells: 20% | Experience: 10026436 Mana: 377/378 -2 | Int: 25/25 | Fire: 5% | Gold: 751 Move: 452/576 | Wis: 24/24 | Cold: 5% | Practices: 2 | Dex: 32/26 | Zap: 0% | Playing time: 4920 hrs Mage: 27 ( 32%) | Con: 32/26 | Breath: 15% | Age: 111/321 yrs Cler: 22 ( 31%) | Chr: 16/15 | Poison: 20% | Items carried: 8/21 Thie: 34 ( 24%) | | Normal: 15% | Weight: 360/540 Warr: 37 | | Magic: 0% | Encumbrance: 28% Necr: 18 ( 27%) | | | Teeth: 44 DTeeth: 23 Drui: 11 ( 34%) | | | Acorns: 14 -------------------+--------------+--------------+----------------------- Armor: 122 (you are wearing light armor) Hit Bonus: 35 Damage/Time: 145 Weapon: a bone-handled ritual blade, damage type 'slash' Gambling is something you can do on Alter Aeon in your spare time. Gambling uses gold, and you may occasionally win special prizes in addition to your normal winnings. Syntax: gamble slot <amount> - the 'three gold rings' slot machine gamble merchant <amount> - the 'travelling merchant' slot machine gamble reforge <item> - gamble to reforge an item You have 2235 gambling gold you can use for gambling! You get a red Christmas scarf from the dead realm of Angmar. You get a red Christmas scarf from the dead realm of Angmar. You get a red Christmas scarf from the dead realm of Angmar. You get a red Christmas scarf from the dead realm of Angmar. You don't see anything named 'scarf' in the dead realm of Angmar. Alas, you cannot go that way. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: CHR by 2 Affects: CLER_CAST_LEVEL by 1 Affects: AGE by 18 Affects: SAVING_ZAP by 5% Affects: ABSORB_FIRE by 1 You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Item Quality: MASTERCRAFT Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: RARE Wear locations are: NECK Item has other effects: Affects: MANA_REGEN by 3.0 Affects: MANA by 16 Affects: SAVING_COLD by 15% Affects: ARMOR by -3 Affects: DAMROLL by -1 Affects: SAVING_FIRE by 5% Your displaced image rejoins your body. Auction started. (100 gold paid to the mud for auctioning fees) (auction) Starting bid on 'a red Christmas scarf' at 200 gold. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: SPELL_RES by 6% Affects: ARMOR by 10 Affects: ABSORB_ICE by 1 Affects: HIT_POINTS by 17 [xp] Wezulwiusz: cp (auction) Now accepting bids for 'a red Christmas scarf', minimum bid is 200 gold coins. You donate a red Christmas scarf. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Item Quality: MASTERCRAFT Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: MOV_REGEN by 8 Affects: MANA by 9 Affects: INT by 2 Affects: PARRY by 1 Affects: DEX by -1 Affects: DODGE by 4 (auction) Now accepting bids for 'a red Christmas scarf', minimum bid is 200 gold coins. You don't seem to be carrying anything named '3.sca'. You are carrying: a red Christmas scarf a red Christmas scarf a bunch of berries a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Item Quality: MASTERCRAFT Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: RARE Wear locations are: NECK Item has other effects: Affects: MANA_REGEN by 3.0 Affects: MANA by 16 Affects: SAVING_COLD by 15% Affects: ARMOR by -3 Affects: DAMROLL by -1 Affects: SAVING_FIRE by 5% You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Item Quality: MASTERCRAFT Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: MOV_REGEN by 8 Affects: MANA by 9 Affects: INT by 2 Affects: PARRY by 1 Affects: DEX by -1 Affects: DODGE by 4 (auction) First call for 'a red Christmas scarf', at 200 gold coins. It will cost 41279 gold to reforge a red Christmas scarf. Sorry, you don't have that much gold. (auction) Second call for 'a red Christmas scarf', at 200 gold coins. (auction) Last call for 'a red Christmas scarf', at 200 gold coins. (auction) Auction failed, item returned to seller. Item returned to your inventory. You are carrying: a red Christmas scarf a red Christmas scarf a red Christmas scarf a bunch of berries a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You feel less protected from evil. You drop a red Christmas scarf. A wood elf gets a red Christmas scarf. You do not see that here. You chuckle. You donate a bunch of berries. You are carrying: a red Christmas scarf a red Christmas scarf a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You put a red Christmas scarf in the dead realm of Angmar. You put a red Christmas scarf in the dead realm of Angmar. (carried) the dead realm of Angmar contains: a red Christmas scarf a red Christmas scarf A frost covered katana a yellow soulstone a magical knapsack a green soulstone a yellow soulstone a yellow soulstone a yellow soulstone a yellow soulstone a green soulstone a pale blue soulstone a pale blue soulstone a deep blue soulstone a green soulstone a pale blue soulstone a yellow soulstone a green soulstone a yellow soulstone a frost devil mask (glow) a violet ioun stone (light) a large wooden train a green present an entwood staff (glow) the royal crown of Vandar (glow) Vember's holy symbol a peridot pendant (glow) chrysolite armplates a green scarab bracelet (glow) a green scarab bracelet (glow) the claws of the werewolf (glow) a ring of bound light (glow) a ring of bound light (glow) raiment of black magic a robe of prisms (glow) a beaded belt (glow) chrysolite legplates chrysolite-rimmed boots a petrified werewolf heart a candy cane potion a candy cane potion a candy cane potion a candy cane potion a green soulstone a candy cane potion five golden rings a candy cane potion a candy cane potion a candy cane potion a candy cane potion a volatile demonic potion a green soulstone a yellow soulstone a red soulstone a green soulstone a yellow soulstone a volatile demonic potion a red ioun stone (light) an Ooahu tribe totem an iron helmet with a headdress of human skulls the Seal of the Dark Knight a pounded iron collar pounded iron pauldrons a titanium bracer a titanium bracer pounded iron gauntlets a titanium ring a titanium ring a titanium breastplate a titanium chainmail cloak grey scaled leggings (light) walking boots The eye of Ils The Blade of Death and Disease (glow) a green soulstone a marvelous mountain roc skin cloak a pink and green stone a yellow soulstone a green soulstone the Scepter of Shadows a shadow ball a bottle of water breathing a skin of mountain spring water a water whip a yellow soulstone A sparkling hand mirror a blue ioun stone (light) a blood-stained ebony staff (glow) an ancient golden crown (glow) a black pearl necklace (glow) a black pearl