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Alter Aeon v2.25 - alter aeon
   `.rL              `             Alter Aeon            '               oo,
  /mdo-/-+          `/                                   \'           `.+/yms`
 .mMNy+/::+`        `s.                                  +\         `.+:/smMN+
 :NMh.  `-/o:        /s                                  s:       `+o/"` `+NMh
 -NMs      `:`       `s+    `.                    .'    /+        :-      -mMy
  hMm-                 +s.  'o                    o`   +/                 oNN:
  -dMh-                 ``   s.                  .s   ''                `/mNo
   .yNm+.       .:+s+.       ++.                .++       :oo:.       `-sNN+
    '+dNmyo+++ooyhyo-                                     `/yhyo+///+ohmNh-
      `\ymNNNmNNmds:`             `.         .'            .+hdmmmmNNNms:`
         ':oyhdmds/`               +:       :+              -odNNmdyo:`
              ````        \"'+.    ``       ''    .+'"/      ``````
                           ",0_\                 /_0,"

(To log on an existing character, enter the name now.)
Would you like to create a new character?   

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Welcome back!  Your previously played characters are:

    slave           - level:  18
    darklord        - level:  37
    shadowfax       - level: 107

Please enter the name of the character you want
to play, or 'new' to start a new character.

Password: 



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            Welcome to Alter Aeon!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

        1)  Enter Alter Aeon
        2)  See where you will log in

        6)  See who's logged on
        7)  Change password

        0)  Leave Alter Aeon

Enter Selection -> 

Logging in character 'darklord'


Before a massive oak tree.
An awesome oak tree grows here, old and sturdy.  Yet unseen eyes peek out
from the thickest branches, warily scanning the intentions of passers-by as
they come near the tree.  This tree is apparently some creature's territory. 
However, it is not rare that a decent traveler may be granted permission to
camp here.  An area of grass appears to be somewhat uneven. 
The morning sun shines brightly in the eastern sky.

( 1)A fallen oak leaf shimmers with faint life.
( 1)A fallen oak leaf shimmers with faint life.
( 1)A fallen oak leaf shimmers with faint life.
( 0)*The grass appears more damp in this spot.
(++)A gigantic tree towers over you.
A Guardian Tree glows with a bright light!
( 5)*A lovely dryad vigilantly guards her territory.
Eliani glows with a bright light!
[Exits: north east south ] [Doors: down ]

Currently Open Event Areas
-----------------------------------------------------------------
   102 - Santa's mailroom
   136 - The Tower of Challenge

You can use the 'event start' command to go to a given event area.
Teleporting to event area 136 - The Tower of Challenge

Heading towards a tower
Thick woods line this narrow path to both sides. The mix of trees and
the underbrush make it impossible for one to head off the trail into
any other direction. A little off in the distance to the northwest
stands a large tower looking to be made out of a shiny black stone. 
The morning sun shines brightly in the eastern sky.

[Exits: northwest ]
------------------------------------------------------------------

There is currently a 'credit buy' sale in progress!

Use the 'sale' command for details.

------------------------------------------------------------------

There is currently an event in progress!
(see 'show event' for detailed event information)
(see 'show schedule' for a schedule of events)


There are open event areas!
Use the 'event list' command to see them.

Heading towards a tower
Thick woods line this narrow path to both sides. The mix of trees and
the underbrush make it impossible for one to head off the trail into
any other direction. A little off in the distance to the northwest
stands a large tower looking to be made out of a shiny black stone. 
The sun shines brightly overhead.

[Exits: northwest ]
It is near noon.
You have been restored to full health!
This restore brought to you by the player Eleyala!
-----------------------------------------------------------------

Welcome back! Thanks for playing Alter Aeon!

You receive 2100 gambling gold!

(This gold can only be used with the 'gamble' command.  Have fun!)

-----------------------------------------------------------------
It is mid-afternoon.
Ignore spammers:      YES

Ignore players:        NO (also known as do-not-disturb mode)
Ignore clan members:   NO
Ignore friends:        NO
Ignore temp pkillers:  NO

See 'ignore help' for commands.
Available ignore commands are:
ignore <name>            - ignore a player
ignore add <name>        - ignore a player
ignore remove <name>     - unignore someone
unignore <name>          - unignore someone

ignore allow <name>      - never ignore player/god name
ignore unallow <name>    - remove player from allow list
ignore clear             - clears and resets everything

ignore dnd               - toggle do-not-disturb mode
ignore clan              - toggle ignore clan members
ignore pk                - toggle ignore temp player killers
ignore spammers          - toggle ignore spam flagged players
The sun sets in the west.
It becomes bright enough to see clearly.
You will now ignore other players (do-not-disturb mode).
Heading towards a tower
Thick woods line this narrow path to both sides. The mix of trees and
the underbrush make it impossible for one to head off the trail into
any other direction. A little off in the distance to the northwest
stands a large tower looking to be made out of a shiny black stone. 
It is night.

[Exits: northwest ]
Before the entrance to a strange tower
The path comes to an end before a massive stone door that appears to have
no handle or any other device that might be used to open it. To one side of
the door is a glowing green orb with what looks to be a fingerprint in its
center. Maybe touching this orb is the way into this tower. 
It is night.

[Exits: southeast ]
You place your hand on the orb and  it begins to glow brighter.
Before the entrance to a strange tower
The path comes to an end before a massive stone door that appears to have
no handle or any other device that might be used to open it. To one side of
the door is a glowing green orb with what looks to be a fingerprint in its
center. Maybe touching this orb is the way into this tower. 
It is night.

[Exits: southeast ]
A barrier has been placed around this door to prevent opening it.
The glowing green orb suddenly stops glowing and begins to fade from view.
The front door glows for a moment and slowly opens.
Morpheus gossips, 'don't think the area is open actually. '
Questmaster room
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone.Etched into the center of each wall is a large question mark,
which has been painted a golden yellow. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

( 6)The head quizmaster floats in the center of the room. 
[Exits: south ] [Doors: north ]
This robed figure is dressed from head to toe in long, hooded robes
of a jet black. The robe is edged with red and the question marks
covering the robe have also been done in a slightly lighter shade of
red. The hood completely conceals his facial features with the
exception of his eyes which are surrounded by a red glow. 
The head quizmaster is in excellent condition.
You try to strike up a conversation with The head quizmaster...
The head quizmaster says, 'Welcome to my Tower of Challenge. My tower is
designed to test you both mentally and physically. You will be asked many
questions to which the answers can all be found by using either the "help"
command or the "lib search" command.

Once the question is asked you will have to get the most suitable item off
the ground and give it to the Quizmaster.

The Battlemaster challenges are pretty much straight forward, simply talk
to the Battlemaster and defeat their pet to move on.

This scroll will give you other hints and bits of information that will
help you to get through my tower. I suggest reading it before going on and
be careful to not lose it, for it acts as a key for the door behind me.

Once you are ready unlock the door and go in and speak to the first
Quizmaster.

Good luck and now your challenge begins!

The head quizmaster gives you a scroll of hints for the Tower of Challenge.
You receive a scroll of hints for the Tower of Challenge.
(item is in your inventory)
Here are several hints to help in getting through the Tower of Challenge.

1 You will be asked many questions to which the answers can be found by
using either the "help" command or the "lib search" command. All of the
answers can be found in one of these two places.

2 You will be asked a question and then you will have to get the most
suitable item off the ground and give it to the Quizmaster.

3 Keep in mind that an item just needs to fit that answer to be correct. So
if you were asked 'What color is the sky?' and lying on the ground was a
blue marble of dexterity, a green scroll of poison and a black staff of
cure light. The proper item would be the blue marble of dexterity.

4 Later on you might encounter the same three items and the question might
be 'What is a thieves most important stat?, which once again would be the
blue marble of dexterity. So an item might be suitable for more than one
question.

5 If you answer a question wrong or log out you will have to restart the
tower, which would mean that you would have to physically work your way
back to that point. You would have to recall, wait on a new instance.
Restart the tower and kill each of the quizmasters till you were back at
the one you ended with. Then give them this scroll to reset your question,
which means it will cost you 200 gold each time you are wrong.

The head quizmaster
It is in new condition and will last for 10 days.
Overall difficulty:     -5
You would feel really bad about killing The head quizmaster, as you are so much higher level.
(The head quizmaster is too low level for you to get full experience.)

Combat tactics:
You would have little difficulty penetrating The head quizmaster's armor.
Your armor would be no defense against The head quizmaster's attacks.
Your ability to do damage far exceeds that of The head quizmaster.

You use your knowledge of monster lore:
The head quizmaster...
 Might not be vulnerable or resistant to spells.
 Might be very slightly resistant to electricity.
 Might not be vulnerable or resistant to normal damage.
 Might be very slightly vulnerable to magic.

You chuckle.
Questmaster room
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone.Etched into the center of each wall is a large question mark,
which has been painted a golden yellow. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

( 6)The head quizmaster floats in the center of the room. 
[Exits: south ] [Doors: north ]
It seems to be locked.
It does not appear to be possible to pick this lock.
You try to strike up a conversation with The head quizmaster...
The head quizmaster says, 'If you have lost the hints that work as the key give me 200 gold for a new one.'
*Click* - You unlock the heavy steel door.
You open the heavy steel door.
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: south west ]
You scan the surrounding area...
South     1 -       The head quizmaster
West      1 -       The first quizmaster
(south) The heavy steel door is open.
(west) The heavy steel door is open.
Chamber of the Quizmaster
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. Etched into the center of each wall is
a large question mark, which has been painted a golden yellow. There is
no furniture, books, tables or any other items of comfort placed anywhere
about the chamber. 

( 5)The first Quizmaster stands silently in the center of the room.
( 4)Lying on the ground is a spellstaff made out of wood.
( 0)A potion of slow poison lies on the ground.
( 1)A black scroll labeled "All about vines" lies on the ground.
[Exits: east ]
You try to strike up a conversation with The first quizmaster...
The first quizmaster says, 'If you wish to pass, you must answer my question.'
The first quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The first quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The first quizmaster says, 'so it begins!'
You say, 'right'
The first quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The first quizmaster says, 'In the alterbet book, what is P for?'
You get a slow poison potion.
You give a slow poison potion to The first quizmaster.
The first quizmaster smiles and pulls down on a hidden lever.
The first quizmaster says, 'Well done, now you may pass onto the next challenge.'
Your auction channel is now off.
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: north south west ]
Chamber of the Quizmaster
It is extremely quiet in this place, in fact a bit too quiet and is
more than enough to get on the nerves of most anyone. There doesn't
appear to be a single window in any of the rooms throughout this
massive tower. Set into the ceiling in several places are large orbs
that fill the room with a soft white light. 

( 5)The second quizmaster stands silently in the center of the room.
( 0)Sitting in the center of the floor is a green mushroom.
( 0)Lying on the ground is a blue soulstone.
( 0)Lying in the dirt is a blood red ball.
[Exits: south ]
This robed figure stands a little less than six feet tall. They are
wearing long, hooded black robes embroidered with small red question
marks. The hood of the robe completely conceals all but the red glow
that surrounds their eyes.
The second quizmaster is in excellent condition.

held        - a wand
You do not see anyone named 'wuiz' here.
You try to strike up a conversation with The second quizmaster...
The second quizmaster says, 'If you wish to pass, you must answer my question.'
The second quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The second quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The second quizmaster says, 'so it begins!'
You say, 'ok'
The second quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The second quizmaster says, 'Druids can magically create these as food, or they can gather them or even grow poisonous versions, what are they?'
You get a green mushroom.
You give a green mushroom to The second quizmaster.
The second quizmaster smiles and pulls down on a hidden lever.
The second quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: north east south west ]
Chamber of the Battlemaster
The walls, ceiling and floor of this chamber are all made out of a
shiny black stone. The chamber is immaculate, far cleaner then it
should be without a speck of dirt or even signs of any dust. Along the
back wall is a set of wide steps of the same black stone heading up to
the next level. 

( 6)The first battlemaster stands here with his arms crossed.
[Exits: west up ]
You are surrounded by a white aura.
You try to strike up a conversation with The first battlemaster...
The first battlemaster says, 'Above this room is your first physical challenge,
prepare yourself and go up when ready.'
You are surrounded by a strong force shield.
Your form shifts slightly, then separates from where your body actually is.
You feel as though Schlyne is watching over you.
You fail to cast the spell.
You are using:
head        - (artifact)  a crown of bestial fury (glow)
neck        - (artifact)  the Seal of the Dark Knight
neck        - (artifact)  holy symbol of talos
arms        - (artifact)  bracers of the hunter (glow)
wrist       - (rare)      a bone breaker bracer
wrist       - (rare)      a bone breaker bracer
hands       -             gauntlets of carnage
finger      - (artifact)  a spiked platinum ring (glow)
finger      - (antique)   a ring of power (glow) (invis)
on body     -             the Shadowstrike breastplate
about body  - (antique)   black angel's wings
waist       - (antique)   the girdle of stone giant strength
legs        -             a set of demon leg wraps (glow)
feet        - (artifact)  longhorned leather boots
held        - (artifact)  The eye of Ils
weapon      - 
You stop using a crown of bestial fury.
You stop using the Seal of the Dark Knight.
You stop using holy symbol of talos.
You stop using bracers of the hunter.
You stop using a bone breaker bracer.
You stop using a bone breaker bracer.
You stop using gauntlets of carnage.
You stop using a spiked platinum ring.
You stop using a ring of power.
You slowly fade into existence.
You stop using the Shadowstrike breastplate.
You stop using black angel's wings.
You slowly float back to the ground as your fly spell wears off.
You stop using the girdle of stone giant strength.
You stop using a set of demon leg wraps.
You stop using longhorned leather boots.
You stop using The eye of Ils.
You put The eye of Ils in the dead realm of Angmar.
You put longhorned leather boots in the dead realm of Angmar.
You put a set of demon leg wraps in the dead realm of Angmar.
You put the girdle of stone giant strength in the dead realm of Angmar.
You put black angel's wings in the dead realm of Angmar.
You put the Shadowstrike breastplate in the dead realm of Angmar.
You put a ring of power in the dead realm of Angmar.
You put a spiked platinum ring in the dead realm of Angmar.
The dead realm of Angmar cannot carry any more weight without sinking.
You put a bone breaker bracer in the dead realm of Angmar.
You put a bone breaker bracer in the dead realm of Angmar.
The dead realm of Angmar cannot carry any more weight without sinking.
You put holy symbol of talos in the dead realm of Angmar.
You put the Seal of the Dark Knight in the dead realm of Angmar.
The dead realm of Angmar cannot carry any more weight without sinking.
You put a scroll of hints for the Tower of Challenge in the dead realm of Angmar.
The dead realm of Angmar cannot carry any more weight without sinking.
You put a yellow ioun stone in the dead realm of Angmar.
The dead realm of Angmar cannot carry any more weight without sinking.
You get a yellow ioun stone from the dead realm of Angmar.
You retrieve longhorned leather boots.
You wear longhorned leather boots on your feet.
You retrieve a set of demon leg wraps.
Nothing with that keyword found.
You retrieve the girdle of stone giant strength.
You wear a set of demon leg wraps to protect your legs.
You retrieve a quartzhide cloak.
You wear the girdle of stone giant strength on your waist.
You wear a quartzhide cloak about your body.
You retrieve the Shadowstrike breastplate.
You retrieve a ring of power.
You wear the Shadowstrike breastplate for protection of your torso.
You retrieve a spiked platinum ring.
You wear a ring of power on your right hand.
You wear a spiked platinum ring on your left hand.
You retrieve a bone breaker bracer.
You wear gauntlets of carnage on your hands.
You wear a bone breaker bracer around your right wrist.
You retrieve a bone breaker bracer.
You wear bracers of the hunter on your arms.
You wear a bone breaker bracer around your left wrist.
You retrieve holy symbol of talos.
You retrieve the Seal of the Dark Knight.
You wear holy symbol of talos around your neck.
You wear a crown of bestial fury on your head.
You wear the Seal of the Dark Knight around your neck.
You wield a bone-handled ritual blade.
You put a yellow ioun stone in the dead realm of Angmar.
You are now wearing set 'hitdam'.
You get a yellow ioun stone from the dead realm of Angmar.
In the next room you see:
an icebeast
You are protected from ice by a magical layer of fire.
You get a tainted mithril spear from the dead realm of Angmar.
You stop using a bone-handled ritual blade.
You wield a tainted mithril spear.
The chamber of challenge
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. There is no furniture, books,
tables or any other items of comfort placed anywhere about the
chamber. Along the back wall is a set of wide steps of the same black
stone heading down to the previous level.

(12)A large white furred beast stands guard in the center of the chamber.
[Exits: down ]
The light from a yellow ioun stone would make that impossible.
an icebeast's freezing claw DISMEMBERS you!
Your venomous stab maims an icebeast!
You parry an icebeast's attack.
an icebeast's claw *** MASSACRES *** you!
You stop using a tainted mithril spear.
You put a tainted mithril spear in the dead realm of Angmar.
An icebeast dodges your attack.
You wield a bone-handled ritual blade.
You put a yellow ioun stone in the dead realm of Angmar.
You dodge an icebeast's attack.
You get a yellow ioun stone from the dead realm of Angmar.
You throw a giant yellow fireball at an icebeast!
an icebeast's icy claw maims you!
An icebeast is burned by your fire shield!
Your slash DISMEMBERS an icebeast!
You parry an icebeast's attack.
You conjure and throw a large yellow fireball at an icebeast!
an icebeast's icy claw decimates you!
An icebeast is burned by your fire shield!
An icebeast picks you  up and throws you into the wall.
You parry an icebeast's attack.
You conjure and throw a large yellow fireball at an icebeast!
an icebeast tries to trip you, but you see the move well in advance.
Your slash *** MASSACRES *** an icebeast!
You fail to cast the spell.
an icebeast's frigid claw MASSACRES you!
an icebeast's icy claw DISMEMBERS you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** an icebeast!
You gain 18487 experience!
You dodge an icebeast's attack.
You parry an icebeast's attack.
You parry an icebeast's attack.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DESTROYS *** an icebeast!
You gain 12105 experience!
an icebeast tries to trip you, but you see the move well in advance.
Your slash DISEMBOWELS an icebeast!
An icebeast picks you  up and throws you into the wall.
An icebeast trips you, sending you sprawling!
You stand up.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
An icebeast dodges your attack.
an icebeast's freezing claw DISEMBOWELS you!
An icebeast misses you.
You gather yourself for the attack...
an icebeast knocks your legs out from under you!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** an icebeast!
You gain 15223 experience!
an icebeast's freezing claw injures you.
You stand up.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** an icebeast!
You gain 12969 experience!
an icebeast's freezing claw mauls you.
an icebeast tries to trip you, but you see the move well in advance.
An icebeast misses you.
An icebeast's will is too strong to be captured.
an icebeast tries to trip you, but you see the move well in advance.
Your slash DISEMBOWELS an icebeast!
You do not seem to have that item.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DESTROYS *** an icebeast!
You gain 13436 experience!