necklace (glow) unholy armguards of the forsaken a sa'angrel A bracelet of the fallen magi (glow) black mage gloves (glow) the ring of arcanist magic (glow) a tarnished silver ring the robe of the immortal a gold-threaded crimson robe a strip of werewolf fur a crushed velvet skirt amethyst boots a tome of necromancy a vial of pumpkin power (glow) a vial of pumpkin power (glow) a large, dark green pod a large, dark green pod a pale blue soulstone a green soulstone a yellow soulstone a yellow soulstone a green soulstone a green soulstone a yellow soulstone a sparkling golden potion of regeneration a quadruple pearl necklace a blue padded helmet a Shadowstrike medallion a note on a scroll a blood-stained lance black angel's wings the blade, 'Mischief' a scroll of enchantment a green ioun stone a small wand (glow) a carved jade heart a small bag of gold dust A striking white blade the bracer of hope a rhodium-plated ring a fire bracelet (glow) A bracelet of the fallen magi (glow) Shadowstrike legplates a magical pumpkin (glow) an aura of absorption (light) the Blade of Chrysanthemums an ethereal wood tower shield (invis) a scroll of the inferno a scroll of diplomacy a scroll of ultimate protection a simple talisman of Shift a magic necklace (glow) A pair of fluorescent green pants with pink polka dots (glow) a fingerbone necklace a shadowy robe an orange ioun stone the crown of the gith a holy symbol of Shift Shadowstrike armplates a black maize wristband five golden rings a shadowy black ring dark elven plate mail a cloak of shadows (invis) a gray silk sash, embroidered with shadowy black dragons a pair of black high leather boots a volatile demonic potion a dripping-wet stick (glow) an anti-time distortion (glow) a note regarding Don Milano a faded parchment a rice-paper scroll a potion of solace a silver skeleton key the Scythe of Darkness (glow) a talisman of ice a sealed scroll case a silver skeleton key the Rod of the Ostiarium (glow) a bottle of weed-killer a garnet ogre-bone amulet a copper tower shield a Mazon tribe totem a blue-steel chain with a diamond and emerald cross the Buckler of Last Resort a silver beacon stone key a dripping-wet stick (glow) a map of Mount Knochenaufsatz a shielded ring a garnet ogre-bone amulet an amulet of the wind a strange chaotic anklet (light) a solid selenium ring a serpentine bracer (glow) a serpentine bracer (glow) a ring of serpents mycos boots the ring of ineffable evil (cursed) red leather boots blazing sleeves of the inferno (glow) a burning ring of fire a garnet-inlaid leather bracer a golden band a pair of white wolfskin boots a dark red flaming wrist band (glow) vaporous pauldrons a vaporous bracer a vaporous bracer a red scale ring vaporous sabatons a triple moon goblet (glow) a light blue cooling wrist band (glow) a sapphire-inlaid leather bracer a collar of shocking a sapphire-inlaid leather bracer a black sapphire ring (glow) grounded boots You get a green present from the dead realm of Angmar. Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! You gain 73000 experience! An elf suddenly appears before you! The elf ttakes the box from you, points at you and utters the words, 'bless'. The elf then vanishes in a puff of green smoke! You feel as though Schlyne is watching over you. You get a large, dark green pod from the dead realm of Angmar. You are carrying a large, dark green pod. Item: 'pod green dark large' Weight: 2 Size: 2'6" Level: 35 (very common) Type: POTION Composition: PLANT Object is: Item has level 80 spells of: restoration restoration You put a large, dark green pod in the dead realm of Angmar. You are carrying: a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a pale blue soulstone from the dead realm of Angmar. You get a pale blue soulstone from the dead realm of Angmar. You get a deep blue soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a pale blue soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You are carrying: a green soulstone a yellow soulstone a pale blue soulstone a green soulstone a deep blue soulstone a pale blue soulstone a pale blue soulstone a green soulstone a yellow soulstone a yellow soulstone a yellow soulstone a yellow soulstone a green soulstone a yellow soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You fail to cast the spell. You fail to cast the spell. You fail to cast the spell. You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You are carrying: a green soulstone a pale blue soulstone a green soulstone a deep blue soulstone a pale blue soulstone a pale blue soulstone a green soulstone a green soulstone a green soulstone a green soulstone a green soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a green soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You are carrying: a pale blue soulstone a pale blue soulstone a deep blue soulstone a pale blue soulstone a pale blue soulstone a pale blue soulstone a pale blue soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Format: soulstone help - this screen soulstone list - show current prices and availability soulstone value <stone> - estimate value of a given soulstone soulstone sell <stone> - try to sell a soulstone soulstone buy <color> - try to buy a soulstone Soulstones may or may not be available at any given time. If you are unable to buy or sell the desired stone, try again later. A wood elf has arrived. Currently available soulstone prices: ----------------------------------------------------------------- Color: red buy price: 7 sell price: 4 Color: yellow buy price: 3 sell price: 1 Color: green buy price: 32 sell price: 23 Color: paleblue buy price: 90 sell price: 66 Color: deepblue buy price: 899 sell price: 673 Color: purple buy price: 5213 sell price: 3908 Color: clear buy price: 15128 sell price: 11345 Color: white buy price: 53730 sell price: 40296 Color: black buy price: 124061 sell price: 93044 You feel yourself slowly becoming more evil. You fail to cast the spell. You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a pale blue soulstone using a pale blue soulstone as a base! You become better at soulforge! You gain 144000 experience. You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a deep blue soulstone using a pale blue soulstone as a base! You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a pale blue soulstone using a pale blue soulstone as a base! You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a deep blue soulstone using a pale blue soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You are carrying: a deep blue soulstone a deep blue soulstone a deep blue soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You sell a deep blue soulstone for 673 gold coins. You set 67 gold aside for your clan. You sell a deep blue soulstone for 673 gold coins. You set 67 gold aside for your clan. You sell a deep blue soulstone for 673 gold coins. You set 67 gold aside for your clan. You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a red soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You get a pale blue soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You can't carry that many items. You can't carry that many items. You can't carry that many items. You can't carry that many items. You are carrying: a yellow soulstone a green soulstone a pale blue soulstone a yellow soulstone a green soulstone a yellow soulstone a green soulstone a yellow soulstone a green soulstone a red soulstone a yellow soulstone a green soulstone a green soulstone a yellow soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You cast the spell to merge a red soulstone and a yellow soulstone... You forge a green soulstone using a red soulstone as a base! You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You cast the spell to merge a green soulstone and a green soulstone... You forge a green soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You are carrying: a pale blue soulstone a pale blue soulstone a pale blue soulstone a pale blue soulstone a pale blue soulstone a yellow soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You cast the spell to merge a pale blue soulstone and a yellow soulstone... You forge a pale blue soulstone using a pale blue soulstone as a base! You fail to cast the spell. You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a pale blue soulstone using a pale blue soulstone as a base! You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a deep blue soulstone using a pale blue soulstone as a base! You cast the spell to merge a pale blue soulstone and a pale blue soulstone... You forge a pale blue soulstone using a pale blue soulstone as a base! You must specify two different soulstones (in your inventory) to merge together. You are carrying: a deep blue soulstone a pale blue soulstone a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You get a yellow soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a green soulstone from the dead realm of Angmar. You get a yellow soulstone from the dead realm of Angmar. You cast the spell to merge a yellow soulstone and a yellow soulstone... You forge a green soulstone using a yellow soulstone as a base! You cast the spell to merge a green soulstone and a green soulstone... You forge a pale blue soulstone using a green soulstone as a base! You put a green soulstone in the dead realm of Angmar. You sell a pale blue soulstone for 66 gold coins. You set 6 gold aside for your clan. You sell a deep blue soulstone for 673 gold coins. You set 67 gold aside for your clan. You sell a pale blue soulstone for 66 gold coins. You set 6 gold aside for your clan. You are carrying: a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar (carried) the dead rA frost covered katana a magical knapsack a frost devil mask (glow) a violet ioun stone (light) a large wooden train an entwood staff (glow) the royal crown of Vandar (glow) Vember's holy symbol a peridot pendant (glow) chrysolite armplates a green scarab bracelet (glow) a green scarab bracelet (glow) the claws of the werewolf (glow) a ring of bound light (glow) a ring of bound light (glow) raiment of black magic a robe of prisms (glow) a beaded belt (glow) chrysolite legplates chrysolite-rimmed boots a petrified werewolf heart a candy cane potion a candy cane potion a candy cane potion a candy cane potion a candy cane potion five golden rings a candy cane potion a candy cane potion a candy cane potion a candy cane potion a volatile demonic potion a volatile demonic potion a red ioun stone (light) an Ooahu tribe totem an iron helmet with a headdress of human skulls the Seal of the Dark Knight a pounded iron collar pounded iron pauldrons a titanium bracer a titanium bracer pounded iron gauntlets a titanium ring a titanium ring a titanium breastplate a titanium chainmail cloak grey scaled leggings (light) walking boots The eye of Ils The Blade of Death and Disease (glow) a marvelous mountain roc skin cloak a pink and green stone the Scepter of Shadows a shadow ball a bottle of water breathing a skin of mountain spring water a water whip A sparkling hand mirror a blue ioun stone (light) a blood-stained ebony staff (glow) an ancient golden crown (glow) a black pearl necklace (glow) a black pearl necklace (glow) unholy armguards of the forsaken a sa'angrel A bracelet of the fallen magi (glow) black mage gloves (glow) the ring of arcanist magic (glow) a tarnished silver ring the robe of the immortal a gold-threaded crimson robe a strip of werewolf fur a crushed velvet skirt amethyst boots a tome of necromancy a vial of pumpkin power (glow) a vial of pumpkin power (glow) a large, dark green pod a sparkling golden potion of regeneration a quadruple pearl necklace a blue padded helmet a Shadowstrike medallion a note on a scroll a blood-stained lance black angel's wings the blade, 'Mischief' a scroll of enchantment a green ioun stone a small wand (glow) a carved jade heart a small bag of gold dust A striking white blade the bracer of hope a rhodium-plated ring a fire bracelet (glow) A bracelet of the fallen magi (glow) Shadowstrike legplates a magical pumpkin (glow) an aura of absorption (light) the Blade of Chrysanthemums an ethereal wood tower shield (invis) a scroll of the inferno a scroll of diplomacy a scroll of ultimate protection a simple talisman of Shift a magic necklace (glow) A pair of fluorescent green pants with pink polka dots (glow) a fingerbone necklace a shadowy robe an orange ioun stone the crown of the gith a holy symbol of Shift Shadowstrike armplates a black maize wristband five golden rings a shadowy black ring dark elven plate mail a cloak of shadows (invis) a gray silk sash, embroidered with shadowy black dragons a pair of black high leather boots a volatile demonic potion a dripping-wet stick (glow) an anti-time distortion (glow) a note regarding Don Milano a faded parchment a rice-paper scroll a potion of solace a silver skeleton key the Scythe of Darkness (glow) a