You have faced an icebeast in a fair and honorable battle!
We deem you the victor, an icebeast suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your first physical challenge!
Now go find the next quizmaster and talk with them.
You receive 45269 experience.
Chamber of the Battlemaster
The walls, ceiling and floor of this chamber are all made out of a
shiny black stone. The chamber is immaculate, far cleaner then it
should be without a speck of dirt or even signs of any dust. Along the
back wall is a set of wide steps of the same black stone heading up to
the next level. 

( 6)The first battlemaster stands here with his arms crossed.
[Exits: west up ]
You try to strike up a conversation with The first battlemaster...
The first battlemaster doesn't appear to have anything interesting to say.
You chuckle.
The chamber of challenge
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. There is no furniture, books,
tables or any other items of comfort placed anywhere about the
chamber. Along the back wall is a set of wide steps of the same black
stone heading down to the previous level.

[Exits: west down ]
Center room
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. It is extremely quiet in this place, in fact a bit too quiet
and is more than enough to get on the nerves of most anyone. Etched into
the center of each wall is a large question mark, which has been painted
a golden yellow. 

[Exits: east south ]
Chamber of the Quizmaster
Set into the ceiling in several places are large orbs that fill the room
with a soft white light. There doesn't appear to be a single window in
any of the rooms throughout this massive tower. The chamber is
immaculate, far cleaner then it should be without a speck of dirt or
even signs of any dust. 

( 3)Lying on the ground is a shield.
( 2)Lying disarmed on the ground is a blade.
( 3)Lying here on its side is a hammer.
( 5)The third quizmaster stands in the center of the room.
[Exits: north ]
You try to strike up a conversation with The third quizmaster...
The third quizmaster says, 'If you wish to pass, you must answer my question.'
The third quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The third quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The third quizmaster says, 'so we begin!'
The third quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The third quizmaster says, 'In the book entitled, 'The Lost Treasures of the Titans', what kind of weapon is the demonic fury?'
You don't see anything named 'sword' here.
You get a blade.
You give a blade to The third quizmaster.
The third quizmaster smiles and pulls down on a hidden lever.
The third quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. It is extremely quiet in this place, in fact a bit too quiet
and is more than enough to get on the nerves of most anyone. Etched into
the center of each wall is a large question mark, which has been painted
a golden yellow. 

[Exits: east south west ]
Chamber of the Quizmaster
The walls, ceiling and floor of this chamber are all made out of a
shiny black stone. Set into the ceiling in several places are large
orbs that fill the room with a soft white light. It is extremely quiet
in this place, in fact a bit too quiet and is more than enough to get
on the nerves of most anyone. 

( 0)A shard of ice sits in the center of the room.
( 0)A ball of fire lies burning on the ground.
( 0)Crackling on the ground is a lightning bolt.
( 5)The fourth quizmaster floats near the center of the room.
[Exits: east ]
The white aura around your body fades.
You try to strike up a conversation with The fourth quizmaster...
The fourth quizmaster says, 'If you wish to pass, you must answer my question.'
The fourth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The fourth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The fourth quizmaster says, 'so we begin!'
The fourth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The fourth quizmaster says, 'Besides summoning ice, crystal and lightning elementals, what other elementals can a mage summon?'
You get a ball of fire.
You give a ball of fire to The fourth quizmaster.
The fourth quizmaster smiles and pulls down on a hidden lever.
The fourth quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. It is extremely quiet in this place, in fact a bit too quiet
and is more than enough to get on the nerves of most anyone. Etched into
the center of each wall is a large question mark, which has been painted
a golden yellow. 

[Exits: north east south west ]
Chamber of the Battlemaster
Along the back wall is a set of wide steps of the same black stone heading
up to the next level. There is no furniture, books, tables or any other
items of comfort placed anywhere about the chamber. The floor like the
walls is very smooth without any visible imperfections, cracks or the like.

( 6)The second battlemaster stands waiting in the center of the chamber.
[Exits: south up ]
This massive man is dressed in blood red armor with a jet black
mask covering his face. His head has been shaved completely bald
and it is fairly obvious by the way they carry themselves that they
are a well seasoned fighter.
The second battlemaster is in excellent condition.
You try to strike up a conversation with The second battlemaster...
The second battlemaster says, 'Above this room is your next physical challenge,
prepare yourself and go up when ready.'
In the next room you see:
A rootman
You make a hmm noise to let everyone know you are deep in thought.
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4289 hours)
You are carrying 3/20 items with weight 308/540 pounds.  Encumbrance:  18%
You have collected 41 normal teeth and 23 dragon teeth.
You have 1273/1273 hit, 306/360 mana, 496/590 movement.

Str: 32  Int: 24  Wis: 24  Dex: 31  Con: 31  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 4837918 experience points, and 3 gold coins.
Hitroll: 32  Damroll: 43
Armor: 146    (you are wearing light armor)
You are sneaking.
Alignment: -672 (An evil aura radiates from your body.)
You are affected by:
Spell 'fire shield', 50 minutes remaining
Spell 'shield', two hours, 40 minutes remaining, level 27
Spell 'displacement', 3 hours remaining, level 27
Spell 'bless', 7 hours remaining, level 23
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
You are surrounded by a white aura.
You are using:
head        - (artifact)  a crown of bestial fury (glow)
neck        - (artifact)  the Seal of the Dark Knight
neck        - (artifact)  holy symbol of talos
arms        - (artifact)  bracers of the hunter (glow)
wrist       - (rare)      a bone breaker bracer
wrist       - (rare)      a bone breaker bracer
hands       -             gauntlets of carnage
finger      - (artifact)  a spiked platinum ring (glow)
finger      - (antique)   a ring of power (glow) (invis)
on body     -             the Shadowstrike breastplate
about body  - (artifact)  a quartzhide cloak (glow)
waist       - (antique)   the girdle of stone giant strength
legs        -             a set of demon leg wraps (glow)
feet        - (artifact)  longhorned leather boots
weapon      -             a bone-handled ritual blade
The chamber of challenge
Along the back wall is a set of wide steps of the same black stone heading
down to the previous level. The walls, ceiling and floor of this chamber
are all made out of a shiny black stone. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

(10)A large creature covered in roots stands in the center of the room.
[Exits: down ]
You charge headlong into battle against A rootman!
You gain 11554 experience!
You parry A rootman's attack.
A rootman calls to his brother roots for assistance.
A circle of roots and vines bursts forth from the ground around you!
A circle of thin leafy vines bursts forth from the ground around you!
A clutch of poison ivy vines hits you.
A clutch of poison ivy vines is burned by your fire shield!
A mass of tangling roots hits you.
A rootman stands up.
Your slash *** OBLITERATES *** A mass of tangling roots!
Your slash *** DEMOLISHES *** A clutch of poison ivy vines!
A rootman's crush *** DEMOLISHES *** you!
A blazing ring of yellow fire forms around you as you complete the spell!
A clutch of poison ivy vines is engulfed in flames!
A mass of tangling roots is engulfed in flames!
A rootman is engulfed in flames!
A clutch of poison ivy vines scratches you.
You dodge A rootman's attack.
A rootman calls to his brother roots for assistance.
More roots grow out of the ground to entangle you!
More poison ivy grows out of the ground to entangle you!
You fail to cast the spell.
You parry A rootman's attack.
A clutch of poison ivy vines misses you.
You are stabbed by hidden thorns on the poison ivy vines!
A rootman dodges your attack.
Your slash *** DEMOLISHES *** A mass of tangling roots!
You gain 19374 experience!
A blazing ring of yellow fire forms around you as you complete the spell!
A clutch of poison ivy vines is engulfed in flames!
A mass of tangling roots is engulfed in flames!
A rootman is engulfed in flames!
You parry A rootman's attack.
A mass of tangling roots scratches you.
A rootman's crush *** DEMOLISHES *** you!
A clutch of poison ivy vines misses you.
You are stabbed by hidden thorns on the poison ivy vines!
(notify) Oiox stole a level 46 soul from A silent monk (freak 256!)
A rootman calls to his brother roots for assistance.
More roots grow out of the ground to entangle you!
More poison ivy grows out of the ground to entangle you!
You parry A rootman's attack.
A blazing ring of yellow fire forms around you as you complete the spell!
A clutch of poison ivy vines is engulfed in flames!
A mass of tangling roots is engulfed in flames!
A rootman is engulfed in flames!
You accidentally get too close, and end up poisoning yourself on A clutch of poison ivy vines!
A rootman's crush *** OBLITERATES *** you!
A rootman is burned by your fire shield!
A rootman dodges your attack.
A rootman's crush *** DEVASTATES *** you!
You fail to cast the spell 'firefield'.
A clutch of poison ivy vines scratches you.
A rootman's crush MASSACRES you!
A rootman calls to his brother roots for assistance.
More roots grow out of the ground to entangle you!
More poison ivy grows out of the ground to entangle you!
You lunge at A rootman!
Your lunging attack *** DEMOLISHES *** A rootman!
You gain 17166 experience!
You begin to feel sick.
A clutch of poison ivy vines annoys you.
A rootman's crush *** MASSACRES *** you!
A rootman is burned by your fire shield!
A rootman's crush *** DEMOLISHES *** you!
A rootman calls to his brother roots for assistance.
More roots grow out of the ground to entangle you!
More poison ivy grows out of the ground to entangle you!
You lunge at A rootman!
Your lunging attack *** DEMOLISHES *** A rootman!
You gain 14979 experience!

You have faced A rootman in a fair and honorable battle!
We deem you the victor, A rootman suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your second physical challenge!
Now go find the next quizmaster and talk with them.
You receive 81228 experience.
You jump to attack A clutch of poison ivy vines!
A clutch of poison ivy vines misses you.
A clutch of poison ivy vines retreat back into the earth.
You feel sick.
You call upon Schlyne to remove the poison from you and heal you.
The chamber of challenge
Along the back wall is a set of wide steps of the same black stone heading
down to the previous level. The walls, ceiling and floor of this chamber
are all made out of a shiny black stone. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

( 8)A mass of tangling roots is here, fighting YOU!
[Exits: south down ]
You gesture towards A mass of tangling roots.
You gesture towards A mass of tangling roots.
You're entangled by a mass of roots, you can't do that!
A mass of tangling roots misses you.
Your slash *** DEMOLISHES *** A mass of tangling roots!
Your slash *** OBLITERATES *** A mass of tangling roots!
You throw a giant yellow fireball at A mass of tangling roots!

A mass of tangling roots begins to unravel and slip back into the ground!
Your legs are suddenly freed as the roots retreat into the earth.
You feel slightly sick.
You make a hmm noise to let everyone know you are deep in thought.
Center room
It is extremely quiet in this place, in fact a bit too quiet and is
more than enough to get on the nerves of most anyone. Etched into the
center of each wall is a large question mark, which has been painted a
golden yellow. A sweet odor, something between a mix of honey and
cinnamon hangs heavy in the air.

[Exits: north east ]
Chamber of the Quizmaster
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. There is no furniture, books, tables
or any other items of comfort placed anywhere about the chamber. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

( 0)Lying on the ground is a blue soulstone.
( 0)Sitting in the center of the floor is a green mushroom.
( 1)A black scroll labeled "All about vines" lies on the ground.
( 5)The fifth quizmaster floats patiently in the center of the room.
[Exits: west ]
This robed figure stands a little less than six feet tall. They are
wearing long, hooded black robes embroidered with small red question
marks. The hood of the robe completely conceals all but the red glow
that surrounds their eyes.
The fifth quizmaster is in excellent condition.

held        - a wand
You try to strike up a conversation with The fifth quizmaster...
The fifth quizmaster says, 'If you wish to pass, you must answer my question.'
The fifth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The fifth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The fifth quizmaster says, 'so we begin!'
The fifth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The fifth quizmaster says, 'In the book titled "Orcs", what color are the frost orcs?'
You get a blue soulstone.
You give a blue soulstone to The fifth quizmaster.
The fifth quizmaster smiles and pulls down on a hidden lever.
The fifth quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
It is extremely quiet in this place, in fact a bit too quiet and is
more than enough to get on the nerves of most anyone. Etched into the
center of each wall is a large question mark, which has been painted a
golden yellow. A sweet odor, something between a mix of honey and
cinnamon hangs heavy in the air.

[Exits: north east south ]
Chamber of the Quizmaster
Etched into the center of each wall is a large question mark, which has
been painted a golden yellow. The floor like the walls is very smooth
without any visible imperfections, cracks or the like. A sweet odor,
something between a mix of honey and cinnamon hangs heavy in the air.

( 0)Lying on the ground is a dragon figurine.
( 0)Lying in the dirt is a silver wyvren.
( 0)Someone has dropped a stuffed rat here.
( 5)The sixth quizmaster floats silently in the corner of the room.
[Exits: north ]
You try to strike up a conversation with The sixth quizmaster...
The sixth quizmaster says, 'If you wish to pass, you must answer my question.'
The sixth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The sixth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The sixth quizmaster says, 'so we begin!'
The sixth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The sixth quizmaster says, 'In the journal on my visit to the city of Airam, what kind of creature is the fearsome  beast they talk of?'
The magical flames protecting you flicker and go out.
You feel slightly sick.
The white aura around your body fades.
You feel slightly sick.
You get a dragon figurine.
You give a dragon figurine to The sixth quizmaster.
The sixth quizmaster smiles and pulls down on a hidden lever.
The sixth quizmaster says, 'Well done, now you may pass onto the next challenge.'
You call upon Schlyne to remove the poison from you and heal you.
You are no longer poisoned.
Center room
It is extremely quiet in this place, in fact a bit too quiet and is
more than enough to get on the nerves of most anyone. Etched into the
center of each wall is a large question mark, which has been painted a
golden yellow. A sweet odor, something between a mix of honey and
cinnamon hangs heavy in the air.

[Exits: north east south west ]
Chamber of the Battlemaster
There is no furniture, books, tables or any other items of comfort
placed anywhere about the chamber. Along the back wall is a set of
wide steps of the same black stone heading up to the next level. Set
into the ceiling in several places are large orbs that fill the room
with a soft white light. 

( 6)Flexing his arms in the center of the room is the third battlemaster.
[Exits: east up ]
You try to strike up a conversation with The third battlemaster...
The third battlemaster says, 'Above this room is your next physical challenge,
prepare yourself and go up when ready.'
In the next room you see:
A shock beetle
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4289 hours)
You are carrying 3/20 items with weight 308/540 pounds.  Encumbrance:  18%
You have collected 41 normal teeth and 23 dragon teeth.
You have 1225/1273 hit, 258/360 mana, 590/590 movement.

Str: 32  Int: 24  Wis: 24  Dex: 31  Con: 31  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 5093020 experience points, and 3 gold coins.
Hitroll: 32  Damroll: 43
Armor: 146    (you are wearing light armor)
You are sneaking.
Alignment: -673 (An evil aura radiates from your body.)
You are affected by:
Spell 'shield', one hour, 10 minutes remaining, level 27
Spell 'displacement', one hour, 40 minutes remaining, level 27
Spell 'bless', 6 hours remaining, level 23
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
You are coated by a thin film of electrically conductive magic.
You are surrounded by a white aura.
The chamber of challenge
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. Along the back wall is a set of wide steps of the same black
stone heading down to the previous level. The floor like the walls is
very smooth without any visible imperfections, cracks or the like. 

( 6)A large beetle sits in the center of the chamber.
[Exits: down ]
The light from a yellow ioun stone would make that impossible.
You charge headlong into battle against A shock beetle!
You gain 12837 experience!
You parry A shock beetle's attack.
A shock beetle stands up.
You gather yourself for the attack...
You parry A shock beetle's attack.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
You gain 12346 experience!
A shock beetle dodges your attack.
A shock beetle misses you.
A shock beetle's zapping bite maims you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
You gain 10667 experience!
A shock beetle's zapping bite MASSACRES you!
A shock beetle utters the words, 'borg ripmalkil ugfu xa borg jynwir'
A shock beetle's electric bite *** MASSACRES *** you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
You gain 10146 experience!
You dodge A shock beetle's attack.
A shock beetle knocks your legs out from under you!
A shock beetle's electric bite devastates you!
You stand up.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
You miss A shock beetle.
A shock beetle's electric bite *** DEVASTATES *** you!
You parry A shock beetle's attack.
You gather yourself for the attack...
A shock beetle misses you.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
You gain 10793 experience!
You dodge A shock beetle's attack.
A shock beetle utters the words, 'static blast'
A shock beetle blasts you with a bright white fan of static electricity!
A shock beetle's shocking bite MASSACRES you!
Your slash DISMEMBERS A shock beetle!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
A shock beetle misses you.
A shock beetle trips you, sending you sprawling!
You stand up.
You gather yourself for the attack...
A shock beetle utters the words, 'static blast'
A shock beetle blasts you with a bright white fan of static electricity!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A shock beetle!
A shock beetle's shocking bite hits you.
A shock beetle's shocking bite wounds you.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DESTROYS *** A shock beetle!