talisman of ice a sealed scroll case a silver skeleton key the Rod of the Ostiarium (glow) a bottle of weed-killer a garnet ogre-bone amulet a copper tower shield a Mazon tribe totem a blue-steel chain with a diamond and emerald cross the Buckler of Last Resort a silver beacon stone key a dripping-wet stick (glow) a map of Mount Knochenaufsatz a shielded ring a garnet ogre-bone amulet an amulet of the wind a strange chaotic anklet (light) a solid selenium ring a serpentine bracer (glow) a serpentine bracer (glow) a ring of serpents mycos boots the ring of ineffable evil (cursed) red leather boots blazing sleeves of the inferno (glow) a burning ring of fire a garnet-inlaid leather bracer a golden band a pair of white wolfskin boots a dark red flaming wrist band (glow) vaporous pauldrons a vaporous bracer a vaporous bracer a red scale ring vaporous sabatons a triple moon goblet (glow) a light blue cooling wrist band (glow) a sapphire-inlaid leather bracer a collar of shocking a sapphire-inlaid leather bracer a black sapphire ring (glow) grounded boots You get five golden rings from the dead realm of Angmar. You are carrying five golden rings. Item: 'five golden rings' Weight: 1 Size: 0'1" Level: 37 (very common) Type: ARMOR Composition: GOLD Defense: 0 ac-apply Object is: ARTIFACT WARRIOR Wear locations are: FINGERS Item has other effects: Affects: HP_REGEN by 5 Affects: DODGE by 4 Affects: PARRY by 5 Affects: SHIELD_BLOCK by 1 Affects: DEX by 1 Affects: ARMOR by 7 A wood elf leaves south. Attributes/Levels | Statistics | Resistances | Misc -------------------+--------------+--------------+----------------------- Hp: 1261/1261 | Str: 32/26 | Spells: 20% | Experience: 10308811 Mana: 206/378 -2 | Int: 25/25 | Fire: 5% | Gold: 3195 Move: 576/576 | Wis: 24/24 | Cold: 5% | Practices: 2 | Dex: 32/26 | Zap: 0% | Playing time: 4920 hrs Mage: 27 ( 33%) | Con: 32/26 | Breath: 15% | Age: 111/321 yrs Cler: 22 ( 32%) | Chr: 16/15 | Poison: 20% | Items carried: 8/21 Thie: 34 ( 25%) | | Normal: 15% | Weight: 360/540 Warr: 37 | | Magic: 0% | Encumbrance: 28% Necr: 18 ( 27%) | | | Teeth: 44 DTeeth: 23 Drui: 11 ( 35%) | | | Acorns: 14 -------------------+--------------+--------------+----------------------- Armor: 82 (you are wearing light armor) Hit Bonus: 35 Damage/Time: 145 Weapon: a bone-handled ritual blade, damage type 'slash' Auction started. (100 gold paid to the mud for auctioning fees) (auction) Starting bid on 'five golden rings' at 200 gold. Item: 'five golden rings' Weight: 1 Size: 0'1" Level: 37 (very common) Type: ARMOR Composition: GOLD Defense: 0 ac-apply Object is: ARTIFACT WARRIOR Wear locations are: FINGERS Estimated cost: 113434 Item has other effects: Affects: HP_REGEN by 5 Affects: DODGE by 4 Affects: PARRY by 5 Affects: SHIELD_BLOCK by 1 Affects: DEX by 1 Affects: ARMOR by 7 Compared to your current equipment: Five golden rings looks a lot better than a spiked platinum ring. Minimum bid is 200 gold coins. (auction) Now accepting bids for 'five golden rings', minimum bid is 200 gold coins. (auction) Now accepting bids for 'five golden rings', minimum bid is 200 gold coins. (auction) First call for 'five golden rings', at 200 gold coins. (auction) Second call for 'five golden rings', at 200 gold coins. (auction) Last call for 'five golden rings', at 200 gold coins. A wood elf has arrived. (auction) Auction failed, item returned to seller. Item returned to your inventory. You put five golden rings in the dead realm of Angmar. You are carrying: a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You pray to Schlyne for transportation... ----------------------------------------------------------------- A shrine to Dentin This small house of worship is made of thin timbers with many support beams that run from the floor to the ceiling. The shrine seems to have been altogether hastily built, but despite this the building is immaculately clean. The floor is made of a smooth polished stone. A large pillar of granite serves as an altar and has been placed in the exact center of the shrine. Light from the morning sun filters in from outside. ( 6)A woman is on her knees praying. ( 4)A boy in white robes cleans the shrine. [Exits: north west ] You are carrying: a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar Attributes/Levels | Statistics | Resistances | Misc -------------------+--------------+--------------+----------------------- Hp: 1261/1261 | Str: 32/26 | Spells: 20% | Experience: 10308811 Mana: 286/378 -2 | Int: 25/25 | Fire: 5% | Gold: 3095 Move: 394/576 | Wis: 24/24 | Cold: 5% | Practices: 2 | Dex: 32/26 | Zap: 0% | Playing time: 4920 hrs Mage: 27 ( 33%) | Con: 32/26 | Breath: 15% | Age: 111/321 yrs Cler: 22 ( 32%) | Chr: 16/15 | Poison: 20% | Items carried: 7/21 Thie: 34 ( 25%) | | Normal: 15% | Weight: 359/540 Warr: 37 | | Magic: 0% | Encumbrance: 28% Necr: 18 ( 27%) | | | Teeth: 44 DTeeth: 23 Drui: 11 ( 35%) | | | Acorns: 14 -------------------+--------------+--------------+----------------------- Armor: 82 (you are wearing light armor) Hit Bonus: 35 Damage/Time: 145 Weapon: a bone-handled ritual blade, damage type 'slash' You deposit 3095 gold coins. A shrine to Dentin This small house of worship is made of thin timbers with many support beams that run from the floor to the ceiling. The shrine seems to have been altogether hastily built, but despite this the building is immaculately clean. The floor is made of a smooth polished stone. A large pillar of granite serves as an altar and has been placed in the exact center of the shrine. Light from the morning sun filters in from outside. ( 6)A woman is on her knees praying. ( 4)A boy in white robes cleans the shrine. [Exits: north west ] You happen to find 2 gold coins, how fortunate! You happen to find 6 gold coins, how fortunate! You happen to find 9 gold coins, how fortunate! You gain 19329 experience! You happen to find 8 gold coins, how fortunate! You happen to find 7 gold coins, how fortunate! You happen to find 1 gold coin, how fortunate! You happen to find 6 gold coins, how fortunate! You happen to find 4 gold coins, how fortunate! You happen to find 9 gold coins, how fortunate! A worshipper of Dentin catches you with your hands in her pockets! A worshipper of Dentin accuses you of being a petty thief! You happen to find 5 gold coins, how fortunate! You happen to find 3 gold coins, how fortunate! You happen to find 6 gold coins, how fortunate! A worshipper of Dentin catches you with your hands