You have faced A shock beetle in a fair and honorable battle!
We deem you the victor, A shock beetle suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your third physical challenge!
Now go find the next quizmaster and talk with them.
You receive 38123 experience.
You haven't had a recent victory worth shouting about.
You frown.
The chamber of challenge
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. Along the back wall is a set of wide steps of the same black
stone heading down to the previous level. The floor like the walls is
very smooth without any visible imperfections, cracks or the like. 

[Exits: east down ]
You suddenly feel less tired and more refreshed!
You gain 16836 experience!
Center room
There doesn't appear to be a single window in any of the rooms throughout
this massive tower. Etched into the center of each wall is a large
question mark, which has been painted a golden yellow. The walls, ceiling
and floor of this chamber are all made out of a shiny black stone.

[Exits: north west ]
Chamber of the Quizmaster
A sweet odor, something between a mix of honey and cinnamon hangs heavy in
the air. Set into the ceiling in several places are large orbs that fill
the room with a soft white light. There is no furniture, books, tables or
any other items of comfort placed anywhere about the chamber. 

( 3)Lying on the ground is a shield.
( 0)Lying in the dirt is a blood red ball.
( 0)A shard of ice sits in the center of the room.
( 5)The seventh quizmaster is here in deep thought.
[Exits: south ]
You try to strike up a conversation with The seventh quizmaster...
The seventh quizmaster says, 'If you wish to pass, you must answer my question.'
The seventh quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The seventh quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The seventh quizmaster says, 'so we begin!'
The seventh quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The seventh quizmaster says, 'Byung is the goddess of?'
You get a blood red ball.
You give a blood red ball to The seventh quizmaster.
The seventh quizmaster smiles and pulls down on a hidden lever.
The seventh quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
There doesn't appear to be a single window in any of the rooms throughout
this massive tower. Etched into the center of each wall is a large
question mark, which has been painted a golden yellow. The walls, ceiling
and floor of this chamber are all made out of a shiny black stone.

[Exits: north east west ]
Chamber of the Quizmaster
It is extremely quiet in this place, in fact a bit too quiet and is
more than enough to get on the nerves of most anyone. There doesn't
appear to be a single window in any of the rooms throughout this
massive tower. Set into the ceiling in several places are large orbs
that fill the room with a soft white light. 

( 0)A figurine of a griffin lies here on its side.
( 0)A toy kraken lies here ready for the bath.
( 0)Standing in the center of the floor is a miniature boneman.
( 5)The eighth quizmaster is here floating a few inches above the floor.
[Exits: west ]
You try to strike up a conversation with The eighth quizmaster...
The eighth quizmaster says, 'If you wish to pass, you must answer my question.'
The eighth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The eighth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The eighth quizmaster says, 'so we begin!'
The eighth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The eighth quizmaster says, 'The skyfall spell will summon what kind of creature?'
You get a miniature boneman.
You give a miniature boneman to The eighth quizmaster.
The eighth quizmaster smiles and pulls down on a hidden lever.
The eighth quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
There doesn't appear to be a single window in any of the rooms throughout
this massive tower. Etched into the center of each wall is a large
question mark, which has been painted a golden yellow. The walls, ceiling
and floor of this chamber are all made out of a shiny black stone.

[Exits: north east south west ]
Chamber of the Battlemaster
Along the back wall is a set of wide steps of the same black stone heading
up to the next level. The chamber is immaculate, far cleaner then it should
be without a speck of dirt or even signs of any dust. The floor like the
walls is very smooth without any visible imperfections, cracks or the like. 

( 6)Standing patiently in the center of the room is the fourth battlemaster.
[Exits: north up ]
You try to strike up a conversation with The fourth battlemaster...
The fourth battlemaster says, 'Above this room is your next physical challenge,
prepare yourself and go up when ready.'
In the next room you see:
A crystal gargoyle
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4290 hours)
You are carrying 3/20 items with weight 308/540 pounds.  Encumbrance:  18%
You have collected 41 normal teeth and 23 dragon teeth.
You have 1206/1273 hit, 257/360 mana, 590/590 movement.

Str: 32  Int: 24  Wis: 24  Dex: 31  Con: 31  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 5293631 experience points, and 3 gold coins.
Hitroll: 32  Damroll: 43
Armor: 146    (you are wearing light armor)
You are sneaking.
Alignment: -673 (An evil aura radiates from your body.)
You are affected by:
Spell 'sanctuary', 20 minutes remaining, level 23
Spell 'shield', 30 minutes remaining, level 27
Spell 'displacement', one hour, 0 minutes remaining, level 27
Spell 'ground', one hour, 20 minutes remaining
Spell 'bless', 5 hours remaining, level 23
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
The chamber of challenge
The walls, ceiling and floor of this chamber are all made out of a shiny
black stone. There is no furniture, books, tables or any other items of
comfort placed anywhere about the chamber. Along the back wall is a set of
wide steps of the same black stone heading down to the previous level. 

( 6)A crystal gargoyle crouches in the center of the chamber.
[Exits: down ]
You charge headlong into battle against A crystal gargoyle!
You gain 10745 experience!
You parry A crystal gargoyle's attack.
A crystal gargoyle stands up.
Your slash DISEMBOWELS A crystal gargoyle!
A crystal gargoyle is surrounded by a fuzzy pink outline.
You dodge A crystal gargoyle's attack.
You parry A crystal gargoyle's attack.
You gather yourself for the attack...
A crystal gargoyle utters the words, 'odiusyaata kilpig sutepsu'
Magically guided shards of white crystal from A crystal gargoyle hit you!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A crystal gargoyle!
A crystal gargoyle trips you, sending you sprawling!
You stand up.
A crystal gargoyle tries to trip you, but you see the move well in advance.
You stop using a bone-handled ritual blade.
You *** DEMOLISH *** A crystal gargoyle!
A crystal gargoyle tries to trip you, but you see the move well in advance.
You get The eye of Ils from the dead realm of Angmar.
You MUTILATE A crystal gargoyle!
You hold The eye of Ils for a security blanket.
A crystal gargoyle knocks your legs out from under you!
A crystal gargoyle's claw *** DEVASTATES *** you!
You stand up.
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!
You gain 13700 experience!
A crystal gargoyle's claw MASSACRES you!
You DISMEMBER A crystal gargoyle!
A crystal gargoyle's claw *** MASSACRES *** you!
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!
You gain 15735 experience!
A crystal gargoyle tries to trip you, but you see the move well in advance.
You lunge at A crystal gargoyle!
A crystal gargoyle dodges your attack.
A crystal gargoyle's claw DISMEMBERS you!
You *** DEMOLISH *** A crystal gargoyle!
A crystal gargoyle utters the words, 'yalysmal zenkilop'
The air stirs as A crystal gargoyle starts casting a powerful spell...
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!
You gain 15084 experience!
A crystal gargoyle's claw decimates you!
A storm of thousands of white crystal shards whirls about A crystal gargoyle, dragging the wind with them and slashing anything that gets in the way!
A storm of thousands of white crystal shards whirls about A crystal gargoyle, dragging the wind with them and slashing anything that gets in the way!
A storm of thousands of white crystal shards whirls about A crystal gargoyle, dragging the wind with them and slashing anything that gets in the way!
A crystal gargoyle misses you.
A storm of thousands of white crystal shards whirls about A crystal gargoyle, dragging the wind with them and slashing anything that gets in the way!
A storm of white crystal shards whirls about A crystal gargoyle!
You *** OBLITERATE *** A crystal gargoyle!
You lunge at A crystal gargoyle!
You miss A crystal gargoyle.
A crystal gargoyle's claw DISEMBOWELS you!
A crystal gargoyle's claw DISEMBOWELS you!
You decimate A crystal gargoyle!
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!
You gain 15433 experience!
A crystal gargoyle utters the words, 'xatepug quelysborg'
The air stirs as A crystal gargoyle starts casting a powerful spell...
The physical reserve deep within you feels replenished.
A storm of thousands of white crystal shards whirls about A crystal gargoyle, dragging the wind with them and slashing anything that gets in the way!
A storm of white crystal shards whirls about A crystal gargoyle!
A crystal gargoyle's claw maims you!
A storm of white crystal shards whirls about A crystal gargoyle!
Your wounds accumulate, and your rage starts to build!
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!
A storm of white crystal shards whirls about A crystal gargoyle!
A storm of white crystal shards whirls about A crystal gargoyle!
A crystal gargoyle's bash DISEMBOWELS you!
You *** MASSACRE *** A crystal gargoyle!
You work yourself into a blood rage, and laugh fearlessly at the carnage around you!
You gain 67677 experience!
You lunge at A crystal gargoyle!
Your lunging attack *** DEVASTATES *** A crystal gargoyle!
You gain 18520 experience!
A crystal gargoyle's claw hits you.
A crystal gargoyle's claw hits you.
You miss A crystal gargoyle.
You lunge at A crystal gargoyle!
Your lunging attack *** MASSACRES *** A crystal gargoyle!
You gain 19610 experience!
A crystal gargoyle trips you, sending you sprawling!
A crystal gargoyle's bash wounds you.
You miss A crystal gargoyle.
You stand up.
You lunge at A crystal gargoyle!
Your lunging attack *** DEMOLISHES *** A crystal gargoyle!

You have faced A crystal gargoyle in a fair and honorable battle!
We deem you the victor, A crystal gargoyle suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your fourth physical challenge!
Now go find the next quizmaster and talk with them.
You receive 80132 experience.
Your lust for battle suddenly cools.
You cry victory over your fallen enemy!
The white aura around your body fades.
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: south west ]
Chamber of the Quizmaster
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. Etched into the center of each wall is
a large question mark, which has been painted a golden yellow. There is
no furniture, books, tables or any other items of comfort placed anywhere
about the chamber. 

( 1)A dream catcher floats here just above the ground.
( 0)A ball of fire lies burning on the ground.
( 0)A shard of ice sits in the center of the room.
( 5)The ninth quizmaster floats inches above the floor.
[Exits: east ]
You try to strike up a conversation with The ninth quizmaster...
The ninth quizmaster says, 'If you wish to pass, you must answer my question.'
The ninth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The ninth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The ninth quizmaster says, 'so lets begin!'
The ninth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The ninth quizmaster says, 'Shadowfax is the god of?'
You say, 'code bugs'
You snicker softly.
You get a ball of fire.
Your force shield slowly dissipates.
You give a ball of fire to The ninth quizmaster.
The ninth quizmaster smiles and pulls down on a hidden lever.
The ninth quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: north south west ]
Chamber of the Quizmaster
There doesn't appear to be a single window in any of the rooms
throughout this massive tower. The walls, ceiling and floor of this
chamber are all made out of a shiny black stone. A sweet odor,
something between a mix of honey and cinnamon hangs heavy in the air.

( 4)Lying on the ground is a piece of wood.
( 2)Several crystal shards lie here in a pile.
( 3)A length of bone sits here in the dirt.
( 5)The tenth quizmaster floats here waiting for the next challenger.
[Exits: south ]
You try to strike up a conversation with The tenth quizmaster...
The tenth quizmaster says, 'If you wish to pass, you must answer my question.'
The tenth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The tenth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The tenth quizmaster says, 'so lets begin!'
The tenth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The tenth quizmaster says, 'A necromancer crafts a woad out of what material?'
You get a piece of wood.
You give a piece of wood to The tenth quizmaster.
The tenth quizmaster smiles and pulls down on a hidden lever.
The tenth quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. It is
extremely quiet in this place, in fact a bit too quiet and is more than
enough to get on the nerves of most anyone. 

[Exits: north east south west ]
Chamber of the Battlemaster
The walls, ceiling and floor of this chamber are all made out of a
shiny black stone. The chamber is immaculate, far cleaner then it
should be without a speck of dirt or even signs of any dust. Along the
back wall is a set of wide steps of the same black stone heading up to
the next level. 

( 6)Standing in the center of the room is the fifth battlemaster.
[Exits: west up ]
You try to heal some of your more critical injuries.
The gods don't respond to your request.
(your charisma is too low)
You try to heal some of your more critical injuries.
You try to heal some of your more critical injuries.
You try to heal some of your more critical injuries.
You are 295 years old, but feel like 85.
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4290 hours)
You are carrying 4/19 items with weight 326/540 pounds.  Encumbrance:  21%
You have collected 41 normal teeth and 23 dragon teeth.
You have 947/1220 hit, 243/360 mana, 445/472 movement.

Str: 32  Int: 24  Wis: 24  Dex: 29  Con: 29  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 5650294 experience points, and 3 gold coins.
Hitroll: 33  Damroll: 41
Armor: 116    (you are wearing light armor)
You are sneaking.
Alignment: -673 (An evil aura radiates from your body.)
You are affected by:
Spell 'displacement', 0 minutes remaining, level 27
Spell 'ground', 20 minutes remaining
Spell 'bless', 4 hours remaining, level 23
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
(notify) Snowman stole a level 43 soul from A blue gang member (freak 64!)
You are surrounded by a white aura.
In the next room you see:
a red panther
You try to heal some of your more critical injuries.
You fail to cast the spell.
You are quickly covered in a coat of crystal scales!
Your displaced image rejoins your body.
The fifth battlemaster blocks your path, preventing you from passing.
You do not see that character here.
You try to strike up a conversation with The fifth battlemaster...
The fifth battlemaster says, 'Above this room is your next physical challenge,
prepare yourself and go up when ready.'
You are carrying:
a bone-handled ritual blade
a yellow ioun stone (light)
The Shield of the Dark Lord (glow)
the dead realm of Angmar
You are using:
head        - (artifact)  a crown of bestial fury (glow)
neck        - (artifact)  the Seal of the Dark Knight
neck        - (artifact)  holy symbol of talos
arms        - (artifact)  bracers of the hunter (glow)
wrist       - (rare)      a bone breaker bracer
wrist       - (rare)      a bone breaker bracer
hands       -             gauntlets of carnage
finger      - (artifact)  a spiked platinum ring (glow)
finger      - (antique)   a ring of power (glow) (invis)
on body     -             the Shadowstrike breastplate
about body  - (artifact)  a quartzhide cloak (glow)
waist       - (antique)   the girdle of stone giant strength
legs        -             a set of demon leg wraps (glow)
feet        - (artifact)  longhorned leather boots
held        - (artifact)  The eye of Ils
weapon      - 
You stop using The eye of Ils.
You wield a bone-handled ritual blade.
The chamber of challenge
Along the back wall is a set of wide steps of the same black stone heading
down to the previous level. The walls, ceiling and floor of this chamber
are all made out of a shiny black stone. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

( 9)A red panther slowly paces the chamber.
[Exits: down ]
You charge headlong into battle against a red panther!
You gain 12016 experience!
a red panther's burning bite MASSACRES you!
A red panther stands up.
You gather yourself for the attack...
a red panther's flaming claw MUTILATES you!
You land on your enemy, putting all your weight behind your swing!
You miss a red panther.
a red panther's burning claw maims you!
You dodge a red panther's attack.
You gather yourself for the attack...
a red panther's fiery claw *** MASSACRES *** you!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
a red panther's fiery claw decimates you!
a red panther's burning claw *** DEVASTATES *** you!
You gather yourself for the attack...
a red panther's fiery claw DISMEMBERS you!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
A red panther dodges your attack.
a red panther's fiery claw MUTILATES you!
Your blood rage begins to build again.
You parry a red panther's attack.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
a red panther tries to trip you, but you see the move well in advance.
a red panther knocks your legs out from under you!
You stand up.
You gather yourself for the attack...
a red panther's flaming claw MASSACRES you!
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
You parry a red panther's attack.
A red panther trips you, sending you sprawling!
You stand up.
You gather yourself for the attack...
A red panther misses you.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEVASTATES *** a red panther!
a red panther's flaming claw maims you!
A red panther misses you.
Your slash DISEMBOWELS a red panther!
You suddenly feel less tired and more refreshed!
You gain 34195 experience!
a red panther's flaming claw DISMEMBERS you!
You gather yourself for the attack...
a red panther tries to trip you, but you see the move well in advance.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
a red panther's fiery claw DISEMBOWELS you!
You parry a red panther's attack.
You gather yourself for the attack...
You parry a red panther's attack.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
You parry a red panther's attack.
a red panther's flaming claw DISMEMBERS you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a red panther!
a red panther's fiery bite injures you.
You parry a red panther's attack.
A red panther trips you, sending you sprawling!
Your slash DISMEMBERS a red panther!

You have faced a red panther in a fair and honorable battle!
We deem you the victor, a red panther suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your fifth physical challenge!
Now go find the next quizmaster and talk with them.
You receive 69088 experience.
Attack who?
You cry victory over your fallen enemy!
Your magical protection from electricity weakens, then fades.
Center room
Set into the ceiling in several places are large orbs that fill the room
with a soft white light. There doesn't appear to be a single window in any
of the rooms throughout this massive tower. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. 

[Exits: east south ]
Chamber of the Quizmaster
It is extremely quiet in this place, in fact a bit too quiet and is more
than enough to get on the nerves of most anyone. A sweet odor, something
between a mix of honey and cinnamon hangs heavy in the air. The floor
like the walls is very smooth without any visible imperfections, cracks
or the like. 

( 2)Lying disarmed on the ground is a blade.
( 0)Lying in the dirt is a blood red ball.
( 0)Sitting in the center of the floor is a green mushroom.
( 5)The eleventh quizmaster is here patiently waiting for the next challenger.
[Exits: north ]
You try to strike up a conversation with The eleventh quizmaster...
The eleventh quizmaster says, 'If you wish to pass, you must answer my question.'
The eleventh quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The eleventh quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The eleventh quizmaster says, 'so lets begin!'
The eleventh quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The eleventh quizmaster says, 'Thieves are masters of the shadows, what can they form from these shadows and throw at an opponent?'
You get a blade.
You give a blade to The eleventh quizmaster.
The eleventh quizmaster smiles and pulls down on a hidden lever.
The eleventh quizmaster says, 'Well done, now you may pass onto the next challenge.'
Center room
Set into the ceiling in several places are large orbs that fill the room
with a soft white light. There doesn't appear to be a single window in any
of the rooms throughout this massive tower. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. 