in her pockets! A worshipper of Dentin accuses you of being a thief! A worshipper of Dentin misses you. a worshipper of Dentin tries to trip you, but you see the move well in advance. An acolyte of Dentin heroically jumps to the aid of a worshipper of Dentin! You parry an acolyte of Dentin's attack. an acolyte of Dentin's punch MUTILATES you! Your slash *** DEVASTATES *** a worshipper of Dentin! Your slash *** DEVASTATES *** an acolyte of Dentin! It is mid-morning. a worshipper of Dentin's kick MASSACRES you! You dodge an acolyte of Dentin's attack. A worshipper of Dentin dodges your attack. You parry a worshipper of Dentin's attack. an acolyte of Dentin's punch *** MASSACRES *** you! Your slash *** MASSACRES *** an acolyte of Dentin! A worshipper of Dentin dodges your attack. a worshipper of Dentin's slap *** DEVASTATES *** you! You dodge an acolyte of Dentin's attack. You miss a worshipper of Dentin. Your slash *** DEVASTATES *** an acolyte of Dentin! an acolyte of Dentin's punch DISEMBOWELS you! You parry a worshipper of Dentin's attack. You dodge a worshipper of Dentin's attack. an acolyte of Dentin tries to trip you, but you see the move well in advance. Your slash *** DEVASTATES *** a worshipper of Dentin! a worshipper of Dentin's slap DISMEMBERS you! An acolyte of Dentin misses you. A worshipper of Dentin dodges your attack. You dodge a worshipper of Dentin's attack. You parry an acolyte of Dentin's attack. Your slash *** OBLITERATES *** an acolyte of Dentin! You parry a worshipper of Dentin's attack. an acolyte of Dentin's punch *** DEVASTATES *** you! Your slash *** DEVASTATES *** a worshipper of Dentin! a worshipper of Dentin knocks your legs out from under you! You parry an acolyte of Dentin's attack. an acolyte of Dentin's punch *** DEMOLISHES *** you! An acolyte of Dentin misses you. You stand up. You scream a blood-chilling roar! A look of terror crosses the face of a worshipper of Dentin! A worshipper of Dentin panics and attempts to flee! A worshipper of Dentin leaves west. You jump to attack an acolyte of Dentin! You dodge an acolyte of Dentin's attack. You miss an acolyte of Dentin. an acolyte of Dentin's punch MUTILATES you! You scream a blood-chilling roar! An acolyte of Dentin trips you, sending you sprawling! Kholdrock newbies, 'I made a character this morning and I can't log back into it.' Your slash *** DEVASTATES *** an acolyte of Dentin! You parry an acolyte of Dentin's attack. You stand up. You scream a blood-chilling roar! Your slash *** DEMOLISHES *** an acolyte of Dentin! You scream a blood-chilling roar at an acolyte of Dentin! You failed. An acolyte of Dentin dodges your attack. An acolyte of Dentin misses you. You don't know that spell at all, but attempt to cast it anyway. You fail to cast the spell. an acolyte of Dentin's punch *** MASSACRES *** you! An acolyte of Dentin dodges your attack. an acolyte of Dentin's punch DISMEMBERS you! You're too busy trying to defend yourself! an acolyte of Dentin's punch DISMEMBERS you! You miss an acolyte of Dentin. An acolyte of Dentin misses you. You miss an acolyte of Dentin. You yell, 'Retreat! Retreat!' You manage to successfully retreat from this battle. A village road A road goes from the center of town to the east out of town. The road is made of cobbled stone, though parts are overgrown where the weeds have grown through the cracks. Despite the disrepair, the road bears the weathered indentations made by both man and beast alike. The buildings here are small and made of wooden logs. The sun shines brightly overhead. ( 6)A local militiaman passes by you. ( 6)A local militiaman passes by you. [Exits: north east south west ] The edge of the valley This field is dominated by large corn stalks, neatly arranged into rows and columns up and down the slope of the valley. The fields continue to follow the valley all on either side, stopping at the edge of the valley where the forest begins. The sun shines brightly overhead. ( 6)A farmer attacks the weeds infesting his field. [Exits: east south west ] You must be at a waypoint to reach another waypoint. In a valley You're moving through a corn field on the side of the valley. The field extends all the way to the edge of the valley, where a makeshift wooden fence has been erected. Directly east, a small farmhouse has been built on the slope of the valley. The sun shines brightly overhead. ( 2)Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! [Exits: north east west ] You get a green present. Lookie here! It's your lucky day! An unclaimed present wrapped in green paper! You gain 73000 experience! You quickly open the box and pull out a red Christmas scarf! You drop the empty box and sacrifice it to your god. You are carrying a red Christmas scarf. Item: 'red scarf xmas Christmas' Weight: 1 Size: 3'0" Total levels: 120 (very common) Type: ARMOR Composition: FABRIC Defense: 1 ac-apply Weapon damage: 1 to 8 fast whip, 10 strength to use. Object is: Wear locations are: NECK Item has other effects: Affects: DODGE by 5 You donate a red Christmas scarf. A valley road This path goes north into the village in the center of the valley or south up the valley's slope. A small trail veers off to the west behind the village buildings toward a cottage on the valleyside. A pavilion with some animal stalls lies to the south. West of you, fields of crops blanket the valley. The sun shines brightly overhead. [Exits: north east south west ] In a valley The trail cuts down into the heart of the valley here, following the level land behind a large wooden building. Some barrels and crates sit along the building's wall. A few rows of indigo have been planted on the other side of the road. The sun shines brightly overhead. [Exits: north east south ] A valley road You travel along a well-marked path at a valley's edge. From here the road follows the gentle descent of the valley northward into a small hamlet. You can see fields and farmhouses all around you in the valley. To the south the road enters a light forest. Right now you're between two cottages, each made of timbers from a dark wood. The cottages are in good shape, but there is a lot of junk lying around the outside on the ground. A few clotheslines go between the houses, draping wet clothes over the road. The sun shines brightly overhead. ( 4)A boy stands by the roadside in front of one of the houses. [Exits: north east south west ] A path through the forest The path goes through a very thick portion of