[Exits: east south west ]
Chamber of the Quizmaster
Set into the ceiling in several places are large orbs that fill the room
with a soft white light. There doesn't appear to be a single window in
any of the rooms throughout this massive tower. The chamber is
immaculate, far cleaner then it should be without a speck of dirt or
even signs of any dust. 

( 0)A ball of fire lies burning on the ground.
( 0)Lying on the ground is a blue soulstone.
( 0)A potion of slow poison lies on the ground.
( 5)The twelfth quizmaster patiently awaits the next challenger.
[Exits: east ]
You try to strike up a conversation with The twelfth quizmaster...
The twelfth quizmaster says, 'If you wish to pass, you must answer my question.'
The twelfth quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
The twelfth quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The twelfth quizmaster says, 'so lets begin!'
Morpheus newbies, 'southeast corner'
The twelfth quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The twelfth quizmaster says, 'What, other than gold, is needed for a silence enchant?'
You say, 'hustle up'
You get a blue soulstone.
You give a blue soulstone to The twelfth quizmaster.
The twelfth quizmaster smiles and pulls down on a hidden lever.
The twelfth quizmaster says, 'Well done, now you may pass onto the next challenge.'
The physical reserve deep within you feels replenished.
Center room
Set into the ceiling in several places are large orbs that fill the room
with a soft white light. There doesn't appear to be a single window in any
of the rooms throughout this massive tower. The floor like the walls is very
smooth without any visible imperfections, cracks or the like. 

[Exits: north east south west ]
Chamber of the Battlemaster
The walls, ceiling and floor of this chamber are all made out of a
shiny black stone. The chamber is immaculate, far cleaner then it
should be without a speck of dirt or even signs of any dust. Along the
back wall is a set of wide steps of the same black stone heading up to
the next level. 

( 5)Standing in the center of the room is the sixth battlemaster.
[Exits: south up ]
You try to strike up a conversation with The sixth battlemaster...
The sixth battlemaster says, 'Above this room is your next physical challenge,
prepare yourself and go up when ready.'
You try to heal some of your more critical injuries.
You try to heal some of your more critical injuries.
The gods don't respond to your request.
(your charisma is too low)
You try to heal some of your more critical injuries.
In the next room you see:
A sporebat
You strengthen your sanctuary spell.
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4290 hours)
You are carrying 4/20 items with weight 326/540 pounds.  Encumbrance:  21%
You have collected 41 normal teeth and 23 dragon teeth.
You have 1226/1273 hit, 74/360 mana, 524/590 movement.

Str: 32  Int: 24  Wis: 24  Dex: 31  Con: 31  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 5931859 experience points, and 3 gold coins.
Hitroll: 32  Damroll: 43
Armor: 76    (you are wearing light armor)
You are sneaking.
Alignment: -673 (An evil aura radiates from your body.)
You are affected by:
Spell 'sanctuary', one hour, 0 minutes remaining, level 23
Spell 'bless', 3 hours remaining, level 23
Spell 'crystal coat'
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
The gods don't respond to your request.
(your charisma is too low)
You feel slightly sick for a moment as a 'slow poison' spell takes hold.
You are surrounded by a strong force shield.
The chamber of challenge
The floor like the walls is very smooth without any visible
imperfections, cracks or the like. There is no furniture, books,
tables or any other items of comfort placed anywhere about the
chamber. Along the back wall is a set of wide steps of the same black
stone heading down to the previous level.

( 3)A sporebat slowly flies about the chamber.
[Exits: down ]
You charge headlong into battle against A sporebat!
A sporebat's corroding bite DISEMBOWELS you!
A sporebat stands up.
A sporebat misses you.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** A sporebat!
A sporebat dodges your attack.
A sporebat's dissolving bite *** DEVASTATES *** you!
You gather yourself for the attack...
A sporebat misses you.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** ANNIHILATES *** A sporebat!
A sporebat blows acid all over you!
You use The Shield of the Dark Lord to deflect most of the blast!
Acid irritates your skin.
A sporebat's corroding bite *** MASSACRES *** you!
You gather yourself for the attack...
You parry A sporebat's attack.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DESTROYS *** A sporebat!

You have faced A sporebat in a fair and honorable battle!
We deem you the victor, A sporebat suddenly vanishes in a flash of bright light!
Well done you have successfully defeated your sixth physical challenge!
Now go find the next quizmaster and talk with them.
You receive 65538 experience.
(notify) Jepa stole a level 51 soul from an Airam guard (freak 16!)
You haven't had a recent victory worth shouting about.
Chamber of the final quizmaster
The chamber is immaculate, far cleaner then it should be without a speck
of dirt or even signs of any dust. Etched into the center of each wall is
a large question mark, which has been painted a golden yellow. The walls,
ceiling and floor of this chamber are all made out of a shiny black stone.

( 3)A length of bone sits here in the dirt.
( 0)Crackling on the ground is a lightning bolt.
( 0)Lying on the ground is a dragon figurine.
( 5)The final quizmaster floats in the center of the room.
[Exits: north ]
You say, 'oooh'
You try to strike up a conversation with The final quizmaster...
The final quizmaster says, 'If you wish to pass, you must answer my question.'
The final quizmaster says, 'Remember all the answers can be found using the "help command" or by using the "library search" command.'
Acid irritates your skin.
The final quizmaster says, 'If you cannot answer correctly the first time, you will have to begin again.'
The final quizmaster says, 'so lets begin!'
The final quizmaster says, 'Please give me the item off the ground that best fits the answer to my question.'
The final quizmaster says, 'Besides being able to harvest spell components and teeth, what else can a necromancer harvest?'
You get a length of bone.
You give a length of bone to The final quizmaster.
The final quizmaster smiles and pulls down on a hidden lever.
The final quizmaster says, 'Well done, now you may pass onto the next challenge.'
The stone slab is open.
In the next room you see:
The grand battlemaster
Chamber of the final battlemaster
There doesn't appear to be a single window in any of the rooms throughout
this massive tower. Along the back wall is a set of wide steps of the same
black stone heading up to the next level. Set into the ceiling in several
places are large orbs that fill the room with a soft white light. 

( 5)Standing to one side is the grand battlemaster.
[Exits: north up ]
You try to strike up a conversation with The grand battlemaster...
The grand battlemaster says, 'Above this room is your final physical challenge,
prepare yourself and go up when ready.'
In the next room you see:
a smoke drake
Your coat of crystal scales suddenly shatters in a chain reaction!
You get an ancient bronze lance from the dead realm of Angmar.
(notify) Evilangel stole a level 34 soul from A frost devil (freak 64!)
You are Darklord - Every Day is an Adventure  ~<Lawful Evil>~ 
You are level 37 with 0 practices  (4290 hours)
You are carrying 5/20 items with weight 342/540 pounds.  Encumbrance:  25%
You have collected 41 normal teeth and 23 dragon teeth.
You have 1273/1273 hit, 142/360 mana, 540/590 movement.

Str: 32  Int: 24  Wis: 24  Dex: 31  Con: 31  Chr: 16
Your levels are:  Ma 27  Cl 22  Th 34  Wa 37  Nc 18  Dr 11
You have 6064622 experience points, and 3 gold coins.
Hitroll: 32  Damroll: 43
Armor: 106    (you are wearing light armor)
You are sneaking.
Alignment: -673 (An evil aura radiates from your body.)
You are affected by:
Spell 'sanctuary', 10 minutes remaining, level 23
Spell 'slow poison', one hour, 10 minutes remaining
Spell 'bless', two hours, 50 minutes remaining, level 23
Spell 'shield', 3 hours remaining, level 27
Spell 'detect invisibility', maintained, level 26
Spell 'armor', maintained, level 22
Spell 'invisibility'
You fail to cast the spell 'displacement'.
Your form shifts slightly, then separates from where your body actually is.
You are quickly covered in a coat of crystal scales!
The final challenge
Along the back wall is a set of wide steps of the same black stone
heading down to the previous level. The chamber is immaculate, far
cleaner then it should be without a speck of dirt or even signs of any
dust. The floor like the walls is very smooth without any visible
imperfections, cracks or the like. 