the forest here. The trees are mostly birches and ashes, with elms and fur trees amongst them. The density of the trees prevent you from seeing what lies ahead (or behind), but the path is well-trodden, and you should be safe so long as you stick to the path. The sun shines brightly overhead. [Exits: north south ] A narrow path A campsite lies next to the path here going through the forest. The trees grow in irregular clumps, leaving large gaps of open ground where bushes and berries can grow. Sumacs and creepers about here, covering the ground with vegetation. The forest thickens in all directions but south. The sun shines brightly overhead. ( 5)A man forages for food here. ( 5)A woman gathers sticks to build a fire. ( 6)Two oxen rest here side by side. [Exits: north south ] A narrow path An occasional birch or fur tree grows here in the sandy soil. The trees thicken and gradually form a light forest to the north. A heavy breeze smelling of sea water blows from the south. The sun shines brightly overhead. ( 1)A large sign shaped like a finger points east. [Exits: north east south west ] You scan the surrounding area... North 1 - a merchant North 1 - a merchant's wife North 1 - a team of oxen North 3 - a boy West 1 - a boy West 2 - a fisherman West 2 - a girl West 2 - Ethel A small hamlet This hamlet is nothing more than a half dozen buildings. Five of them are just wooden shacks with tin roofs that look like they'll blow over the next time a strong wind passes through. The biggest building (by far) is the two-story tavern that the lean-tos are huddled around. The tavern is made of wood boards and has an outdoor deck and a balcony. The sun shines brightly overhead. ( 4)A little blonde boy picks up trash. ( 2)A trough provides fresh water for the hamlet. [Exits: north east west ] A small hamlet The dusty dirt trail follows the west side of the two-story wooden building in the middle of this shantytown. A few decrepit shacks line the opposite side of the trail. The sun shines brightly overhead. ( 5)A local man goes about his business. ( 3)A girl plays in the dirt just off of the road. ( 5)A woman stands here, cleaning fish. [Exits: north east ] Alas, you cannot go that way. Horse stalls A small corral has been set up here. Two canopied horse stalls adjacent to the tavern lead into the corral. A shed built into the corral's fence has a stand set up in front of it and has a half-finished rowboat on it. Beyond the corral, the terrain gently rises upward, and the foliage grows denser. Not far up the hill, a moat has been dug, and there is no bridge to get across. The very top of a tower, or perhaps a whole castle, peeks out from above the treeline. The sun shines brightly overhead. [Exits: south ] A fisherman has arrived. A small hamlet The dusty dirt trail follows the west side of the two-story wooden building in the middle of this shantytown. A few decrepit shacks line the opposite side of the trail. The sun shines brightly overhead. ( 3)A girl plays in the dirt just off of the road. ( 5)A woman stands here, cleaning fish. [Exits: north east ] A small hamlet This hamlet is nothing more than a half dozen buildings. Five of them are just wooden shacks with tin roofs that look like they'll blow over the next time a strong wind passes through. The biggest building (by far) is the two-story tavern that the lean-tos are huddled around. The tavern is made of wood boards and has an outdoor deck and a balcony. The sun shines brightly overhead. ( 4)A little blonde boy picks up trash. ( 2)A trough provides fresh water for the hamlet. [Exits: north east west ] Land's End Tavern and Shipwright This rural tavern is made of mortared wooden timbers. A staircase leads to second floor, and that floor is also the ceiling, supported by bundles of timbers lashed together. The bar is near the east wall, next to the stairs, but there are only a couple of stools--most of the tavern's accommodations are in the form of tables and chairs. The building has the furniture and size to serve fifty people, but it is doubtful that the tavern's capacity is ever challenged due to its remoteness. The walls are humbly decorated with mounted sea life and a flag bearing the seal of Avalon. Sunlight from outside lights up the area. ( 6)A man in long tattered robes is here, drinking some ale. ( 5)A fisherman takes a break in the tavern. ( 5)A fisherman takes a break in the tavern. ( 5)An almost nude mermaid serves drinks to thirsty patrons. [Exits: south up ] Land's End Tavern and Shipwright, second floor This is the second story of the tavern. The upstairs area is well-lit, since the walls feature large, open windows, and there is a glass-paned skylight in the center of the ceiling. There is only one table. Chairs line the north wall under the open windows. The rest of the floor is empty space. One might come to conclusion that this is a dance floor, because of all the empty space and the way the wood is scuffed and scratched up. A set of stairs lead down to the first floor. A doorway near the southwest corner in the south wall leads outside. It smells strongly of seafood. Sunlight from outside lights up the area. ( 6)A lithe humanoid sits in the corner by herself. [Exits: south down ] Land's End Tavern and Shipwright, upper deck The deck is unsheltered except for a small area around the doorway leading back inside that has a white canvas canopy. A yarn-knit hammock is slung between the two westside posts holding the canopy up. A guard rail with elaborately carved balusters surrounds the entire platform. A couple of tables and chairs are scattered around the deck in disarray. The odor of fish wafts up from below. A brass censer sits in the exact center of the deck to provide light and warmth. The sun shines brightly overhead. ( 5)An old druid sits silently in a corner. ( 5)A young man has kicked back and relaxes on the deck. [Exits: north ] Kholdrock newbies, 'I tried resetting the password on the site, but I think I reset my account password not the char's.' Sending activity for channel 'newbie' ---------------------------------------------------------------------- Lexie newbies, 'the quest tells you iirc. type uqest 1 and see.' Lexie newbies, 'quest' Marblea newbies, 'waypoint of the encampment' Lexie newbies, 'until you get past the graveyard everything is basically east of you' Marblea newbies, 'alas! i forget where the graveyard is located' Lexie newbies, 'i just told you' Unis newbies, 'guys what i can do with trees' Unis newbies, '(15)A short, squat cedar tree stands ominously here.' Marblea newbies, 'enter tree' Unis newbies, 'Sorry, you can't enter 'a short cedar tree'.' Fighter newbies, 'what are you trying to do' Unis newbies, 'the world full of this i don't know what usefull with' Unis newbies, 'how i can use trees' Fighter newbies, 'those are christmas trees you can kill them and get logs for wood woads, and some of the event quests require these logs' Unis newbies, 'thx' Fighter newbies, 'no problem' Unis newbies, 'You get a large log.' Marledixon newbies, 'how can i carry a body? its for a quest' Marguerite newbies, 'Is there anywhere you can sell objects you find but do not need?' Plugh newbies, 'not at your level, some shops, but most won't accept, and it's typically worthless, so best to just sac them or donate them' Marguerite newbies, 'Thanks a lot!' Plugh newbies, 'you are welcome!' Orix newbies, 'quick question' Orix newbies, 'i assume its best to level every single class' Orix newbies, 'or should i just focus on 2 or 3' Plugh newbies, 'eventually yes. Always level cheapest class. THey awill all end up about 5 levels apart. For some advice on leveling for newbies, type help advice.' Orix newbies, 'thank you' Plugh newbies, 'you are welcome' Euphemia newbies, 'Is there a way to drop multiple things at once? Spamming drop scarf is getting old' Plugh newbies, 'unfortunately no' Plugh newbies, 'well let me elaborate' Plugh newbies, 'if you have multiple scarves and want to drop them all, you can type drop all.scarf.' Euphemia newbies, 'Ah, thanks, that's good' Plugh newbies, 'no problem' Marledixon newbies, 'where can i find the retired hounter from stilwater?' Shran newbies, 'I see you are in the village already, did you try typing where hunter?' Euphemia newbies, 'How do I get to Kordan?' Xyzzy newbies, 'Just follwo the quest line, and you will get there.' Euphemia newbies, 'Ah okay, thanks' Shran newbies, 'There is a portal in the center of Vemarken, but you should not go through it until the quest line takes you there.' Marledixon newbies, 'yes. but wasn't able to find this cluster yet. excuse me im relatevely new.' Xyzzy newbies, 'If you don't know how, you probably aren't ready' Shran newbies, 'That makes sure you don't go there prematurely.' Xyzzy newbies, 'In case you are confused, Indira is on Kordan.' Shran newbies, 'It's alright Marledixon, I just do not recall where he is, but stillwater is a tiny village, so as long as you see the hunter on where, you can explore and find him. ' Euphemia newbies, 'Ohhh, yeah okay, I'm estupido' Xyzzy newbies, 'The hunter is on the east side of the village' Marledixon newbies, 'i have found him the next thing i would need to found is the generalstore in wemarken' Shran newbies, 'yes, go back to Vemarken, and the store is there.' Xyzzy newbies, 'I recommend explorign all the towns fully. Safe areas for exploration.' Euphemia newbies, 'when does the christmas stuff disappear?' Marblea newbies, 'how can i complete this quest? to whom shall i give the charred paper? ' Marblea newbies, 'ok thank' Marblea newbies, 'wrong move! i have killed the guard!' Euphemia newbies, 'where is the polemaker in stillwater?' Telinko newbies, 'near the sea front, 2 north of twon square i think' Euphemia newbies, 'nevermind, walked right past him' Telinko newbies, 'town' Euphemia newbies, 'where can I get good warrior gear for my level? (14) when i check myself its all too low' Marblea newbies, 'to whom shall i give the charred paper? to a kobold guard or to a pelem guard? a little bit confused.' Mango newbies, 'in the northwest corner talk to a soldier' Mango newbies, 'you don't technically need to give the paper to anyone' Marblea newbies, 'the quest says ' Mango newbies, 'nod nod, but teh quest will advance if you talk to the soldier in the north west corner of the town.' Mango newbies, 'you can give him the paper too if you like' Marblea newbies, 'my next quest is Vemarken how an i go to that place?' Culinko newbies, 'are you in pehlem?' Culinko newbies, 'if you are then just walk east out of the town and keep going' Euphemia newbies, 'where can I get adequate warrior gear? I'm undergeared and struggling :(' Sandman newbies, 'check corpses when you kill things.. there is no single place to find eq for any class. For a warrior you want as much hit dam as you can find.. and the best weapon is one with the highest dieroll which will normally mean a twowield weapon. ' Euphemia newbies, 'I am checking stuff, just not finding anything better and I can't kill stuff at my level anymore' Marledixon newbies, 'is there a way to tranzport thinks that you cant take because they are to heavy?' Sandman newbies, 'no the only way to carry more items is by lightening your load or by increasing your strength either by spell, training it or through eq.' Rothak newbies, 'is there any way to see what your mana hp regenerates at?' Marblea newbies, 'where could i find the mayor here in pelem marketplace?' Morpheus newbies, 'there is no mayor in pellam.' Morpheus newbies, 'type show regen while standing, sitting and sleeping.' Rothak newbies, 'thank you' Marblea newbies, 'my quest is to talk to a mayor here in pelem town' Morpheus newbies, 'the mayor is in vemarken, the chalice quest is in pellam. you are confusing the 2. The mayor is 2 east and 2 south from the old man and portal om tje cemter pf vemarken.' Fighter newbies, 'the mayor is 2 east and 2 north from the old man' Marblea newbies, 'hahaha yes ' Detritus newbies, 'is there any information anywhere about the best equipmentfor certain levels?' Morpheus newbi---------------------------------------------------------------------- You newbie, 'is the character on your account?' Kholdrock newbies, 'I don't know. I made the character, started playing and only just verified the email address.' Kholdrock newbies, 'After I was blocked form logging back in' You newbie, 'check your account on the website and see if it shows up' Ironeyes gossips, 'I am not sure if this is lagg from my computer, or lagg from the game, but what ever it is, it is getting me killed.' Olardin gossips, 'when respawn rat in hildabrad i neet complete this quest but no rat have in silo.' It is near noon. Schedule of Events ------------------------------------------------------------------ All times are based on system time, type "time" to see the current system time. To start the event Type "event join 103" and talk