(10)A large smoke drake lies curled up on the ground.
a smoke drake is surrounded with a dark black aura.
[Exits: down ]
You charge headlong into battle against a smoke drake!
You gain 10676 experience!
a smoke drake's claw DISMEMBERS you!
A smoke drake stands up.
A smoke drake is too small for the technique to work.
Your slash *** DEVASTATES *** a smoke drake!
a smoke drake's bite DISMEMBERS you!
A smoke drake breathes a cloud of greenish, poisonous gas!
You use The Shield of the Dark Lord to deflect most of the blast!
A smoke drake misses you.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack DISEMBOWELS a smoke drake!
a smoke drake's claw *** MASSACRES *** you!
A smoke drake misses you.
a smoke drake's claw *** MASSACRES *** you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack DISMEMBERS a smoke drake!
a smoke drake tries to trip you, but you see the move well in advance.
You do not seem to be wearing anything named 'lance'.
A smoke drake misses you.
You do not seem to be carrying anything named 'blade'.
a smoke drake's claw *** MASSACRES *** you!
A smoke drake breathes a cloud of greenish, poisonous gas!
You use The Shield of the Dark Lord to deflect most of the blast!
a smoke drake's claw decimates you!
You are using:
head        - (artifact)  a crown of bestial fury (glow)
neck        - (artifact)  the Seal of the Dark Knight
neck        - (artifact)  holy symbol of talos
arms        - (artifact)  bracers of the hunter (glow)
wrist       - (rare)      a bone breaker bracer
wrist       - (rare)      a bone breaker bracer
hands       -             gauntlets of carnage
finger      - (artifact)  a spiked platinum ring (glow)
finger      - (antique)   a ring of power (glow) (invis)
on body     -             the Shadowstrike breastplate
about body  - (artifact)  a quartzhide cloak (glow)
waist       - (antique)   the girdle of stone giant strength
legs        -             a set of demon leg wraps (glow)
feet        - (artifact)  longhorned leather boots
weapon      -             a bone-handled ritual blade
Your slash DISMEMBERS a smoke drake!
a smoke drake's claw *** MASSACRES *** you!
You gather yourself for the attack...
You dodge a smoke drake's attack.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** OBLITERATES *** a smoke drake!
A smoke drake unleashes a powerful cyclone of rushing air!
You use The Shield of the Dark Lord to deflect most of the blast!
A smoke drake trips you, sending you sprawling!
You miss a smoke drake.
You stand up.
You gather yourself for the attack...
a smoke drake tries to trip you, but you see the move well in advance.
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a smoke drake!
a smoke drake's claw maims you!
A smoke drake unleashes a powerful cyclone of rushing air!
You use The Shield of the Dark Lord to deflect most of the blast!
a smoke drake's claw *** MASSACRES *** you!
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEMOLISHES *** a smoke drake!
a smoke drake knocks your legs out from under you!
The white aura around your body fades.
a smoke drake's claw *** DEMOLISHES *** you!
You stand up.
You gather yourself for the attack...
You land on your enemy, putting all your weight behind your swing!
Your leaping attack *** DEVASTATES *** a smoke drake!
a smoke drake's claw *** OBLITERATES *** you!
Your wounds accumulate, and your rage starts to build!
A smoke drake unleashes a scouring blast of rushing air!
You use The Shield of the Dark Lord to deflect most of the blast!
You parry a smoke drake's attack.
You try to work yourself into a blood rage, but the battle lust eludes you.
A smoke drake trips you, sending you sprawling!
You miss a smoke drake.
You stand up.
You gather yourself for the attack...
a smoke drake tries to trip you, but you see the move well in advance.
You land on your enemy, putting all your weight behind your swing!
You miss a smoke drake.
A smoke drake breathes a cloud of greenish, poisonous gas!
You use The Shield of the Dark Lord to deflect most of the blast!
A smoke drake trips you, sending you sprawling!
A smoke drake breathes a cloud of greenish, poisonous gas!
You use The Shield of the Dark Lord to deflect most of the blast!
You stand up.
Your rage has already been spent.
You gather yourself for the attack...
A smoke drake trips you, sending you sprawling!
You land on your enemy, putting all your weight behind your swing!
A smoke drake dodges your attack.
You parry a smoke drake's attack.
A smoke drake breathes a cloud of greenish, poisonous gas!
You use The Shield of the Dark Lord to deflect most of the blast!
You stand up.
You throw a giant yellow fireball at a smoke drake!
You dodge a smoke drake's attack.
A smoke drake misses you.
You throw a giant yellow fireball at a smoke drake!

You have faced a smoke drake in a fair and honorable battle!
We deem you the victor, a smoke drake suddenly vanishes in a flash of bright light!
Well done you have successfully defeated the final physical challenge!
Now go on ahead and talk with the head quizmaster.
You receive 118819 experience.
You cry victory over your fallen enemy!
The final challenge
Along the back wall is a set of wide steps of the same black stone
heading down to the previous level. The chamber is immaculate, far
cleaner then it should be without a speck of dirt or even signs of any
dust. The floor like the walls is very smooth without any visible
imperfections, cracks or the like. 

[Exits: north down ]
Chamber of the head quizmaster
There is no furniture, books, tables or any other items of comfort placed
anywhere about the chamber. Etched into the center of each wall is a large
question mark, which has been painted a golden yellow. The walls, ceiling
and floor of this chamber are all made out of a shiny black stone.

( 5)The head quizmaster floats in the center of the room. 
[Exits: south ]
You try to strike up a conversation with The head quizmaster...
The head quizmaster says, Well met, I didn't think you would be able to
make it through my tower, but it looks as if I was wrong. In any case I
would like for you to have this item as a special reward. Just "touch" it
to activate its magic. Well good luck and I hope you have a good new year.'

The head quizmaster gives you an hourglass shaped token.
You gain 825000 experience!
An hourglass shaped token is now bound permanently to you!
You receive an hourglass shaped token.
Item: 'hourglass token shaped '  
Weight: 1  Size: 0'1"
Type: OTHER   Composition: SILVER
Object is: QUEST_ITEM 
Estimated cost: 1  
This item is in new condition.
This item is bound to you.
As you touch the token it suddenly flips into the air!
The token begins to spin faster and faster.
It morphs into an hourglass and gently floats back down into your hand.
An hourglass is now bound permanently to you!
Item: 'hourglass time  glass '  
Weight: 2  Size: 0'8"  Total levels: 120 (very common)
Type: OTHER   Composition: GLASS
Object is: ARTIFACT GLOW 
Wear locations are: HELD 
Estimated cost: 26108  
Item has other effects:
Affects:  MANA_REGEN by 1.5
Affects:  MANA by 10
Affects:  AGE by 10
Affects:  ABSORB_ICE by 1
Affects:  ABSORB_ZAP by 1
Affects:  ABSORB_FIRE by 1
This item is bound to you.
You get a magical knapsack from the dead realm of Angmar.
You open a magical knapsack.
You put an hourglass in a magical knapsack.
You close a magical knapsack.
You are carrying:
a magical knapsack
an ancient bronze lance
The eye of Ils
a yellow ioun stone (light)
The Shield of the Dark Lord (glow)
the dead realm of Angmar
You put a magical knapsack in the dead realm of Angmar.
You put an ancient bronze lance in the dead realm of Angmar.
You put The eye of Ils in the dead realm of Angmar.
Chamber of the head quizmaster
There is no furniture, books, tables or any other items of comfort placed
anywhere about the chamber. Etched into the center of each wall is a large
question mark, which has been painted a golden yellow. The walls, ceiling
and floor of this chamber are all made out of a shiny black stone.

( 5)The head quizmaster floats in the center of the room. 
[Exits: south ]
This robed figure is dressed from head to toe in long, hooded robes
of a jet black. The robe is edged with red and the question marks
covering the robe have also been done in a slightly lighter shade of
red. The hood completely conceals his facial features with the
exception of his eyes which are surrounded by a red glow. 
The head quizmaster is in excellent condition.
Overall difficulty: unknown
You get a very, very bad feeling about this.  Something just isn't
right here, attack at your own risk.

Combat tactics:
The head quizmaster's armor would not present much of a problem.
Your armor would be no defense against The head quizmaster's attacks.
You feel able to dish out as much damage as The head quizmaster.

You use your knowledge of monster lore:
The head quizmaster...
 Might be very slightly resistant to fire.
 Might be very slightly resistant to electricity.
 Might be very slightly resistant to breath damage.
 Might not be vulnerable or resistant to normal damage.
 Is probably not vulnerable or resistant to magic.

You snicker softly.
You pray to Schlyne for transportation...
-----------------------------------------------------------------
Before a massive oak tree.
An awesome oak tree grows here, old and sturdy.  Yet unseen eyes peek out
from the thickest branches, warily scanning the intentions of passers-by as
they come near the tree.  This tree is apparently some creature's territory. 
However, it is not rare that a decent traveler may be granted permission to
camp here.  An area of grass appears to be somewhat uneven. 
The morning sun shines brightly in the eastern sky.

( 1)A fallen oak leaf shimmers with faint life.
( 1)A fallen oak leaf shimmers with faint life.
( 1)A fallen oak leaf shimmers with faint life.
( 1)A fallen oak leaf shimmers with faint life.
( 0)*The grass appears more damp in this spot.
(++)A gigantic tree towers over you.
A Guardian Tree glows with a bright light!
( 5)*A lovely dryad vigilantly guards her territory.
Eliani glows with a bright light!
[Exits: north east south ] [Doors: down ]
[core] Morpheus: nice dark
An oak leaf crumbles into dust.
[core] Darklord: i'm logging this
[core] Darklord: that event area was awesome, dude
You suddenly feel better, but realize that your protection from poison has worn off.
[core] Morpheus: smile you can surely imagine the work for that one.  it was so much test retest, test, retest.  We will be making 5 more one for each island without the challenges part and only 12 questions using tokens for the answers instead of having to try to come up with objects that match.
Your coat of crystal scales suddenly shatters in a chain reaction!
[core] Darklord: they're all great but the quizmaster one and 12 gifts were especially good, well done :)
[core] Morpheus: awesome, not sure how I will ever top it next year.
It is mid-morning.
[core] Darklord: heh
You feel a slight tingle and you feel somehow abandoned.
Your force shield slowly dissipates.