to frosty. After you have already chosen your Baron. For each new stage of the Baron quests you will need to talk to your baron first. Type "event join 104" to talk to the Snow Baron. Or Type "event join 105" to talk to the Flame Baron. The Emergency Package Delivery Systems are running low on supplies. Type "event join 103" and talk to Zabbas the elf. Frosty is having a little problem, go see him for more info. Type "event join 103" and type "quest list" at frosty. The baron brothers have decided since you have done so well at their challenge that you deserve a chance to do their brothers challenge as well. You can only do the second challenge after fully completing the first one. If over level 29, find a red present and use it on the opposite sleigh. If below level 29 in one class find a blue present and use on the opposite sleigh. ------------------------------------------------------------------ (see 'show event' for detailed event information) Current Event Information ------------------------------------------------------------------ Happy Holidays from all of us here at Alter Aeon!! Trees have been seen roaming about the world, which many say make great wood woads! Our Winter Solstice has started and will end on January 4. The Emergency Package Delivery Systems have been set up in various locations. Type "Board set 1388" and "board read 1" for locations. The reindeer pk mobs with a new quest have been enabled. Presents have started appearing throughout the world. Some will produce special items and others will be tied to various quests. The New Year pk mobs with a new quest have been enabled. ------------------------------------------------------------------ (see 'show schedule' for a schedule of events) There are open event areas! Use the 'event list' command to see them. Current Event Quests: Done Name -------------------------------------------------------- TODO Hammered and blasted your way to the year's end, 2017 DONE While exploring during the winter solstice of 2017, I found a present, and kept it! DONE I was blessed by an elf during the winter solstice of 2017. DONE Hunted the world for the proper present. DONE Chose the way of the Snow Baron. TODO Chose the way of the Flame Baron. DONE Delivered a Christmas present using the EPDS in 2017! DONE Helped the elves to restock the EPDS supply of presents. DONE Helped Frosty with a little cosmetic reconstruction DONE Bested Mikitarvis the fire king in one on one combat. DONE Spanked the Inferno Queen in one on one combat. TODO Gathered different items needed to make the winterberry punch. DONE Helped the elves to collect various items as a favor for the Snow Baron. TODO Met Kilzann the ice king in one on one combat and was victorious. TODO Spanked the Snow Queen in one on one combat. TODO Gathered various items needed to make the winterberry punch. TODO Boldly faced Vazgore, chief of the glacier dwarves and was victorious. TODO Boldly faced Kurthag-Zill, the brimstone dwarf chieftain and was victorious. TODO Helped the elves to collect more items as a favor for the Snow Baron. TODO Helped the elves to collect various items as a favor for the Flame Baron. TODO Victoriously faced and defeated all the challenges of the Flame Baron. TODO Helped the elves to collect more items as a favor for the Flame Baron. TODO Victoriously faced and defeated all the challenges of the Snow Baron. TODO Slapped around the mighty Harry Flames till he gave up his crown. TODO Slapped around old Jack Frost till he gave up his crown. TODO Successfully faced all the challenges of both Baron brothers. TODO Wasn't allowed to play in the reindeer games, so I killed them all. Hit who with the blunt end of your weapon? The 'pkok' command allows you to participate in PVP with other players. pkok <yourname> - participate in general PVP (logoff to stop) pkok list - list pk arenas pkok setup <arena number> - set up an arena for a pk battle pkok join <arena number> - join a pk arena pkok spectate <arena number> - spectate in a pk arena Current arenas: # Status Level Max Players Max Kills Uses Arena name -------------------------------------------------------------------- 1 - empty 508 Tower of Doom 2 - empty 138 King of the Castle 3 - empty 129 Fire and Ice 4 - empty 1875 The Cyclotron 5 - empty 372 Starry Sky 6 - empty 530 The Nexus 7 - empty 5133 The Killing Room 8 - empty 2807 The Fighting Pit 9 - empty 5190 Super Small 10 - empty -39 The Forest Arena mob group 102 'Christmas Reindeer' can grant a deed to the arena winner! Arena mob group 103 'New Year vs Old Year' can grant a deed to the arena winner! [xp] Watras: Better at earthquake! You are carrying: a yellow ioun stone (light) a large wooden train a large wooden train a large wooden train The Shield of the Dark Lord (glow) a holiday stocking the dead realm of Angmar You must be at a waypoint to reach another waypoint. You pray to Schlyne for transportation... ----------------------------------------------------------------- A shrine to Dentin This small house of worship is made of thin timbers with many support beams that run from the floor to the ceiling. The shrine seems to have been altogether hastily built, but despite this the building is immaculately clean. The floor is made of a smooth polished stone. A large pillar of granite serves as an altar and has been placed in the exact center of the shrine. Sunlight from outside lights up the area. ( 6)A woman is on her knees praying. ( 4)A boy in white robes cleans the shrine. [Exits: north west ] You are surrounded by a flickering blue glow. When it fades, you find yourself elsewhere... ----------------------------------------------------------------- The Heart of Darkness You are in a HUGE black structure. All around you, obsidian walls jut out and tower up toward the sky. The pure black obsidian shines brightly and gives the entire surrounding area an eerie dark hue. Strange runes decorate the walls, probably some ultra-evil, demon-summoning, gates-of-hell-opening hieroglyphics. A stone staircase spirals around the whole cylindrical cavern, leading up to a curtain of bluish-white fire. (40)A portal to the realm of the living floats ominously here. [Exits: north east west ] [Doors: south northeast southeast southwest northwest up ] Saving your character... Done! Come back soon! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Connection closed by server. To log in again, type 'connect' or use the File / Connect menu option.